Files
core2026/app/game-frontend/e2e/battleSimulator.spec.ts
T
Hide_D 0b8add7f13 fix: 선택 불가 국가 성향을 입력 목록에서 제외
Ref의 availableNationType 13개를 공용 목록으로 정의하고 건국, NPC/AI 건국, 전투 시뮬레이터 입력과 검증에 적용한다.
2026-08-17 10:39:36 +00:00

500 lines
19 KiB
TypeScript

import { expect, test, type Page, type Route } from '@playwright/test';
import { readFile } from 'node:fs/promises';
import { dirname, resolve } from 'node:path';
import { fileURLToPath } from 'node:url';
import {
processBattleSimJob,
type BattleSimJobPayload,
type BattleSimRequestPayload,
type BattleSimResultPayload,
} from '@sammo-ts/logic';
import { gameProfile, gameTrpcRoute } from './gameTestPaths.js';
const repositoryRoot = resolve(dirname(fileURLToPath(import.meta.url)), '../../..');
const imageRoots = [
...(process.env.FRONTEND_PARITY_IMAGE_ROOT ? [resolve(process.env.FRONTEND_PARITY_IMAGE_ROOT)] : []),
resolve(repositoryRoot, '../image'),
resolve(repositoryRoot, '../../image'),
];
const artifactRoot = process.env.BATTLE_SIM_ARTIFACT_DIR;
const response = (data: unknown) => ({ result: { data } });
const errorResponse = (path: string, message: string) => ({
error: {
message,
code: -32000,
data: { code: 'BAD_REQUEST', httpStatus: 400, path },
},
});
const operationNames = (route: Route): string[] => {
const url = new URL(route.request().url());
return decodeURIComponent(url.pathname.slice(url.pathname.lastIndexOf('/trpc/') + 6)).split(',');
};
const readImage = async (relative: string): Promise<Buffer> => {
for (const root of imageRoots) {
try {
return await readFile(resolve(root, relative));
} catch {
// Main checkout and feature worktrees have different image-root parents.
}
}
throw new Error(`Reference image not found: ${relative}`);
};
const simulatorOptions = {
world: { startYear: 190, currentYear: 205, currentMonth: 8 },
config: {
maxTrainByWar: 120,
maxAtmosByWar: 120,
maxTrainByCommand: 100,
maxAtmosByCommand: 100,
},
unitSet: {
defaultCrewTypeId: 100,
crewTypes: [
{ id: 100, name: '보병', armType: 1 },
{ id: 200, name: '궁병', armType: 2 },
],
},
nationTypes: [{ key: 'che_도적', name: '도적', info: '금 수입 증가, 쌀 수입 감소' }],
eventDomesticTraits: [{ key: 'che_event_신산', name: '신산', info: '계략 강화' }],
warTraits: [{ key: 'che_필살', name: '필살', info: '필살 확률 증가' }],
personalities: [{ key: 'che_대담', name: '대담', info: '공격적인 성격' }],
items: { horse: [], weapon: [], book: [], item: [] },
nationLevels: [
{ level: 0, name: '방랑군' },
{ level: 1, name: '소국' },
],
cityLevels: [
{ level: 1, name: '소도시' },
{ level: 5, name: '대도시' },
],
dexLevels: [
{ level: 0, label: 'F', value: 0 },
{ level: 1, label: 'E', value: 1000 },
],
};
const engineUnitSet: BattleSimJobPayload['unitSet'] = {
id: 'playwright',
name: 'playwright',
crewTypes: [
{
id: 100,
armType: 1,
name: '보병',
attack: 100,
defence: 100,
speed: 7,
avoid: 10,
magicCoef: 0,
cost: 9,
rice: 9,
requirements: [],
attackCoef: {},
defenceCoef: {},
info: [],
initSkillTrigger: null,
phaseSkillTrigger: null,
iActionList: null,
},
{
id: 999,
armType: 9,
name: '성벽',
attack: 0,
defence: 0,
speed: 1,
avoid: 0,
magicCoef: 0,
cost: 0,
rice: 9,
requirements: [],
attackCoef: {},
defenceCoef: {},
info: [],
initSkillTrigger: null,
phaseSkillTrigger: null,
iActionList: null,
},
],
};
const engineConfig: BattleSimJobPayload['config'] = {
armPerPhase: 500,
maxTrainByCommand: 100,
maxAtmosByCommand: 100,
maxTrainByWar: 110,
maxAtmosByWar: 150,
castleCrewTypeId: 999,
armTypes: {
footman: 1,
wizard: 4,
siege: 5,
misc: 6,
castle: 9,
},
};
const generalMe = {
general: {
id: 7,
name: '유비',
npcState: 0,
nationId: 1,
cityId: 1,
troopId: 0,
picture: '22.jpg',
imageServer: 0,
officerLevel: 12,
stats: { leadership: 85, strength: 72, intelligence: 78 },
gold: 1000,
rice: 8765,
crew: 4321,
train: 99,
atmos: 98,
injury: 0,
experience: 900,
dedication: 100,
items: { horse: null, weapon: null, book: null, item: null },
},
city: { id: 1, level: 1, defence: 2222, wall: 3333 },
