import { describe, expect, it } from 'vitest'; import { LogCategory, LogFormat, LogScope, type City, type MapDefinition, type Nation, } from '@sammo-ts/logic'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { createUpdateCitySupplyHandler } from '../src/turn/monthlyCitySupplyAction.js'; import { createMonthlyEventHandler, type MonthlyEventActionHandler } from '../src/turn/monthlyEventHandler.js'; import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; const map: MapDefinition = { id: 'city-supply-test', name: 'city-supply-test', cities: [ { id: 1, name: '수도', level: 1, region: 1, position: { x: 0, y: 0 }, connections: [2], max: { population: 2_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 1_000, wall: 1_000 }, initial: { population: 1_000, agriculture: 500, commerce: 500, security: 500, defence: 500, wall: 500 }, }, { id: 2, name: '연결도시', level: 1, region: 1, position: { x: 1, y: 0 }, connections: [1], max: { population: 2_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 1_000, wall: 1_000 }, initial: { population: 1_000, agriculture: 500, commerce: 500, security: 500, defence: 500, wall: 500 }, }, { id: 3, name: '고립성', level: 1, region: 2, position: { x: 3, y: 0 }, connections: [], max: { population: 2_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 1_000, wall: 1_000 }, initial: { population: 1_000, agriculture: 500, commerce: 500, security: 500, defence: 500, wall: 500 }, }, { id: 4, name: '공백지', level: 1, region: 2, position: { x: 4, y: 0 }, connections: [], max: { population: 2_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 1_000, wall: 1_000 }, initial: { population: 1_000, agriculture: 500, commerce: 500, security: 500, defence: 500, wall: 500 }, }, ], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, }; const buildCity = (id: number, nationId: number, trust = 40): City => ({ id, name: map.cities.find((city) => city.id === id)?.name ?? `도시${id}`, nationId, level: 1, state: 0, population: 1_001, populationMax: 2_000, agriculture: 501, agricultureMax: 1_000, commerce: 499, commerceMax: 1_000, security: 99, securityMax: 1_000, supplyState: 0, frontState: 2, defence: 101, defenceMax: 1_000, wall: 50, wallMax: 1_000, conflict: { 2: 3 }, meta: { trust, trade: 100, officer_set: 7, term: 2, marker: id }, }); const buildNation = (id: number, capitalCityId: number | null, level = 1): Nation => ({ id, name: `국가${id}`, color: '#000000', capitalCityId, chiefGeneralId: null, gold: 1_000, rice: 1_000, power: 0, level, typeCode: 'che_중립', meta: {}, }); const buildGeneral = (id: number, patch: Partial = {}): TurnGeneral => ({ id, name: `장수${id}`, nationId: 1, cityId: 3, troopId: 0, stats: { leadership: 50, strength: 50, intelligence: 50 }, experience: 0, dedication: 0, officerLevel: 4, role: { personality: null, specialDomestic: null, specialWar: null, items: { horse: null, weapon: null, book: null, item: null }, }, injury: 0, gold: 1_000, rice: 1_000, crew: 101, crewTypeId: 1100, train: 51, atmos: 99, age: 30, npcState: 0, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: { killturn: 24, officerCity: 3, officer_city: 3 }, turnTime: new Date('0193-01-01T00:00:00.000Z'), ...patch, }); const buildWorld = (options: { cities: City[]; nations: Nation[]; generals?: TurnGeneral[]; }): InMemoryTurnWorld => { const state: TurnWorldState = { id: 1, currentYear: 193, currentMonth: 1, tickSeconds: 600, lastTurnTime: new Date('0193-01-01T00:00:00.000Z'), meta: {}, }; const actions = new Map(); const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: {}, environment: { mapName: map.id, unitSet: 'default' }, }, map, generals: options.generals ?? [], cities: options.cities, nations: options.nations, troops: [], diplomacy: [], events: [ { id: 1, targetCode: 'pre_month', priority: 9_000, condition: true, action: [['UpdateCitySupply']], meta: {}, }, ], initialEvents: [], }; let world: InMemoryTurnWorld | null = null; const calendarHandler = createMonthlyEventHandler({ getWorld: () => world, startYear: 190, actions, }); world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, calendarHandler, }); actions.set('UpdateCitySupply', createUpdateCitySupplyHandler({ getWorld: () => world, map })); return world; }; describe('UpdateCitySupply monthly action', () => { it('propagates supply from an owned capital and damages only disconnected owned cities', async () => { const matchingGeneral = buildGeneral(1); const foreignGeneral = buildGeneral(2, { nationId: 2 }); const suppliedGeneral = buildGeneral(3, { cityId: 2 }); const world = buildWorld({ cities: [buildCity(3, 1), buildCity(1, 1), buildCity(4, 0), buildCity(2, 1)], nations: [buildNation(2, 3), buildNation(1, 1)], generals: [foreignGeneral, suppliedGeneral, matchingGeneral], }); await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z')); expect(world.getCityById(1)?.supplyState).toBe(1); expect(world.getCityById(2)?.supplyState).toBe(1); expect(world.getCityById(4)?.supplyState).toBe(1); expect(world.getCityById(3)).toMatchObject({ nationId: 1, supplyState: 0, population: 901, agriculture: 451, commerce: 449, security: 89, defence: 91, wall: 45, }); expect(world.getCityById(3)?.meta.trust).toBeCloseTo(36); expect(world.getGeneralById(1)).toMatchObject({ crew: 96, atmos: 94, train: 48 }); expect(world.getGeneralById(2)).toMatchObject({ crew: 101, atmos: 99, train: 51 }); expect(world.getGeneralById(3)).toMatchObject({ crew: 101, atmos: 99, train: 51 }); expect(world.peekDirtyState().logs).toEqual([]); }); it('neutralizes a city below 30 trust after damage and clears every assigned city officer', async () => { const localOfficer = buildGeneral(1); const remoteOfficer = buildGeneral(2, { cityId: 1, meta: { killturn: 24, officer_city: 3 } }); const unrelated = buildGeneral(3, { cityId: 3, nationId: 2, officerLevel: 3, meta: { killturn: 24, officerCity: 2, officer_city: 2 }, }); const world = buildWorld({ cities: [buildCity(1, 1), buildCity(2, 1), buildCity(3, 1, 33), buildCity(4, 0)], nations: [buildNation(1, 1), buildNation(2, 3)], generals: [unrelated, remoteOfficer, localOfficer], }); await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z')); expect(world.getCityById(3)).toMatchObject({ nationId: 0, supplyState: 0, frontState: 0, conflict: {}, meta: { trust: expect.closeTo(29.7), trade: 100, officer_set: 0, term: 0, marker: 3, }, }); expect(world.getGeneralById(1)).toMatchObject({ officerLevel: 1, crew: 96, atmos: 94, train: 48, meta: { officerCity: 0, officer_city: 0 }, }); expect(world.getGeneralById(2)).toMatchObject({ officerLevel: 1, crew: 101, atmos: 99, train: 51, meta: { officerCity: 0, officer_city: 0 }, }); expect(world.getGeneralById(3)).toMatchObject({ officerLevel: 3, crew: 101, atmos: 99, train: 51, meta: { officerCity: 2, officer_city: 2 }, }); expect(world.peekDirtyState().logs).toEqual([ { scope: LogScope.SYSTEM, category: LogCategory.HISTORY, text: '【고립】고립성이 보급이 끊겨 미지배 도시가 되었습니다.', format: LogFormat.YEAR_MONTH, year: 193, month: 1, }, ]); }); });