장수 55종과 수뇌 35종의 상태, 로그, 메시지, 예약 턴 비교를 닫습니다. 실제 시나리오 프로필과 대표 PostgreSQL 수명주기, 즉시 외교와 출병 회귀를 추가하고 발견된 Ref 로그 및 생성 장수 저장 차이를 교정합니다.
268 lines
10 KiB
TypeScript
268 lines
10 KiB
TypeScript
import { ConstantRNG, RandUtil } from '@sammo-ts/common';
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import { describe, expect, it } from 'vitest';
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import type { City, General, Nation } from '../../../src/domain/entities.js';
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import { resolveGeneralAction, type TurnScheduleContext } from '../../../src/actions/engine.js';
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import { ActionDefinition as TroopKickAction } from '../../../src/actions/turn/nation/che_부대탈퇴지시.js';
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import { ActionDefinition as PopulationMoveAction } from '../../../src/actions/turn/nation/cr_인구이동.js';
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import { ActionResolver as MobilizePeopleAction } from '../../../src/actions/turn/nation/che_백성동원.js';
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import {
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ActionResolver as VolunteerRecruitAction,
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type VolunteerRecruitEnvironment,
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} from '../../../src/actions/turn/nation/che_의병모집.js';
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import type { TurnCommandEnv } from '../../../src/actions/turn/commandEnv.js';
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import { orderLegacyActionLoggerFlush } from '../../../src/logging/actionLogger.js';
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import { finalizeLogEntry } from '../../../src/logging/entries.js';
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import { LogCategory, type LogEntryDraft, LogFormat, LogScope } from '../../../src/logging/types.js';
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const scheduleContext: TurnScheduleContext = {
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now: new Date('2026-08-23T00:00:00.000Z'),
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schedule: { entries: [{ startMinute: 0, tickMinutes: 60 }] },
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};
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const makeGeneral = (overrides: Partial<General> = {}): General =>
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({
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id: 1,
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name: '군주',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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npcState: 0,
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officerLevel: 12,
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experience: 1_000,
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dedication: 1_000,
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gold: 1_000,
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rice: 1_000,
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crew: 100,
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crewTypeId: 1,
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train: 100,
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atmos: 100,
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injury: 0,
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age: 30,
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stats: { leadership: 70, strength: 60, intelligence: 50 },
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: {},
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...overrides,
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}) as General;
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const makeNation = (overrides: Partial<Nation> = {}): Nation => ({
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id: 1,
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name: '검증국',
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color: '#ff0000',
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capitalCityId: 1,
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chiefGeneralId: 1,
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gold: 10_000,
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rice: 10_000,
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power: 0,
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level: 1,
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typeCode: 'che_def',
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meta: { gennum: 2, strategic_cmd_limit: 0 },
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...overrides,
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});
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const makeCity = (overrides: Partial<City> = {}): City => ({
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id: 1,
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name: '성도',
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nationId: 1,
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level: 1,
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state: 0,
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population: 50_000,
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populationMax: 100_000,
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agriculture: 500,
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agricultureMax: 1_000,
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commerce: 500,
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commerceMax: 1_000,
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security: 500,
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securityMax: 1_000,
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defence: 300,
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defenceMax: 1_000,
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wall: 300,
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wallMax: 1_000,
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supplyState: 1,
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frontState: 0,
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meta: {},
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...overrides,
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});
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const makeRng = (): RandUtil => new RandUtil(new ConstantRNG(0));
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const expectMonthlyPersistence = (entry: LogEntryDraft, wrongFormat: LogFormat): void => {
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expect(entry.format).toBe(LogFormat.MONTH);
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const persisted = finalizeLogEntry(entry, { year: 186, month: 9 });
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const mutant = finalizeLogEntry({ ...entry, format: wrongFormat }, { year: 186, month: 9 });
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expect(persisted?.text).toMatch(/^<C>●<\/>9월:/u);
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expect(mutant?.text).not.toBe(persisted?.text);
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expect(mutant?.text).not.toMatch(/^<C>●<\/>9월:/u);
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};
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describe('nation command Ref log parity', () => {
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it('flushes che_부대탈퇴지시 actor then target with the Ref monthly format', () => {
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const actor = makeGeneral();
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const target = makeGeneral({ id: 2, name: '부대원', troopId: 3 });
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const resolution = resolveGeneralAction(
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new TroopKickAction(),
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{
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general: actor,
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nation: makeNation(),
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city: makeCity(),
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destGeneral: target,
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rng: makeRng(),
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} as never,
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scheduleContext,
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{ destGeneralId: target.id }
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);
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const logs = orderLegacyActionLoggerFlush(resolution.logs);
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expect(logs).toHaveLength(2);
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expect(logs.map((entry) => entry.generalId)).toEqual([actor.id, target.id]);
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expect(logs.map((entry) => entry.text)).toEqual([
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'<Y>부대원</>에게 부대 탈퇴를 지시했습니다.',
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'<Y>군주</>에게 부대 탈퇴를 지시 받았습니다.',
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]);
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expect(logs[1]?.legacyFlushGroup).toBe(1);
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expectMonthlyPersistence(logs[1]!, LogFormat.PLAIN);
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});
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it('keeps cr_인구이동 population text ungrouped like PHP integer interpolation', () => {
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const actor = makeGeneral();
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const source = makeCity();
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const destination = makeCity({ id: 2, name: '락양', population: 10_000 });
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const resolution = resolveGeneralAction(
