Files
core2026/app/game-engine/src/turn/reservedTurnStore.ts
T

362 lines
13 KiB
TypeScript

import { createGamePostgresConnector, type InputJsonValue, type TurnEngineDatabaseClient } from '@sammo-ts/infra';
import { isRecord } from '@sammo-ts/common';
export interface ReservedTurnEntry {
action: string;
args: Record<string, unknown>;
}
export interface ReservedTurnStoreOptions {
databaseUrl: string;
maxGeneralTurns?: number;
maxNationTurns?: number;
}
export interface ReservedTurnStoreHandle {
store: InMemoryReservedTurnStore;
close(): Promise<void>;
}
const DEFAULT_TURN_ACTION = '휴식';
const DEFAULT_GENERAL_TURNS = 30;
const DEFAULT_NATION_TURNS = 12;
const asJson = (value: unknown): InputJsonValue => value as InputJsonValue;
const normalizeAction = (action: string | null | undefined): string =>
action && action.length > 0 ? action : DEFAULT_TURN_ACTION;
const normalizeArgs = (args: unknown): Record<string, unknown> => (isRecord(args) ? args : {});
const createDefaultEntry = (): ReservedTurnEntry => ({
action: DEFAULT_TURN_ACTION,
args: {},
});
const buildDefaultTurns = (length: number): ReservedTurnEntry[] => Array.from({ length }, () => createDefaultEntry());
const applyShift = (turns: ReservedTurnEntry[], amount: number): ReservedTurnEntry[] => {
if (amount === 0) {
return turns.slice();
}
if (amount > 0) {
const shift = Math.min(turns.length, amount);
const padding = Array.from({ length: shift }, () => createDefaultEntry());
const sliced = turns.slice(0, Math.max(0, turns.length - shift));
return padding.concat(sliced);
}
const shift = Math.min(turns.length, Math.abs(amount));
const padding = Array.from({ length: shift }, () => createDefaultEntry());
const sliced = turns.slice(shift);
return sliced.concat(padding);
};
const buildTurnListFromRows = (
rows: Array<{ turnIdx: number; actionCode: string; arg: unknown }>,
maxTurns: number
): ReservedTurnEntry[] => {
const result = buildDefaultTurns(maxTurns);
for (const row of rows) {
if (row.turnIdx < 0 || row.turnIdx >= maxTurns) {
continue;
}
result[row.turnIdx] = {
action: normalizeAction(row.actionCode),
args: normalizeArgs(row.arg),
};
}
return result;
};
const buildNationKey = (nationId: number, officerLevel: number): string => `${nationId}:${officerLevel}`;
type ReservedTurnDatabaseClient = Pick<TurnEngineDatabaseClient, 'generalTurn' | 'nationTurn'>;
export interface ReservedTurnChanges {
generalIds: number[];
generalInitializationIds: number[];
nationKeys: string[];
nationInitializationKeys: string[];
}
export class InMemoryReservedTurnStore {
private readonly generalTurns = new Map<number, ReservedTurnEntry[]>();
private readonly nationTurns = new Map<string, ReservedTurnEntry[]>();
private readonly dirtyGeneralIds = new Set<number>();
private readonly dirtyNationKeys = new Set<string>();
private readonly pendingGeneralInitializationIds = new Set<number>();
private readonly pendingNationInitializationKeys = new Set<string>();
private readonly maxGeneralTurns: number;
private readonly maxNationTurns: number;
constructor(
private readonly prisma: ReservedTurnDatabaseClient,
options: { maxGeneralTurns: number; maxNationTurns: number }
) {
this.maxGeneralTurns = options.maxGeneralTurns;
this.maxNationTurns = options.maxNationTurns;
}
async loadAll(): Promise<void> {
const [generalRows, nationRows] = await Promise.all([
this.prisma.generalTurn.findMany(),
this.prisma.nationTurn.findMany(),
]);
const generalGroups = new Map<number, typeof generalRows>();
for (const row of generalRows) {
const list = generalGroups.get(row.generalId);
if (list) {
list.push(row);
} else {
generalGroups.set(row.generalId, [row]);
}
}
for (const [generalId, rows] of generalGroups.entries()) {
