import { describe, expect, it, vi } from 'vitest'; import { PERSONALITY_TRAIT_KEYS, type City, type Nation } from '@sammo-ts/logic'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { createRegisterNpcHandler } from '../src/turn/monthlyRegisterNpcAction.js'; import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js'; import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js'; import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; const buildCity = (id: number, nationId: number): City => ({ id, name: `도시${id}`, nationId, level: 4, state: 0, population: 10_000, populationMax: 20_000, agriculture: 1_000, agricultureMax: 2_000, commerce: 1_000, commerceMax: 2_000, security: 1_000, securityMax: 2_000, supplyState: 1, frontState: 0, defence: 1_000, defenceMax: 2_000, wall: 1_000, wallMax: 2_000, meta: {}, }); const buildNation = (id: number): Nation => ({ id, name: `국가${id}`, color: '#777777', capitalCityId: id, chiefGeneralId: null, gold: 1_000, rice: 1_000, power: 0, level: 1, typeCode: 'che_중립', meta: {}, }); const event: TurnEvent = { id: 1, targetCode: 'month', priority: 1_000, condition: true, action: [], meta: {}, }; const buildHarness = (options: { fiction?: number; seed?: string; fixtureCity?: boolean } = {}) => { const state: TurnWorldState = { id: 1, currentYear: 200, currentMonth: 1, tickSeconds: 600, lastTurnTime: new Date('0200-01-01T00:00:00.000Z'), meta: { hiddenSeed: options.seed ?? 'register-npc-fixture' }, }; const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 }, iconPath: '.', map: {}, const: { retirementYear: 80, availablePersonality: ['che_안전', 'che_유지'], }, environment: { mapName: 'test', unitSet: 'default' }, }, scenarioMeta: { title: 'test', startYear: 190, life: null, fiction: null, history: [], ignoreDefaultEvents: false, }, worldConfig: { fiction: options.fiction ?? 0, showImgLevel: 3 }, map: { id: 'test', name: 'test', cities: [], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, }, generals: [], cities: [ buildCity(1, 1), buildCity(2, 1), buildCity(3, 0), ...(options.fixtureCity ? [buildCity(33, 1)] : []), ], nations: [buildNation(1)], troops: [], diplomacy: [], events: [], initialEvents: [], }; const world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, }); const prisma = { generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() }, nationTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() }, }; const reservedTurns = new InMemoryReservedTurnStore(prisma as never, { maxGeneralTurns: 30, maxNationTurns: 12, }); const env = buildCommandEnv(snapshot.scenarioConfig); const environment = { year: 200, month: 1, startyear: 190, currentEventID: 1, turnTime: state.lastTurnTime, }; return { world, reservedTurns, env, environment, snapshot }; }; describe('RegNPC and RegNeutralNPC monthly actions', () => { it('registers a 14-year-old NPC with the legacy prefix, officer override, log, and reserved turns', async () => { const { world, reservedTurns, env, environment, snapshot } = buildHarness(); const handler = createRegisterNpcHandler({ actionName: 'RegNPC', getWorld: () => world, reservedTurns, env, worldConfig: snapshot.worldConfig, }); await handler( [77, '등장장수', null, 1, '도시2', 60, 50, 40, 7, 186, 240, '유지', '인덕', '대사'], environment, event ); const created = world.peekDirtyState().createdGenerals[0]!; expect(created.turnTick).toBeTypeOf('number'); expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeGreaterThan(0); expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeLessThan(60); expect(created).toMatchObject({ name: 'ⓝ등장장수', nationId: 1, cityId: 2, stats: { leadership: 60, strength: 50, intelligence: 40 }, officerLevel: 1, experience: 1_400, dedication: 1_400, age: 14, npcState: 2, bornYear: 186, deadYear: 240, affinity: 77, picture: 'default.jpg', role: { personality: 'che_유지', specialDomestic: 'che_인덕', specialWar: null, }, meta: { npcType: 2, npc_org: 2, text: '대사', }, }); expect(reservedTurns.getGeneralTurns(created.id)).toHaveLength(30); expect(world.peekDirtyState().logs).toEqual([ expect.objectContaining({ text: 'ⓝ등장장수가 성인이 되어 등장했습니다.', year: 200, month: 1, }), ]); }); it('uses the neutral prefix/type and the legacy fixed RNG order for implicit fields', async () => { const { world, reservedTurns, env, environment, snapshot } = buildHarness(); const handler = createRegisterNpcHandler({ actionName: 'RegNeutralNPC', getWorld: () => world, reservedTurns, env, worldConfig: snapshot.worldConfig, }); await handler([0, '재야장수', null, 0, null, 45, 55, 65, 180, 245, null, '무쌍', ''], environment, event); const created = world.peekDirtyState().createdGenerals[0]!; expect({ name: created.name, nationId: created.nationId, cityId: created.cityId, officerLevel: created.officerLevel, affinity: created.affinity, personality: