Files
core2026/app/game-frontend/src/components/main/GeneralBasicCard.vue
T

426 lines
13 KiB
Vue

<script setup lang="ts">
import { computed } from 'vue';
import SkeletonLines from '../ui/SkeletonLines.vue';
import LegacyProgressBar from '../ui/LegacyProgressBar.vue';
import { formatSeoulHourMinute } from '../../utils/legacyDateTime';
import { legacyExperiencePercent, ratioPercent } from '../../utils/legacyProgress';
import { DEFAULT_GENERAL_ICON_URL, resolveGeneralIconBackgroundImage } from '../../utils/generalIcon';
import { configuredGameAssetUrl } from '../../utils/imageAssets';
interface GeneralStats {
leadership: number;
strength: number;
intelligence: number;
}
interface GeneralProgression {
experienceLevel: number;
dedicationLevel: number;
dedicationText?: string;
statExperience?: { leadership: number; strength: number; intelligence: number };
statUpgradeLimit?: number;
}
interface ItemDisplayNames {
horse?: string | null;
weapon?: string | null;
book?: string | null;
item?: string | null;
}
interface GeneralInfo {
id: number;
name: string;
picture?: string | null;
imageServer?: number | null;
npcState: number;
officerLevel: number;
officerLevelText: string;
stats: GeneralStats;
gold: number;
rice: number;
crew: number;
train: number;
atmos: number;
injury: number;
experience: number;
dedication: number;
age?: number;
turnTime?: string | null;
troopId?: number;
crewTypeId?: number;
crewTypeName?: string;
traits?: { personal: string; specialWar: string; specialDomestic: string };
progression?: GeneralProgression;
itemNames?: ItemDisplayNames;
equipmentNames?: ItemDisplayNames;
}
const props = withDefaults(
defineProps<{
general: GeneralInfo | null;
loading: boolean;
nationColor?: string | null;
defenceText?: string | null;
killTurn?: number | null;
remainingMinutes?: number | null;
troopText?: string | null;
penaltyText?: string | number | null;
}>(),
{
nationColor: '#173d27',
defenceText: null,
killTurn: null,
remainingMinutes: null,
troopText: null,
penaltyText: null,
}
);
const statRows = computed(() => {
const general = props.general;
if (!general) return [];
const limit = general.progression?.statUpgradeLimit ?? 30;
const accumulated = general.progression?.statExperience;
return [
{
key: 'leadership',
label: '통솔',
value: general.stats.leadership,
accumulated: accumulated?.leadership ?? 0,
},
{ key: 'strength', label: '무력', value: general.stats.strength, accumulated: accumulated?.strength ?? 0 },
{
key: 'intelligence',
label: '지력',
value: general.stats.intelligence,
accumulated: accumulated?.intelligence ?? 0,
},
].map((entry) => ({ ...entry, limit, percent: ratioPercent(entry.accumulated, limit) }));
});
const experiencePercent = computed(() =>
legacyExperiencePercent(props.general?.experience ?? 0, props.general?.progression?.experienceLevel ?? 0)
);
const itemNames = computed<ItemDisplayNames>(() => props.general?.itemNames ?? props.general?.equipmentNames ?? {});
const generalIconBackground = computed(() => resolveGeneralIconBackgroundImage(props.general ?? {}));
const crewTypeIconBackground = computed(() => {
const crewTypeId = props.general?.crewTypeId;
if (crewTypeId === undefined || !Number.isFinite(crewTypeId)) {
return `url(${JSON.stringify(DEFAULT_GENERAL_ICON_URL)})`;
}
const crewTypeUrl = `${configuredGameAssetUrl()}/crewtype${Math.trunc(crewTypeId)}.png`;
return `url(${JSON.stringify(crewTypeUrl)}), url(${JSON.stringify(DEFAULT_GENERAL_ICON_URL)})`;
});
const injuryInfo = computed(() => {
const injury = props.general?.injury ?? 0;
if (injury > 60) return { text: '위독', color: '#ff4d4f' };
if (injury > 40) return { text: '심각', color: '#ff00ff' };
