Files
core2026/app/game-engine/test/monthlyCoreEventAction.test.ts
T

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TypeScript

import { describe, expect, it } from 'vitest';
import { LogCategory, LogFormat, LogScope, type City, type MapDefinition, type Nation } from '@sammo-ts/logic';
import { createIncomeHandler } from '../src/turn/incomeHandler.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import {
createNewYearHandler,
createNoticeToHistoryLogHandler,
createProcessIncomeActionHandler,
createResetOfficerLockHandler,
} from '../src/turn/monthlyCoreEventAction.js';
import { createMonthlyEventHandler, type MonthlyEventActionHandler } from '../src/turn/monthlyEventHandler.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const map: MapDefinition = {
id: 'core-event-test',
name: 'core-event-test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
};
const buildNation = (): Nation => ({
id: 1,
name: '갑국',
color: '#777777',
capitalCityId: 1,
chiefGeneralId: 1,
gold: 10_000,
rice: 20_000,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: { rate: 20, bill: 0, chief_set: 1 },
});
const buildCity = (): City => ({
id: 1,
name: '갑성',
nationId: 1,
level: 4,
state: 0,
population: 10_000,
populationMax: 20_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
supplyState: 1,
frontState: 0,
defence: 500,
defenceMax: 1_000,
wall: 500,
wallMax: 1_000,
conflict: {},
meta: { trust: 80, trade: 100, officer_set: 1 },
});
const buildGeneral = (id: number, nationId: number, belong: number): TurnGeneral => ({
id,
name: `장수${id}`,
nationId,
cityId: 1,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 0,
dedication: 100,
officerLevel: 5,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 100,
crewTypeId: 1100,
train: 50,
atmos: 50,
age: 30,
npcState: 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24, belong },
turnTime: new Date('0190-06-01T00:00:00.000Z'),
});
const buildWorld = (
events: TurnWorldSnapshot['events'],
registerActions: (world: () => InMemoryTurnWorld | null) => Map<string, MonthlyEventActionHandler>,
options: {
currentMonth: number;
generals?: TurnGeneral[];
nations?: Nation[];
cities?: City[];
}
): InMemoryTurnWorld => {
const state: TurnWorldState = {
id: 1,
currentYear: 190,
currentMonth: options.currentMonth,
tickSeconds: 600,
lastTurnTime: new Date(`0190-${String(options.currentMonth).padStart(2, '0')}-01T00:00:00.000Z`),
meta: { hiddenSeed: 'monthly-core-actions' },
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: { baseGold: 0, baseRice: 0 },
environment: { mapName: map.id, unitSet: 'default' },
},
scenarioMeta: {
title: 'core event test',
startYear: 190,
life: null,
fiction: null,
history: [],
ignoreDefaultEvents: false,
},
map,
diplomacy: [],
events,
initialEvents: [],
generals: options.generals ?? [],
cities: options.cities ?? [],
nations: options.nations ?? [],
troops: [],
};
let world: InMemoryTurnWorld | null = null;
const actions = registerActions(() => world);
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyEventHandler({
getWorld: () => world,
startYear: 190,
actions,
}),
});
return world;
};
describe('core monthly event actions at the real month boundary', () => {
it('preserves notice format, NewYear month log, age/belong, and officer lock reset', async () => {
const world = buildWorld(
[
{
id: 1,
targetCode: 'month',
priority: 1,
condition: true,
action: [
