Files
core2026/app/game-engine/test/monthlyRaiseNpcNationPersistence.integration.test.ts
T

444 lines
17 KiB
TypeScript

import { execFileSync } from 'node:child_process';
import fs from 'node:fs';
import path from 'node:path';
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import type { City, MapDefinition, Nation } from '@sammo-ts/logic';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createProvideNpcTroopLeaderHandler } from '../src/turn/monthlyProvideNpcTroopLeaderAction.js';
import { createRaiseNpcNationHandler } from '../src/turn/monthlyRaiseNpcNationAction.js';
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const existingNationId = 990_083;
const createdNationId = 990_086;
const occupiedCityId = 990_083;
const targetCityId = 990_086;
const createdGeneralId = 990_086;
const existingNationLeaderId = 990_087;
const createdNationLeaderId = 990_088;
const createdGeneralIds = [createdGeneralId, existingNationLeaderId, createdNationLeaderId];
type ReferenceNpcNationLifecycleTrace = {
phases: {
afterRaise: {
createdNationCount: number;
createdGeneralCount: number;
generalCountsPerCreatedNation: number[];
historyLogs: string[];
};
afterProvide: {
createdLeaderCount: number;
leaderCountsPerActiveNation: number[];
troopCount: number;
gatherTurnCounts: number[];
leaderCounterDelta: number;
};
};
};
const runReferenceNpcNationLifecycle = (): ReferenceNpcNationLifecycleTrace | null => {
const workspaceRoot = process.env.TURN_DIFFERENTIAL_WORKSPACE_ROOT;
if (process.env.TURN_DIFFERENTIAL_REFERENCE !== '1' || !workspaceRoot) {
return null;
}
const stackDirectory = path.join(workspaceRoot, 'docker_compose_files/reference');
const runnerScript =
process.env.MONTHLY_NPC_LIFECYCLE_RUNNER_SCRIPT ??
path.join(workspaceRoot, 'ref/sam/hwe/compare/monthly_event_trace.php');
const fixturePath =
process.env.MONTHLY_NPC_LIFECYCLE_FIXTURE ??
path.join(path.dirname(runnerScript), 'fixtures/monthly_npc_nation_lifecycle.json');
const stdout = execFileSync('./scripts/run-turn-differential-case.sh', ['-'], {
cwd: stackDirectory,
input: fs.readFileSync(fixturePath, 'utf8'),
encoding: 'utf8',
stdio: ['pipe', 'pipe', 'pipe'],
env: {
...process.env,
COMPOSE_PROJECT_NAME: 'sam-rebuild-reference',
TURN_DIFFERENTIAL_RUNNER_SCRIPT: runnerScript,
TURN_DIFFERENTIAL_COMPARE_DIR: path.dirname(runnerScript),
},
});
return JSON.parse(stdout) as ReferenceNpcNationLifecycleTrace;
};
const buildCity = (id: number, nationId: number, name: string): City => ({
id,
name,
nationId,
level: 5,
state: 0,
population: 10_000,
populationMax: 50_000,
agriculture: 1_000,
agricultureMax: 5_000,
commerce: 2_000,
commerceMax: 6_000,
security: 3_000,
securityMax: 7_000,
supplyState: 1,
frontState: 0,
defence: 4_000,
defenceMax: 8_000,
wall: 5_000,
wallMax: 9_000,
meta: { trust: 50 },
});
const occupiedCity = buildCity(occupiedCityId, existingNationId, '기준도시');
const targetCity = buildCity(targetCityId, 0, 'NPC건국도시');
const existingNation: Nation = {
id: existingNationId,
name: '기준국',
color: '#777777',
capitalCityId: occupiedCityId,
chiefGeneralId: null,
gold: 1_000,
rice: 1_000,
power: 0,
level: 2,
typeCode: 'che_유가',
meta: { tech: 120 },
};
const map: MapDefinition = {
id: 'test',
name: 'test',
cities: [occupiedCityId, 990_084, 990_085, targetCityId].map((id, index, rows) => ({
id,
name: `지도도시${id}`,
level: 5,
region: 1,
position: { x: index, y: 0 },
connections: [...(index > 0 ? [rows[index - 1]!] : []), ...(index + 1 < rows.length ? [rows[index + 1]!] : [])],
max: {
population: 50_000,
agriculture: 5_000,
commerce: 6_000,
security: 7_000,
defence: 8_000,
wall: 9_000,
},
initial: {
population: 10_000,
agriculture: 1_000,