this.generalTurns.set(generalId, buildTurnListFromRows(rows, this.maxGeneralTurns));
}
const nationGroups = new Map<string, typeof nationRows>();
for (const row of nationRows) {
const key = buildNationKey(row.nationId, row.officerLevel);
const list = nationGroups.get(key);
if (list) {
list.push(row);
} else {
nationGroups.set(key, [row]);
}
}
for (const [key, rows] of nationGroups.entries()) {
this.nationTurns.set(key, buildTurnListFromRows(rows, this.maxNationTurns));
}
}
async refreshGeneralTurns(generalId: number): Promise<void> {
if (this.dirtyGeneralIds.has(generalId)) {
return;
}
const rows = await this.prisma.generalTurn.findMany({
where: { generalId },
orderBy: [{ turnIdx: 'asc' }],
});
this.generalTurns.set(generalId, buildTurnListFromRows(rows, this.maxGeneralTurns));
}
async prefetchGeneralTurns(generalIds: number[]): Promise<void> {
const targetIds = Array.from(new Set(generalIds)).filter((generalId) => !this.dirtyGeneralIds.has(generalId));
if (targetIds.length === 0) {
return;
}
const rows = await this.prisma.generalTurn.findMany({
where: { generalId: { in: targetIds } },
orderBy: [{ generalId: 'asc' }, { turnIdx: 'asc' }],
});
const grouped = new Map<number, typeof rows>();
for (const row of rows) {
const list = grouped.get(row.generalId);
if (list) {
list.push(row);
} else {
grouped.set(row.generalId, [row]);
}
}
for (const generalId of targetIds) {
const list = grouped.get(generalId) ?? [];
this.generalTurns.set(generalId, buildTurnListFromRows(list, this.maxGeneralTurns));
}
}
async refreshNationTurns(nationId: number, officerLevel: number): Promise<void> {
const key = buildNationKey(nationId, officerLevel);
if (this.dirtyNationKeys.has(key) || this.pendingNationInitializationKeys.has(key)) {
return;
}
const rows = await this.prisma.nationTurn.findMany({
where: { nationId, officerLevel },
orderBy: [{ turnIdx: 'asc' }],
});
this.nationTurns.set(key, buildTurnListFromRows(rows, this.maxNationTurns));
}
getGeneralTurns(generalId: number): ReservedTurnEntry[] {
const current = this.generalTurns.get(generalId);
if (current) {
return current;
}
const created = buildDefaultTurns(this.maxGeneralTurns);
this.generalTurns.set(generalId, created);
return created;
}
getNationTurns(nationId: number, officerLevel: number): ReservedTurnEntry[] {
const key = buildNationKey(nationId, officerLevel);
const current = this.nationTurns.get(key);
if (current) {
return current;
}
const created = buildDefaultTurns(this.maxNationTurns);
this.nationTurns.set(key, created);
return created;
}
getGeneralTurn(generalId: number, turnIdx: number): ReservedTurnEntry {
const list = this.getGeneralTurns(generalId);
return list[turnIdx] ?? createDefaultEntry();
}
getNationTurn(nationId: number, officerLevel: number, turnIdx: number): ReservedTurnEntry {
const list = this.getNationTurns(nationId, officerLevel);
return list[turnIdx] ?? createDefaultEntry();
}
ensureGeneralTurns(generalId: number): void {
this.getGeneralTurns(generalId);
this.pendingGeneralInitializationIds.add(generalId);
}
replaceGeneralTurns(generalId: number, entry: ReservedTurnEntry): void {
this.generalTurns.set(
generalId,
Array.from({ length: this.maxGeneralTurns }, () => ({
action: normalizeAction(entry.action),
args: normalizeArgs(entry.args),
}))
);
this.pendingGeneralInitializationIds.delete(generalId);
this.dirtyGeneralIds.add(generalId);
}
ensureNationTurns(nationId: number, officerLevel: number): void {
const key = buildNationKey(nationId, officerLevel);
this.getNationTurns(nationId, officerLevel);
this.pendingNationInitializationKeys.add(key);
}
shiftGeneralTurns(generalId: number, amount: number): void {
const list = this.getGeneralTurns(generalId);