nation: { id: 1, level: 1, tech: 4500, typeCode: 'che_중립', capitalCityId: 1 },
settings: {},
penalties: {},
};
const importedGeneral = {
general: {
no: 7,
name: '유비',
officer_level: 12,
explevel: 30,
leadership: 85,
strength: 72,
intel: 78,
horse: null,
weapon: null,
book: null,
item: null,
injury: 0,
rice: 8765,
personal: 'che_대담',
special2: 'che_필살',
crew: 4321,
crewtype: 100,
atmos: 98,
train: 99,
dex1: 1000,
dex2: 0,
dex3: 0,
dex4: 0,
dex5: 0,
defence_train: 90,
warnum: 12,
killnum: 7,
killcrew: 3456,
},
};
type Fixture = {
hasGeneral: boolean;
failNextSimulation?: boolean;
requests: string[];
preparedPayloads: BattleSimJobPayload[];
serverResults: BattleSimResultPayload[];
};
const readOperationInput = (
requestBody: Record<string, unknown>,
operationCount: number,
operationIndex: number
): unknown => {
const rawPayload = requestBody[String(operationIndex)] ?? (operationCount === 1 ? requestBody : undefined);
if (!rawPayload || typeof rawPayload !== 'object') {
return rawPayload;
}
const payload = rawPayload as { json?: unknown; input?: { json?: unknown } };
return payload.json ?? payload.input?.json ?? rawPayload;
};
const installImages = async (page: Page) => {
for (const filename of ['back_walnut.jpg', 'back_green.jpg', 'back_blue.jpg']) {
await page.route(`**/image/game/${filename}`, async (route) => {
await route.fulfill({
status: 200,
contentType: 'image/jpeg',
body: await readImage(`game/${filename}`),
});
});
}
};
const installApi = async (page: Page, fixture: Fixture) => {
await installImages(page);
await page.addInitScript(() => {
const nativeWorker = window.Worker;
const testWindow = window as unknown as {
__battleWorkerResponses: unknown[];
__battleWorkerUrls: string[];
};
testWindow.__battleWorkerResponses = [];
testWindow.__battleWorkerUrls = [];
window.Worker = class TrackedWorker extends nativeWorker {
constructor(scriptURL: string | URL, options?: WorkerOptions) {
super(scriptURL, options);
testWindow.__battleWorkerUrls.push(String(scriptURL));
this.addEventListener('message', (event) => testWindow.__battleWorkerResponses.push(event.data));
}
};
});
await page.addInitScript((profile) => {
window.localStorage.setItem('sammo-game-token', 'ga_battle_sim_playwright');
window.localStorage.setItem('sammo-game-profile', profile);
}, gameProfile);
await page.route(gameTrpcRoute, async (route) => {
const operations = operationNames(route);
const rawRequestBody: unknown = route.request().postData() ? route.request().postDataJSON() : {};
const requestBody =
rawRequestBody && typeof rawRequestBody === 'object' ? (rawRequestBody as Record<string, unknown>) : {};
const results = operations.map((operation, operationIndex) => {
fixture.requests.push(operation);
if (operation === 'auth.status') return response({ userId: 'battle-sim-user' });
if (operation === 'lobby.info') {
return response({
year: 205,
month: 8,
myGeneral: fixture.hasGeneral ? { name: '유비', picture: '22.jpg' } : null,
});
}
if (operation === 'battle.getSimulatorContext') return response(simulatorOptions);
if (operation === 'general.me') return response(fixture.hasGeneral ? generalMe : null);
if (operation === 'battle.getGeneralList') {
return response({
myNationId: 1,
myGeneralId: 7,
nations: [{ id: 1, name: '촉', color: '#8fbc8f' }],
generalsByNation: { 1: [{ id: 7, name: '유비', npcState: 0 }] },
});
}
if (operation === 'battle.getGeneralDetail') return response(importedGeneral);
if (operation === 'battle.prepareSimulation') {
if (fixture.failNextSimulation) {
fixture.failNextSimulation = false;
return errorResponse(operation, '시뮬레이터 입력 오류');
}
const request = readOperationInput(
requestBody,
operations.length,
operationIndex
) as BattleSimRequestPayload;
const prepared: BattleSimJobPayload = {
...request,
seeds: request.seed
? []
: Array.from({ length: request.repeatCnt }, (_, index) => `playwright-repeat-${index}`),
unitSet: engineUnitSet,
