import { afterAll, beforeAll, describe, expect, it } from 'vitest'; import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra'; import { GAME_TICKS_PER_TURN } from '@sammo-ts/common'; import { SystemClock } from '@sammo-ts/common'; import { DatabaseTurnDaemonCommandQueue } from '../src/lifecycle/databaseCommandQueue.js'; import { getNextTickTime } from '../src/lifecycle/getNextTickTime.js'; import { TurnDaemonLifecycle } from '../src/lifecycle/turnDaemonLifecycle.js'; import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js'; import { EngineStateManager } from '../src/turn/engineStateManager.js'; import { InMemoryTurnStateStore } from '../src/turn/inMemoryStateStore.js'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js'; const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL; const integration = describe.skipIf(!databaseUrl); const requestId = 'integration:engine:runtime-clock-shift'; const actionId = 'b9f68480-dba9-4e03-a62b-499e6234f18a'; const runtimeSettingsRequestId = 'integration:engine:runtime-game-settings'; const runtimeSettingsActionId = 'c9f68480-dba9-4e03-a62b-499e6234f18a'; const generalIds = [990_301, 990_302, 990_303] as const; const runtimeSettingsLogText = 'runtime-settings-existing-log'; const buildGeneral = (id: number, turnTime: Date): TurnGeneral => ({ id, name: `시간조정${id}`, nationId: 0, cityId: 1, troopId: 0, stats: { leadership: 50, strength: 50, intelligence: 50 }, turnTime, role: { items: { horse: null, weapon: null, book: null, item: null }, personality: null, specialDomestic: null, specialWar: null, }, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: { killturn: 24 }, officerLevel: 0, experience: 0, dedication: 0, injury: 0, gold: 1000, rice: 1000, crew: 0, crewTypeId: 0, train: 0, atmos: 0, age: 30, npcState: 0, }) as TurnGeneral; const waitForSucceeded = async (db: GamePrismaClient, targetRequestId = requestId): Promise => { const deadline = Date.now() + 5_000; while (Date.now() < deadline) { const event = await db.inputEvent.findUnique({ where: { requestId: targetRequestId }, select: { status: true }, }); if (event?.status === 'SUCCEEDED') { return; } await new Promise((resolve) => setTimeout(resolve, 25)); } const event = await db.inputEvent.findUnique({ where: { requestId: targetRequestId }, select: { status: true, error: true, attempts: true }, }); throw new Error(`runtime input event did not complete: ${JSON.stringify(event)}`); }; integration('runtime clock shift persistence', () => { let db: GamePrismaClient; let closeDb: (() => Promise) | undefined; beforeAll(async () => { const connector = createGamePostgresConnector({ url: databaseUrl! }); await connector.connect(); db = connector.prisma; closeDb = () => connector.disconnect(); await db.inputEvent.deleteMany({ where: { requestId: { in: [requestId, runtimeSettingsRequestId] } } }); await db.votePoll.deleteMany({ where: { openerGeneralId: generalIds[2] } }); await db.message.deleteMany({ where: { mailbox: generalIds[2] } }); await db.logEntry.deleteMany({ where: { text: runtimeSettingsLogText } }); await db.auction.deleteMany({ where: { hostGeneralId: { in: [...generalIds] } } }); await db.general.deleteMany({ where: { id: { in: [...generalIds] } } }); await db.worldState.deleteMany({ where: { scenarioCode: { in: ['runtime-clock-shift', 'runtime-game-settings'] } }, }); }); afterAll(async () => { await db.inputEvent.deleteMany({ where: { requestId: { in: [requestId, runtimeSettingsRequestId] } } }); await db.votePoll.deleteMany({ where: { openerGeneralId: generalIds[2] } }); await db.message.deleteMany({ where: { mailbox: generalIds[2] } }); await db.logEntry.deleteMany({ where: { text: runtimeSettingsLogText } }); await db.auction.deleteMany({ where: { hostGeneralId: { in: [...generalIds] } } }); await db.general.deleteMany({ where: { id: { in: [...generalIds] } } }); await db.worldState.deleteMany({ where: { scenarioCode: { in: ['runtime-clock-shift', 'runtime-game-settings'] } }, }); await closeDb?.