if (injury > 20) return { text: '중상', color: '#ff9f1a' };
if (injury > 0) return { text: '경상', color: '#ffff00' };
return { text: '건강', color: '#ffffff' };
});
const isBrightColor = (color: string): boolean => {
const normalized = /^#[0-9a-f]{6}$/iu.test(color) ? color.slice(1) : '173d27';
const red = Number.parseInt(normalized.slice(0, 2), 16);
const green = Number.parseInt(normalized.slice(2, 4), 16);
const blue = Number.parseInt(normalized.slice(4, 6), 16);
return (red * 299 + green * 587 + blue * 114) / 1000 >= 150;
};
const titleStyle = computed(() => {
const backgroundColor = props.nationColor || '#173d27';
return {
backgroundColor,
color: isBrightColor(backgroundColor) ? '#000000' : '#ffffff',
};
});
const ageColor = computed(() => {
const age = props.general?.age;
if (age === undefined) return '#ffffff';
if (age < 53) return '#32cd32';
if (age < 70) return '#ffff00';
return '#ff4d4f';
});
const displayTroop = computed(() => props.troopText ?? (props.general?.troopId ? String(props.general.troopId) : '-'));
const displayPenalty = computed(() => {
const penalty = props.penaltyText ?? '-';
const dedication = props.general?.progression?.dedicationText ?? '무품관';
return `${penalty} · 계급 ${dedication}`;
});
const displayDefence = computed(() => props.defenceText ?? '-');
const specialText = computed(() => {
const traits = props.general?.traits;
return traits ? `${traits.specialDomestic || '-'} / ${traits.specialWar || '-'}` : '-';
});
</script>
<template>
<div class="general-card" data-general-basic-card>
<div v-if="props.loading" class="general-loading">
<SkeletonLines :lines="5" />
</div>
<div v-else-if="!props.general" class="empty">장수 정보를 불러오지 못했습니다.</div>
<template v-else>
<div class="general-basic-grid general-body">
<span
class="general-image general-icon"
role="img"
:aria-label="`${props.general.name} 초상`"
:style="{ backgroundImage: generalIconBackground }"
/>
<div class="general-title battle-general-name" :style="titleStyle">
{{ props.general.name }} {{ props.general.officerLevelText }} |
<span :style="{ color: injuryInfo.color }">{{ injuryInfo.text }}</span> 다음
{{ props.general.turnTime ? formatSeoulHourMinute(props.general.turnTime) : '-' }}
</div>
<template v-for="stat of statRows" :key="stat.key">
<span class="cell-label">{{ stat.label }}</span>
<strong class="stat-value">
<span>{{ stat.value }}</span>
<span class="bar-cell" :data-stat-progress="stat.key">
<LegacyProgressBar
:percent="stat.percent"
:label="`${stat.label} 성장 ${stat.accumulated} / ${stat.limit}`"
/>
</span>
</strong>
</template>
<span class="cell-label">명마</span><strong>{{ itemNames.horse ?? '-' }}</strong>
<span class="cell-label">무기</span><strong>{{ itemNames.weapon ?? '-' }}</strong>
<span class="cell-label">서적</span><strong>{{ itemNames.book ?? '-' }}</strong>
<span
class="general-image general-crew-type-icon"
role="img"
:aria-label="`${props.general.crewTypeName ?? '병종'} 이미지`"
:style="{ backgroundImage: crewTypeIconBackground }"
/>
<span class="cell-label">자금</span><strong>{{ props.general.gold.toLocaleString('ko-KR') }}</strong>
<span class="cell-label">군량</span><strong>{{ props.general.rice.toLocaleString('ko-KR') }}</strong>
<span class="cell-label">도구</span><strong>{{ itemNames.item ?? '-' }}</strong>
<span class="cell-label">병종</span><strong>{{ props.general.crewTypeName ?? '-' }}</strong>
<span class="cell-label">병사</span><strong>{{ props.general.crew.toLocaleString('ko-KR') }}</strong>
<span class="cell-label">성격</span><strong>{{ props.general.traits?.personal ?? '-' }}</strong>
<span class="cell-label">훈련</span><strong>{{ props.general.train }}</strong>
