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core2026/app/game-engine/test/monthlyDisasterPersistence.integration.test.ts
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TypeScript

import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import type { City, MapDefinition } from '@sammo-ts/logic';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createRaiseDisasterHandler } from '../src/turn/monthlyDisasterAction.js';
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const cityId = 990_042;
const map: MapDefinition = {
id: 'monthly-disaster-persistence',
name: 'monthly-disaster-persistence',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
};
const city: City = {
id: cityId,
name: '재난저장검증도시',
nationId: 0,
level: 1,
state: 0,
population: 1_000,
populationMax: 2_000,
agriculture: 500,
agricultureMax: 1_000,
commerce: 500,
commerceMax: 1_000,
security: 0,
securityMax: 100,
supplyState: 1,
frontState: 0,
defence: 100,
defenceMax: 1_000,
wall: 100,
wallMax: 1_000,
conflict: {},
meta: { trust: 99.5, trade: 100, region: 1 },
};
const event: TurnEvent = {
id: 1,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['RaiseDisaster']],
meta: {},
};
integration('monthly disaster database persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await db.city.deleteMany({ where: { id: cityId } });
});
afterAll(async () => {
await db.city.deleteMany({ where: { id: cityId } });
await closeDb?.();
});
it('preserves fractional trust while writing integer damage and the disaster state', async () => {
await db.city.create({
data: {
id: city.id,
name: city.name,
level: city.level,
nationId: city.nationId,
supplyState: city.supplyState,
frontState: city.frontState,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: 99.5,
trade: 100,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
region: 1,
conflict: {},
meta: {},
},
});
const row = await db.worldState.create({
data: {
scenarioCode: 'monthly-disaster-persistence',
currentYear: 192,
currentMonth: 12,
tickSeconds: 600,
config: {},
meta: { hiddenSeed: 'disaster-test-6' },
},
});
const state: TurnWorldState = {
id: row.id,
currentYear: 192,
currentMonth: 12,
tickSeconds: 600,
lastTurnTime: new Date('2026-07-25T00:10:00.000Z'),
meta: { hiddenSeed: 'disaster-test-6' },
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: map.id, unitSet: 'default' },
},
map,
generals: [],
cities: [city],
nations: [],
troops: [],
diplomacy: [],
events: [event],
initialEvents: [],
};
let world: InMemoryTurnWorld | null = null;
const raiseDisaster = createRaiseDisasterHandler({ getWorld: () => world });
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyEventHandler({
getWorld: () => world,
startYear: 190,
actions: new Map([['RaiseDisaster', raiseDisaster]]),
}),
});
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world);
const checkpoint = {
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 1,
durationMs: 0,
partial: false,
};
try {
await world.advanceMonth(new Date('0193-01-01T00:00:00.000Z'));
await dbHooks.hooks.flushChanges?.(checkpoint);
const persisted = await db.city.findUniqueOrThrow({ where: { id: cityId } });
expect(persisted).toMatchObject({
population: 800,
agriculture: 400,
commerce: 400,
defence: 80,
wall: 80,
meta: { state: 3 },
});
expect(persisted.trust).toBeCloseTo(79.6);
} finally {
await dbHooks.close();
await db.worldState.delete({ where: { id: row.id } });
}
});
});