(); }); it('atomically shifts world, generals, and only OPEN auctions through the durable command path', async () => { const base = new Date('2099-07-30T10:00:00.000Z'); const row = await db.worldState.create({ data: { scenarioCode: 'runtime-clock-shift', currentYear: 190, currentMonth: 1, tickSeconds: 600, clockBaseTime: base, clockTick: 0, clockMode: 'realtime', clockWallAnchor: base, lastTurnTick: 0, config: {}, meta: { lastTurnTime: base.toISOString(), turntime: '2099-07-30 10:00:00', starttime: '2099-07-01 00:00:00', }, }, }); const generals = [ buildGeneral(generalIds[0], new Date('2099-07-30T10:10:00.000Z')), buildGeneral(generalIds[1], new Date('2099-07-30T10:20:00.000Z')), ]; await db.general.createMany({ data: generals.map((general) => ({ id: general.id, name: general.name, nationId: general.nationId, cityId: general.cityId, troopId: general.troopId, turnTime: general.turnTime, turnTick: BigInt((general.id === generalIds[0] ? 1 : 2) * GAME_TICKS_PER_TURN), })), }); const auctionRows = await Promise.all( (['OPEN', 'FINALIZING', 'FINISHED', 'CANCELED'] as const).map((status, index) => db.auction.create({ data: { type: 'BUY_RICE', hostGeneralId: generals[index % generals.length]!.id, detail: {}, status, closeAt: new Date(`2099-07-30T1${index}:00:00.000Z`), }, }) ) ); const state: TurnWorldState = { id: row.id, currentYear: 190, currentMonth: 1, tickSeconds: 600, lastTurnTime: base, clockBaseTime: base, clockTick: 0, clockMode: 'realtime', clockWallAnchor: base, lastTurnTick: 0, meta: row.meta as Record, }; const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: {}, environment: { mapName: 'test', unitSet: 'default' }, }, map: { id: 'test', name: 'test', cities: [], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, }, generals, cities: [], nations: [], troops: [], diplomacy: [], events: [], initialEvents: [], }; const world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, }); const stateStore = new InMemoryTurnStateStore(world); await stateStore.saveCheckpoint({ turnTime: '2099-07-30T10:00:00.000Z', generalId: 0, year: 190, month: 1, }); const hooks = await createDatabaseTurnHooks(databaseUrl!, world); const queue = new DatabaseTurnDaemonCommandQueue(db); await queue.initialize(); const stateManager = new EngineStateManager(); stateManager.register('world', { capture: () => world.captureState(), restore: (saved) => world.restoreState(saved), }); const lifecycle = new TurnDaemonLifecycle( { clock: new SystemClock(), controlQueue: queue, commandResponder: queue, commandHandler: createTurnDaemonCommandHandler({ world }), hooks: hooks.hooks, stateManager, stateStore, getNextTickTime: (lastTurnTime) => getNextTickTime(lastTurnTime, 60), processor: { run: async () => ({ lastTurnTime: world.getState().lastTurnTime.toISOString(), processedGenerals: 0, processedTurns: 0, durationMs: 0, partial: false, }), }, }, { profile: 'integration', defaultBudget: { budgetMs: 1000, maxGenerals: 10, catchUpCap: 1 }, } ); await db.inputEvent.create({ data: { requestId, target: 'ENGINE', eventType: 'shiftSchedule', payload: { type: 'shiftSchedule', requestId, actionId, deltaMinutes: -15, } as GamePrisma.InputJsonValue, }, }); const loop = lifecycle.start(); try { await waitForSucceeded(db); } finally { await lifecycle.stop('test complete'); await loop; await hooks.close(); } expect(world.getState().lastTurnTime.toISOString()).toBe('2099-07-30T09:45:00.000Z'); expect(world.getGeneralById(generalIds[0])?.turnTime.toISOString()).toBe('2099-07-30T09:55:00.000Z'); expect(await stateStore.loadCheckpoint()).toMatchObject({ turnTime: '2099-07-30T09:45:00.000Z', generalId: 0, }); expect(lifecycle.getStatus().nextTurnTime).toBe('2099-07-30T09:55:00.000Z'); const