257 lines
7.9 KiB
TypeScript
257 lines
7.9 KiB
TypeScript
import { describe, expect, it } from 'vitest';
|
|
|
|
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
|
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
|
import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js';
|
|
|
|
const addMinutes = (time: Date, minutes: number): Date => new Date(time.getTime() + minutes * 60_000);
|
|
|
|
const buildGeneral = (id: number, turnTime: Date): TurnGeneral => ({
|
|
id,
|
|
name: `General_${id}`,
|
|
nationId: 1,
|
|
cityId: 1,
|
|
troopId: 0,
|
|
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
|
turnTime,
|
|
role: {
|
|
items: { horse: null, weapon: null, book: null, item: null },
|
|
personality: null,
|
|
specialDomestic: null,
|
|
specialWar: null,
|
|
},
|
|
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
|
meta: { killturn: 24 },
|
|
officerLevel: 5,
|
|
experience: 0,
|
|
dedication: 0,
|
|
injury: 0,
|
|
gold: 1000,
|
|
rice: 1000,
|
|
crew: 0,
|
|
crewTypeId: 0,
|
|
train: 0,
|
|
atmos: 0,
|
|
age: 30,
|
|
npcState: 0,
|
|
});
|
|
|
|
describe('InMemoryTurnProcessor ordering', () => {
|
|
it('executes generals by turnTime then id, not insertion order', async () => {
|
|
const baseTime = new Date('0189-01-01T00:00:00Z');
|
|
|
|
const generals: TurnGeneral[] = [
|
|
buildGeneral(1, addMinutes(baseTime, 20)),
|
|
buildGeneral(2, addMinutes(baseTime, 10)),
|
|
buildGeneral(3, addMinutes(baseTime, 10)),
|
|
];
|
|
|
|
const cities = [
|
|
{
|
|
id: 1,
|
|
name: 'City_1',
|
|
nationId: 1,
|
|
viewName: 'City_1',
|
|
agriculture: 100,
|
|
agricultureMax: 2000,
|
|
commerce: 100,
|
|
commerceMax: 2000,
|
|
security: 100,
|
|
securityMax: 100,
|
|
def: 100,
|
|
defMax: 100,
|
|
wall: 100,
|
|
wallMax: 100,
|
|
pop: 10000,
|
|
popMax: 50000,
|
|
trust: 50,
|
|
supplyState: 1,
|
|
frontState: 0,
|
|
tradepoint: 0,
|
|
level: 1,
|
|
meta: {},
|
|
},
|
|
];
|
|
|
|
const nations = [
|
|
{
|
|
id: 1,
|
|
name: 'TestNation',
|
|
color: '#FF0000',
|
|
capitalCityId: 1,
|
|
chiefGeneralId: 1,
|
|
gold: 10000,
|
|
rice: 10000,
|
|
power: 0,
|
|
level: 1,
|
|
typeCode: 'che_def',
|
|
meta: {},
|
|
},
|
|
];
|
|
|
|
const map = {
|
|
id: 'test_map',
|
|
name: 'TestMap',
|
|
cities: [
|
|
{
|
|
id: 1,
|
|
name: 'City_1',
|
|
level: 1,
|
|
region: 1,
|
|
position: { x: 0, y: 0 },
|
|
connections: [],
|
|
max: {} as any,
|
|
initial: {} as any,
|
|
},
|
|
],
|
|
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
|
};
|
|
|
|
const snapshot: TurnWorldSnapshot = {
|
|
generals: generals as any,
|
|
cities: cities as any,
|
|
nations: nations as any,
|
|
troops: [],
|
|
diplomacy: [],
|
|
events: [],
|
|
initialEvents: [],
|
|
map: map as any,
|
|
scenarioConfig: {
|
|
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
|
iconPath: '',
|
|
map: {},
|
|
const: {},
|
|
environment: { mapName: 'test_map', unitSet: 'default' },
|
|
},
|
|
scenarioMeta: {
|
|
startYear: 189,
|
|
} as any,
|
|
unitSet: {} as any,
