Files
core2026/packages/logic/test/worldBootstrap.test.ts
T

247 lines
8.4 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import type { ScenarioDefinition } from '../src/scenario/types.js';
import type { MapDefinition, UnitSetDefinition } from '../src/world/types.js';
import { buildScenarioBootstrap } from '../src/world/bootstrap.js';
describe('scenario bootstrap', () => {
it('builds snapshot and seed from scenario/map inputs', () => {
const scenario: ScenarioDefinition = {
title: 'Test Scenario',
startYear: 200,
life: null,
fiction: null,
history: [],
config: {
stat: {
total: 100,
min: 10,
max: 70,
npcTotal: 80,
npcMax: 60,
npcMin: 5,
chiefMin: 50,
},
iconPath: '.',
map: {},
const: {},
environment: {
mapName: 'test-map',
unitSet: 'test-unit',
},
},
nations: [
{
id: 1,
name: 'TestNation',
color: '#123456',
gold: 5000,
rice: 3000,
infoText: 'Test nation',
tech: 100,
type: 'Test',
level: 3,
cities: ['Alpha'],
},
],
diplomacy: [],
generals: [
{
affinity: 10,
name: 'TestGeneral',
picture: 101,
nation: 1,
city: 'Alpha',
leadership: 50,
strength: 60,
intelligence: 55,
officerLevel: 1,
birthYear: 180,
deathYear: 240,
personality: 'Calm',
special: 'Special',
text: 'Test line',
},
],
generalsEx: [],
generalsNeutral: [],
cities: [],
events: [],
initialEvents: [],
ignoreDefaultEvents: false,
};
const map: MapDefinition = {
id: 'test-map',
name: 'test-map',
cities: [
{
id: 1,
name: 'Alpha',
level: 3,
region: 1,
position: { x: 10, y: 20 },
connections: [],
max: {
population: 100000,
agriculture: 20000,
commerce: 20000,
security: 15000,
defence: 5000,
wall: 3000,
},
initial: {
population: 50000,
agriculture: 10000,
commerce: 10000,
security: 8000,
defence: 2500,
wall: 1500,
},
},
],
};
const unitSet: UnitSetDefinition = {
id: 'test-unit',
name: 'test-unit',
defaultCrewTypeId: 1200,
};
const result = buildScenarioBootstrap({ scenario, map, unitSet });
expect(result.warnings).toHaveLength(0);
expect(result.snapshot.nations).toHaveLength(2);
expect(result.seed.nations).toHaveLength(1);
expect(result.snapshot.cities[0]?.nationId).toBe(1);
expect(result.seed.cities[0]?.nationId).toBe(1);
expect(result.snapshot.generals[0]?.cityId).toBe(1);
expect(result.snapshot.generals[0]?.crewTypeId).toBe(1200);
expect(result.snapshot.generals[0]?.role.specialDomestic).toBe('Special');
expect(result.snapshot.generals[0]?.role.specialWar).toBeNull();
expect(result.snapshot.generals[0]?.meta).toMatchObject({ specage: 25, specage2: 30 });
expect(result.seed.generals[0]?.meta).toMatchObject({ specage: 25, specage2: 30 });
expect(result.seed.generals[0]?.npcType).toBe(2);
expect(result.snapshot.scenarioMeta?.title).toBe('Test Scenario');
});
it('defers future generals into birth-year registration events and omits expired rows', () => {
const general = (
name: string,
birthYear: number,
deathYear: number,
nation: number | string | null = 1
): ScenarioDefinition['generals'][number] => ({
affinity: 0,
name,
picture: null,
nation,
city: null,
leadership: 50,
strength: 60,
intelligence: 40,
officerLevel: 3,
birthYear,
deathYear,
personality: null,
special: '',
text: '',
});
const scenario: ScenarioDefinition = {
title: 'Delayed generals',
startYear: 200,
life: null,
fiction: null,
history: [],
config: {
stat: { total: 100, min: 10, max: 70, npcTotal: 80, npcMax: 60, npcMin: 5, chiefMin: 50 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test-map', unitSet: 'test-unit' },
},
nations: [
{
id: 1,
name: 'TestNation',
color: '#123456',
gold: 5_000,
rice: 3_000,
infoText: '',
tech: 100,
type: 'Test',
level: 3,
cities: ['Alpha'],
},
],
diplomacy: [],
generals: [
general('현재', 180, 240),
general('미래1', 190, 250, 'TestNation'),
general('만료', 170, 200),
],
generalsEx: [general('미래확장', 190, 260)],
generalsNeutral: [general('미래재야', 191, 260, 0)],
cities: [],
events: [['Month', 500, ['Date', '>=', 200, 1], ['Existing']]],
initialEvents: [],
ignoreDefaultEvents: false,
};
const map: MapDefinition = {
id: 'test-map',
name: 'test-map',
cities: [
{
id: 1,
name: 'Alpha',
level: 3,
region: 1,
position: { x: 0, y: 0 },
connections: [],
max: {
population: 100_000,
agriculture: 20_000,
commerce: 20_000,
security: 15_000,
defence: 5_000,
wall: 3_000,
},
initial: {
population: 50_000,
agriculture: 10_000,
commerce: 10_000,
security: 8_000,
defence: 2_500,
wall: 1_500,
},
},
],
};
const result = buildScenarioBootstrap({ scenario, map });
expect(result.seed.generals.map((row) => row.name)).toEqual(['현재']);
expect(result.snapshot.generals.map((row) => row.name)).toEqual(['현재']);
expect(result.seed.events).toEqual([
['Month', 500, ['Date', '>=', 200, 1], ['Existing']],
[
'Month',
1_000,
['Date', '>=', 204, 1],
['RegNPC', 0, '미래1', null, 1, null, 50, 60, 40, 3, 190, 250, null, '', ''],
['RegNPC', 0, '미래확장', null, 1, null, 50, 60, 40, 3, 190, 260, null, '', ''],
['DeleteEvent'],
],
[
'Month',
1_000,
['Date', '>=', 205, 1],
['RegNeutralNPC', 0, '미래재야', null, 0, null, 50, 60, 40, 191, 260, null, '', ''],
['DeleteEvent'],
],
]);
expect(result.snapshot.events).toEqual(result.seed.events);
expect(result.seed.events.flat(3)).not.toContain('만료');
});
});