import { GENERAL_TURN_COMMAND_KEYS, NATION_TURN_COMMAND_KEYS, loadGeneralTurnCommandSpecs, loadNationTurnCommandSpecs, } from '@sammo-ts/logic'; import { describe, expect, it } from 'vitest'; import { buildEquipmentTradeItemOptions, buildTurnCommandInputFields, parseReservedTurnArgs, } from '../src/turns/commandInput.js'; const buildShopItem = (key: string, name: string) => ({ key, rawName: name, name, info: `${name}
설명`, slot: 'item' as const, cost: 100, buyable: true, consumable: false, reqSecu: 3000, unique: false, }); describe('turn command argument input', () => { it('builds supported fields for every argument-bearing command module', async () => { const [general, nation] = await Promise.all([ loadGeneralTurnCommandSpecs([...GENERAL_TURN_COMMAND_KEYS]), loadNationTurnCommandSpecs([...NATION_TURN_COMMAND_KEYS]), ]); const argumentSpecs = [...general, ...nation].filter((spec) => spec.reqArg); const fields = argumentSpecs.map((spec) => ({ key: spec.key, fields: buildTurnCommandInputFields(spec), })); const nationFields = nation .filter((spec) => spec.reqArg) .map((spec) => ({ key: spec.key, fields: buildTurnCommandInputFields(spec) })); expect(argumentSpecs).toHaveLength(44); expect(fields.every((entry) => entry.fields.length > 0)).toBe(true); expect(fields.find((entry) => entry.key === 'che_화계')?.fields).toMatchObject([ { key: 'destCityId', kind: 'select', optionSource: 'cities' }, ]); expect(fields.find((entry) => entry.key === 'che_물자원조')?.fields).toMatchObject([ { key: 'destNationId', kind: 'select', optionSource: 'nations' }, { key: 'amountList', kind: 'numberTuple' }, ]); expect( nationFields .filter((entry) => entry.key !== 'che_발령') .flatMap((entry) => entry.fields .filter((field) => field.optionSource === 'cities' || field.optionSource === 'nations') .map((field) => `${entry.key}:${field.optionSource}`) ) .sort() ).toEqual( [ 'che_급습:nations', 'che_물자원조:nations', 'che_백성동원:cities', 'che_불가침제의:nations', 'che_불가침파기제의:nations', 'che_선전포고:nations', 'che_수몰:cities', 'che_이호경식:nations', 'che_종전제의:nations', 'che_천도:cities', 'che_초토화:cities', 'che_피장파장:nations', 'che_허보:cities', 'cr_인구이동:cities', ].sort() ); }); it('normalizes valid arguments and rejects malformed or wrong-scope commands', async () => { await expect(parseReservedTurnArgs('general', 'che_화계', { destCityId: 7 })).resolves.toEqual({ destCityId: 7, }); await expect(parseReservedTurnArgs('general', 'che_화계', { destCityId: '7' })).rejects.toBeDefined(); await expect( parseReservedTurnArgs('nation', 'che_포상', { isGold: true, amount: 200, destGeneralId: 7, }) ).resolves.toEqual({ isGold: true, amount: 200, destGeneralId: 7, }); await expect(parseReservedTurnArgs('general', 'che_포상', {})).rejects.toThrow('Unknown general turn command'); }); it('limits equipment trade options to the Ref default items when a scenario omits allItems', () => { const items = buildEquipmentTradeItemOptions({ configConst: {}, itemModules: [buildShopItem('che_치료_환약', '환약'), buildShopItem('event_전투특기_격노', '격노의 비급')], currentSecurity: 5000, generalGold: 1000, }); expect(items.item.map((item) => item.value)).toEqual(['None', 'che_치료_환약']); expect(items.item[1]?.description).toBe('현재 구입 가능 · 가격 100 · 환약 · 설명'); }); it('shows only zero-count buyable items selected by an explicit scenario pool', () => { const items = buildEquipmentTradeItemOptions({ configConst: { allItems: { item: { che_치료_환약: 1, event_전투특기_격노: 0, }, }, }, itemModules: [buildShopItem('che_치료_환약', '환약'), buildShopItem('event_전투특기_격노', '격노의 비급')], currentSecurity: 2000, generalGold: 50, }); expect(items.item.map((item) => item.value)).toEqual(['None', 'event_전투특기_격노']); expect(items.item[1]?.description).toContain('현재 구입 불가: 치안 3,000 필요'); }); });