import { afterAll, beforeAll, describe, expect, it } from 'vitest'; import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra'; import type { City, MapDefinition, Nation } from '@sammo-ts/logic'; import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { createRaiseNpcNationHandler } from '../src/turn/monthlyRaiseNpcNationAction.js'; import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js'; import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js'; import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL; const integration = describe.skipIf(!databaseUrl); const existingNationId = 990_083; const createdNationId = 990_086; const occupiedCityId = 990_083; const targetCityId = 990_086; const createdGeneralId = 990_086; const buildCity = (id: number, nationId: number, name: string): City => ({ id, name, nationId, level: 5, state: 0, population: 10_000, populationMax: 50_000, agriculture: 1_000, agricultureMax: 5_000, commerce: 2_000, commerceMax: 6_000, security: 3_000, securityMax: 7_000, supplyState: 1, frontState: 0, defence: 4_000, defenceMax: 8_000, wall: 5_000, wallMax: 9_000, meta: { trust: 50 }, }); const occupiedCity = buildCity(occupiedCityId, existingNationId, '기준도시'); const targetCity = buildCity(targetCityId, 0, 'NPC건국도시'); const existingNation: Nation = { id: existingNationId, name: '기준국', color: '#777777', capitalCityId: occupiedCityId, chiefGeneralId: null, gold: 1_000, rice: 1_000, power: 0, level: 2, typeCode: 'che_유가', meta: { tech: 120 }, }; const map: MapDefinition = { id: 'test', name: 'test', cities: [occupiedCityId, 990_084, 990_085, targetCityId].map((id, index, rows) => ({ id, name: `지도도시${id}`, level: 5, region: 1, position: { x: index, y: 0 }, connections: [...(index > 0 ? [rows[index - 1]!] : []), ...(index + 1 < rows.length ? [rows[index + 1]!] : [])], max: { population: 50_000, agriculture: 5_000, commerce: 6_000, security: 7_000, defence: 8_000, wall: 9_000, }, initial: { population: 10_000, agriculture: 1_000, commerce: 2_000, security: 3_000, defence: 4_000, wall: 5_000, }, })), }; const event: TurnEvent = { id: 1, targetCode: 'month', priority: 1_000, condition: true, action: [['RaiseNPCNation']], meta: {}, }; integration('RaiseNPCNation database persistence', () => { let db: GamePrismaClient; let closeDb: (() => Promise) | undefined; const clean = async () => { await db.logEntry.deleteMany({ where: { OR: [ { generalId: createdGeneralId }, { year: 200, month: 1, text: { contains: '공백지에 임의의 국가' } }, ], }, }); await db.generalTurn.deleteMany({ where: { generalId: createdGeneralId } }); await db.rankData.deleteMany({ where: { generalId: createdGeneralId } }); await db.general.deleteMany({ where: { id: createdGeneralId } }); await db.nationTurn.deleteMany({ where: { nationId: createdNationId } }); await db.diplomacy.deleteMany({ where: { OR: [{ srcNationId: createdNationId }, { destNationId: createdNationId }], }, }); await db.nation.deleteMany({ where: { id: { in: [createdNationId, existingNationId] } } }); await db.city.deleteMany({ where: { id: { in: [occupiedCityId, targetCityId] } } }); }; beforeAll(async () => { const connector = createGamePostgresConnector({ url: databaseUrl! }); await connector.connect(); db = connector.prisma; closeDb = () => connector.disconnect(); await clean(); }); afterAll(async () => { await clean(); await closeDb?.