Files
core2026/app/game-api/src/router/inherit/index.ts
T

882 lines
36 KiB
TypeScript

import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { authedProcedure, router } from '../../trpc.js';
import { asNumber, asRecord, parseJson, LiteHashDRBG } from '@sammo-ts/common';
import {
ItemLoader,
isItemKey,
loadWarTraitModules,
WarTraitLoader,
WAR_TRAIT_KEYS,
isWarTraitKey,
} from '@sammo-ts/logic';
import type { InheritBuffType } from '@sammo-ts/logic';
import {
appendInheritanceLog,
buildResetCost,
computeInheritanceItems,
readInheritancePoint,
readUserStateMeta,
resolveInheritConstants,
setInheritancePoint,
sumInheritanceItems,
writeUserStateMeta,
} from '../../services/inheritance.js';
import type { GameApiContext, WorldStateRow } from '../../context.js';
import { openAuctionWithDaemon } from '../../auction/open.js';
const BUFF_KEYS: InheritBuffType[] = [
'warAvoidRatio',
'warCriticalRatio',
'warMagicTrialProb',
'domesticSuccessProb',
'domesticFailProb',
'warAvoidRatioOppose',
'warCriticalRatioOppose',
'warMagicTrialProbOppose',
];
const BUFF_LABELS: Record<InheritBuffType, string> = {
warAvoidRatio: '회피 확률 증가',
warCriticalRatio: '필살 확률 증가',
warMagicTrialProb: '전투계략 시도 확률 증가',
domesticSuccessProb: '내정 성공률 증가',
domesticFailProb: '내정 실패율 감소',
warAvoidRatioOppose: '상대 회피 확률 감소',
warCriticalRatioOppose: '상대 필살 확률 감소',
warMagicTrialProbOppose: '상대 전투계략 시도 확률 감소',
};
const parseBuffRecord = (raw: unknown): Record<string, number> => {
if (typeof raw === 'string') {
const parsed = parseJson<Record<string, number>>(raw);
return parsed ?? {};
}
const record = asRecord(raw);
const result: Record<string, number> = {};
for (const [key, value] of Object.entries(record)) {
if (typeof value === 'number' && Number.isFinite(value)) {
result[key] = value;
}
}
return result;
};
const serializeBuffRecord = (buff: Record<string, number>): string => JSON.stringify(buff);
const readBuffLevel = (buff: Record<string, number>, key: InheritBuffType): number => {
const compatibilityKey = key === 'domesticSuccessProb' ? 'success' : key === 'domesticFailProb' ? 'fail' : null;
return Math.max(0, Math.min(5, Math.floor(buff[key] ?? (compatibilityKey ? buff[compatibilityKey] : 0) ?? 0)));
};
const loadAvailableUniqueItems = async (worldState: WorldStateRow) => {
const configuredItems = asRecord(asRecord(worldState.config).const).allItems;
const enabledKeys: Array<Parameters<ItemLoader['load']>[0]> = [];
for (const entries of Object.values(asRecord(configuredItems))) {
for (const [key, amount] of Object.entries(asRecord(entries))) {
if (asNumber(amount, 0) !== 0 && isItemKey(key)) {
enabledKeys.push(key);
}
}
}
const loader = new ItemLoader();
const items = await Promise.all(
[...new Set(enabledKeys)].map(async (key) => {
const item = await loader.load(key);
return {
key,
name: item.name,
rawName: item.rawName,
info: item.info ?? '',
};
})
);
return items.sort((left, right) => left.name.localeCompare(right.name, 'ko'));
};
const resolveWorld = async (ctx: { db: { worldState: { findFirst: () => Promise<unknown> } } }) => {
const worldState = await ctx.db.worldState.findFirst();
if (!worldState || typeof worldState !== 'object') {
throw new TRPCError({
code: 'PRECONDITION_FAILED',
message: 'World state is not initialized.',
});
}
return worldState as {
config: unknown;
meta: unknown;
currentYear: number;
currentMonth: number;
tickSeconds: number;
};
};
const patchGeneral = async (
ctx: Pick<GameApiContext, 'turnDaemon'>,
generalId: number,
patch: {
meta?: Record<string, unknown>;
turnTime?: string;
stats?: {
leadership?: number;
strength?: number;
intelligence?: number;
};
specialWar?: string;
}
): Promise<void> => {
const result = await ctx.turnDaemon.requestCommand({
type: 'patchGeneral',
generalId,
patch,
});
if (!result || result.type !== 'patchGeneral') {
