Files
core2026/app/game-api/test/inGameInfoRouter.test.ts

228 lines
8.6 KiB
TypeScript

import { describe, expect, it, vi } from 'vitest';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import type { RedisConnector } from '@sammo-ts/infra';
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
import { appRouter } from '../src/router.js';
const now = new Date('2026-01-01T00:00:00Z');
const general = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
id: 1,
userId: 'user-1',
name: '아군',
nationId: 1,
cityId: 1,
troopId: 0,
npcState: 0,
affinity: null,
bornYear: 180,
deadYear: 300,
picture: null,
imageServer: 0,
leadership: 70,
strength: 60,
intel: 50,
injury: 0,
experience: 0,
dedication: 0,
officerLevel: 1,
gold: 1000,
rice: 1000,
crew: 500,
crewTypeId: 1,
train: 90,
atmos: 90,
weaponCode: 'None',
bookCode: 'None',
horseCode: 'None',
itemCode: 'None',
turnTime: now,
recentWarTime: null,
age: 20,
startAge: 20,
personalCode: 'None',
specialCode: 'None',
special2Code: 'None',
lastTurn: {},
meta: { defence_train: 80 },
penalty: {},
createdAt: now,
updatedAt: now,
...overrides,
});
const auth = (roles: string[] = [], userId = 'user-1'): GameSessionTokenPayload => ({
version: 1,
profile: 'che:default',
issuedAt: now.toISOString(),
expiresAt: new Date(now.getTime() + 86400000).toISOString(),
sessionId: 'session',
user: { id: userId, username: 'tester', displayName: 'Tester', roles },
sanctions: {},
});
const city = (id: number, nationId: number) => ({
id,
name: `도시${id}`,
level: 6,
nationId,
supplyState: 1,
frontState: 0,
population: 1000,
populationMax: 2000,
agriculture: 10,
agricultureMax: 20,
commerce: 11,
commerceMax: 21,
security: 12,
securityMax: 22,
trust: 50,
trade: 100,
defence: 13,
defenceMax: 23,
wall: 14,
wallMax: 24,
region: 2,
conflict: {},
meta: {},
});
const context = (
options: {
me?: GeneralRow;
roles?: string[];
userId?: string;
nationMeta?: Record<string, unknown>;
nationLevel?: number;
stationCityId?: number;
} = {}
) => {
const me = options.me ?? general();
const cities = [city(1, 1), city(2, 2), city(3, 2), city(80, 1)];
const foreign = general({ id: 2, userId: 'user-2', name: '적군', nationId: 2, cityId: 2, crew: 777 });
const db = {
general: {
findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
where.userId === me.userId ? me : null
),
findMany: vi.fn(async (args: { where?: Record<string, unknown>; select?: Record<string, boolean> }) => {
if (args.where?.nationId === 1 && args.select?.cityId)
return [
{ cityId: me.cityId },
...(options.stationCityId ? [{ cityId: options.stationCityId }] : []),
];
if (args.where?.cityId === 2) return [foreign];
if (args.where?.cityId === 3) return [foreign];
if (args.where?.officerLevel) return [];
return [];
}),
},
nation: {
findUnique: vi.fn(async () => ({
id: 1,
name: '아국',
color: '#008000',
level: options.nationLevel ?? 1,
capitalCityId: 1,
meta: options.nationMeta ?? {},
})),
findMany: vi.fn(async () => [
{ id: 1, name: '아국', color: '#008000', level: 1, capitalCityId: 1, meta: { power: 100 } },
{ id: 2, name: '적국', color: '#800000', level: 1, capitalCityId: 2, meta: { power: 90 } },
]),
},
city: { findMany: vi.fn(async () => cities) },
worldState: { findFirst: vi.fn(async () => ({ meta: { turntime: '2026-01-01' } })) },
generalTurn: { findMany: vi.fn(async () => []) },
diplomacy: { findMany: vi.fn(async () => []) },
};
const redis = { get: vi.fn(async () => null), set: vi.fn(async () => null) } as unknown as RedisConnector['client'];
const accessTokenStore = new RedisAccessTokenStore(redis, 'che:default');
return {
db: db as unknown as DatabaseClient,
redis,
turnDaemon: {} as GameApiContext['turnDaemon'],