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new PopulationMoveAction({ develCost: 100, baseGold: 1_000, baseRice: 1_000 } as TurnCommandEnv),
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{
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general: actor,
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nation: makeNation(),
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city: source,
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destCity: destination,
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destNation: makeNation(),
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rng: makeRng(),
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} as never,
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scheduleContext,
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{ destCityId: destination.id, amount: 10_000 }
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);
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const [entry] = resolution.logs;
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expect(entry).toMatchObject({
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: actor.id,
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format: LogFormat.MONTH,
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text: '<G><b>락양</b></>으로 인구 <C>10000</>명을 옮겼습니다.',
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});
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expect(entry?.text).not.toBe('<G><b>락양</b></>으로 인구 <C>10,000</>명을 옮겼습니다.');
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});
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it('keeps che_백성동원 notification and history streams distinct in Ref flush order', () => {
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const actor = makeGeneral();
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const target = makeGeneral({ id: 2, name: '동료' });
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const nation = makeNation();
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const destination = makeCity();
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const resolution = resolveGeneralAction(
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new MobilizePeopleAction([], 10),
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{
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general: actor,
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nation,
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city: makeCity(),
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destCity: destination,
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friendlyGenerals: [actor, target],
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rng: makeRng(),
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} as never,
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scheduleContext,
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{ destCityId: destination.id }
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);
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const logs = orderLegacyActionLoggerFlush(resolution.logs);
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expect(logs.map((entry) => [entry.scope, entry.category, entry.generalId, entry.nationId])).toEqual([
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[LogScope.GENERAL, LogCategory.ACTION, target.id, undefined],
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[LogScope.GENERAL, LogCategory.HISTORY, actor.id, undefined],
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[LogScope.GENERAL, LogCategory.ACTION, actor.id, undefined],
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[LogScope.NATION, LogCategory.HISTORY, undefined, nation.id],
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]);
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expect(logs[0]).toMatchObject({
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text: '<Y>군주</>가 <G><b>성도</b></>에 <M>백성동원</>을 하였습니다.',
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format: LogFormat.PLAIN,
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legacyFlushGroup: -1,
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});
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expect(logs[3]).toMatchObject({
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text: '<Y>군주</>가 <G><b>성도</b></>에 <M>백성동원</>을 발동',
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format: LogFormat.YEAR_MONTH,
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});
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expect(logs[3]?.text).not.toBe(logs[0]?.text);
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});
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it('preserves che_의병모집 actor history markup and Ref flush order', () => {
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const actor = makeGeneral();
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const target = makeGeneral({ id: 2, name: '동료' });
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const nation = makeNation();
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const environment: VolunteerRecruitEnvironment = {
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openingPartYear: 0,
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initialNationGenLimit: 10,
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defaultNpcGold: 1_000,
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defaultNpcRice: 1_000,
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defaultCrewTypeId: 1,
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defaultSpecialDomestic: null,
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defaultSpecialWar: null,
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createCountBase: 0,
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createCountDivisor: 8,
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};
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const resolution = resolveGeneralAction(
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new VolunteerRecruitAction([], environment),
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{
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general: actor,
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nation,
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city: makeCity(),
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rng: makeRng(),
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currentYear: 190,
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currentMonth: 1,
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startYear: 180,
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centennialRules: {
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defaultStatMin: 15,
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defaultStatMax: 80,
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defaultStatTotal: 165,
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maxStatLevel: 255,
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defaultSpecialDomestic: null,
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dexLimit: 1_000_000,
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},
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centennialNpcDexTargetRatio: 0.4,
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averageNationGeneralCount: 0,
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nationAverageStats: { leadership: 50, strength: 50, intelligence: 50 },
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nationAverageExperience: 0,
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nationAverageDedication: 0,
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nationAverageDex: [100, 100, 100, 100, 100],
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friendlyGenerals: [actor, target],
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createGeneralId: () => 3,
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turnTermSeconds: 60,
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turnTimeBase: new Date('0190-01-01T00:00:00.000Z'),
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ticksPerSecond: 1,
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} as never,
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scheduleContext,
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{}
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);
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const logs = orderLegacyActionLoggerFlush(resolution.logs);
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expect(logs.map((entry) => [entry.scope, entry.category, entry.generalId, entry.nationId])).toEqual([
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[LogScope.GENERAL, LogCategory.ACTION, target.id, undefined],
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[LogScope.GENERAL, LogCategory.HISTORY, actor.id, undefined],
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[LogScope.GENERAL, LogCategory.ACTION, actor.id, undefined],
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[LogScope.NATION, LogCategory.HISTORY, undefined, nation.id],
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]);
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expect(logs[0]).toMatchObject({
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text: '<Y>군주</>가 <M>의병모집</>을 발동하였습니다.',
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format: LogFormat.PLAIN,
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legacyFlushGroup: -1,
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});
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expect(logs[1]).toMatchObject({
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text: '<M>의병모집</>을 발동',
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format: LogFormat.YEAR_MONTH,
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});
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expect(logs[1]?.text).not.toBe('의병모집 발동');
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});
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});
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