commerce: 2_000,
security: 3_000,
defence: 4_000,
wall: 5_000,
},
})),
};
const event: TurnEvent = {
id: 1,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['RaiseNPCNation'], ['ProvideNPCTroopLeader']],
meta: {},
};
integration('RaiseNPCNation database persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
const clean = async () => {
await db.logEntry.deleteMany({
where: {
OR: [
{ generalId: { in: createdGeneralIds } },
{ year: 200, month: 1, text: { contains: '공백지에 임의의 국가' } },
],
},
});
await db.generalTurn.deleteMany({ where: { generalId: { in: createdGeneralIds } } });
await db.rankData.deleteMany({ where: { generalId: { in: createdGeneralIds } } });
await db.troop.deleteMany({ where: { troopLeaderId: { in: createdGeneralIds } } });
await db.general.deleteMany({ where: { id: { in: createdGeneralIds } } });
await db.nationTurn.deleteMany({ where: { nationId: createdNationId } });
await db.diplomacy.deleteMany({
where: {
OR: [{ srcNationId: createdNationId }, { destNationId: createdNationId }],
},
});
await db.nation.deleteMany({ where: { id: { in: [createdNationId, existingNationId] } } });
await db.city.deleteMany({ where: { id: { in: [occupiedCityId, targetCityId] } } });
};
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await clean();
});
afterAll(async () => {
await clean();
await closeDb?.();
});
it('commits the nation, city, diplomacy, ruler, turns, ranks, and history in one flush', async () => {
const referenceTrace = runReferenceNpcNationLifecycle();
const createCity = (city: City) =>
db.city.create({
data: {
id: city.id,
name: city.name,
nationId: city.nationId,
level: city.level,
supplyState: city.supplyState,
frontState: city.frontState,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: 50,
trade: 100,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
region: 1,
conflict: {},
meta: {},
},
});
await createCity(occupiedCity);
await createCity(targetCity);
await db.nation.create({
data: {
id: existingNation.id,
name: existingNation.name,
color: existingNation.color,
capitalCityId: existingNation.capitalCityId,
chiefGeneralId: null,
gold: existingNation.gold,
rice: existingNation.rice,
tech: 120,
level: existingNation.level,
typeCode: existingNation.typeCode,
meta: existingNation.meta,
},
});
const stateRow = await db.worldState.create({
data: {
scenarioCode: 'monthly-raise-npc-nation-persistence',
currentYear: 199,
currentMonth: 12,
tickSeconds: 600,
config: {},
meta: {
hiddenSeed: 'raise-npc-nation-persistence',
lastGeneralId: createdGeneralId - 1,
lastNationId: createdNationId - 1,
lastNPCTroopLeaderID: 40,
serverId: 'raise-npc-nation-persistence',
},
},
});
const state: TurnWorldState = {
id: stateRow.id,
currentYear: 199,
currentMonth: 12,
tickSeconds: 600,
lastTurnTime: new Date('0199-12-01T00:00:00.000Z'),
meta: {
hiddenSeed: 'raise-npc-nation-persistence',
lastGeneralId: createdGeneralId - 1,
lastNationId: createdNationId - 1,
lastNPCTroopLeaderID: 40,
serverId: 'raise-npc-nation-persistence',
},
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 165, min: 15, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 65 },
iconPath: '.',
map: {},
const: {
retirementYear: 80,
availablePersonality: ['che_안전'],
randGenFirstName: ['가'],
randGenMiddleName: [''],
randGenLastName: ['나'],
},
environment: { mapName: 'test', unitSet: 'default' },
},
map,
generals: [],
cities: [occupiedCity, targetCity],
nations: [existingNation],
troops: [],
diplomacy: [],
events: [event],
initialEvents: [],
};
const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12 });
let world: InMemoryTurnWorld | null = null;
const handler = createRaiseNpcNationHandler({
getWorld: () => world,
