import { parseNumberWithFallback } from '@sammo-ts/common'; export interface GameApiConfig { host: string; port: number; trpcPath: string; eventsPath: string; uploadPath: string; uploadDir: string; uploadPublicUrl: string | null; profile: string; scenario: string; profileName: string; daemonRequestTimeoutMs: number; battleSimRequestTimeoutMs: number; battleSimResultTtlSeconds: number; auctionTimerPollMs: number; auctionTimerResyncMs: number; auctionTimerRetentionSeconds: number; tournamentPollMs: number; gameTokenSecret: string; flushChannel: string; } export const resolveGameApiConfigFromEnv = (env: NodeJS.ProcessEnv = process.env): GameApiConfig => { const profile = env.PROFILE ?? env.SERVER_PROFILE ?? 'hwe'; const scenario = env.SCENARIO ?? 'default'; const profileName = `${profile}:${scenario}`; const secret = env.GAME_TOKEN_SECRET ?? env.GATEWAY_TOKEN_SECRET ?? ''; if (!secret) { throw new Error('GAME_TOKEN_SECRET is required for game token verification.'); } const gatewayPrefix = env.GATEWAY_REDIS_PREFIX ?? 'sammo:gateway'; return { host: env.GAME_API_HOST ?? '0.0.0.0', port: parseNumberWithFallback(env.GAME_API_PORT, 14000, 'GAME_API_PORT'), trpcPath: env.GAME_TRPC_PATH ?? env.TRPC_PATH ?? '/trpc', eventsPath: env.GAME_API_EVENTS_PATH ?? '/events', uploadPath: env.GAME_UPLOAD_PATH ?? '/uploads', uploadDir: env.GAME_UPLOAD_DIR ?? 'uploads', uploadPublicUrl: env.GAME_UPLOAD_PUBLIC_URL ?? null, profile, scenario, profileName, daemonRequestTimeoutMs: parseNumberWithFallback(env.DAEMON_REQUEST_TIMEOUT_MS, 5000, 'DAEMON_REQUEST_TIMEOUT_MS'), battleSimRequestTimeoutMs: parseNumberWithFallback( env.BATTLE_SIM_REQUEST_TIMEOUT_MS, 8000, 'BATTLE_SIM_REQUEST_TIMEOUT_MS' ), battleSimResultTtlSeconds: parseNumberWithFallback( env.BATTLE_SIM_RESULT_TTL_SECONDS, 60, 'BATTLE_SIM_RESULT_TTL_SECONDS' ), auctionTimerPollMs: parseNumberWithFallback( env.AUCTION_TIMER_POLL_MS, 1000, 'AUCTION_TIMER_POLL_MS' ), auctionTimerResyncMs: parseNumberWithFallback( env.AUCTION_TIMER_RESYNC_MS, 300000, 'AUCTION_TIMER_RESYNC_MS' ), auctionTimerRetentionSeconds: parseNumberWithFallback( env.AUCTION_TIMER_RETENTION_SECONDS, 21600, 'AUCTION_TIMER_RETENTION_SECONDS' ), tournamentPollMs: parseNumberWithFallback( env.TOURNAMENT_POLL_MS, 1000, 'TOURNAMENT_POLL_MS' ), gameTokenSecret: secret, flushChannel: `${gatewayPrefix}:flush`, }; };