331 lines
11 KiB
TypeScript
331 lines
11 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { LogCategory, LogFormat, LogScope, type City, type Nation } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createMonthlyWanderHandler } from '../src/turn/monthlyWanderHandler.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildGeneral = (options: {
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id: number;
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name: string;
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nationId: number;
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cityId: number;
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officerLevel: number;
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npcState: number;
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gold: number;
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rice: number;
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belong: number;
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turnTime: Date;
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}): TurnGeneral => ({
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id: options.id,
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name: options.name,
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nationId: options.nationId,
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cityId: options.cityId,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: options.officerLevel,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: options.gold,
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rice: options.rice,
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crew: 100,
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crewTypeId: 1100,
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train: 0,
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atmos: 0,
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age: 20,
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npcState: options.npcState,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 0, makelimit: 0, belong: options.belong },
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turnTime: options.turnTime,
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});
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const buildNation = (id: number, name: string, level: number, generalCount: number): Nation => ({
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id,
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name,
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color: '#777777',
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capitalCityId: null,
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chiefGeneralId: null,
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gold: 0,
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rice: 0,
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power: 0,
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level,
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typeCode: 'che_중립',
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meta: { gennum: generalCount },
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});
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const buildCity = (id: number, name: string, nationId: number): City => ({
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id,
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name,
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nationId,
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level: 4,
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state: 0,
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population: 1_000,
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populationMax: 2_000,
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agriculture: 100,
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agricultureMax: 200,
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commerce: 100,
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commerceMax: 200,
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security: 100,
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securityMax: 200,
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supplyState: 1,
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frontState: 1,
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defence: 100,
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defenceMax: 200,
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wall: 100,
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wallMax: 200,
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conflict: {},
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meta: {},
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});
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describe('monthly wandering nation cleanup', () => {
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it('matches legacy automatic disband resources, archive inputs, and logs after the opening limit', async () => {
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const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: { baseGold: 1_000, baseRice: 1_000 },
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environment: { mapName: 'test', unitSet: 'default' },
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};
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const state: TurnWorldState = {
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id: 1,
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currentYear: 195,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0195-01-01T00:00:00.000Z'),
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meta: {},
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig,
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scenarioMeta: {
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title: 'test',
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startYear: 193,
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life: null,
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fiction: null,
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history: [],
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ignoreDefaultEvents: false,
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},
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map: { id: 'test', name: 'test', cities: [] },
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diplomacy: [
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{ fromNationId: 1, toNationId: 4, state: 2, term: 0, dead: 0, meta: {} },
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{ fromNationId: 4, toNationId: 1, state: 2, term: 0, dead: 0, meta: {} },
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],
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events: [],
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initialEvents: [],
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generals: [
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buildGeneral({
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id: 1,
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name: '방랑주',
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nationId: 4,
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cityId: 1,
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officerLevel: 12,
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npcState: 2,
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gold: 2_000,
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rice: 3_000,
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belong: 7,
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turnTime: new Date('0195-02-01T12:28:00.000Z'),
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}),
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buildGeneral({
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id: 2,
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name: '방랑객',
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nationId: 4,
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cityId: 1,
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officerLevel: 1,
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npcState: 0,
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gold: 1_500,
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rice: 4_000,
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belong: 5,
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turnTime: new Date('0195-02-01T12:53:00.000Z'),
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}),
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buildGeneral({
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id: 3,
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name: '존속장',
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nationId: 1,
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cityId: 2,
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officerLevel: 12,
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npcState: 2,
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gold: 500,
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rice: 500,
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belong: 1,
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turnTime: new Date('0195-02-01T13:21:00.000Z'),
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}),
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],
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cities: [buildCity(1, '방랑성', 4), buildCity(2, '존속성', 1)],
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nations: [buildNation(1, '존속국', 1, 1), buildNation(4, '방랑국', 0, 2)],
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troops: [],
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};
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let world: InMemoryTurnWorld | null = null;
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world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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calendarHandler: createMonthlyWanderHandler({
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getWorld: () => world,
