Files
core2026/app/game-engine/test/accountIconCommand.test.ts
T

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TypeScript

import { describe, expect, it, vi } from 'vitest';
import type { GamePrisma } from '@sammo-ts/infra';
import type { TurnSchedule } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
const revision = '2026-07-31T09:00:00.000Z';
const requestId = `general:adjustIcon:user-1:${revision}`;
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const buildGeneral = (overrides: Partial<TurnGeneral> = {}): TurnGeneral => ({
id: 1,
userId: 'user-1',
name: '아이콘장수',
nationId: 0,
cityId: 0,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
turnTime: new Date('2026-07-31T09:00:00.000Z'),
recentWarTime: null,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
officerLevel: 0,
experience: 0,
dedication: 0,
injury: 0,
gold: 0,
rice: 0,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 20,
npcState: 0,
picture: 'old.jpg',
imageServer: 0,
...overrides,
});
const buildWorld = (generals: TurnGeneral[]) => {
const state: TurnWorldState = {
id: 1,
currentYear: 190,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('2026-07-31T09:00:00.000Z'),
meta: {},
};
const snapshot: TurnWorldSnapshot = {
generals,
cities: [],
nations: [],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 65 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'test' },
},
scenarioMeta: {
title: 'test',
startYear: 190,
life: null,
fiction: null,
history: [],
ignoreDefaultEvents: false,
},
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
};
return new InMemoryTurnWorld(state, snapshot, { schedule });
};
const buildCommandDb = (actorUserId = 'user-1') =>
({
inputEvent: {
findUnique: vi.fn(async () => ({
createdAt: new Date('2026-07-31T09:00:00.000Z'),
actorUserId,
target: 'ENGINE',
eventType: 'adjustGeneralIcon',
})),
},
}) as unknown as GamePrisma.TransactionClient;
const command = (
overrides: Partial<{
requestId: string;
userId: string;
picture: string;
imageServer: number;
iconRevision: string;
}> = {}
) => ({
type: 'adjustGeneralIcon' as const,
requestId,
userId: 'user-1',
picture: 'new.png',
imageServer: 1,
iconRevision: revision,
...overrides,
});
describe('adjustGeneralIcon ENGINE command', () => {
it('updates only the authenticated human general and preserves existing meta', async () => {
const human = buildGeneral();
const possessedNpc = buildGeneral({ id: 2, npcState: 1 });
const foreign = buildGeneral({ id: 3, userId: 'user-2' });
const world = buildWorld([human, possessedNpc, foreign]);
const handler = createTurnDaemonCommandHandler({ world });
await expect(handler.handle(command(), { db: buildCommandDb() })).resolves.toEqual({
type: 'adjustGeneralIcon',
ok: true,
generalId: human.id,
updated: true,
});
expect(world.getGeneralById(human.id)).toMatchObject({
picture: 'new.png',
imageServer: 1,
meta: {
killturn: 24,
accountIconUpdatedAt: revision,
},
});
expect(world.getGeneralById(possessedNpc.id)).toMatchObject({ picture: 'old.jpg', imageServer: 0 });
expect(world.getGeneralById(foreign.id)).toMatchObject({ picture: 'old.jpg', imageServer: 0 });
});
it('treats no human general as a successful no-op', async () => {
const world = buildWorld([buildGeneral({ id: 2, npcState: 1 }), buildGeneral({ id: 3, userId: 'user-2' })]);
const handler = createTurnDaemonCommandHandler({ world });
await expect(handler.handle(command(), { db: buildCommandDb() })).resolves.toEqual({
type: 'adjustGeneralIcon',
ok: true,
generalId: null,
updated: false,
});
});
it('keeps an identical revision idempotent and rejects rollback or tuple conflicts', async () => {
const world = buildWorld([
buildGeneral({
picture: 'new.png',
imageServer: 1,
meta: { killturn: 24, accountIconUpdatedAt: revision },
}),
]);
const handler = createTurnDaemonCommandHandler({ world });
await expect(handler.handle(command(), { db: buildCommandDb() })).resolves.toMatchObject({
ok: true,
updated: false,
});
await expect(
handler.handle(command({ iconRevision: '2026-07-31T08:59:59.000Z' }), {
db: buildCommandDb(),
})
).resolves.toMatchObject({ ok: false, code: 'CONFLICT' });
await expect(
handler.handle(command({ picture: 'conflict.png' }), { db: buildCommandDb() })
).resolves.toMatchObject({ ok: false, code: 'CONFLICT' });
expect(world.getGeneralById(1)).toMatchObject({ picture: 'new.png', imageServer: 1 });
});
it('fails closed for a corrupt watermark or mismatched input-event actor', async () => {
const corruptWorld = buildWorld([buildGeneral({ meta: { killturn: 24, accountIconUpdatedAt: 'not-a-date' } })]);
const corruptHandler = createTurnDaemonCommandHandler({ world: corruptWorld });
await expect(corruptHandler.handle(command(), { db: buildCommandDb() })).resolves.toMatchObject({
ok: false,
code: 'PRECONDITION_FAILED',
});
const actorWorld = buildWorld([buildGeneral()]);
const actorHandler = createTurnDaemonCommandHandler({ world: actorWorld });
await expect(actorHandler.handle(command(), { db: buildCommandDb('user-2') })).rejects.toThrow(
'actor does not match'
);
expect(actorWorld.getGeneralById(1)).toMatchObject({ picture: 'old.jpg', imageServer: 0 });
});
});