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core2026/app/game-engine/test/monthlyInvaderAction.test.ts
T

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TypeScript

import { describe, expect, it, vi } from 'vitest';
import type { City, Nation } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import {
createAutoDeleteInvaderHandler,
createInvaderEndingHandler,
createRaiseInvaderHandler,
} from '../src/turn/monthlyInvaderAction.js';
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildCity = (id: number, nationId: number, level: number): City => ({
id,
name: `도시${id}`,
nationId,
level,
state: 0,
population: 1_000,
populationMax: 10_000,
agriculture: 2_000,
agricultureMax: 20_000,
commerce: 3_000,
commerceMax: 30_000,
security: 4_000,
securityMax: 40_000,
supplyState: 0,
frontState: 1,
defence: 5_000,
defenceMax: 50_000,
wall: 6_000,
wallMax: 60_000,
meta: { trust: 50 },
});
const buildNation = (id: number, capitalCityId = 1, name = `국가${id}`): Nation => ({
id,
name,
color: '#777777',
capitalCityId,
chiefGeneralId: 1,
gold: 1_000,
rice: 1_000,
power: 0,
level: 2,
typeCode: 'che_유가',
meta: { tech: 100, war: 1, scout: 1 },
});
const buildGeneral = (overrides: Partial<TurnGeneral> = {}): TurnGeneral => ({
id: 1,
userId: null,
name: '군주',
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 1_000,
dedication: 1_000,
officerLevel: 12,
role: {
personality: 'che_안전',
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 1100,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
bornYear: 170,
deadYear: 250,
affinity: 1,
picture: 'default.jpg',
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
lastTurn: { command: '휴식' },
turnTime: new Date('0200-01-01T00:05:00.000Z'),
recentWarTime: null,
meta: { killturn: 1_000, dex1: 10, dex2: 20, dex3: 30, dex4: 40, dex5: 50 },
...overrides,
});
const event: TurnEvent = {
id: 7,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['RaiseInvader', 10, 150, 100, 20]],
meta: {},
};
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
};
const buildHarness = (options?: {
cities?: City[];
nations?: Nation[];
generals?: TurnGeneral[];
events?: TurnEvent[];
meta?: Record<string, unknown>;
}) => {
const state: TurnWorldState = {
id: 1,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
meta: {
hiddenSeed: 'raise-invader-fixture',
serverId: 'fixture-server',
refreshLimit: 3,
...options?.meta,
},
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig,
map: {
id: 'test',
name: 'test',
cities: [],
},
generals: options?.generals ?? [buildGeneral()],
cities: options?.cities ?? [buildCity(1, 1, 3), buildCity(2, 0, 4)],
nations: options?.nations ?? [buildNation(1)],
troops: [],
diplomacy: [],
events: options?.events ?? [event],
initialEvents: [],
};
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
const prisma = {
generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
nationTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
};
const reservedTurns = new InMemoryReservedTurnStore(prisma as never, {
maxGeneralTurns: 30,
maxNationTurns: 12,
});
return {
state,
snapshot,
world,
reservedTurns,
environment: {
year: 200,
month: 1,
startyear: 190,
currentEventID: 7,
turnTime: state.lastTurnTime,
},
};
};
describe('invader monthly actions', () => {
it('creates the invader nation, generals, diplomacy, follow-up events, and city state', async () => {
const harness = buildHarness();
const handler = createRaiseInvaderHandler({
getWorld: () => harness.world,
reservedTurns: harness.reservedTurns,
env: buildCommandEnv(scenarioConfig),
loadArchivedNationMaxId: vi.fn().mockResolvedValue(9),
});
await handler([10, 150, 100, 20], harness.environment, event);
const dirty = harness.world.peekDirtyState();
expect(dirty.createdNations).toHaveLength(1);
expect(dirty.createdNations[0]).toMatchObject({
id: 10,
name: 'ⓞ도시2족',
color: '#800080',
capitalCityId: 2,
chiefGeneralId: 2,
gold: 9_999_999,
rice: 9_999_999,
level: 2,
typeCode: 'che_병가',
meta: { tech: 100, gennum: 10 },
});