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
}
if (!result.ok) {
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
}
};
const buildTurnTimeZoneList = (tickMinutes: number): string[] => {
const zones: string[] = [];
for (let i = 0; i < 60; i += 1) {
const totalMinutes = i * tickMinutes;
const hour = Math.floor(totalMinutes / 60) % 24;
const minute = totalMinutes % 60;
zones.push(`${String(hour).padStart(2, '0')}:${String(minute).padStart(2, '0')}`);
}
return zones;
};
const alignToTurnBase = (time: Date, tickMinutes: number): Date => {
const base = new Date(time.getFullYear(), time.getMonth(), time.getDate() - 1, 1, 0, 0, 0);
const elapsedMinutes = Math.floor((time.getTime() - base.getTime()) / 60000);
const alignedMinutes = elapsedMinutes - (elapsedMinutes % tickMinutes);
return new Date(base.getTime() + alignedMinutes * 60000);
};
const formatTimeLabel = (value: Date): string => {
const hours = String(value.getHours()).padStart(2, '0');
const minutes = String(value.getMinutes()).padStart(2, '0');
return `${hours}:${minutes}`;
};
const resolveSeasonValue = (meta: Record<string, unknown>): number | null => {
const raw = meta.season;
if (typeof raw === 'number' && Number.isFinite(raw)) {
return Math.floor(raw);
}
if (typeof raw === 'string') {
const parsed = Number(raw);
if (Number.isFinite(parsed)) {
return Math.floor(parsed);
}
}
return null;
};
const readResetSeasons = (meta: Record<string, unknown>): number[] => {
if (!Array.isArray(meta.last_stat_reset)) {
return [];
}
return meta.last_stat_reset
.map((value) => (typeof value === 'number' && Number.isFinite(value) ? Math.floor(value) : null))
.filter((value): value is number => value !== null);
};
const pickWeightedIndex = (rng: LiteHashDRBG, weights: number[]): number => {
const total = weights.reduce((acc, value) => acc + value, 0);
if (total <= 0) {
return 0;
}
let cursor = rng.nextFloat1() * total;
for (let i = 0; i < weights.length; i += 1) {
cursor -= weights[i] ?? 0;
if (cursor <= 0) {
return i;
}
}
return weights.length - 1;
};
const buildRandomBonus = (rng: LiteHashDRBG, baseStats: [number, number, number]): [number, number, number] => {
const bonusCount = rng.nextInt(2) + 3;
const bonus = [0, 0, 0] as [number, number, number];
for (let i = 0; i < bonusCount; i += 1) {
const index = pickWeightedIndex(rng, baseStats);
bonus[index] += 1;
}
return bonus;
};
export const inheritRouter = router({
getStatus: authedProcedure.query(async ({ ctx }) => {
const userId = ctx.auth?.user.id;
if (!userId) {
throw new TRPCError({ code: 'UNAUTHORIZED' });
}
const worldState = await ctx.db.worldState.findFirst();
if (!worldState) {
throw new TRPCError({
code: 'PRECONDITION_FAILED',
message: 'World state is not initialized.',
});
}
const general = await ctx.db.general.findFirst({
where: { userId },
select: {
id: true,
name: true,
nationId: true,
npcState: true,
special2Code: true,
meta: true,
turnTime: true,
leadership: true,
strength: true,
intel: true,
},
});
if (!general) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: '장수가 존재하지 않습니다.' });
}
const meta = asRecord(worldState.meta);
const isUnited = typeof meta.isUnited === 'number' && meta.isUnited !== 0;
const items = await computeInheritanceItems({
db: ctx.db,
userId,
generalMeta: asRecord(general.meta),
isUnited,
});
const totalPoint = sumInheritanceItems(items);
const inheritConst = resolveInheritConstants(worldState);
const buffState = parseBuffRecord(asRecord(general.meta).inheritBuff);
const buffLevels = BUFF_KEYS.reduce<Record<string, number>>((acc, key) => {
acc[key] = readBuffLevel(buffState, key);
return acc;
}, {});
const resetSpecialLevel = asNumber(asRecord(general.meta).inheritResetSpecialWar, -1) + 1;
const resetTurnLevel = asNumber(asRecord(general.meta).inheritResetTurnTime, -1) + 1;
