Files
core2026/app/game-engine/test/uniqueLotteryCommand.test.ts

311 lines
10 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createReservedTurnHandler } from '../src/turn/reservedTurnHandler.js';
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
import type { TurnSchedule } from '@sammo-ts/logic';
const buildGeneral = (id: number): TurnGeneral => ({
id,
name: `General_${id}`,
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
turnTime: new Date('0180-01-01T00:00:00Z'),
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
officerLevel: 1,
experience: 0,
dedication: 0,
injury: 0,
gold: 1000,
rice: 1000,
crew: 100,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
});
describe('unique lottery on general commands', () => {
it('awards a unique item for eligible commands', async () => {
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const generals = [buildGeneral(1)];
const snapshot: TurnWorldSnapshot = {
generals: generals as any,
cities: [
{
id: 1,
name: 'City_1',
nationId: 1,
viewName: 'City_1',
agriculture: 100,
agricultureMax: 2000,
commerce: 100,
commerceMax: 2000,
security: 100,
securityMax: 100,
def: 100,
defMax: 100,
wall: 100,
wallMax: 100,
pop: 10000,
popMax: 50000,
trust: 50,
supplyState: 1,
frontState: 0,
tradepoint: 0,
level: 1,
meta: {},
},
] as any,
nations: [
{
id: 1,
name: 'TestNation',
color: '#FF0000',
capitalCityId: 1,
chiefGeneralId: 1,
gold: 10000,
rice: 10000,
power: 0,
level: 1,
typeCode: 'che_def',
meta: {},
},
] as any,
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: {
id: 'test_map',
name: 'TestMap',
cities: [
{
id: 1,
name: 'City_1',
level: 1,
region: 1,
position: { x: 0, y: 0 },
connections: [],
max: {} as any,
initial: {} as any,
},
],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
} as any,
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {
allItems: {
weapon: {
che_무기_12_칠성검: 1,
},
},
maxUniqueItemLimit: [[-1, 1]],
uniqueTrialCoef: 10,
maxUniqueTrialProb: 10,
minMonthToAllowInheritItem: 0,
},
environment: { mapName: 'test_map', unitSet: 'default' },
},
scenarioMeta: {
startYear: 180,
} as any,
unitSet: {} as any,
};
const state: TurnWorldState = {
id: 1,
currentYear: 180,
currentMonth: 1,
tickSeconds: 3600,
lastTurnTime: new Date('0180-01-01T00:00:00Z'),
meta: {
hiddenSeed: 'seed',
scenarioId: 200,
initYear: 180,
initMonth: 1,
scenarioMeta: { startYear: 180 },
},
};
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
const reservedTurns = new InMemoryReservedTurnStore(
{
generalTurn: { findMany: async () => [] },
nationTurn: { findMany: async () => [] },
} as any,
{ maxGeneralTurns: 30, maxNationTurns: 12 }
);
reservedTurns.getGeneralTurns(1)[0] = { action: 'che_훈련', args: {} };
const handler = await createReservedTurnHandler({
reservedTurns,
scenarioConfig: snapshot.scenarioConfig,
scenarioMeta: snapshot.scenarioMeta,
map: snapshot.map,
unitSet: snapshot.unitSet,
getWorld: () => world,
});
const result = handler.execute({
general: world.getGeneralById(1)!,
city: world.getCityById(1)!,
nation: world.getNationById(1)!,
world: world.getState(),
schedule,
});
expect(result.general?.role.items.weapon).toBe('che_무기_12_칠성검');
const logTexts = (result.logs ?? []).map((entry) => entry.text);
expect(logTexts.some((text) => text.includes('【아이템】'))).toBe(true);
});
it('does not award a unique item reserved by an active auction', async () => {
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const generals = [buildGeneral(1)];
const snapshot: TurnWorldSnapshot = {
generals: generals as any,
cities: [
{
id: 1,
name: 'City_1',
nationId: 1,
viewName: 'City_1',
agriculture: 100,
agricultureMax: 2000,
commerce: 100,
commerceMax: 2000,
security: 100,
securityMax: 100,
def: 100,
defMax: 100,
wall: 100,
wallMax: 100,
pop: 10000,
popMax: 50000,
trust: 50,
supplyState: 1,
frontState: 0,
tradepoint: 0,
level: 1,
meta: {},
},
] as any,
nations: [
{
id: 1,
name: 'TestNation',
color: '#FF0000',
capitalCityId: 1,
chiefGeneralId: 1,
gold: 10000,
rice: 10000,
power: 0,
level: 1,
typeCode: 'che_def',
meta: {},
},
] as any,
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: {
id: 'test_map',
name: 'TestMap',
cities: [
{
id: 1,
name: 'City_1',
level: 1,
region: 1,
position: { x: 0, y: 0 },
connections: [],
max: {} as any,
initial: {} as any,
},
],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
} as any,
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {
allItems: {
weapon: {
che_무기_12_칠성검: 1,
},
},
maxUniqueItemLimit: [[-1, 1]],
uniqueTrialCoef: 10,
maxUniqueTrialProb: 10,
minMonthToAllowInheritItem: 0,
},
environment: { mapName: 'test_map', unitSet: 'default' },
},
scenarioMeta: {
startYear: 180,
} as any,
unitSet: {} as any,
};
const state: TurnWorldState = {
id: 1,
currentYear: 180,
currentMonth: 1,
tickSeconds: 3600,
lastTurnTime: new Date('0180-01-01T00:00:00Z'),
meta: {
hiddenSeed: 'seed',
scenarioId: 200,
initYear: 180,
initMonth: 1,
scenarioMeta: { startYear: 180 },
},
};
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
const reservedTurns = new InMemoryReservedTurnStore(
{
generalTurn: { findMany: async () => [] },
nationTurn: { findMany: async () => [] },
} as any,
{ maxGeneralTurns: 30, maxNationTurns: 12 }
);
reservedTurns.getGeneralTurns(1)[0] = { action: 'che_훈련', args: {} };
const handler = await createReservedTurnHandler({
reservedTurns,
scenarioConfig: snapshot.scenarioConfig,
scenarioMeta: snapshot.scenarioMeta,
map: snapshot.map,
unitSet: snapshot.unitSet,
getWorld: () => world,
getAdditionalOccupiedUniqueItemKeys: () => ['che_무기_12_칠성검'],
});
const result = handler.execute({
general: world.getGeneralById(1)!,
city: world.getCityById(1)!,
nation: world.getNationById(1)!,
world: world.getState(),
schedule,
});
expect(result.general?.role.items.weapon).toBeNull();
expect((result.logs ?? []).some((entry) => entry.text.includes('【아이템】'))).toBe(false);
});
});