Files
core2026/app/game-api/src/battleSim/schema.ts
T

101 lines
3.3 KiB
TypeScript

import { z } from 'zod';
import type { BattleSimRequestPayload } from './types.js';
export const zBattleSimGeneral = z.object({
no: z.number().int().positive(),
name: z.string().min(1),
nation: z.number().int().positive(),
turntime: z.string().min(1),
personal: z.string().nullable(),
special: z.string().nullable().optional(),
special2: z.string().nullable(),
crew: z.number().int().min(0),
crewtype: z.number().int().positive(),
atmos: z.number().int().min(0),
train: z.number().int().min(0),
intel: z.number().int().min(0),
intel_exp: z.number().int().min(0),
book: z.string().nullable(),
strength: z.number().int().min(0),
strength_exp: z.number().int().min(0),
weapon: z.string().nullable(),
injury: z.number().int().min(0),
leadership: z.number().int().min(0),
leadership_exp: z.number().int().min(0),
horse: z.string().nullable(),
item: z.string().nullable(),
explevel: z.number().int().min(0),
experience: z.number().int().min(0),
dedication: z.number().int().min(0),
officer_level: z.number().int().min(1),
officer_city: z.number().int().min(0),
gold: z.number().int().min(0),
rice: z.number().int().min(0),
dex1: z.number().int().min(0),
dex2: z.number().int().min(0),
dex3: z.number().int().min(0),
dex4: z.number().int().min(0),
dex5: z.number().int().min(0),
defence_train: z.number().int().min(0),
recent_war: z.string().nullable(),
warnum: z.number().int().min(0),
killnum: z.number().int().min(0),
killcrew: z.number().int().min(0),
inheritBuff: z.union([z.record(z.string(), z.number()), z.array(z.number())]).optional(),
});
export const zBattleSimCity = z.object({
city: z.number().int().positive(),
nation: z.number().int().min(0),
supply: z.number().int().min(0),
name: z.string().min(1),
pop: z.number().min(0),
agri: z.number().min(0),
comm: z.number().min(0),
secu: z.number().min(0),
def: z.number().min(0),
wall: z.number().min(0),
trust: z.number().min(0),
level: z.number().int().min(1),
pop_max: z.number().min(0),
agri_max: z.number().min(0),
comm_max: z.number().min(0),
secu_max: z.number().min(0),
def_max: z.number().min(0),
wall_max: z.number().min(0),
dead: z.number().min(0),
state: z.number().int().min(0),
conflict: z.string(),
});
export const zBattleSimNation = z.object({
type: z.string().min(1),
tech: z.number().min(0),
level: z.number().int().min(0),
capital: z.number().int().min(0),
nation: z.number().int().min(0),
name: z.string().min(1),
gold: z.number().min(0),
rice: z.number().min(0),
gennum: z.number().int().min(1),
});
export const zBattleSimRequest: z.ZodType<BattleSimRequestPayload> = z.object({
action: z.enum(['reorder', 'battle']),
seed: z.string().optional(),
repeatCnt: z.number().int().min(1).max(1000),
year: z.number().int().min(0),
month: z.number().int().min(1).max(12),
attackerGeneral: zBattleSimGeneral,
attackerCity: zBattleSimCity,
attackerNation: zBattleSimNation,
defenderGenerals: z.array(zBattleSimGeneral),
defenderCity: zBattleSimCity,
defenderNation: zBattleSimNation,
});
export const zBattleSimJobId = z.object({
jobId: z.string().min(1),
});