storedWorld = await db.worldState.findUniqueOrThrow({ where: { id: row.id } }); expect(storedWorld.meta).toMatchObject({ lastTurnTime: '2099-07-30T09:45:00.000Z', starttime: '2099-06-30 23:45:00', }); expect(storedWorld.clockTick).toBe(0n); expect(storedWorld.lastTurnTick).toBe(0n); const storedGeneral = await db.general.findUniqueOrThrow({ where: { id: generalIds[1] } }); expect(storedGeneral.turnTime.toISOString()).toBe('2099-07-30T10:05:00.000Z'); expect(storedGeneral.turnTick).toBe(BigInt(2 * GAME_TICKS_PER_TURN)); const storedAuctions = await db.auction.findMany({ where: { id: { in: auctionRows.map((auction) => auction.id) } }, }); const closeAtById = new Map(storedAuctions.map((auction) => [auction.id, auction.closeAt.toISOString()])); expect(auctionRows.map((auction) => closeAtById.get(auction.id))).toEqual([ '2099-07-30T09:45:00.000Z', '2099-07-30T11:00:00.000Z', '2099-07-30T12:00:00.000Z', '2099-07-30T13:00:00.000Z', ]); expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId } })).toMatchObject({ status: 'SUCCEEDED', attempts: 1, result: { type: 'shiftSchedule', ok: true, actionId, deltaMinutes: -15, shiftedGenerals: 2, shiftedAuctions: 1, }, }); await db.worldState.delete({ where: { id: row.id } }); }); it('reprojects tick-owned dates for a live turn-term change without rewriting existing log timestamps', async () => { const base = new Date('2099-08-01T10:00:00.000Z'); const row = await db.worldState.create({ data: { scenarioCode: 'runtime-game-settings', currentYear: 191, currentMonth: 2, tickSeconds: 600, clockBaseTime: base, clockTick: 0, clockMode: 'manual', clockWallAnchor: base, lastTurnTick: 0, config: { turnTermMinutes: 10, blockGeneralCreate: 0 }, meta: { lastTurnTime: base.toISOString(), turnterm: 10 }, }, }); const general = { ...buildGeneral(generalIds[2], new Date('2099-08-01T10:10:00.000Z')), turnTick: GAME_TICKS_PER_TURN, recentWarTime: new Date('2099-08-01T10:05:00.000Z'), recentWarTick: GAME_TICKS_PER_TURN / 2, }; await db.general.create({ data: { id: general.id, name: general.name, nationId: general.nationId, cityId: general.cityId, troopId: general.troopId, turnTime: general.turnTime, turnTick: BigInt(general.turnTick), recentWarTime: general.recentWarTime, recentWarTick: BigInt(general.recentWarTick), }, }); const auction = await db.auction.create({ data: { type: 'BUY_RICE', hostGeneralId: general.id, detail: {}, status: 'OPEN', closeAt: new Date('2099-08-01T10:10:00.000Z'), closeTick: BigInt(GAME_TICKS_PER_TURN), }, }); const message = await db.message.create({ data: { mailbox: general.id, type: 'runtime-settings-test', src: 0, dest: general.id, time: new Date('2099-08-01T10:05:00.000Z'), timeTick: BigInt(GAME_TICKS_PER_TURN / 2), validUntil: new Date('2099-08-01T10:10:00.000Z'), validUntilTick: BigInt(GAME_TICKS_PER_TURN), message: {}, }, }); const vote = await db.votePoll.create({ data: { title: 'runtime settings test', options: ['yes', 'no'], revealMode: 'ALWAYS', openerGeneralId: general.id, openerName: general.name, startAt: new Date('2099-08-01T10:05:00.000Z'), startTick: BigInt(GAME_TICKS_PER_TURN / 2), endAt: new Date('2099-08-01T10:10:00.000Z'), endTick: BigInt(GAME_TICKS_PER_TURN), }, }); const originalLogTime = new Date('2026-01-02T03:04:05.000Z'); const existingLog = await db.logEntry.create({ data: { scope: 'SYSTEM', category: 'HISTORY', year: 191, month: 2, text: runtimeSettingsLogText, createdAt: originalLogTime, }, }); const state: TurnWorldState = { id: row.id, currentYear: 191, currentMonth: 2, tickSeconds: 600, lastTurnTime: base, clockBaseTime: base, clockTick: 0, clockMode: 'manual', clockWallAnchor: base, lastTurnTick: 0, meta: row.meta as Record, }; const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: {}, environment: { mapName: 'test', unitSet: 'default' }, }, worldConfig: row.config as Record, map: { id: 'test', name: 