const config = asRecord(worldState.config);
const constValues = asRecord(config.const);
const availableSpecialWar = Array.isArray(constValues.availableSpecialWar)
? constValues.availableSpecialWar.filter((key): key is string => typeof key === 'string')
: [];
const warKeys = availableSpecialWar.length > 0 ? availableSpecialWar : [...WAR_TRAIT_KEYS];
const warTraitKeys = warKeys.filter(isWarTraitKey);
const warModules = await loadWarTraitModules(warTraitKeys, new WarTraitLoader());
const warSpecials = warModules.map((trait) => ({
key: trait.key,
name: trait.name,
info: trait.info ?? '',
}));
const [others, availableUnique] = await Promise.all([
ctx.db.general.findMany({
where: { id: { not: general.id }, npcState: { lt: 2 }, userId: { not: null } },
select: { id: true, name: true },
orderBy: { id: 'asc' },
}),
loadAvailableUniqueItems(worldState),
]);
return {
items,
totalPoint,
inheritConst,
buffLevels,
resetCosts: {
resetSpecialWar: buildResetCost(inheritConst.inheritResetAttrPointBase, resetSpecialLevel),
resetTurnTime: buildResetCost(inheritConst.inheritResetAttrPointBase, resetTurnLevel),
},
resetLevels: {
resetSpecialWar: resetSpecialLevel,
resetTurnTime: resetTurnLevel,
},
availableSpecialWar: warSpecials,
availableUnique,
availableTargetGenerals: others,
turnTimeZones: buildTurnTimeZoneList(Math.max(1, Math.round(worldState.tickSeconds / 60))),
isUnited,
currentSpecialWar: general.special2Code ?? 'None',
currentStat: {
leadership: general.leadership,
strength: general.strength,
intel: general.intel,
},
};
}),
getLogs: authedProcedure
.input(
z.object({
lastId: z.number().int().optional(),
})
)
.query(async ({ ctx, input }) => {
const userId = ctx.auth?.user.id;
if (!userId) {
throw new TRPCError({ code: 'UNAUTHORIZED' });
}
const lastId = input.lastId ?? Number.MAX_SAFE_INTEGER;
const logs = await ctx.db.inheritanceLog.findMany({
where: {
userId,
id: { lt: lastId },
},
orderBy: { id: 'desc' },
take: 30,
select: { id: true, year: true, month: true, text: true, createdAt: true },
});
return logs;
}),
buyHiddenBuff: authedProcedure
.input(
z.object({
type: z.enum(BUFF_KEYS),
level: z.number().int().min(1).max(5),
})
)
.mutation(async ({ ctx, input }) => {
const userId = ctx.auth?.user.id;
if (!userId) {
throw new TRPCError({ code: 'UNAUTHORIZED' });
}
const worldState = await resolveWorld(ctx);
const worldMeta = asRecord(worldState.meta);
if (typeof worldMeta.isUnited === 'number' && worldMeta.isUnited !== 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '이미 천하가 통일되었습니다.' });
}
const inheritConst = resolveInheritConstants(worldState as WorldStateRow);
const general = await ctx.db.general.findFirst({
where: { userId },
select: { id: true, meta: true },
});
if (!general) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: '장수가 존재하지 않습니다.' });
}
const buff = parseBuffRecord(asRecord(general.meta).inheritBuff);
const prevLevel = readBuffLevel(buff, input.type);
if (input.level === prevLevel) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 구입했습니다.' });
}
if (input.level < prevLevel) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 더 높은 등급을 구입했습니다.' });
}
const cost = inheritConst.inheritBuffPoints[input.level] - inheritConst.inheritBuffPoints[prevLevel];
const currentPoint = await readInheritancePoint(ctx.db, userId, 'previous');
if (currentPoint < cost) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '유산 포인트가 부족합니다.' });
}
const buffText = BUFF_LABELS[input.type];
const moreText = prevLevel > 0 ? '추가' : '';
buff[input.type] = input.level;
await patchGeneral(ctx, general.id, {
meta: {
...asRecord(general.meta),
inheritBuff: serializeBuffRecord(buff),
},
});
await setInheritancePoint(ctx.db, userId, 'previous', currentPoint - cost);
await appendInheritanceLog(
