Files
core2026/app/game-engine/test/scenarioSeeder.test.ts
T

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TypeScript

import { createGamePostgresConnector } from '@sammo-ts/infra';
import { describe, expect, test } from 'vitest';
import { resolveDatabaseUrl } from '../src/scenario/databaseUrl.js';
import { loadScenarioDefinitionById } from '../src/scenario/scenarioLoader.js';
import { seedScenarioToDatabase } from '../src/scenario/scenarioSeeder.js';
const scenarioId = 1010;
const schema = process.env.POSTGRES_SCHEMA ?? 'public';
process.env.POSTGRES_SCHEMA = schema;
const databaseUrl = await resolveDatabaseUrl({ schema });
type ScenarioSeederPrismaClient = {
$queryRawUnsafe(query: string): Promise<unknown>;
nation: {
count(): Promise<number>;
};
city: {
count(): Promise<number>;
findUnique(args: { where: { id: number } }): Promise<{
population: number;
agriculture: number;
commerce: number;
security: number;
trust: number;
defence: number;
wall: number;
} | null>;
};
general: {
count(): Promise<number>;
findFirst(): Promise<{ age: number; startAge: number; meta: unknown } | null>;
};
diplomacy: {
count(): Promise<number>;
findFirst(args: {
where: { srcNationId: number; destNationId: number };
}): Promise<{ stateCode: number; term: number } | null>;
};
event: {
count(): Promise<number>;
};
worldState: {
findFirst(): Promise<{
config: unknown;
meta: unknown;
tickSeconds: number;
currentYear: number;
currentMonth: number;
} | null>;
};
};
const requiredTables = [
'world_state',
'nation',
'city',
'general',
'diplomacy',
'troop',
'event',
];
const hasRequiredTables = async (prisma: ScenarioSeederPrismaClient, schemaName: string): Promise<boolean> => {
for (const table of requiredTables) {
const result = (await prisma.$queryRawUnsafe(
`SELECT to_regclass('${schemaName}.${table}')::text as regclass`
)) as Array<{ regclass: string | null }>;
if (!Array.isArray(result) || result.length === 0 || result[0]?.regclass === null) {
return false;
}
}
return true;
};
const canConnectToDatabase = async (url: string): Promise<boolean> => {
const connector = createGamePostgresConnector({ url });
try {
await connector.connect();
const prisma = connector.prisma as unknown as ScenarioSeederPrismaClient;
await prisma.$queryRawUnsafe('SELECT 1');
if (!(await hasRequiredTables(prisma, schema))) {
return false;
}
return true;
} catch {
return false;
} finally {
await connector.disconnect();
}
};
const canRun = await canConnectToDatabase(databaseUrl);
const describeDb = describe.runIf(canRun);
describeDb('scenario database seed', () => {
test('writes scenario data into tables', async () => {
const { seed } = await seedScenarioToDatabase({
scenarioId,
databaseUrl,
});
const connector = createGamePostgresConnector({ url: databaseUrl });
await connector.connect();
try {
const prisma = connector.prisma as unknown as ScenarioSeederPrismaClient;
const [nationCount, cityCount, generalCount, diplomacyCount, eventCount] = await Promise.all([
prisma.nation.count(),
prisma.city.count(),
prisma.general.count(),
prisma.diplomacy.count(),
prisma.event.count(),
]);
expect(nationCount).toBe(seed.nations.length);
expect(cityCount).toBe(seed.cities.length);
expect(generalCount).toBe(seed.generals.length);
expect(diplomacyCount).toBe(seed.nations.length * Math.max(0, seed.nations.length - 1));
expect(eventCount).toBe(seed.events.length);
expect(generalCount).toBeGreaterThan(0);
const seededGeneral = await prisma.general.findFirst();
expect(seededGeneral?.startAge).toBe(seededGeneral?.age);