'test', cities: [], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, }, generals: [general], cities: [], nations: [], troops: [], diplomacy: [], events: [], initialEvents: [], }; const world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, }); const stateStore = new InMemoryTurnStateStore(world); await stateStore.saveCheckpoint({ turnTime: base.toISOString(), turnTick: 0, generalId: 0, year: 191, month: 2, }); const hooks = await createDatabaseTurnHooks(databaseUrl!, world); const queue = new DatabaseTurnDaemonCommandQueue(db); await queue.initialize(); const stateManager = new EngineStateManager(); stateManager.register('world', { capture: () => world.captureState(), restore: (saved) => world.restoreState(saved), }); const lifecycle = new TurnDaemonLifecycle( { clock: new SystemClock(), controlQueue: queue, commandResponder: queue, commandHandler: createTurnDaemonCommandHandler({ world }), hooks: hooks.hooks, stateManager, stateStore, getNextTickTime: (lastTurnTime) => getNextTickTime(lastTurnTime, Math.max(1, Math.round(world.getState().tickSeconds / 60))), processor: { run: async () => ({ lastTurnTime: world.getState().lastTurnTime.toISOString(), processedGenerals: 0, processedTurns: 0, durationMs: 0, partial: false, }), }, }, { profile: 'integration', defaultBudget: { budgetMs: 1000, maxGenerals: 10, catchUpCap: 1 }, } ); await db.inputEvent.create({ data: { requestId: runtimeSettingsRequestId, target: 'ENGINE', eventType: 'updateRuntimeSettings', payload: { type: 'updateRuntimeSettings', requestId: runtimeSettingsRequestId, actionId: runtimeSettingsActionId, settings: { turnTermMinutes: 20, blockGeneralCreate: 2, autorunUser: { limitMinutes: 720, options: ['develop', 'recruit_high', 'chief'], }, }, } as GamePrisma.InputJsonValue, }, }); const loop = lifecycle.start(); try { await waitForSucceeded(db, runtimeSettingsRequestId); } finally { await lifecycle.stop('test complete'); await loop; await hooks.close(); } const storedWorld = await db.worldState.findUniqueOrThrow({ where: { id: row.id } }); expect(storedWorld).toMatchObject({ tickSeconds: 1200, clockBaseTime: base, lastTurnTick: 0n }); expect(storedWorld.config).toMatchObject({ turnTermMinutes: 20, blockGeneralCreate: 2 }); expect(storedWorld.meta).toMatchObject({ turnterm: 20, autorun_user: { limit_minutes: 720, options: { develop: true, recruit_high: true, chief: true }, }, }); expect(await db.general.findUniqueOrThrow({ where: { id: general.id } })).toMatchObject({ turnTime: new Date('2099-08-01T10:20:00.000Z'), turnTick: BigInt(GAME_TICKS_PER_TURN), recentWarTime: new Date('2099-08-01T10:10:00.000Z'), }); expect((await db.auction.findUniqueOrThrow({ where: { id: auction.id } })).closeAt).toEqual( new Date('2099-08-01T10:20:00.000Z') ); expect(await db.message.findUniqueOrThrow({ where: { id: message.id } })).toMatchObject({ time: new Date('2099-08-01T10:10:00.000Z'), validUntil: new Date('2099-08-01T10:20:00.000Z'), }); expect(await db.votePoll.findUniqueOrThrow({ where: { id: vote.id } })).toMatchObject({ startAt: new Date('2099-08-01T10:10:00.000Z'), endAt: new Date('2099-08-01T10:20:00.000Z'), }); expect(await db.logEntry.findUniqueOrThrow({ where: { id: existingLog.id } })).toMatchObject({ text: runtimeSettingsLogText, createdAt: originalLogTime, }); expect(await db.logEntry.findFirst({ where: { text: { contains: '턴시간이 20분' } } })).not.toBeNull(); expect(lifecycle.getStatus().nextTurnTime).toBe('2099-08-01T10:20:00.000Z'); expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId: runtimeSettingsRequestId } })).toMatchObject( { status: 'SUCCEEDED', result: { type: 'updateRuntimeSettings', ok: true, actionId: runtimeSettingsActionId, termChanged: true, previousTurnTermMinutes: 10, turnTermMinutes: 20, shiftedGenerals: 1, reprojectedAuctions: 1, reprojectedMessages: 1, reprojectedVotes: 1, }, } ); }); });