ctx.db,
userId,
worldState.currentYear,
worldState.currentMonth,
`${cost} 포인트로 ${buffText} ${input.level} 단계 ${moreText}구입`
);
return { ok: true, remainPoint: currentPoint - cost };
}),
setNextSpecialWar: authedProcedure
.input(
z.object({
specialKey: z.string(),
})
)
.mutation(async ({ ctx, input }) => {
const userId = ctx.auth?.user.id;
if (!userId) {
throw new TRPCError({ code: 'UNAUTHORIZED' });
}
const worldState = await resolveWorld(ctx);
const worldMeta = asRecord(worldState.meta);
if (typeof worldMeta.isUnited === 'number' && worldMeta.isUnited !== 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '이미 천하가 통일되었습니다.' });
}
if (!isWarTraitKey(input.specialKey)) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '잘못된 전투 특기입니다.' });
}
const config = asRecord(worldState.config);
const constValues = asRecord(config.const);
const allowedSpecialWar = Array.isArray(constValues.availableSpecialWar)
? constValues.availableSpecialWar.filter((key): key is string => typeof key === 'string')
: [];
if (allowedSpecialWar.length > 0 && !allowedSpecialWar.includes(input.specialKey)) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '허용되지 않은 전투 특기입니다.' });
}
const inheritConst = resolveInheritConstants(worldState as WorldStateRow);
const currentPoint = await readInheritancePoint(ctx.db, userId, 'previous');
if (currentPoint < inheritConst.inheritSpecificSpecialPoint) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '유산 포인트가 부족합니다.' });
}
const general = await ctx.db.general.findFirst({
where: { userId },
select: { id: true, meta: true, special2Code: true },
});
if (!general) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: '장수가 존재하지 않습니다.' });
}
if (general.special2Code === input.specialKey) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 그 특기를 보유하고 있습니다.' });
}
const meta = asRecord(general.meta);
const reservedSpecial =
typeof meta.inheritSpecificSpecialWar === 'string' ? meta.inheritSpecificSpecialWar : null;
if (reservedSpecial === input.specialKey) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 그 특기를 예약하였습니다.' });
}
if (reservedSpecial) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 예약한 특기가 있습니다.' });
}
const [warModule] = await loadWarTraitModules([input.specialKey], new WarTraitLoader());
const warName = warModule?.name ?? input.specialKey;
await patchGeneral(ctx, general.id, {
meta: {
...meta,
inheritSpecificSpecialWar: input.specialKey,
},
});
await setInheritancePoint(
ctx.db,
userId,
'previous',
currentPoint - inheritConst.inheritSpecificSpecialPoint
);
await appendInheritanceLog(
ctx.db,
userId,
worldState.currentYear,
worldState.currentMonth,
`${inheritConst.inheritSpecificSpecialPoint} 포인트로 다음 전투 특기로 ${warName} 지정`
);
return { ok: true };
}),
resetSpecialWar: authedProcedure.mutation(async ({ ctx }) => {
const userId = ctx.auth?.user.id;
if (!userId) {
throw new TRPCError({ code: 'UNAUTHORIZED' });
}
const worldState = await resolveWorld(ctx);
const worldMeta = asRecord(worldState.meta);
if (typeof worldMeta.isUnited === 'number' && worldMeta.isUnited !== 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '이미 천하가 통일되었습니다.' });
}
const general = await ctx.db.general.findFirst({
where: { userId },
select: { id: true, special2Code: true, meta: true },
});
if (!general) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: '장수가 존재하지 않습니다.' });
}
if (!general.special2Code || general.special2Code === 'None') {
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 전투 특기가 공란입니다.' });
}
const inheritConst = resolveInheritConstants(worldState as WorldStateRow);
const currentLevel = asNumber(asRecord(general.meta).inheritResetSpecialWar, -1);
const nextLevel = currentLevel + 1;
const cost = buildResetCost(inheritConst.inheritResetAttrPointBase, nextLevel);