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startYear: 193,
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commandEnv: buildCommandEnv(scenarioConfig),
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}),
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});
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await world.advanceMonth(new Date('0195-02-01T00:00:00.000Z'));
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expect(world.getNationById(4)).toBeNull();
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expect(world.getGeneralById(1)).toMatchObject({
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nationId: 0,
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officerLevel: 0,
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gold: 1_000,
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rice: 1_000,
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lastTurn: { command: '해산', arg: {} },
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meta: { belong: 0, makelimit: 12 },
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});
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expect(world.getGeneralById(2)).toMatchObject({
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nationId: 0,
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officerLevel: 0,
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gold: 1_000,
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rice: 4_000,
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meta: { belong: 0, max_belong: 5 },
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});
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expect(world.getGeneralById(3)).toMatchObject({
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nationId: 1,
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officerLevel: 12,
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gold: 500,
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rice: 500,
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});
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expect(world.getCityById(1)).toMatchObject({ nationId: 0, frontState: 0 });
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expect(world.listDiplomacy()).toEqual([]);
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const changes = world.consumeDirtyState();
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expect(changes.deletedNations).toEqual([4]);
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expect(changes.deletedNationSnapshots).toEqual([
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expect.objectContaining({
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nation: expect.objectContaining({ id: 4, name: '방랑국' }),
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generalIds: [1, 2],
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}),
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]);
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expect(changes.logs).toEqual([
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{
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
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text: '<R><b>【멸망】</b></><D><b>방랑국</b></>은 <R>멸망</>했습니다.',
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format: LogFormat.YEAR_MONTH,
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},
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{
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scope: LogScope.GENERAL,
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category: LogCategory.HISTORY,
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generalId: 2,
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text: '<D><b>방랑국</b></>이 <R>멸망</>',
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format: LogFormat.YEAR_MONTH,
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},
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{
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: 2,
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text: '<D><b>방랑국</b></>이 <R>멸망</>했습니다.',
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format: LogFormat.PLAIN,
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},
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{
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scope: LogScope.GENERAL,
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category: LogCategory.HISTORY,
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generalId: 1,
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text: '<D><b>방랑국</b></>을 해산',
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format: LogFormat.YEAR_MONTH,
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},
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{
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scope: LogScope.GENERAL,
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category: LogCategory.HISTORY,
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generalId: 1,
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text: '<D><b>방랑국</b></>이 <R>멸망</>',
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format: LogFormat.YEAR_MONTH,
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},
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{
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: 1,
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text: '초반 제한후 방랑군은 자동 해산됩니다.',
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format: LogFormat.PLAIN,
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},
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{
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: 1,
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text: '세력을 해산했습니다. <1>12:28</>',
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format: LogFormat.MONTH,
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},
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{
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: 1,
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text: '<D><b>방랑국</b></>이 <R>멸망</>했습니다.',
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format: LogFormat.PLAIN,
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},
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{
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scope: LogScope.SYSTEM,
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category: LogCategory.ACTION,
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text: '<Y>방랑주</>가 세력을 해산했습니다.',
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format: LogFormat.MONTH,
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},
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]);
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});
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it('does not disband before startYear + 2', async () => {
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const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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};
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const state: TurnWorldState = {
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id: 1,
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currentYear: 194,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0194-01-01T00:00:00.000Z'),
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meta: {},
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig,
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map: { id: 'test', name: 'test', cities: [] },
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diplomacy: [],
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events: [],
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initialEvents: [],
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generals: [
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buildGeneral({
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id: 1,
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name: '방랑주',
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nationId: 4,
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cityId: 1,
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officerLevel: 12,
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npcState: 2,
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gold: 2_000,
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rice: 3_000,
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belong: 7,
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turnTime: new Date('0194-02-01T12:28:00.000Z'),
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}),
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],
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cities: [buildCity(1, '방랑성', 4)],
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nations: [buildNation(4, '방랑국', 0, 1)],
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troops: [],
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};
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let world: InMemoryTurnWorld | null = null;
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world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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calendarHandler: createMonthlyWanderHandler({
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getWorld: () => world,
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startYear: 193,
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commandEnv: buildCommandEnv(scenarioConfig),
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}),
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});
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await world.advanceMonth(new Date('0194-02-01T00:00:00.000Z'));
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expect(world.getNationById(4)).not.toBeNull();
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expect(world.getGeneralById(1)).toMatchObject({ nationId: 4, gold: 2_000, rice: 3_000 });
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expect(world.peekDirtyState().logs).toEqual([]);
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});
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});
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