expect(dirty.createdGenerals).toHaveLength(10);
expect(dirty.createdGenerals[0]).toMatchObject({
id: 2,
name: 'ⓞ도시2대왕',
nationId: 10,
cityId: 2,
stats: { leadership: 90, strength: 90, intelligence: 60 },
experience: 1_200,
dedication: 2_000,
officerLevel: 12,
gold: 99_999,
rice: 99_999,
npcState: 9,
affinity: 999,
});
expect(harness.world.getGeneralById(1)).toMatchObject({ gold: 999_999, rice: 999_999 });
expect(harness.world.getCityById(2)).toMatchObject({
nationId: 10,
populationMax: 200_000,
population: 200_000,
agriculture: 20_000,
commerce: 30_000,
security: 40_000,
defenceMax: 100_000,
wallMax: 10_000,
supplyState: 1,
frontState: 0,
});
expect(harness.world.getCityById(1)).toMatchObject({
population: 10_000,
agriculture: 20_000,
commerce: 30_000,
security: 40_000,
});
expect(dirty.createdEvents.map((created) => created.action)).toEqual([
[['AutoDeleteInvader', 10]],
[['InvaderEnding']],
]);
expect(
harness.world
.listDiplomacy()
.filter((entry) => entry.fromNationId !== entry.toNationId)
.map((entry) => [entry.fromNationId, entry.toNationId, entry.state, entry.term])
).toEqual([
[1, 10, 1, 24],
[10, 1, 1, 24],
]);
expect(dirty.logs.map((log) => log.text)).toEqual([
'<L><b>【이벤트】</b></>각지의 이민족들이 <M>궐기</>합니다!',
'<L><b>【이벤트】</b></>중원의 전 국가에 <M>선전포고</> 합니다!',
'<L><b>【이벤트】</b></>이민족의 기세는 그 누구도 막을 수 없을듯 합니다!',
]);
expect(harness.world.getState().meta).toMatchObject({
isunited: 1,
block_change_scout: false,
lastNationId: 10,
});
expect(harness.reservedTurns.peekDirtyState()).toMatchObject({
generalInitializationIds: expect.arrayContaining(Array.from({ length: 10 }, (_, index) => index + 2)),
nationInitializationKeys: ['10:12', '10:11', '10:10', '10:9'],
});
});
it('moves a level-4 capital and scales turn times when the general limit requires a longer term', async () => {
const cities = [buildCity(1, 1, 4), buildCity(2, 1, 3), buildCity(3, 0, 4)];
const harness = buildHarness({ cities });
const handler = createRaiseInvaderHandler({
getWorld: () => harness.world,
reservedTurns: harness.reservedTurns,
env: buildCommandEnv(scenarioConfig),
maxGeneralsPerMinute: 1,
});
await handler([10, 150, 100, 20], harness.environment, event);
expect(harness.world.getNationById(1)?.capitalCityId).toBe(2);
expect(harness.world.getGeneralById(1)?.cityId).toBe(2);
expect(harness.world.getState().tickSeconds).toBe(30 * 60);
expect(harness.world.getGeneralById(1)?.turnTime.toISOString()).toBe('0200-01-01T00:15:00.000Z');
expect(harness.world.peekDirtyState().logs[0]?.text).toBe('<R>★</>턴시간이 <C>30분</>으로 변경됩니다.');
});
it('keeps an invader event while at war, then overwrites the ruler turns and deletes it at peace', async () => {
const autoDeleteEvent: TurnEvent = {
id: 8,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['AutoDeleteInvader', 2]],
meta: {},
};
const harness = buildHarness({
cities: [buildCity(1, 1, 3), buildCity(2, 2, 4)],
nations: [buildNation(1), buildNation(2, 2, 'ⓞ도시2족')],
generals: [buildGeneral(), buildGeneral({ id: 2, name: 'ⓞ도시2대왕', nationId: 2, cityId: 2 })],
events: [autoDeleteEvent],
});
const state = { ...harness.state, currentYear: 199, currentMonth: 12 };
let world: InMemoryTurnWorld | null = null;
const handler = createAutoDeleteInvaderHandler({
getWorld: () => world,
reservedTurns: harness.reservedTurns,
});
world = new InMemoryTurnWorld(state, harness.snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyEventHandler({
getWorld: () => world,
startYear: 190,
actions: new Map([['AutoDeleteInvader', handler]]),
}),
});
world.applyDiplomacyPatch({
srcNationId: 2,
destNationId: 1,
patch: { state: 1, term: 24 },
});
await world.advanceMonth(new Date('0200-01-01T00:00:00.000Z'));
expect(world.listEvents().map((entry) => entry.id)).toContain(8);
world.applyDiplomacyPatch({
srcNationId: 2,
destNationId: 1,
patch: { state: 2, term: 0 },
});
await world.advanceMonth(new Date('0200-02-01T00:00:00.000Z'));
expect(world.listEvents().map((entry) => entry.id)).not.toContain(8);
expect(harness.reservedTurns.getGeneralTurns(2)).toEqual(
