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core2026/app/game-engine/test/monthlyWanderHandler.test.ts
T

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TypeScript

import { describe, expect, it } from 'vitest';
import { LogCategory, LogFormat, LogScope, type City, type Nation } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createMonthlyWanderHandler } from '../src/turn/monthlyWanderHandler.js';
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildGeneral = (options: {
id: number;
name: string;
nationId: number;
cityId: number;
officerLevel: number;
npcState: number;
gold: number;
rice: number;
belong: number;
turnTime: Date;
}): TurnGeneral => ({
id: options.id,
name: options.name,
nationId: options.nationId,
cityId: options.cityId,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 0,
dedication: 0,
officerLevel: options.officerLevel,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: options.gold,
rice: options.rice,
crew: 100,
crewTypeId: 1100,
train: 0,
atmos: 0,
age: 20,
npcState: options.npcState,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 0, makelimit: 0, belong: options.belong },
turnTime: options.turnTime,
});
const buildNation = (id: number, name: string, level: number, generalCount: number): Nation => ({
id,
name,
color: '#777777',
capitalCityId: null,
chiefGeneralId: null,
gold: 0,
rice: 0,
power: 0,
level,
typeCode: 'che_중립',
meta: { gennum: generalCount },
});
const buildCity = (id: number, name: string, nationId: number): City => ({
id,
name,
nationId,
level: 4,
state: 0,
population: 1_000,
populationMax: 2_000,
agriculture: 100,
agricultureMax: 200,
commerce: 100,
commerceMax: 200,
security: 100,
securityMax: 200,
supplyState: 1,
frontState: 1,
defence: 100,
defenceMax: 200,
wall: 100,
wallMax: 200,
conflict: {},
meta: {},
});
describe('monthly wandering nation cleanup', () => {
it('matches legacy automatic disband resources, archive inputs, and logs after the opening limit', async () => {
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: { baseGold: 1_000, baseRice: 1_000 },
environment: { mapName: 'test', unitSet: 'default' },
};
const state: TurnWorldState = {
id: 1,
currentYear: 195,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0195-01-01T00:00:00.000Z'),
meta: {},
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig,
scenarioMeta: {
title: 'test',
startYear: 193,
life: null,
fiction: null,
history: [],
ignoreDefaultEvents: false,
},
map: { id: 'test', name: 'test', cities: [] },
diplomacy: [
{ fromNationId: 1, toNationId: 4, state: 2, term: 0, dead: 0, meta: {} },
{ fromNationId: 4, toNationId: 1, state: 2, term: 0, dead: 0, meta: {} },
],
events: [],
initialEvents: [],
generals: [
buildGeneral({
id: 1,
name: '방랑주',
nationId: 4,
cityId: 1,
officerLevel: 12,
npcState: 2,
gold: 2_000,
rice: 3_000,
belong: 7,
turnTime: new Date('0195-02-01T12:28:00.000Z'),
}),
buildGeneral({
id: 2,
name: '방랑객',
nationId: 4,
cityId: 1,
officerLevel: 1,
npcState: 0,
gold: 1_500,
rice: 4_000,
belong: 5,
turnTime: new Date('0195-02-01T12:53:00.000Z'),
}),
buildGeneral({
id: 3,
name: '존속장',
nationId: 1,
cityId: 2,
officerLevel: 12,
npcState: 2,
gold: 500,
rice: 500,
belong: 1,
turnTime: new Date('0195-02-01T13:21:00.000Z'),
}),
],
cities: [buildCity(1, '방랑성', 4), buildCity(2, '존속성', 1)],
nations: [buildNation(1, '존속국', 1, 1), buildNation(4, '방랑국', 0, 2)],
troops: [],
};
let world: InMemoryTurnWorld | null = null;
