import { describe, expect, it } from 'vitest'; import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import type { TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; const buildWorld = (isunited: number): InMemoryTurnWorld => { const state: TurnWorldState = { id: 1, currentYear: 200, currentMonth: 1, tickSeconds: 600, lastTurnTime: new Date('0200-01-01T00:00:00.000Z'), meta: { isunited }, }; const snapshot: TurnWorldSnapshot = { generals: [], cities: [], nations: [], troops: [], diplomacy: [], events: [], initialEvents: [], scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: {}, environment: { mapName: 'test', unitSet: 'default' }, }, map: { id: 'test', name: 'test', cities: [] }, }; return new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, }); }; describe('invader event-game month progression', () => { it('continues monthly processing while the invader game is active', async () => { const world = buildWorld(1); const result = await new InMemoryTurnProcessor(world).run(new Date('0200-01-01T00:10:00.000Z'), { budgetMs: 1_000, maxGenerals: 10, catchUpCap: 1, }); expect(result.processedTurns).toBe(1); expect(world.getState()).toMatchObject({ currentYear: 200, currentMonth: 2 }); }); it.each([2, 3])('stops monthly processing at terminal united state %s', async (isunited) => { const world = buildWorld(isunited); const result = await new InMemoryTurnProcessor(world).run(new Date('0200-01-01T00:10:00.000Z'), { budgetMs: 1_000, maxGenerals: 10, catchUpCap: 1, }); expect(result.processedTurns).toBe(0); expect(world.getState()).toMatchObject({ currentYear: 200, currentMonth: 1 }); }); });