Files
core2026/app/game-engine/test/tournamentCommands.test.ts

140 lines
4.6 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import type { TurnSchedule } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const buildGeneral = (id: number, meta: Record<string, number> = {}): TurnGeneral => ({
id,
name: `장수${id}`,
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
turnTime: new Date('0180-01-01T00:00:00Z'),
recentWarTime: null,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24, ...meta },
penalty: {},
officerLevel: 1,
experience: 0,
dedication: 0,
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 100,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
});
const buildWorld = (generals: TurnGeneral[]): InMemoryTurnWorld => {
const state: TurnWorldState = {
id: 1,
currentYear: 180,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0180-01-01T00:00:00Z'),
meta: {},
};
const snapshot: TurnWorldSnapshot = {
generals,
cities: [],
nations: [],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'test' },
},
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
};
return new InMemoryTurnWorld(state, snapshot, { schedule });
};
describe('tournament world commands', () => {
it('updates the persisted tt rank keys for a tournament match', async () => {
const world = buildWorld([
buildGeneral(1, { ttg: 10, ttw: 2 }),
buildGeneral(2, { ttg: 5, ttl: 1 }),
]);
const handler = createTurnDaemonCommandHandler({ world });
await expect(
handler.handle({
type: 'tournamentMatchResult',
tournamentType: 0,
attackerId: 1,
defenderId: 2,
result: 'attacker',
})
).resolves.toMatchObject({ ok: true });
expect(world.getGeneralById(1)?.meta).toMatchObject({ ttg: 11, ttw: 3 });
expect(world.getGeneralById(2)?.meta).toMatchObject({ ttg: 5, ttl: 2 });
expect(world.getGeneralById(1)?.meta).not.toHaveProperty('rank_ttg');
});
it('updates persisted betting ranks when paying a winner', async () => {
const world = buildWorld([buildGeneral(1, { betwin: 2, betwingold: 100 })]);
const handler = createTurnDaemonCommandHandler({ world });
await expect(
handler.handle({
type: 'tournamentBettingPayout',
bettingId: 1,
payouts: [{ generalId: 1, amount: 500 }],
})
).resolves.toMatchObject({ ok: true, totalPayout: 500 });
expect(world.getGeneralById(1)).toMatchObject({
gold: 1_500,
meta: { betwin: 3, betwingold: 600 },
});
expect(world.getGeneralById(1)?.meta).not.toHaveProperty('rank_betwin');
});
it('enforces a command-specific minimum remaining gold atomically', async () => {
const world = buildWorld([buildGeneral(1)]);
const handler = createTurnDaemonCommandHandler({ world });
await expect(
handler.handle({
type: 'adjustGeneralResources',
adjustments: [{ generalId: 1, goldDelta: -501, minGoldAfter: 500 }],
})
).resolves.toMatchObject({ ok: false });
expect(world.getGeneralById(1)?.gold).toBe(1_000);
await expect(
handler.handle({
type: 'adjustGeneralResources',
adjustments: [{ generalId: 1, goldDelta: -500, minGoldAfter: 500 }],
})
).resolves.toMatchObject({ ok: true });
expect(world.getGeneralById(1)?.gold).toBe(500);
});
});