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyWanderHandler({
getWorld: () => world,
startYear: 193,
commandEnv: buildCommandEnv(scenarioConfig),
}),
});
await world.advanceMonth(new Date('0195-02-01T00:00:00.000Z'));
expect(world.getNationById(4)).toBeNull();
expect(world.getGeneralById(1)).toMatchObject({
nationId: 0,
officerLevel: 0,
gold: 1_000,
rice: 1_000,
lastTurn: { command: '해산', arg: {} },
meta: { belong: 0, makelimit: 12 },
});
expect(world.getGeneralById(2)).toMatchObject({
nationId: 0,
officerLevel: 0,
gold: 1_000,
rice: 4_000,
meta: { belong: 0, max_belong: 5 },
});
expect(world.getGeneralById(3)).toMatchObject({
nationId: 1,
officerLevel: 12,
gold: 500,
rice: 500,
});
expect(world.getCityById(1)).toMatchObject({ nationId: 0, frontState: 0 });
expect(world.listDiplomacy()).toEqual([]);
const changes = world.consumeDirtyState();
expect(changes.deletedNations).toEqual([4]);
expect(changes.deletedNationSnapshots).toEqual([
expect.objectContaining({
nation: expect.objectContaining({ id: 4, name: '방랑국' }),
generalIds: [1, 2],
}),
]);
expect(changes.logs).toEqual([
{
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
text: '<R><b>【멸망】</b></><D><b>방랑국</b></>은 <R>멸망</>했습니다.',
format: LogFormat.YEAR_MONTH,
},
{
scope: LogScope.GENERAL,
category: LogCategory.HISTORY,
generalId: 2,
text: '<D><b>방랑국</b></>이 <R>멸망</>',
format: LogFormat.YEAR_MONTH,
},
{
scope: LogScope.GENERAL,
category: LogCategory.ACTION,
generalId: 2,
text: '<D><b>방랑국</b></>이 <R>멸망</>했습니다.',
format: LogFormat.PLAIN,
},
{
scope: LogScope.GENERAL,
category: LogCategory.HISTORY,
generalId: 1,
text: '<D><b>방랑국</b></>을 해산',
format: LogFormat.YEAR_MONTH,
},
{
scope: LogScope.GENERAL,
category: LogCategory.HISTORY,
generalId: 1,
text: '<D><b>방랑국</b></>이 <R>멸망</>',
format: LogFormat.YEAR_MONTH,
},
{
scope: LogScope.GENERAL,
category: LogCategory.ACTION,
generalId: 1,
text: '초반 제한후 방랑군은 자동 해산됩니다.',
format: LogFormat.PLAIN,
},
{
scope: LogScope.GENERAL,
category: LogCategory.ACTION,
generalId: 1,
text: '세력을 해산했습니다. <1>12:28</>',
format: LogFormat.MONTH,
},
{
scope: LogScope.GENERAL,
category: LogCategory.ACTION,
generalId: 1,
text: '<D><b>방랑국</b></>이 <R>멸망</>했습니다.',
format: LogFormat.PLAIN,
},
{
scope: LogScope.SYSTEM,
category: LogCategory.ACTION,
text: '<Y>방랑주</>가 세력을 해산했습니다.',
format: LogFormat.MONTH,
},
]);
});
it('does not disband before startYear + 2', async () => {
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
};
const state: TurnWorldState = {
id: 1,
currentYear: 194,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0194-01-01T00:00:00.000Z'),
meta: {},
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig,
map: { id: 'test', name: 'test', cities: [] },
diplomacy: [],
events: [],
initialEvents: [],
generals: [
buildGeneral({
id: 1,
name: '방랑주',
nationId: 4,
cityId: 1,
officerLevel: 12,
npcState: 2,
gold: 2_000,
rice: 3_000,
belong: 7,
turnTime: new Date('0194-02-01T12:28:00.000Z'),
}),
],
cities: [buildCity(1, '방랑성', 4)],
nations: [buildNation(4, '방랑국', 0, 1)],
troops: [],
};
let world: InMemoryTurnWorld | null = null;
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyWanderHandler({
getWorld: () => world,
startYear: 193,
commandEnv: buildCommandEnv(scenarioConfig),
}),
});
await world.advanceMonth(new Date('0194-02-01T00:00:00.000Z'));
expect(world.getNationById(4)).not.toBeNull();
expect(world.getGeneralById(1)).toMatchObject({ nationId: 4, gold: 2_000, rice: 3_000 });
expect(world.peekDirtyState().logs).toEqual([]);
});
});