Array.from({ length: 30 }, () => ({ action: 'che_방랑', args: {} }))
);
expect(harness.reservedTurns.peekDirtyState().generalIds).toEqual([2]);
});
it('finishes with the legacy user-win logs and refresh multiplier', async () => {
const endingEvent: TurnEvent = {
id: 9,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['InvaderEnding']],
meta: {},
};
const harness = buildHarness({
cities: [buildCity(1, 1, 3)],
events: [endingEvent],
meta: { isunited: 1, refreshLimit: 3 },
});
const state = { ...harness.state, currentYear: 199, currentMonth: 12 };
let world: InMemoryTurnWorld | null = null;
const handler = createInvaderEndingHandler({ getWorld: () => world });
world = new InMemoryTurnWorld(state, harness.snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyEventHandler({
getWorld: () => world,
startYear: 190,
actions: new Map([['InvaderEnding', handler]]),
}),
});
await world.advanceMonth(new Date('0200-01-01T00:00:00.000Z'));
expect(world.getState().meta).toMatchObject({ isunited: 3, refreshLimit: 300 });
expect(world.listEvents()).toHaveLength(0);
expect(world.peekDirtyState().logs.map((log) => log.text)).toEqual([
'<L><b>【이벤트】</b></>이민족을 모두 소탕했습니다!',
'<L><b>【이벤트】</b></>중원은 당분간 태평성대를 누릴 것입니다.',
]);
});
it('does not execute dynamically-added events in the same monthly dispatch', async () => {
const harness = buildHarness();
const actions = new Map([
[
'RaiseInvader',
createRaiseInvaderHandler({
getWorld: () => harness.world,
reservedTurns: harness.reservedTurns,
env: buildCommandEnv(scenarioConfig),
}),
],
[
'AutoDeleteInvader',
createAutoDeleteInvaderHandler({
getWorld: () => harness.world,
reservedTurns: harness.reservedTurns,
}),
],
['InvaderEnding', createInvaderEndingHandler({ getWorld: () => harness.world })],
]);
const calendar = createMonthlyEventHandler({
getWorld: () => harness.world,
startYear: 190,
actions,
});
await calendar.onMonthChanged?.({
previousYear: 199,
previousMonth: 12,
currentYear: 200,
currentMonth: 1,
turnTime: harness.state.lastTurnTime,
});
expect(harness.world.peekDirtyState().createdEvents).toHaveLength(2);
expect(harness.reservedTurns.peekDirtyState().generalIds).toEqual([]);
expect(harness.world.getState().meta.isunited).toBe(1);
});
it.skipIf(!process.env.REF_HIDDEN_SEED)(
'matches the fixed-seed legacy ruler and first follower RNG fields',
async () => {
const invaderNames = ['남만', '산월', '오환', '강', '왜', '흉노', '저'];
const cities = [
buildCity(1, 1, 3),
...invaderNames.map((name, index) => ({
...buildCity(69 + index, 0, 4),
name,
})),
];
const harness = buildHarness({
cities,
meta: { hiddenSeed: process.env.REF_HIDDEN_SEED },
});
const handler = createRaiseInvaderHandler({
getWorld: () => harness.world,
reservedTurns: harness.reservedTurns,
env: buildCommandEnv(scenarioConfig),
loadArchivedNationMaxId: vi.fn().mockResolvedValue(10),
});
await handler([10, 150, 100, 20], harness.environment, event);
const dirty = harness.world.peekDirtyState();
expect(dirty.createdNations).toHaveLength(7);
expect(dirty.createdGenerals).toHaveLength(70);
expect(
dirty.createdGenerals.slice(0, 3).map((general) => ({
name: general.name,
nationId: general.nationId,
cityId: general.cityId,
stats: general.stats,
turnTime: general.turnTime.toISOString(),
killturn: general.meta.killturn,
dex: [
general.meta.dex1,
general.meta.dex2,
general.meta.dex3,
general.meta.dex4,
general.meta.dex5,
],
}))
).toEqual([
{
name: 'ⓞ남만대왕',
nationId: 11,
cityId: 69,
stats: { leadership: 90, strength: 90, intelligence: 60 },
turnTime: '0200-01-01T00:02:40.239Z',
killturn: 247,
dex: [0, 0, 0, 0, 0],
},
{
name: 'ⓞ남만장수1',
nationId: 11,
cityId: 69,
stats: { leadership: 70, strength: 13, intelligence: 67 },
turnTime: '0200-01-01T00:03:19.647Z',
killturn: 242,
dex: [20, 20, 20, 40, 0],
},
{
name: 'ⓞ남만장수2',
nationId: 11,
cityId: 69,
stats: { leadership: 62, strength: 70, intelligence: 18 },
turnTime: '0200-01-01T00:02:09.634Z',
killturn: 250,
dex: expect.arrayContaining([40, 20, 20, 20, 0]),
},
]);
}
);
});