const currentPoint = await readInheritancePoint(ctx.db, userId, 'previous');
if (currentPoint < cost) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '유산 포인트가 부족합니다.' });
}
const meta = asRecord(general.meta);
const prevList =
parseJson<string[]>(typeof meta.prev_types_special2 === 'string' ? meta.prev_types_special2 : null) ?? [];
prevList.push(general.special2Code);
await patchGeneral(ctx, general.id, {
specialWar: 'None',
meta: {
...meta,
inheritResetSpecialWar: nextLevel,
prev_types_special2: JSON.stringify(prevList),
},
});
await setInheritancePoint(ctx.db, userId, 'previous', currentPoint - cost);
await appendInheritanceLog(
ctx.db,
userId,
worldState.currentYear,
worldState.currentMonth,
`${cost} 포인트로 전투 특기 초기화`
);
return { ok: true };
}),
resetTurnTime: authedProcedure.mutation(async ({ ctx }) => {
const userId = ctx.auth?.user.id;
if (!userId) {
throw new TRPCError({ code: 'UNAUTHORIZED' });
}
const worldState = await resolveWorld(ctx);
const worldMeta = asRecord(worldState.meta);
if (typeof worldMeta.isUnited === 'number' && worldMeta.isUnited !== 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '이미 천하가 통일되었습니다.' });
}
const general = await ctx.db.general.findFirst({
where: { userId },
select: { id: true, meta: true, turnTime: true },
});
if (!general) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: '장수가 존재하지 않습니다.' });
}
const inheritConst = resolveInheritConstants(worldState as WorldStateRow);
const currentLevel = asNumber(asRecord(general.meta).inheritResetTurnTime, -1);
const nextLevel = currentLevel + 1;
const cost = buildResetCost(inheritConst.inheritResetAttrPointBase, nextLevel);
const currentPoint = await readInheritancePoint(ctx.db, userId, 'previous');
if (currentPoint < cost) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '유산 포인트가 부족합니다.' });
}
const tickMinutes = Math.max(1, Math.round(worldState.tickSeconds / 60));
const baseTime = alignToTurnBase(general.turnTime ?? new Date(), tickMinutes);
const seedBase = `${asRecord(worldState.meta).hiddenSeed ?? 'inherit'}:ResetTurnTime:${userId}:${general.id}`;
const rng = new LiteHashDRBG(seedBase);
const offsetMinutes = rng.nextFloat1() * tickMinutes;
let nextTurnTime = new Date(baseTime.getTime() + offsetMinutes * 60000);
if (nextTurnTime.getTime() <= Date.now()) {
nextTurnTime = new Date(nextTurnTime.getTime() + tickMinutes * 60000);
}
await patchGeneral(ctx, general.id, {
turnTime: nextTurnTime.toISOString(),
meta: {
...asRecord(general.meta),
inheritResetTurnTime: nextLevel,
},
});
await setInheritancePoint(ctx.db, userId, 'previous', currentPoint - cost);
await appendInheritanceLog(
ctx.db,
userId,
worldState.currentYear,
worldState.currentMonth,
`${cost} 포인트로 턴 시간을 바꾸어 다다음 턴부터 ${formatTimeLabel(nextTurnTime)} 적용`
);
return { ok: true, nextTurnTime: nextTurnTime.toISOString() };
}),
resetStat: authedProcedure
.input(
z.object({
leadership: z.number().int(),
strength: z.number().int(),
intel: z.number().int(),
inheritBonusStat: z.tuple([z.number().int(), z.number().int(), z.number().int()]).optional(),
})
)
.mutation(async ({ ctx, input }) => {
const userId = ctx.auth?.user.id;
if (!userId) {
throw new TRPCError({ code: 'UNAUTHORIZED' });
}
const worldState = await resolveWorld(ctx);
const worldMeta = asRecord(worldState.meta);
if (typeof worldMeta.isUnited === 'number' && worldMeta.isUnited !== 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '이미 천하가 통일되었습니다.' });
}
const config = asRecord(worldState.config);
const statConfig = asRecord(config.stat);
const statTotal = asNumber(statConfig.total, input.leadership + input.strength + input.intel);
const statMin = asNumber(statConfig.min, 1);
const statMax = asNumber(statConfig.max, 999);
const total = input.leadership + input.strength + input.intel;
if (total !== statTotal) {