created.role.personality, specialDomestic: created.role.specialDomestic, specialWar: created.role.specialWar, turnTime: created.turnTime.toISOString(), killturn: created.meta.killturn, npcType: created.npcState, npcOrg: created.meta.npc_org, }).toMatchInlineSnapshot(` { "affinity": 47, "cityId": 1, "killturn": 547, "name": "ⓤ재야장수", "nationId": 0, "npcOrg": 6, "npcType": 6, "officerLevel": 0, "personality": "che_안전", "specialDomestic": null, "specialWar": "che_무쌍", "turnTime": "0200-01-01T00:04:36.545Z", } `); }); it('forces a newly adult general to neutral in fiction mode', async () => { const { world, reservedTurns, env, environment, snapshot } = buildHarness({ fiction: 1 }); const handler = createRegisterNpcHandler({ actionName: 'RegNPC', getWorld: () => world, reservedTurns, env, worldConfig: snapshot.worldConfig, }); await handler([10, '가상장수', null, 1, null, 50, 50, 50, 5, 186, 240, '안전', '', ''], environment, event); expect(world.peekDirtyState().createdGenerals[0]).toMatchObject({ name: 'ⓝ가상장수', nationId: 0, officerLevel: 0, }); }); it('projects legacy numeric icon indexes to shared jpg paths', async () => { const { world, reservedTurns, env, environment, snapshot } = buildHarness(); const handler = createRegisterNpcHandler({ actionName: 'RegNPC', getWorld: () => world, reservedTurns, env, worldConfig: snapshot.worldConfig, }); await handler([10, '도상', 1001, 0, 1, 50, 50, 50, 0, 180, 240, '안전', '', ''], environment, event); expect(world.peekDirtyState().createdGenerals[0]?.picture).toBe('1001.jpg'); }); it('consumes fill-time random values but does not insert a dead or underage general', async () => { const { world, reservedTurns, env, environment, snapshot } = buildHarness(); const handler = createRegisterNpcHandler({ actionName: 'RegNPC', getWorld: () => world, reservedTurns, env, worldConfig: snapshot.worldConfig, }); await handler([0, '사망', null, 1, null, 50, 50, 50, 1, 170, 200, null, '', ''], environment, event); await handler([0, '미성년', null, 1, null, 50, 50, 50, 1, 190, 250, null, '', ''], environment, event); expect(world.peekDirtyState().createdGenerals).toEqual([]); expect(world.peekDirtyState().logs).toEqual([]); expect(reservedTurns.peekDirtyState().generalInitializationIds).toEqual([]); }); it.skipIf(!process.env.REF_HIDDEN_SEED)('matches the fixed-seed legacy RegNPC fixture', async () => { const { world, reservedTurns, env, environment, snapshot } = buildHarness({ seed: process.env.REF_HIDDEN_SEED, fixtureCity: true, }); env.availablePersonalities = [...PERSONALITY_TRAIT_KEYS]; const handler = createRegisterNpcHandler({ actionName: 'RegNPC', getWorld: () => world, reservedTurns, env, worldConfig: snapshot.worldConfig, }); await handler( [0, '등록장수', null, 0, 33, 60, 50, 40, 7, 186, 240, null, '인덕', '등록 대사'], environment, event ); const created = world.peekDirtyState().createdGenerals[0]!; expect({ name: created.name, nationId: created.nationId, cityId: created.cityId, officerLevel: created.officerLevel, affinity: created.affinity, personality: created.role.personality, specialDomestic: created.role.specialDomestic, specialWar: created.role.specialWar, specAge: created.meta.specage, specAge2: created.meta.specage2, turnTime: created.turnTime.toISOString(), killturn: created.meta.killturn, }).toEqual({ name: 'ⓝ등록장수', nationId: 0, cityId: 33, officerLevel: 0, affinity: 126, personality: 'che_출세', specialDomestic: 'che_인덕', specialWar: null, specAge: 17, specAge2: 20, turnTime: '0200-01-01T00:09:00.782Z', killturn: 489, }); }); it.skipIf(!process.env.REF_HIDDEN_SEED)('matches the fixed-seed legacy RegNeutralNPC fixture', async () => { const { world, reservedTurns, env, environment, snapshot } = buildHarness({ seed: process.env.REF_HIDDEN_SEED, fixtureCity: true, }); env.availablePersonalities = [...PERSONALITY_TRAIT_KEYS]; const handler = createRegisterNpcHandler({ actionName: 'RegNeutralNPC', getWorld: () => world, reservedTurns, env, worldConfig: snapshot.worldConfig, }); await handler( [0, '등록재야', null, 0, 33, 45, 55, 65, 180, 245, null, '무쌍', ''], environment, event ); const created = world.peekDirtyState().createdGenerals[0]!; expect({ name: created.name, nationId: created.nationId, cityId: created.cityId, officerLevel: created.officerLevel, affinity: created.affinity, personality: created.role.personality, specialDomestic: created.role.specialDomestic, specialWar: created.role.specialWar, specAge: created.meta.specage, specAge2: created.meta.specage2, turnTime: created.turnTime.toISOString(), killturn: created.meta.killturn, }).toEqual({ name: 'ⓤ등록재야', nationId: 0, cityId: 33, officerLevel: 0, affinity: 103, personality: 'che_출세', specialDomestic: null, specialWar: 'che_무쌍', specAge: 23, specAge2: 25, turnTime: '0200-01-01T00:09:50.378Z', killturn: 540, }); }); });