<span class="cell-label">사기</span><strong>{{ props.general.atmos }}</strong>
<span class="cell-label">특기</span><strong :title="specialText">{{ specialText }}</strong>
<span class="cell-label level-label">Lv</span>
<strong class="level-value">{{ props.general.progression?.experienceLevel ?? 0 }}</strong>
<span class="experience-bar" data-experience-progress>
<LegacyProgressBar
:percent="experiencePercent"
:label="`경험 레벨 진행 ${experiencePercent.toFixed(1)}%`"
/>
</span>
<span class="cell-label age-label">연령</span>
<strong class="age-value" :style="{ color: ageColor }">{{ props.general.age ?? '-' }}</strong>
<span class="cell-label defence-label">수비</span>
<strong class="defence-value">{{ displayDefence }}</strong>
<span class="cell-label kill-label">삭턴</span>
<strong class="kill-value">{{ props.killTurn === null ? '-' : `${props.killTurn} 턴` }}</strong>
<span class="cell-label execute-label">실행</span>
<strong class="execute-value">{{
props.remainingMinutes === null ? '-' : `${props.remainingMinutes}분 남음`
}}</strong>
<span class="cell-label troop-label">부대</span>
<strong class="troop-value">{{ displayTroop }}</strong>
<span class="cell-label penalty-label">벌점</span>
<strong class="penalty-value">{{ displayPenalty }}</strong>
</div>
<slot name="details" />
</template>
</div>
</template>
<style scoped>
.general-card {
box-sizing: border-box;
width: 100%;
min-width: 0;
overflow: hidden;
background-color: #172a52;
background-image: var(--sammo-texture-blue);
color: #fff;
font-size: 12px;
}
.general-basic-grid {
display: grid;
box-sizing: border-box;
width: 100%;
min-width: 0;
grid-template-columns: 64px repeat(3, minmax(30px, 2fr) minmax(60px, 5fr));
grid-template-rows: repeat(9, calc(64px / 3));
border-right: 1px solid #777;
border-bottom: 1px solid #777;
text-align: center;
}
.general-basic-grid > * {
box-sizing: border-box;
min-width: 0;
min-height: 0;
border-top: 1px solid #777;
border-left: 1px solid #777;
padding: 1px 3px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.general-basic-grid > strong {
font-weight: 500;
text-align: center;
}
.cell-label {
background-color: rgb(20 75 42 / 70%);
}
.general-image {
display: block;
width: 64px;
height: 64px;
padding: 0;
background-position: center;
background-repeat: no-repeat;
background-size: contain;
pointer-events: none;
user-select: none;
-webkit-user-drag: none;
}
.general-icon {
grid-column: 1;
grid-row: 1 / 4;
}
.general-title {
grid-column: 2 / 8;
grid-row: 1;
font-size: 12px;
font-weight: 700;
line-height: 18px;
}
.stat-value {
display: grid;
grid-template-columns: minmax(22px, auto) minmax(26px, 1fr);
align-items: center;
gap: 2px;
}
.bar-cell,
.experience-bar {
display: grid;
align-content: center;
padding: 0 1px;
}
.general-crew-type-icon {
grid-column: 1;
grid-row: 4 / 7;
}
.level-label {
grid-column: 1;
grid-row: 7;
}
.level-value {
grid-column: 2;
grid-row: 7;
}
.experience-bar {
grid-column: 3 / 6;
grid-row: 7;
}
.age-label {
grid-column: 6;
grid-row: 7;
}
.age-value {
grid-column: 7;
grid-row: 7;
}
.defence-label {
grid-column: 1;
grid-row: 8;
}
.defence-value {
grid-column: 2 / 4;
grid-row: 8;
}
.kill-label {
grid-column: 4;
grid-row: 8;
}
.kill-value {
grid-column: 5;
grid-row: 8;
}
.execute-label {
grid-column: 6;
grid-row: 8;
}
.execute-value {
grid-column: 7;
grid-row: 8;
}
.troop-label {
grid-column: 1;
grid-row: 9;
}
.troop-value {
grid-column: 2 / 4;
grid-row: 9;
}
.penalty-label {
grid-column: 4;
grid-row: 9;
}
.penalty-value {
grid-column: 5 / 8;
grid-row: 9;
}
.general-loading,
.empty {
min-height: 192px;
padding: 8px;
}
.empty {
color: rgba(232, 221, 196, 0.6);
}
</style>