config: engineConfig,
time: { year: request.year, month: request.month, startYear: 190 },
scenarioEffect: null,
};
fixture.preparedPayloads.push(prepared);
fixture.serverResults.push(processBattleSimJob(structuredClone(prepared)));
return response(prepared);
}
return errorResponse(operation, `Unhandled battle simulator fixture operation: ${operation}`);
});
await route.fulfill({
status: 200,
contentType: 'application/json',
body: JSON.stringify(results),
});
});
};
const readBrowserWorkerResult = async (page: Page, resultIndex: number): Promise<BattleSimResultPayload> => {
await expect
.poll(async () =>
page.evaluate((index) => {
const testWindow = window as unknown as { __battleWorkerResponses?: unknown[] };
return Boolean(testWindow.__battleWorkerResponses?.[index]);
}, resultIndex)
)
.toBe(true);
const response = (await page.evaluate((index) => {
const testWindow = window as unknown as { __battleWorkerResponses?: unknown[] };
return testWindow.__battleWorkerResponses?.[index];
}, resultIndex)) as {
ok: boolean;
result: BattleSimResultPayload;
};
expect(response.ok).toBe(true);
return response.result;
};
const gotoSimulator = async (page: Page) => {
await page.goto('battle-simulator');
await expect(page.getByText('전역 설정')).toBeVisible();
await expect(page.getByLabel('시뮬레이터 데이터 안내')).toBeVisible();
await expect(page.getByText('출병자 설정')).toBeVisible();
};
test('operates independent/game presets, imports my general, and renders battle logs', async ({ page }) => {
const fixture: Fixture = {
hasGeneral: true,
requests: [],
preparedPayloads: [],
serverResults: [],
};
await installApi(page, fixture);
await page.setViewportSize({ width: 1280, height: 900 });
await gotoSimulator(page);
const nationTypeSelects = page.locator('[data-parity-id="attacker-nation"] select').first();
await expect(nationTypeSelects).toHaveValue('che_도적');
await expect(nationTypeSelects.locator('option[value="che_중립"]')).toHaveCount(0);
const notice = page.getByLabel('시뮬레이터 데이터 안내');
const noticeRect = await notice.boundingBox();
expect(noticeRect?.width).toBeLessThan(100);
await notice.locator('summary').click();
await page.getByRole('button', { name: '독립 기본값' }).click();
await expect(page.getByLabel('연도', { exact: true })).toHaveValue('190');
await expect(page.getByLabel('월')).toHaveValue('1');
await page.getByRole('button', { name: '현재 게임 환경 적용' }).click();
await expect(page.getByLabel('연도', { exact: true })).toHaveValue('205');
await expect(page.getByLabel('월')).toHaveValue('8');
await page.getByRole('button', { name: '내 장수를 출병자로' }).click();
await expect(page.getByLabel('이름').first()).toHaveValue('유비');
await expect(page.getByLabel('병사').first()).toHaveValue('4321');
await notice.locator('summary').click();
const battleButton = page.getByRole('button', { name: '전투', exact: true });
await battleButton.hover();
expect(await battleButton.evaluate((element) => getComputedStyle(element).cursor)).toBe('pointer');
await page.getByLabel('시드').fill('playwright-fixed-seed');
await battleButton.click();
await expect(page.getByText('전투를 진행 중입니다.')).toHaveCount(0);
expect(await readBrowserWorkerResult(page, 0)).toEqual(fixture.serverResults[0]);
for (const [parityId, html] of [
['battle-log', fixture.serverResults[0]?.lastWarLog?.generalBattleResultLog ?? ''],
['battle-detail-log', fixture.serverResults[0]?.lastWarLog?.generalBattleDetailLog ?? ''],
] as const) {
const browserNormalizedHtml = await page.evaluate((rawHtml) => {
const element = document.createElement('div');
element.innerHTML = rawHtml;
return element.innerHTML;
}, html);
expect(await page.locator(`[data-parity-id="${parityId}"]`).innerHTML()).toBe(browserNormalizedHtml);
}
expect(fixture.requests).not.toContain('battle.simulate');
expect(fixture.requests).not.toContain('battle.getSimulation');
expect(fixture.preparedPayloads[0]).toMatchObject({
attackerGeneral: { special: 'che_event_신산' },