reservedTurns,
env: buildCommandEnv(snapshot.scenarioConfig),
map,
loadArchivedNationMaxId: async () => 0,
});
const provide = createProvideNpcTroopLeaderHandler({
getWorld: () => world,
reservedTurns,
env: buildCommandEnv(snapshot.scenarioConfig),
});
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyEventHandler({
getWorld: () => world,
startYear: 190,
actions: new Map([
['RaiseNPCNation', handler],
['ProvideNPCTroopLeader', provide],
]),
}),
});
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
try {
await world.advanceMonth(new Date('0200-01-01T00:00:00.000Z'));
await dbHooks.hooks.flushChanges?.({
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 1,
durationMs: 0,
partial: false,
});
expect(await db.nation.findUniqueOrThrow({ where: { id: createdNationId } })).toMatchObject({
name: 'ⓤNPC건국도시',
capitalCityId: targetCityId,
chiefGeneralId: createdGeneralId,
gold: 0,
rice: 2_000,
tech: 120,
level: 2,
});
expect(await db.city.findUniqueOrThrow({ where: { id: targetCityId } })).toMatchObject({
nationId: createdNationId,
trust: 100,
population: occupiedCity.population,
agriculture: occupiedCity.agriculture,
commerce: occupiedCity.commerce,
security: occupiedCity.security,
defence: occupiedCity.defence,
wall: occupiedCity.wall,
});
expect(await db.general.findUniqueOrThrow({ where: { id: createdGeneralId } })).toMatchObject({
name: 'ⓤNPC건국도시태수',
nationId: createdNationId,
cityId: targetCityId,
officerLevel: 12,
npcState: 6,
});
expect(await db.generalTurn.count({ where: { generalId: createdGeneralId } })).toBe(30);
expect(await db.nationTurn.count({ where: { nationId: createdNationId } })).toBe(48);
expect(await db.rankData.count({ where: { generalId: createdGeneralId } })).toBe(44);
expect(
await db.diplomacy.count({
where: {
OR: [{ srcNationId: createdNationId }, { destNationId: createdNationId }],
},
})
).toBe(2);
expect(
await db.general.findMany({
where: { id: { in: [existingNationLeaderId, createdNationLeaderId] } },
orderBy: { id: 'asc' },
select: {
id: true,
name: true,
nationId: true,
cityId: true,
troopId: true,
npcState: true,
},
})
).toEqual([
{
id: existingNationLeaderId,
name: '㉥부대장 41',
nationId: existingNationId,
cityId: occupiedCityId,
troopId: existingNationLeaderId,
npcState: 5,
},
{
id: createdNationLeaderId,
name: '㉥부대장 42',
nationId: createdNationId,
cityId: targetCityId,
troopId: createdNationLeaderId,
npcState: 5,
},
]);
expect(
await db.troop.count({
where: { troopLeaderId: { in: [existingNationLeaderId, createdNationLeaderId] } },
})
).toBe(2);
for (const leaderId of [existingNationLeaderId, createdNationLeaderId]) {
expect(
await db.generalTurn.count({
where: { generalId: leaderId, actionCode: 'che_집합' },
})
).toBe(30);
expect(await db.rankData.count({ where: { generalId: leaderId } })).toBe(44);
}
expect(await db.worldState.findUniqueOrThrow({ where: { id: stateRow.id } })).toMatchObject({
meta: expect.objectContaining({ lastNPCTroopLeaderID: 42 }),
});
expect(
await db.logEntry.findFirst({
where: { year: 200, month: 1, text: { contains: '공백지에 임의의 국가' } },
select: { text: true },
})
).toEqual({
text: '<C>●</>200년 1월:<L><b>【공지】</b></>공백지에 임의의 국가가 생성되었습니다.',
});
if (referenceTrace) {
expect(referenceTrace.phases).toEqual({
afterRaise: {
createdNationCount: 1,
createdGeneralCount: 1,
generalCountsPerCreatedNation: [1],
historyLogs: [
'<C>●</>200년 1월:<L><b>【공지】</b></>공백지에 임의의 국가가 생성되었습니다.',
],
},
afterProvide: {
createdLeaderCount: 2,
leaderCountsPerActiveNation: [1],
troopCount: 2,
gatherTurnCounts: [30],
leaderCounterDelta: 2,
},
});
}
} finally {
await dbHooks.close();
await db.worldState.delete({ where: { id: stateRow.id } });
}
});
});