battleSim: {} as GameApiContext['battleSim'],
profile: { id: 'che', scenario: 'default', name: 'che:default' },
auth: auth(options.roles, options.userId),
uploadDir: 'uploads',
uploadPath: '/uploads',
uploadPublicUrl: null,
accessTokenStore,
flushStore: new InMemoryFlushStore(),
gameTokenSecret: 'secret',
} satisfies GameApiContext;
};
describe('in-game information permissions', () => {
it('does not expose nation-only pages to a wandering general', async () => {
const caller = appRouter.createCaller(context({ me: general({ nationId: 0, officerLevel: 0 }) }));
await expect(caller.nation.getNationInfo()).rejects.toMatchObject({ code: 'PRECONDITION_FAILED' });
await expect(caller.nation.getCityOverview()).rejects.toMatchObject({ code: 'PRECONDITION_FAILED' });
});
it('lets a wandering general select only the current city', async () => {
const caller = appRouter.createCaller(context({ me: general({ nationId: 0, officerLevel: 0 }) }));
const result = await caller.world.getCurrentCity({ cityId: 2 });
expect(result.city.id).toBe(2);
expect(result.options.map((entry) => entry.id)).toEqual([1]);
expect(result.visibility.full).toBe(false);
expect(result.city.population).toBeNull();
expect(result.generals).toEqual([]);
});
it('derives the actor from the session user instead of accepting another user general', async () => {
const caller = appRouter.createCaller(context({ userId: 'user-2' }));
await expect(caller.world.getCurrentCity({ cityId: 1 })).rejects.toMatchObject({ code: 'NOT_FOUND' });
});
it('allows a nation member to select a city occupied by another general of the same nation', async () => {
const result = await appRouter.createCaller(context({ stationCityId: 2 })).world.getCurrentCity({ cityId: 2 });
expect(result.options.map((entry) => entry.id)).toContain(2);
expect(result.visibility.full).toBe(true);
});
it('does not grant a spy city while the nation has no active level', async () => {
const result = await appRouter
.createCaller(context({ nationMeta: { spy: { 2: 2 } }, nationLevel: 0 }))
.world.getCurrentCity({ cityId: 2 });
expect(result.options.map((entry) => entry.id)).not.toContain(2);
expect(result.visibility.full).toBe(false);
});
it('keeps adjacent foreign detail redacted and never reveals military fields', async () => {
const result = await appRouter
.createCaller(context({ me: general({ cityId: 80 }) }))
.world.getCurrentCity({ cityId: 2 });
expect(result.visibility).toEqual({ full: false, detailed: true });
expect(result.city.agriculture).toBeNull();
expect(result.city.defence).toBeNull();
expect(result.generals[0]).toMatchObject({ crew: null, train: null, atmos: null, crewTypeId: null });
});
it('allows a spied city in full but still redacts foreign-general private details', async () => {
const result = await appRouter
.createCaller(context({ nationMeta: { spy: { 2: 2 } } }))
.world.getCurrentCity({ cityId: 2 });
expect(result.visibility.full).toBe(true);
expect(result.city.population).toBe(1000);
expect(result.generals[0]).toMatchObject({ crew: 777, train: null, atmos: null, crewTypeId: null });
expect(result.forceSummary).toMatchObject({
enemyCrew: 777,
enemyArmedGenerals: 1,
enemyGenerals: 1,
});
});
it.each(['admin', 'superuser', 'admin.superuser'])(
'allows the %s role to inspect all city and general fields',
async (role) => {
const result = await appRouter.createCaller(context({ roles: [role] })).world.getCurrentCity({ cityId: 3 });
expect(result.options).toHaveLength(4);
expect(result.visibility.full).toBe(true);
expect(result.generals[0]).toMatchObject({ crew: 777, train: 90, atmos: 90, crewTypeId: 1 });
}
);
});