import { describe, expect, it, vi } from 'vitest'; import type { GameClockPhase } from '@sammo-ts/common'; import { createRuntimePauseGate } from '../src/turn/runtimePauseGate.js'; describe('runtime pause clock boundary', () => { it('freezes a live error pause before commands, resumes without restart, and does not freeze twice', async () => { let phase: GameClockPhase = 'RUNNING'; let paused = true; const calls: string[] = []; const gate = createRuntimePauseGate({ assertLease: () => calls.push('lease'), shouldPause: async () => paused, isExplicitlyPaused: () => paused, getPhase: () => phase, prepareRecovery: async ({ paused }) => { calls.push(paused ? 'freeze' : 'resume'); phase = paused ? 'SUSPENDED' : 'RECONCILING'; }, synchronize: async () => calls.push('sync'), }); expect(await gate()).toBe(true); expect(phase).toBe('SUSPENDED'); expect(calls).toEqual(['lease', 'freeze', 'sync']); await gate(); expect(calls.filter((call) => call === 'freeze')).toHaveLength(1); paused = false; expect(await gate()).toBe(false); expect(phase).toBe('RECONCILING'); expect(calls.slice(-3)).toEqual(['lease', 'resume', 'sync']); }); it.each(['PREOPEN', 'RUNNING', 'COMPLETED'] as const)( 'preserves the planned opening when the Gateway is PREOPEN and the clock is %s', async (phase) => { const prepareRecovery = vi.fn(); const gate = createRuntimePauseGate({ assertLease: () => {}, shouldPause: async () => true, isExplicitlyPaused: () => false, getPhase: () => phase, prepareRecovery, synchronize: async () => {}, }); expect(await gate()).toBe(true); expect(prepareRecovery).not.toHaveBeenCalled(); } ); it('does not touch the clock after lease loss', async () => { const prepareRecovery = vi.fn(); const gate = createRuntimePauseGate({ assertLease: () => { throw new Error('lease lost'); }, shouldPause: async () => true, isExplicitlyPaused: () => true, getPhase: () => 'RUNNING', prepareRecovery, synchronize: async () => {}, }); await expect(gate()).rejects.toThrow('lease lost'); expect(prepareRecovery).not.toHaveBeenCalled(); }); });