});
const downloadPromise = page.waitForEvent('download');
await page.getByRole('button', { name: '모두 저장' }).click();
const download = await downloadPromise;
const downloadPath = await download.path();
expect(downloadPath).not.toBeNull();
const exportedBattle = JSON.parse(await readFile(downloadPath!, 'utf8')) as {
objType: string;
data: { attackerGeneral: { special?: string | null } };
};
expect(exportedBattle).toMatchObject({ objType: 'battle' });
expect(exportedBattle).not.toHaveProperty('data.attackerGeneral.special');
await page.locator('.header-actions input[type="file"]').setInputFiles(downloadPath!);
await battleButton.click();
await expect.poll(() => fixture.preparedPayloads.length).toBe(2);
expect(await readBrowserWorkerResult(page, 1)).toEqual(fixture.serverResults[1]);
expect(fixture.preparedPayloads[1]).toMatchObject({
attackerGeneral: { special: 'che_event_신산' },
});
if (artifactRoot) {
await page.screenshot({
path: resolve(artifactRoot, 'battle-simulator-core-desktop.png'),
fullPage: true,
animations: 'disabled',
});
}
});
test('keeps simulation available without a game general and preserves input after an API error', async ({ page }) => {
const fixture: Fixture = {
hasGeneral: false,
failNextSimulation: true,
requests: [],
preparedPayloads: [],
serverResults: [],
};
await installApi(page, fixture);
await page.setViewportSize({ width: 500, height: 900 });
await gotoSimulator(page);
await expect(page).toHaveURL(/battle-simulator/);
await page.getByLabel('시뮬레이터 데이터 안내').locator('summary').click();
await expect(page.getByRole('button', { name: '내 장수를 출병자로' })).toBeDisabled();
await expect(page.getByRole('button', { name: '서버에서 가져오기' }).first()).toBeDisabled();
await page.getByLabel('시드').fill('keep-this-seed');
await page.getByRole('button', { name: '전투', exact: true }).click();
await expect(page.getByText('시뮬레이터 입력 오류')).toBeVisible();
await expect(page.getByLabel('시드')).toHaveValue('keep-this-seed');
await page.getByRole('button', { name: '전투', exact: true }).click();
await expect(page.getByText('전투를 진행 중입니다.')).toHaveCount(0);
await expect(page.getByText('시뮬레이터 입력 오류')).toHaveCount(0);
expect(await readBrowserWorkerResult(page, 0)).toEqual(fixture.serverResults[0]);
const notice = page.getByLabel('시뮬레이터 데이터 안내');
expect(await notice.evaluate((element) => getComputedStyle(element).position)).toBe('absolute');
expect(await page.evaluate(() => document.documentElement.scrollWidth <= window.innerWidth)).toBe(true);
if (artifactRoot) {
await page.screenshot({
path: resolve(artifactRoot, 'battle-simulator-core-mobile.png'),
fullPage: true,
animations: 'disabled',
});
}
});
test('runs 1000 battles in the Chromium worker and matches the Node processor exactly', async ({ page }) => {
test.setTimeout(60_000);
const fixture: Fixture = {
hasGeneral: false,
requests: [],
preparedPayloads: [],
serverResults: [],
};
await installApi(page, fixture);
await page.setViewportSize({ width: 1280, height: 900 });
await gotoSimulator(page);
await page.getByLabel('반복 횟수').selectOption('1000');
await page.getByLabel('시드').fill('');
await page.getByRole('button', { name: '전투', exact: true }).click();
await expect(page.getByText('전투를 진행 중입니다.')).toHaveCount(0, { timeout: 30_000 });
expect(fixture.preparedPayloads).toHaveLength(1);
expect(fixture.preparedPayloads[0]?.seeds).toHaveLength(1000);
expect(new Set(fixture.preparedPayloads[0]?.seeds).size).toBe(1000);
expect(await readBrowserWorkerResult(page, 0)).toEqual(fixture.serverResults[0]);
expect(fixture.requests).not.toContain('battle.simulate');
expect(fixture.requests).not.toContain('battle.getSimulation');
const workerUrls = await page.evaluate(() => {
const testWindow = window as unknown as { __battleWorkerUrls?: string[] };
return testWindow.__battleWorkerUrls ?? [];
});
expect(workerUrls.some((url) => url.includes('battleSimulator.worker'))).toBe(true);
});