expect(seededGeneral?.meta).toEqual(
expect.objectContaining({
specage: expect.any(Number),
specage2: expect.any(Number),
})
);
const freeCity = seed.cities.find((city) => city.nationId === 0);
const occupiedCity = seed.cities.find((city) => city.nationId !== 0);
expect(freeCity).toMatchObject({
population: freeCity ? Math.round(freeCity.populationMax * 0.7) : undefined,
agriculture: freeCity ? Math.round(freeCity.agricultureMax * 0.7) : undefined,
commerce: freeCity ? Math.round(freeCity.commerceMax * 0.7) : undefined,
security: freeCity ? Math.round(freeCity.securityMax * 0.7) : undefined,
trust: 80,
});
expect(occupiedCity).toMatchObject({
population: occupiedCity ? Math.round(occupiedCity.populationMax * 0.7) : undefined,
defence: occupiedCity ? Math.round(occupiedCity.defenceMax * 0.7) : undefined,
wall: occupiedCity ? Math.round(occupiedCity.wallMax * 0.7) : undefined,
trust: 80,
});
for (const city of [freeCity, occupiedCity]) {
expect(city).toBeDefined();
if (!city) {
continue;
}
expect(await prisma.city.findUnique({ where: { id: city.id } })).toMatchObject({
population: city.population,
agriculture: city.agriculture,
commerce: city.commerce,
security: city.security,
trust: city.trust,
defence: city.defence,
wall: city.wall,
});
}
if (seed.diplomacy.length > 0) {
const sample = seed.diplomacy[0];
const row = await prisma.diplomacy.findFirst({
where: {
srcNationId: sample.fromNationId,
destNationId: sample.toNationId,
},
});
expect(row).not.toBeNull();
if (row) {
expect(row.stateCode).toBe(sample.state);
expect(row.term).toBe(sample.durationMonths);
}
const reverse = await prisma.diplomacy.findFirst({
where: {
srcNationId: sample.toNationId,
destNationId: sample.fromNationId,
},
});
expect(reverse).not.toBeNull();
if (reverse) {
expect(reverse.stateCode).toBe(sample.state);
expect(reverse.term).toBe(sample.durationMonths);
}
}
} finally {
await connector.disconnect();
}
});
test('applies install options to world state', async () => {
const scenario = await loadScenarioDefinitionById(scenarioId);
const { seed } = await seedScenarioToDatabase({
scenarioId,
databaseUrl,
now: new Date('2030-01-01T00:00:00Z'),
installOptions: {
turnTermMinutes: 60,
sync: false,
fiction: 1,
extend: false,
blockGeneralCreate: 2,
npcMode: 0,
showImgLevel: 3,
tournamentTrig: true,
joinMode: 'full',
autorunUser: {
limitMinutes: 60,
options: {
develop: true,
},
},
},
});
// Future-born entries are converted to delayed events, so the raw
// scenario array length is not the installed general count.
expect(seed.generals.length).toBeGreaterThan(0);
expect(seed.generals.length).toBeLessThan(
scenario.generals.length + scenario.generalsNeutral.length + scenario.generalsEx.length
);
const connector = createGamePostgresConnector({ url: databaseUrl });
await connector.connect();
try {
const prisma = connector.prisma as unknown as ScenarioSeederPrismaClient;
const worldState = await prisma.worldState.findFirst();
expect(worldState).not.toBeNull();
if (!worldState) {
return;
}
expect(worldState.tickSeconds).toBe(3600);
expect(worldState.currentMonth).toBe(1);
const config = (worldState.config ?? {}) as Record<string, unknown>;
expect(config.extendedGeneral).toBe(false);
expect(config.joinMode).toBe('full');
const meta = (worldState.meta ?? {}) as Record<string, unknown>;
const autorun = (meta.autorun_user ?? {}) as Record<string, unknown>;
const autorunOptions = (autorun.options ?? {}) as Record<string, unknown>;
expect(autorunOptions.develop).toBe(true);
} finally {
await connector.disconnect();
}
});
});