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core2026/app/game-engine/test/turnDaemonLifecycle.test.ts
T

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TypeScript

import { describe, expect, it, vi } from 'vitest';
import {
InMemoryControlQueue,
ManualClock,
TurnDaemonLifecycle,
getNextTickTime,
type TurnProcessor,
type TurnRunResult,
type TurnStateStore,
} from '../src/index.js';
const addMinutes = (time: Date, minutes: number): Date => new Date(time.getTime() + minutes * 60_000);
describe('TurnDaemonLifecycle', () => {
it('runs scheduled turn based on queue front and checkpoint context', async () => {
const turnTermMinutes = 10;
const lastTurnTime = new Date(2026, 0, 2, 2, 0, 0, 0);
const generalTurnQueue = [addMinutes(lastTurnTime, 5), addMinutes(lastTurnTime, 20)];
const nextTickTime = getNextTickTime(lastTurnTime, turnTermMinutes);
const expectedRunTimeMs = Math.min(nextTickTime.getTime(), generalTurnQueue[0]!.getTime());
const checkpoint = {
turnTime: lastTurnTime.toISOString(),
generalId: 101,
year: 203,
month: 4,
};
const clock = new ManualClock(addMinutes(lastTurnTime, 30).getTime());
const controlQueue = new InMemoryControlQueue();
const getNextTickTimeResolver = (currentLastTurnTime: Date) =>
getNextTickTime(currentLastTurnTime, turnTermMinutes);
let hasRun = false;
const stateStore: TurnStateStore = {
loadLastTurnTime: async () => new Date(lastTurnTime.getTime()),
loadNextGeneralTurnTime: async () => {
if (hasRun) {
return null;
}
return generalTurnQueue[0] ? new Date(generalTurnQueue[0].getTime()) : null;
},
saveLastTurnTime: async () => {},
loadCheckpoint: async () => checkpoint,
saveCheckpoint: async () => {},
};
let resolveRun: (() => void) | null = null;
const runCalled = new Promise<void>((resolve) => {
resolveRun = resolve;
});
const processor: TurnProcessor = {
run: vi.fn(async (targetTime): Promise<TurnRunResult> => {
resolveRun?.();
hasRun = true;
return {
lastTurnTime: targetTime.toISOString(),
processedGenerals: 2,
processedTurns: 1,
durationMs: 0,
partial: false,
checkpoint,
};
}),
};
const budget = { budgetMs: 1000, maxGenerals: 10, catchUpCap: 1 };
const lifecycle = new TurnDaemonLifecycle(
{ clock, controlQueue, getNextTickTime: getNextTickTimeResolver, stateStore, processor },
{
profile: 'test',
defaultBudget: budget,
}
);
const loop = lifecycle.start();
await Promise.race([
runCalled,
new Promise((_, reject) => {
setTimeout(() => reject(new Error('run was not called')), 50);
}),
]);
expect(processor.run).toHaveBeenCalledTimes(1);
const runMock = processor.run as ReturnType<typeof vi.fn>;
const [targetTime, budgetArg, checkpointArg] = runMock.mock.calls[0] ?? [];
expect((targetTime as Date).getTime()).toBe(expectedRunTimeMs);
expect(budgetArg).toEqual(budget);
expect(checkpointArg).toEqual(checkpoint);
await lifecycle.stop('test done');
await loop;
});
it('runs scheduled turn when tick boundary arrives before queue front', async () => {
const turnTermMinutes = 10;
const lastTurnTime = new Date(2026, 0, 2, 2, 0, 0, 0);
const generalTurnQueue = [addMinutes(lastTurnTime, 15), addMinutes(lastTurnTime, 30)];
const nextTickTime = getNextTickTime(lastTurnTime, turnTermMinutes);
const expectedRunTimeMs = Math.min(nextTickTime.getTime(), generalTurnQueue[0]!.getTime());
const checkpoint = {
turnTime: lastTurnTime.toISOString(),
generalId: 102,
year: 203,
month: 4,
};
const clock = new ManualClock(addMinutes(lastTurnTime, 30).getTime());
const controlQueue = new InMemoryControlQueue();
const getNextTickTimeResolver = (currentLastTurnTime: Date) =>
getNextTickTime(currentLastTurnTime, turnTermMinutes);
let hasRun = false;
const stateStore: TurnStateStore = {
loadLastTurnTime: async () => new Date(lastTurnTime.getTime()),
loadNextGeneralTurnTime: async () => {
if (hasRun) {
return null;
}
return generalTurnQueue[0] ? new Date(generalTurnQueue[0].getTime()) : null;
},
saveLastTurnTime: async () => {},
loadCheckpoint: async () => checkpoint,
saveCheckpoint: async () => {},
};
let resolveRun: (() => void) | null = null;
const runCalled = new Promise<void>((resolve) => {
resolveRun = resolve;
});
const processor: TurnProcessor = {
run: vi.fn(async (targetTime): Promise<TurnRunResult> => {
resolveRun?.();
hasRun = true;
return {
lastTurnTime: targetTime.toISOString(),
processedGenerals: 2,
processedTurns: 1,
durationMs: 0,
partial: false,
checkpoint,
};
}),
};
const budget = { budgetMs: 1000, maxGenerals: 10, catchUpCap: 1 };
const lifecycle = new TurnDaemonLifecycle(
{ clock, controlQueue, getNextTickTime: getNextTickTimeResolver, stateStore, processor },
{
profile: 'test',
defaultBudget: budget,
}
);
const loop = lifecycle.start();
await Promise.race([
runCalled,
new Promise((_, reject) => {
setTimeout(() => reject(new Error('run was not called')), 50);
}),
]);
expect(processor.run).toHaveBeenCalledTimes(1);
const runMock = processor.run as ReturnType<typeof vi.fn>;
const [targetTime, budgetArg, checkpointArg] = runMock.mock.calls[0] ?? [];
expect((targetTime as Date).getTime()).toBe(expectedRunTimeMs);
expect(budgetArg).toEqual(budget);
expect(checkpointArg).toEqual(checkpoint);
await lifecycle.stop('test done');
await loop;
});
});