['NoticeToHistoryLog', '<S>새해 알림</>', LogFormat.EVENT_YEAR_MONTH],
['NewYear'],
['ResetOfficerLock'],
],
meta: {},
},
],
(getWorld) =>
new Map([
['NoticeToHistoryLog', createNoticeToHistoryLogHandler({ getWorld })],
['NewYear', createNewYearHandler({ getWorld })],
['ResetOfficerLock', createResetOfficerLockHandler({ getWorld })],
]),
{
currentMonth: 12,
generals: [buildGeneral(1, 1, 3), buildGeneral(2, 0, 4)],
nations: [buildNation()],
cities: [buildCity()],
}
);
await world.advanceMonth(new Date('0191-01-01T00:00:00.000Z'));
expect(world.getGeneralById(1)).toMatchObject({ age: 31, meta: { belong: 4 } });
expect(world.getGeneralById(2)).toMatchObject({ age: 31, meta: { belong: 4 } });
expect(world.getNationById(1)?.meta.chief_set).toBe(0);
expect(world.getCityById(1)?.meta.officer_set).toBe(0);
expect(world.peekDirtyState().logs).toEqual([
{
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
text: '<S>새해 알림</>',
format: LogFormat.EVENT_YEAR_MONTH,
year: 191,
month: 1,
},
{
scope: LogScope.SYSTEM,
category: LogCategory.ACTION,
text: '<C>191</>년이 되었습니다.',
format: LogFormat.MONTH,
},
]);
});
it('uses the ProcessIncome resource argument instead of inferring it from the month', async () => {
const world = buildWorld(
[
{
id: 2,
targetCode: 'month',
priority: 1,
condition: true,
action: [['ProcessIncome', 'gold']],
meta: {},
},
],
(getWorld) => {
const incomeHandler = createIncomeHandler({
getWorld,
scenarioConfig: {
stat: {
total: 300,
min: 10,
max: 100,
npcTotal: 150,
npcMax: 50,
npcMin: 10,
chiefMin: 70,
},
iconPath: '',
map: {},
const: { baseGold: 0, baseRice: 0 },
environment: { mapName: map.id, unitSet: 'default' },
},
nationTraits: new Map(),
});
return new Map([['ProcessIncome', createProcessIncomeActionHandler(incomeHandler)]]);
},
{
currentMonth: 6,
generals: [buildGeneral(1, 1, 3)],
nations: [buildNation()],
cities: [buildCity()],
}
);
await world.advanceMonth(new Date('0190-07-01T00:00:00.000Z'));
expect(world.getNationById(1)).toMatchObject({
gold: 10_210,
rice: 20_000,
meta: {
prev_income_gold: 210,
},
});
expect(world.getGeneralById(1)).toMatchObject({ gold: 1_000, rice: 1_000 });
expect(world.getNationById(1)?.meta.prev_income_rice).toBeUndefined();
expect(world.peekDirtyState().logs).toContainEqual(
expect.objectContaining({
category: LogCategory.HISTORY,
text: '<W><b>【지급】</b></>봄이 되어 봉록에 따라 자금이 지급됩니다.',
})
);
});
it('uses the staged rate_tmp for income when the desired rate changes mid-period', async () => {
const nation = buildNation();
nation.meta = { ...nation.meta, rate: 35, rate_tmp: 10 };
const world = buildWorld(
[
{
id: 3,
targetCode: 'month',
priority: 1,
condition: true,
action: [['ProcessIncome', 'gold']],
meta: {},
},
],
(getWorld) => {
const incomeHandler = createIncomeHandler({
getWorld,
scenarioConfig: {
stat: {
total: 300,
min: 10,
max: 100,
npcTotal: 150,
npcMax: 50,
npcMin: 10,
chiefMin: 70,
},
iconPath: '',
map: {},
const: { baseGold: 0, baseRice: 0 },
environment: { mapName: map.id, unitSet: 'default' },
},
nationTraits: new Map(),
});
return new Map([['ProcessIncome', createProcessIncomeActionHandler(incomeHandler)]]);
},
{
currentMonth: 6,
generals: [buildGeneral(1, 1, 3)],
nations: [nation],
cities: [buildCity()],
}
);
await world.advanceMonth(new Date('0190-07-01T00:00:00.000Z'));
expect(world.getNationById(1)).toMatchObject({
gold: 10_105,
meta: {
rate: 35,
rate_tmp: 10,
prev_income_gold: 105,
},
});
});
});