|
|
};
|
|
|
|
const state: TurnWorldState = {
|
|
id: 1,
|
|
currentYear: 189,
|
|
currentMonth: 1,
|
|
tickSeconds: 3600,
|
|
lastTurnTime: baseTime,
|
|
meta: { lastGeneralId: 1 },
|
|
};
|
|
|
|
const world = new InMemoryTurnWorld(state, snapshot, {
|
|
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
|
});
|
|
|
|
const executed: number[] = [];
|
|
const processor = new InMemoryTurnProcessor(world, {
|
|
tickMinutes: 10,
|
|
beforeExecuteGeneral: async (general) => {
|
|
executed.push(general.id);
|
|
},
|
|
});
|
|
|
|
await processor.run(addMinutes(baseTime, 30), {
|
|
budgetMs: 1000,
|
|
maxGenerals: 10,
|
|
catchUpCap: 1,
|
|
});
|
|
|
|
expect(executed).toEqual([2, 3, 1]);
|
|
expect(world.getNextGeneralId()).toBe(4);
|
|
expect(world.getNextGeneralId()).toBe(5);
|
|
expect(world.getState().meta).toMatchObject({ lastGeneralId: 5 });
|
|
});
|
|
|
|
it('stops catch-up immediately after a calendar handler finalizes unification', async () => {
|
|
const baseTime = new Date('0189-01-01T00:00:00Z');
|
|
const snapshot = {
|
|
generals: [],
|
|
cities: [
|
|
{
|
|
id: 1,
|
|
name: 'City_1',
|
|
nationId: 1,
|
|
level: 1,
|
|
population: 1,
|
|
populationMax: 1,
|
|
agriculture: 1,
|
|
agricultureMax: 1,
|
|
commerce: 1,
|
|
commerceMax: 1,
|
|
security: 1,
|
|
securityMax: 1,
|
|
defence: 1,
|
|
defenceMax: 1,
|
|
wall: 1,
|
|
wallMax: 1,
|
|
supplyState: 1,
|
|
frontState: 0,
|
|
state: 0,
|
|
meta: {},
|
|
},
|
|
],
|
|
nations: [
|
|
{
|
|
id: 1,
|
|
name: 'TestNation',
|
|
color: '#FF0000',
|
|
capitalCityId: 1,
|
|
chiefGeneralId: null,
|
|
gold: 0,
|
|
rice: 0,
|
|
power: 0,
|
|
level: 1,
|
|
typeCode: 'che_def',
|
|
meta: {},
|
|
},
|
|
],
|
|
troops: [],
|
|
diplomacy: [],
|
|
events: [],
|
|
initialEvents: [],
|
|
map: {
|
|
id: 'test_map',
|
|
name: 'TestMap',
|
|
cities: [],
|
|
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
|
},
|
|
scenarioConfig: {
|
|
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
|
iconPath: '',
|
|
map: {},
|
|
const: {},
|
|
environment: { mapName: 'test_map', unitSet: 'default' },
|
|
},
|
|
} as TurnWorldSnapshot;
|
|
const worldHolder: { current?: InMemoryTurnWorld } = {};
|
|
const world = new InMemoryTurnWorld(
|
|
{
|
|
id: 1,
|
|
currentYear: 189,
|
|
currentMonth: 1,
|
|
tickSeconds: 600,
|
|
lastTurnTime: baseTime,
|
|
meta: {},
|
|
},
|
|
snapshot,
|
|
{
|
|
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
|
calendarHandler: {
|
|
onMonthChanged: (): void => worldHolder.current?.updateWorldMeta({ isUnited: 2 }),
|
|
},
|
|
}
|
|
);
|
|
worldHolder.current = world;
|
|
const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 });
|
|
|
|
const result = await processor.run(addMinutes(baseTime, 50), {
|
|
budgetMs: 1_000,
|
|
maxGenerals: 10,
|
|
catchUpCap: 10,
|
|
});
|
|
|
|
expect(result.processedTurns).toBe(1);
|
|
expect(world.getState()).toMatchObject({ currentYear: 189, currentMonth: 2, meta: { isUnited: 2 } });
|
|
});
|
|
});
|