this.generalTurns.set(generalId, applyShift(list, amount));
this.dirtyGeneralIds.add(generalId);
}
shiftNationTurns(nationId: number, officerLevel: number, amount: number): void {
const key = buildNationKey(nationId, officerLevel);
const list = this.getNationTurns(nationId, officerLevel);
this.nationTurns.set(key, applyShift(list, amount));
this.dirtyNationKeys.add(key);
}
peekDirtyState(): ReservedTurnChanges {
return {
generalIds: Array.from(this.dirtyGeneralIds),
generalInitializationIds: Array.from(this.pendingGeneralInitializationIds),
nationKeys: Array.from(this.dirtyNationKeys),
nationInitializationKeys: Array.from(this.pendingNationInitializationKeys),
};
}
acknowledgeDirtyState(changes: ReservedTurnChanges): void {
for (const generalId of changes.generalIds) {
this.dirtyGeneralIds.delete(generalId);
}
for (const generalId of changes.generalInitializationIds) {
this.pendingGeneralInitializationIds.delete(generalId);
}
for (const key of changes.nationKeys) {
this.dirtyNationKeys.delete(key);
}
for (const key of changes.nationInitializationKeys) {
this.pendingNationInitializationKeys.delete(key);
}
}
async persistChanges(prisma: ReservedTurnDatabaseClient, changes: ReservedTurnChanges): Promise<void> {
for (const generalId of changes.generalIds) {
const turns = this.getGeneralTurns(generalId);
await prisma.generalTurn.deleteMany({ where: { generalId } });
await prisma.generalTurn.createMany({
data: turns.map((entry, turnIdx) => ({
generalId,
turnIdx,
actionCode: normalizeAction(entry.action),
arg: asJson(normalizeArgs(entry.args)),
})),
});
}
for (const generalId of changes.generalInitializationIds) {
if (changes.generalIds.includes(generalId)) {
continue;
}
const turns = this.getGeneralTurns(generalId);
await prisma.generalTurn.createMany({
data: turns.map((entry, turnIdx) => ({
generalId,
turnIdx,
actionCode: normalizeAction(entry.action),
arg: asJson(normalizeArgs(entry.args)),
})),
skipDuplicates: true,
});
}
for (const key of changes.nationKeys) {
const [nationIdRaw, officerLevelRaw] = key.split(':');
const nationId = Number(nationIdRaw);
const officerLevel = Number(officerLevelRaw);
const turns = this.getNationTurns(nationId, officerLevel);
await prisma.nationTurn.deleteMany({
where: { nationId, officerLevel },
});
await prisma.nationTurn.createMany({
data: turns.map((entry, turnIdx) => ({
nationId,
officerLevel,
turnIdx,
actionCode: normalizeAction(entry.action),
arg: asJson(normalizeArgs(entry.args)),
})),
});
}
for (const key of changes.nationInitializationKeys) {
if (changes.nationKeys.includes(key)) {
continue;
}
const [nationIdRaw, officerLevelRaw] = key.split(':');
const nationId = Number(nationIdRaw);
const officerLevel = Number(officerLevelRaw);
const turns = this.getNationTurns(nationId, officerLevel);
await prisma.nationTurn.createMany({
data: turns.map((entry, turnIdx) => ({
nationId,
officerLevel,
turnIdx,
actionCode: normalizeAction(entry.action),
arg: asJson(normalizeArgs(entry.args)),
})),
skipDuplicates: true,
});
}
}
async flushChanges(): Promise<void> {
const changes = this.peekDirtyState();
await this.persistChanges(this.prisma, changes);
this.acknowledgeDirtyState(changes);
}
}
export const createReservedTurnStore = async (options: ReservedTurnStoreOptions): Promise<ReservedTurnStoreHandle> => {
const connector = createGamePostgresConnector({ url: options.databaseUrl });
await connector.connect();
const store = new InMemoryReservedTurnStore(connector.prisma, {
maxGeneralTurns: options.maxGeneralTurns ?? DEFAULT_GENERAL_TURNS,
maxNationTurns: options.maxNationTurns ?? DEFAULT_NATION_TURNS,
});
await store.loadAll();
return {
store,
close: () => connector.disconnect(),
};
};