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core2026/app/game-engine/test/dieOnPrestart.test.ts
T

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TypeScript

import { describe, expect, it, vi } from 'vitest';
import type { GamePrisma } from '@sammo-ts/infra';
import type { TurnSchedule } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { buildPrestartDeleteAfter, formatPrestartDeleteAfter } from '../src/turn/prestartDeletion.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const acceptedAt = new Date('2026-07-31T00:00:00.000Z');
const buildGeneral = (overrides: Partial<TurnGeneral> = {}): TurnGeneral => ({
id: 7,
userId: 'owner-7',
name: '테스트장수',
nationId: 0,
cityId: 1,
troopId: 0,
stats: { leadership: 70, strength: 60, intelligence: 50 },
turnTime: new Date('0185-01-01T00:00:00.000Z'),
recentWarTime: null,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
penalty: {},
officerLevel: 0,
experience: 0,
dedication: 0,
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 20,
npcState: 0,
...overrides,
meta: { killturn: 6, ...overrides.meta },
});
const buildFixture = (options: {
generals?: TurnGeneral[];
minTurns?: number;
lastTurnTime?: Date;
troops?: TurnWorldSnapshot['troops'];
lastRefresh?: Date | null;
eventActor?: string;
}) => {
const state: TurnWorldState = {
id: 1,
currentYear: 185,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: options.lastTurnTime ?? new Date('2026-07-30T00:00:00.000Z'),
meta: { opentime: '2026-08-01T00:00:00.000Z' },
};
const snapshot: TurnWorldSnapshot = {
generals: options.generals ?? [buildGeneral()],
cities: [],
nations: [],
troops: options.troops ?? [],
diplomacy: [],
events: [],
initialEvents: [],
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 65 },
iconPath: '',
map: {},
const: {
...(options.minTurns === undefined ? {} : { minTurnDieOnPrestart: options.minTurns }),
},
environment: { mapName: 'test', unitSet: 'test' },
},
scenarioMeta: {
title: 'test',
startYear: 180,
life: null,
fiction: null,
history: [],
ignoreDefaultEvents: false,
},
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
};
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
const inputEvent = {
findUnique: vi.fn(async ({ where }: { where: { requestId: string } }) => ({
createdAt: acceptedAt,
actorUserId: options.eventActor ?? 'owner-7',
target: 'ENGINE',
eventType: where.requestId.startsWith('status-') ? 'ensureDieOnPrestartStatus' : 'dieOnPrestart',
})),
};
const generalAccessLog = {
findUnique: vi.fn(async () =>
options.lastRefresh === null ? null : { lastRefresh: options.lastRefresh ?? acceptedAt }
),
};
const db = { inputEvent, generalAccessLog } as unknown as GamePrisma.TransactionClient;
return {
world,
db,
handler: createTurnDaemonCommandHandler({ world }),
inputEvent,
generalAccessLog,
};
};
describe('pre-start general deletion', () => {
it('uses the default two turns, scenario override, and Ref Seoul error timestamp', () => {
expect(buildPrestartDeleteAfter(acceptedAt, 600, { const: {} }).toISOString()).toBe('2026-07-31T00:20:00.000Z');
expect(
buildPrestartDeleteAfter(acceptedAt, 600, {
const: { minTurnDieOnPrestart: 1 },
}).toISOString()
).toBe('2026-07-31T00:10:00.000Z');
expect(formatPrestartDeleteAfter(new Date('2026-07-31T00:20:00.000Z'))).toBe('2026-07-31 09:20:00');
});
it('fixes a legacy missing cutoff once from lastRefresh and returns it on later status requests', async () => {
const lastRefresh = new Date('2026-07-30T23:55:00.000Z');
const fixture = buildFixture({ lastRefresh });
const first = await fixture.handler.handle(
{
type: 'ensureDieOnPrestartStatus',
requestId: 'status-first',
userId: 'owner-7',
generalId: 7,
},
{ db: fixture.db }
