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core2026/app/game-engine/test/monthlyBoundaryPreHandler.test.ts
T

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TypeScript

import { describe, expect, it } from 'vitest';
import type { City, Nation, TurnCommandEnv } from '@sammo-ts/logic';
import { composeCalendarHandlers } from '../src/turn/calendarHandlers.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createMonthlyBoundaryPreHandler } from '../src/turn/monthlyBoundaryPreHandler.js';
import { createNationTurnMonthlyHandler } from '../src/turn/nationTurnMonthlyHandler.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildGeneral = (id: number, makeLimit: number, refreshScoreTotal: number): TurnGeneral => ({
id,
name: `장수${id}`,
nationId: 0,
cityId: id,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 0,
dedication: 0,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 20,
npcState: 2,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 0, makelimit: makeLimit },
refreshScoreTotal,
turnTime: new Date('0200-12-01T00:00:00.000Z'),
});
const buildCity = (id: number, state: number, term: number): City => ({
id,
name: `도시${id}`,
nationId: id <= 2 ? 1 : 0,
level: 1,
state,
population: 1_000,
populationMax: 2_000,
agriculture: 100,
agricultureMax: 200,
commerce: 100,
commerceMax: 200,
security: 100,
securityMax: 200,
supplyState: 1,
frontState: 0,
defence: 100,
defenceMax: 200,
wall: 100,
wallMax: 200,
conflict: { 1: id * 10 },
meta: { term },
});
const nation: Nation = {
id: 1,
name: 'fixture-nation-1',
color: '#777777',
capitalCityId: 1,
chiefGeneralId: null,
gold: 0,
rice: 0,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: {
rate: 35,
rate_tmp: 10,
strategic_cmd_limit: 2,
surlimit: 1,
spy: { 1: 1, 2: 2 },
},
};
const commandEnv = { develCost: 18 } as TurnCommandEnv;
describe('monthly pre-update boundary', () => {
it('matches the fixed legacy preUpdateMonthly state transition before MONTH actions', async () => {
const state: TurnWorldState = {
id: 1,
currentYear: 200,
currentMonth: 12,
tickSeconds: 600,
lastTurnTime: new Date('0200-12-01T00:00:00.000Z'),
meta: { develcost: 18 },
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
},
map: { id: 'test', name: 'test', cities: [] },
diplomacy: [],
events: [],
initialEvents: [],
generals: [buildGeneral(1, 2, 101), buildGeneral(2, 0, 1)],
cities: [
buildCity(1, 31, 1),
buildCity(2, 32, 2),
buildCity(3, 33, 0),
buildCity(4, 34, 3),
buildCity(5, 41, 1),
buildCity(6, 42, 2),
buildCity(7, 43, 3),
],
nations: [nation],
troops: [],
};
let world: InMemoryTurnWorld | null = null;
const trace: unknown[] = [];
const boundaryHandler = createMonthlyBoundaryPreHandler({
getWorld: () => world,
startYear: 190,
commandEnv,
});
const nationHandler = createNationTurnMonthlyHandler({ getWorld: () => world });
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: composeCalendarHandlers(boundaryHandler, nationHandler, {
onMonthChanged: () => {
trace.push({
state: world?.listCities().map((city) => city.state),
rate: world?.getNationById(1)?.meta.rate_tmp,
develCost: commandEnv.develCost,
});
},
}),
});
await world.advanceMonth(new Date('0201-01-01T00:00:00.000Z'));
expect(world.listGenerals().map((general) => [general.meta.makelimit, general.refreshScoreTotal])).toEqual([
[1, 99],
[0, 0],
]);
expect(world.getNationById(1)?.meta).toEqual(
expect.objectContaining({
rate: 35,
rate_tmp: 35,
strategic_cmd_limit: 1,
surlimit: 0,
spy: { 2: 1 },
})
);
expect(world.listCities().map((city) => city.state)).toEqual([0, 31, 0, 33, 0, 41, 42]);
expect(world.listCities().map((city) => city.meta.term)).toEqual([0, 1, 0, 2, 0, 1, 2]);
expect(world.listCities().map((city) => city.conflict)).toEqual([
{},
{ 1: 20 },
{},
{ 1: 40 },
{},
{ 1: 60 },
{ 1: 70 },
]);
expect(world.getState().meta.develcost).toBe(40);
expect(commandEnv.develCost).toBe(40);
expect(trace).toEqual([{ state: [0, 31, 0, 33, 0, 41, 42], rate: 35, develCost: 40 }]);
});
});