throw new TRPCError({
code: 'BAD_REQUEST',
message: `능력치 총합이 ${statTotal}이 아닙니다. 다시 입력해주세요!`,
});
}
if (
input.leadership < statMin ||
input.strength < statMin ||
input.intel < statMin ||
input.leadership > statMax ||
input.strength > statMax ||
input.intel > statMax
) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '능력치 범위를 벗어났습니다.' });
}
const inheritConst = resolveInheritConstants(worldState as WorldStateRow);
const bonus = input.inheritBonusStat ?? [0, 0, 0];
const bonusSum = bonus.reduce((acc, value) => acc + value, 0);
if (bonus.some((value) => value < 0)) {
throw new TRPCError({
code: 'BAD_REQUEST',
message: '보너스 능력치가 음수입니다. 다시 입력해주세요!',
});
}
if (bonusSum !== 0 && (bonusSum < 3 || bonusSum > 5)) {
throw new TRPCError({
code: 'BAD_REQUEST',
message: '보너스 능력치 합이 잘못 지정되었습니다. 다시 입력해주세요!',
});
}
const currentPoint = await readInheritancePoint(ctx.db, userId, 'previous');
const cost = bonusSum > 0 ? inheritConst.inheritBornStatPoint : 0;
if (currentPoint < cost) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '유산 포인트가 부족합니다.' });
}
const general = await ctx.db.general.findFirst({
where: { userId },
select: { id: true, npcState: true },
});
if (!general) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: '장수가 존재하지 않습니다.' });
}
if (general.npcState >= 2) {
throw new TRPCError({ code: 'BAD_REQUEST', message: 'NPC는 능력치 초기화를 할 수 없습니다.' });
}
const seasonValue = resolveSeasonValue(worldMeta);
if (seasonValue !== null) {
const userState = await readUserStateMeta(ctx.db, userId);
const resetSeasons = readResetSeasons(userState);
if (resetSeasons.includes(seasonValue)) {
throw new TRPCError({
code: 'BAD_REQUEST',
message: '이번 시즌에 이미 능력치를 초기화하셨습니다.',
});
}
}
const finalBonus =
bonusSum === 0
? buildRandomBonus(
new LiteHashDRBG(`${asRecord(worldState.meta).hiddenSeed ?? 'inherit'}:ResetStat:${userId}`),
[input.leadership, input.strength, input.intel]
)
: (bonus as [number, number, number]);
const nextStats = {
leadership: input.leadership + finalBonus[0],
strength: input.strength + finalBonus[1],
intel: input.intel + finalBonus[2],
};
await patchGeneral(ctx, general.id, {
stats: {
leadership: nextStats.leadership,
strength: nextStats.strength,
intelligence: nextStats.intel,
},
});
await appendInheritanceLog(
ctx.db,
userId,
worldState.currentYear,
worldState.currentMonth,
`통솔 ${input.leadership}, 무력 ${input.strength}, 지력 ${input.intel} 스탯 재설정`
);
if (bonusSum > 0) {
await appendInheritanceLog(
ctx.db,
userId,
worldState.currentYear,
worldState.currentMonth,
`${cost}로 통솔 ${finalBonus[0]}, 무력 ${finalBonus[1]}, 지력 ${finalBonus[2]} 보너스 능력치 적용`
);
} else {
await appendInheritanceLog(
ctx.db,
userId,
worldState.currentYear,
worldState.currentMonth,
`통솔 ${finalBonus[0]}, 무력 ${finalBonus[1]}, 지력 ${finalBonus[2]} 보너스 능력치 적용`
);
}
if (cost > 0) {
await setInheritancePoint(ctx.db, userId, 'previous', currentPoint - cost);
}
if (seasonValue !== null) {
const userState = await readUserStateMeta(ctx.db, userId);
const resetSeasons = readResetSeasons(userState);
const nextSeasons = resetSeasons.includes(seasonValue) ? resetSeasons : [...resetSeasons, seasonValue];
await writeUserStateMeta(ctx.db, userId, {
...userState,
last_stat_reset: nextSeasons,
});
}
return { ok: true, stats: nextStats };
}),
buyRandomUnique: authedProcedure.mutation(async ({ ctx }) => {
const userId = ctx.auth?.user.id;
if (!userId) {
throw new TRPCError({ code: 'UNAUTHORIZED' });
}
const worldState = await resolveWorld(ctx);
const worldMeta = asRecord(worldState.meta);
if (typeof worldMeta.isUnited === 'number' && worldMeta.isUnited !== 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '이미 천하가 통일되었습니다.' });
}
const inheritConst = resolveInheritConstants(worldState as WorldStateRow);
const currentPoint = await readInheritancePoint(ctx.db, userId, 'previous');