);
expect(first).toEqual({
type: 'ensureDieOnPrestartStatus',
generalId: 7,
show: true,
available: false,
availableAt: '2026-07-31T00:15:00.000Z',
});
expect(fixture.world.getGeneralById(7)?.meta.prestart_delete_after).toBe('2026-07-31T00:15:00.000Z');
const second = await fixture.handler.handle(
{
type: 'ensureDieOnPrestartStatus',
requestId: 'status-second',
userId: 'owner-7',
generalId: 7,
},
{ db: fixture.db }
);
expect(second).toEqual(first);
expect(fixture.generalAccessLog.findUnique).toHaveBeenCalledTimes(1);
});
it('preserves the Ref error order and validates the durable event actor', async () => {
const started = buildFixture({
generals: [buildGeneral({ nationId: 1 })],
lastTurnTime: new Date('2026-08-02T00:00:00.000Z'),
});
await expect(
started.handler.handle(
{ type: 'dieOnPrestart', requestId: 'die-started', userId: 'owner-7', generalId: 7 },
{ db: started.db }
)
).resolves.toMatchObject({ ok: false, reason: '게임이 시작되었습니다.' });
const nation = buildFixture({ generals: [buildGeneral({ nationId: 1 })] });
await expect(
nation.handler.handle(
{ type: 'dieOnPrestart', requestId: 'die-nation', userId: 'owner-7', generalId: 7 },
{ db: nation.db }
)
).resolves.toMatchObject({ ok: false, reason: '이미 국가에 소속되어있습니다.' });
const actorMismatch = buildFixture({ eventActor: 'foreign-user' });
await expect(
actorMismatch.handler.handle(
{ type: 'dieOnPrestart', requestId: 'die-actor', userId: 'owner-7', generalId: 7 },
{ db: actorMismatch.db }
)
).rejects.toThrow('input event actor does not match dieOnPrestart user');
const ownerMismatch = buildFixture({});
await expect(
ownerMismatch.handler.handle(
{ type: 'dieOnPrestart', requestId: 'die-owner', userId: 'foreign-user', generalId: 7 },
{ db: ownerMismatch.db }
)
).resolves.toMatchObject({ ok: false, reason: '장수가 없습니다' });
});
it('allows the equality boundary and queues troop cleanup, lifecycle, and exact global log together', async () => {
const leader = buildGeneral({
troopId: 7,
meta: { killturn: 3, prestart_delete_after: acceptedAt.toISOString() },
});
const member = buildGeneral({ id: 8, userId: 'owner-8', name: '부대원', troopId: 7 });
const fixture = buildFixture({
generals: [leader, member],
troops: [{ id: 7, nationId: 0, name: '테스트부대' }],
});
await expect(
fixture.handler.handle(
{ type: 'dieOnPrestart', requestId: 'die-success', userId: 'owner-7', generalId: 7 },
{ db: fixture.db }
)
).resolves.toEqual({ type: 'dieOnPrestart', ok: true, generalId: 7 });
expect(fixture.world.getGeneralById(7)).toBeNull();
expect(fixture.world.getGeneralById(8)?.troopId).toBe(0);
const changes = fixture.world.peekDirtyState();
expect(changes.deletedTroops).toEqual([7]);
expect(changes.deletedGenerals).toEqual([7]);
expect(changes.lifecycleEvents).toEqual([
expect.objectContaining({
generalId: 7,
outcome: 'deleted',
before: expect.objectContaining({ troopId: 0 }),
year: 185,
month: 1,
}),
]);
expect(changes.logs).toEqual([
expect.objectContaining({
scope: 'SYSTEM',
category: 'SUMMARY',
text: '<Y>테스트장수</>가 홀연히 모습을 <R>감추었습니다</>',
}),
]);
});
it('persists a legacy cutoff on early failure without queuing deletion or a log', async () => {
const fixture = buildFixture({ lastRefresh: acceptedAt, minTurns: 1 });
await expect(
fixture.handler.handle(
{ type: 'dieOnPrestart', requestId: 'die-early', userId: 'owner-7', generalId: 7 },
{ db: fixture.db }
)
).resolves.toMatchObject({
ok: false,
reason: '아직 삭제할 수 없습니다. 2026-07-31 09:10:00 부터 가능합니다.',
});
expect(fixture.world.getGeneralById(7)?.meta.prestart_delete_after).toBe('2026-07-31T00:10:00.000Z');
expect(fixture.world.peekDirtyState()).toMatchObject({
deletedGenerals: [],
lifecycleEvents: [],
logs: [],
});
});
});