(); }); it('commits the nation, city, diplomacy, ruler, turns, ranks, and history in one flush', async () => { const createCity = (city: City) => db.city.create({ data: { id: city.id, name: city.name, nationId: city.nationId, level: city.level, supplyState: city.supplyState, frontState: city.frontState, population: city.population, populationMax: city.populationMax, agriculture: city.agriculture, agricultureMax: city.agricultureMax, commerce: city.commerce, commerceMax: city.commerceMax, security: city.security, securityMax: city.securityMax, trust: 50, trade: 100, defence: city.defence, defenceMax: city.defenceMax, wall: city.wall, wallMax: city.wallMax, region: 1, conflict: {}, meta: {}, }, }); await createCity(occupiedCity); await createCity(targetCity); await db.nation.create({ data: { id: existingNation.id, name: existingNation.name, color: existingNation.color, capitalCityId: existingNation.capitalCityId, chiefGeneralId: null, gold: existingNation.gold, rice: existingNation.rice, tech: 120, level: existingNation.level, typeCode: existingNation.typeCode, meta: existingNation.meta, }, }); const stateRow = await db.worldState.create({ data: { scenarioCode: 'monthly-raise-npc-nation-persistence', currentYear: 200, currentMonth: 1, tickSeconds: 600, config: {}, meta: { hiddenSeed: 'raise-npc-nation-persistence', lastGeneralId: createdGeneralId - 1, lastNationId: createdNationId - 1, serverId: 'raise-npc-nation-persistence', }, }, }); const state: TurnWorldState = { id: stateRow.id, currentYear: 200, currentMonth: 1, tickSeconds: 600, lastTurnTime: new Date('0200-01-01T00:00:00.000Z'), meta: { hiddenSeed: 'raise-npc-nation-persistence', lastGeneralId: createdGeneralId - 1, lastNationId: createdNationId - 1, serverId: 'raise-npc-nation-persistence', }, }; const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 165, min: 15, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 65 }, iconPath: '.', map: {}, const: { retirementYear: 80, availablePersonality: ['che_안전'], randGenFirstName: ['가'], randGenMiddleName: [''], randGenLastName: ['나'], }, environment: { mapName: 'test', unitSet: 'default' }, }, map, generals: [], cities: [occupiedCity, targetCity], nations: [existingNation], troops: [], diplomacy: [], events: [event], initialEvents: [], }; const world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, }); const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12 }); const handler = createRaiseNpcNationHandler({ getWorld: () => world, reservedTurns, env: buildCommandEnv(snapshot.scenarioConfig), map, loadArchivedNationMaxId: async () => 0, }); const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns }); try { await handler( [], { year: 200, month: 1, startyear: 190, currentEventID: 1, turnTime: state.lastTurnTime, }, event ); await dbHooks.hooks.flushChanges?.({ lastTurnTime: state.lastTurnTime.toISOString(), processedGenerals: 0, processedTurns: 1, durationMs: 0, partial: false, }); expect(await db.nation.findUniqueOrThrow({ where: { id: createdNationId } })).toMatchObject({ name: 'ⓤNPC건국도시', capitalCityId: targetCityId, chiefGeneralId: createdGeneralId, gold: 0, rice: 2_000, tech: 120, level: 2, }); expect(await db.city.findUniqueOrThrow({ where: { id: targetCityId } })).toMatchObject({ nationId: createdNationId, trust: 100, population: occupiedCity.population, agriculture: occupiedCity.agriculture, commerce: occupiedCity.commerce, security: occupiedCity.security, defence: occupiedCity.defence, wall: occupiedCity.wall, }); expect(await db.general.findUniqueOrThrow({ where: { id: createdGeneralId } })).toMatchObject({ name: 'ⓤNPC건국도시태수', nationId: createdNationId, cityId: targetCityId, officerLevel: 12, npcState: 6, }); expect(await db.generalTurn.count({ where: { generalId: createdGeneralId } })).toBe(30); expect(await db.nationTurn.count({ where: { nationId: createdNationId } })).toBe(48); expect(await db.rankData.count({ where: { generalId: createdGeneralId } })).toBe(44); expect( await db.diplomacy.count({ where: { OR: [{ srcNationId: createdNationId }, { destNationId: createdNationId }], }, }) ).toBe(2); expect( await db.logEntry.findFirst({ where: { year: 200, month: 1, text: { contains: '공백지에 임의의 국가' } }, }) ).not.toBeNull(); } finally { await dbHooks.close(); await db.worldState.delete({ where: { id: stateRow.id } }); } }); });