if (currentPoint < inheritConst.inheritItemRandomPoint) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '유산 포인트가 부족합니다.' });
}
const general = await ctx.db.general.findFirst({
where: { userId },
select: { id: true, meta: true },
});
if (!general) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: '장수가 존재하지 않습니다.' });
}
const meta = asRecord(general.meta);
if (meta.inheritRandomUnique !== undefined && meta.inheritRandomUnique !== null) {
throw new TRPCError({
code: 'BAD_REQUEST',
message: '이미 구입 명령을 내렸습니다. 다음 턴까지 기다려주세요.',
});
}
await patchGeneral(ctx, general.id, {
meta: {
...meta,
inheritRandomUnique: 1,
},
});
await setInheritancePoint(ctx.db, userId, 'previous', currentPoint - inheritConst.inheritItemRandomPoint);
await appendInheritanceLog(
ctx.db,
userId,
worldState.currentYear,
worldState.currentMonth,
`${inheritConst.inheritItemRandomPoint} 포인트로 랜덤 유니크 구입`
);
return { ok: true };
}),
openUniqueAuction: authedProcedure
.input(
z.object({
itemId: z.string(),
amount: z.number().int().min(1),
})
)
.mutation(async ({ ctx, input }) => {
const userId = ctx.auth?.user.id;
if (!userId) {
throw new TRPCError({ code: 'UNAUTHORIZED' });
}
const worldState = await resolveWorld(ctx);
const worldMeta = asRecord(worldState.meta);
if (typeof worldMeta.isUnited === 'number' && worldMeta.isUnited !== 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '이미 천하가 통일되었습니다.' });
}
const inheritConst = resolveInheritConstants(worldState as WorldStateRow);
if (input.amount < inheritConst.inheritItemUniqueMinPoint) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '입찰 포인트가 부족합니다.' });
}
const general = await ctx.db.general.findFirst({
where: { userId },
select: { id: true },
});
if (!general) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: '장수가 존재하지 않습니다.' });
}
const result = await openAuctionWithDaemon(ctx, general.id, {
auctionType: 'UNIQUE_ITEM',
itemKey: input.itemId,
amount: input.amount,
});
return { ok: true, ...result };
}),
checkOwner: authedProcedure
.input(
z.object({
targetGeneralId: z.number().int().positive(),
})
)
.mutation(async ({ ctx, input }) => {
const userId = ctx.auth?.user.id;
if (!userId) {
throw new TRPCError({ code: 'UNAUTHORIZED' });
}
const worldState = await resolveWorld(ctx);
const worldMeta = asRecord(worldState.meta);
if (typeof worldMeta.isUnited === 'number' && worldMeta.isUnited !== 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '이미 천하가 통일되었습니다.' });
}
const inheritConst = resolveInheritConstants(worldState as WorldStateRow);
const currentPoint = await readInheritancePoint(ctx.db, userId, 'previous');
if (currentPoint < inheritConst.inheritCheckOwnerPoint) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '유산 포인트가 부족합니다.' });
}
const [general, target] = await Promise.all([
ctx.db.general.findFirst({ where: { userId }, select: { id: true } }),
ctx.db.general.findUnique({
where: { id: input.targetGeneralId },
select: { id: true, name: true, userId: true, meta: true },
}),
]);
if (!general) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: '장수가 존재하지 않습니다.' });
}
if (!target || !target.userId) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '대상 장수가 존재하지 않습니다.' });
}
if (target.id === general.id) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '자신의 정보는 확인할 수 없습니다.' });
}
const rawOwnerName = asRecord(target.meta).ownerName;
const ownerName =
typeof rawOwnerName === 'string' && rawOwnerName.trim().length > 0 ? rawOwnerName : '알수없음';
await setInheritancePoint(ctx.db, userId, 'previous', currentPoint - inheritConst.inheritCheckOwnerPoint);
await appendInheritanceLog(
ctx.db,
userId,
worldState.currentYear,
worldState.currentMonth,
`${inheritConst.inheritCheckOwnerPoint} 포인트로 장수 소유자 확인`
);
return { ok: true, ownerName, targetName: target.name };
}),
});