Files
core2026/app/game-api/src/auction/worker.ts
T
2026-01-22 17:25:39 +00:00

127 lines
4.4 KiB
TypeScript

import {
createGamePostgresConnector,
createRedisConnector,
GamePrisma,
resolvePostgresConfigFromEnv,
resolveRedisConfigFromEnv,
} from '@sammo-ts/infra';
import { resolveGameApiConfigFromEnv } from '../config.js';
import { RedisTurnDaemonTransport } from '../daemon/redisTransport.js';
import { buildTurnDaemonStreamKeys } from '../daemon/streamKeys.js';
import { buildAuctionTimerKeys } from './keys.js';
import { seedAuctionTimers } from './scheduler.js';
interface RedisTimerClient {
zRangeByScore(
key: string,
min: number,
max: number,
options?: { LIMIT?: { offset: number; count: number } }
): Promise<string[]>;
zRangeWithScores(key: string, start: number, stop: number): Promise<Array<{ value: string; score: number }>>;
zAdd(key: string, values: Array<{ score: number; value: string }>): Promise<number>;
zRem(key: string, values: string | string[]): Promise<number>;
zRemRangeByScore(key: string, min: number, max: number): Promise<number>;
}
const sleepMs = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
const popDueAuctionIds = async (
redis: RedisTimerClient,
timerKey: string,
nowMs: number,
batchSize: number
): Promise<string[]> => {
const ids = await redis.zRangeByScore(timerKey, 0, nowMs, { LIMIT: { offset: 0, count: batchSize } });
if (ids.length > 0) {
await redis.zRem(timerKey, ids);
}
return ids;
};
const getNextDueMs = async (redis: RedisTimerClient, timerKey: string): Promise<number | null> => {
const next = await redis.zRangeWithScores(timerKey, 0, 0);
if (!next.length) {
return null;
}
return next[0]?.score ?? null;
};
export const runAuctionWorker = async (): Promise<void> => {
const config = resolveGameApiConfigFromEnv();
const postgres = createGamePostgresConnector(resolvePostgresConfigFromEnv({ schema: config.profile }));
const redis = createRedisConnector(resolveRedisConfigFromEnv());
await postgres.connect();
await redis.connect();
const keys = buildAuctionTimerKeys(config.profileName);
const daemonTransport = new RedisTurnDaemonTransport(redis.client, {
keys: buildTurnDaemonStreamKeys(config.profileName),
requestTimeoutMs: config.daemonRequestTimeoutMs,
});
const handleExit = async () => {
await redis.disconnect();
await postgres.disconnect();
};
process.on('SIGINT', handleExit);
process.on('SIGTERM', handleExit);
let nextResyncAt = Date.now();
while (true) {
const nowMs = Date.now();
const historyTrimBefore = nowMs - config.auctionTimerRetentionSeconds * 1000;
if (historyTrimBefore > 0) {
await redis.client.zRemRangeByScore(keys.historyKey, 0, historyTrimBefore);
}
if (nowMs >= nextResyncAt) {
await seedAuctionTimers(postgres.prisma, redis.client, keys);
nextResyncAt = nowMs + config.auctionTimerResyncMs;
}
const dueIds = await popDueAuctionIds(redis.client, keys.timerKey, nowMs, 100);
if (dueIds.length > 0) {
const now = new Date(nowMs);
await redis.client.zAdd(
keys.historyKey,
dueIds.map((id) => ({ score: nowMs, value: id }))
);
for (const id of dueIds) {
const auctionId = Number(id);
if (!Number.isFinite(auctionId)) {
continue;
}
const updated = await postgres.prisma.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET status = 'FINALIZING',
finalizing_at = ${now},
updated_at = ${now}
WHERE id = ${auctionId}
AND status = 'OPEN'
AND close_at <= ${now}
`
);
if (updated > 0) {
await daemonTransport.sendCommand({ type: 'auctionFinalize', auctionId });
}
}
continue;
}
const nextDueMs = await getNextDueMs(redis.client, keys.timerKey);
if (nextDueMs === null) {
await sleepMs(config.auctionTimerPollMs);
continue;
}
const waitMs = Math.max(0, Math.min(config.auctionTimerPollMs, nextDueMs - Date.now()));
await sleepMs(waitMs);
}
};