import { afterAll, beforeAll, describe, expect, it } from 'vitest'; import type { Nation } from '@sammo-ts/logic'; import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra'; import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js'; import { createAddGlobalBetrayHandler, createAssignGeneralSpecialityHandler, } from '../src/turn/monthlySpecialityBetrayAction.js'; import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL; const integration = describe.skipIf(!databaseUrl); const nationId = 990_091; const generalIds = [990_091, 990_092] as const; const event: TurnEvent = { id: 1, targetCode: 'month', priority: 9_000, condition: true, action: [['AssignGeneralSpeciality'], ['AddGlobalBetray', 2, 1]], meta: {}, }; const nation: Nation = { id: nationId, name: '특기검증국', color: '#777777', capitalCityId: null, chiefGeneralId: null, gold: 0, rice: 0, power: 0, level: 2, typeCode: 'che_중립', meta: {}, }; const buildGeneral = ( id: number, options: { domestic: string | null; war: string | null; meta: Record } ): TurnGeneral => ({ id, userId: null, name: id === generalIds[0] ? '영속내정대상' : '영속계승대상', nationId, cityId: 0, troopId: 0, stats: { leadership: 40, strength: 45, intelligence: 80 }, experience: 0, dedication: 0, officerLevel: 1, role: { personality: null, specialDomestic: options.domestic, specialWar: options.war, items: { horse: null, weapon: null, book: null, item: null }, }, injury: 0, gold: 1_000, rice: 1_000, crew: 0, crewTypeId: 0, train: 0, atmos: 0, age: 30, startAge: 20, npcState: 2, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: { ...options.meta, killturn: 24 }, lastTurn: { command: '휴식' }, turnTime: new Date('2026-07-25T00:00:00.000Z'), }); integration('monthly speciality and betrayal persistence', () => { let db: GamePrismaClient; let closeDb: (() => Promise) | undefined; beforeAll(async () => { const connector = createGamePostgresConnector({ url: databaseUrl! }); await connector.connect(); db = connector.prisma; closeDb = () => connector.disconnect(); await db.logEntry.deleteMany({ where: { generalId: { in: [...generalIds] } } }); await db.general.deleteMany({ where: { id: { in: [...generalIds] } } }); await db.nation.deleteMany({ where: { id: nationId } }); }); afterAll(async () => { await db.logEntry.deleteMany({ where: { generalId: { in: [...generalIds] } } }); await db.general.deleteMany({ where: { id: { in: [...generalIds] } } }); await db.nation.deleteMany({ where: { id: nationId } }); await closeDb?.(); }); it('flushes trait columns, inherited aux removal, betrayal, and four general logs', async () => { const generals = [ buildGeneral(generalIds[0], { domestic: null, war: 'che_신산', meta: { specage: 30, specage2: 99, betray: 0 }, }), buildGeneral(generalIds[1], { domestic: 'che_경작', war: null, meta: { specage: 99, specage2: 30, betray: 1, inheritSpecificSpecialWar: 'che_의술', marker: 2, }, }), ]; await db.nation.create({ data: { id: nation.id, name: nation.name, color: nation.color, level: nation.level, typeCode: nation.typeCode, meta: {}, }, }); await db.general.createMany({ data: generals.map((general) => ({ id: general.id, name: general.name, nationId: general.nationId, cityId: general.cityId, leadership: general.stats.leadership, strength: general.stats.strength, intel: general.stats.intelligence, age: general.age, startAge: general.startAge, specialCode: general.role.specialDomestic ?? 'None', special2Code: general.role.specialWar ?? 'None', turnTime: general.turnTime, meta: general.meta, })), }); const row = await db.worldState.create({ data: { scenarioCode: 'monthly-speciality-betray-persistence', currentYear: 199, currentMonth: 12, tickSeconds: 600, config: {}, meta: { hiddenSeed: 'monthly-speciality-persistence' }, }, }); const state: TurnWorldState = { id: row.id, currentYear: 199, currentMonth: 12, tickSeconds: 600, lastTurnTime: new Date('2026-07-25T00:00:00.000Z'), meta: { hiddenSeed: 'monthly-speciality-persistence' }, }; const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 }, iconPath: '.', map: {}, const: { defaultSpecialDomestic: 'None', defaultSpecialWar: 'None', retirementYear: 80, }, environment: { mapName: 'test', unitSet: 'default' }, }, map: { id: 'test', name: 'test', cities: [] }, generals, cities: [], nations: [nation], troops: [], diplomacy: [], events: [event], initialEvents: [], }; let world: InMemoryTurnWorld | null = null; const assign = createAssignGeneralSpecialityHandler({ getWorld: () => world }); const betray = createAddGlobalBetrayHandler({ getWorld: () => world }); world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, calendarHandler: createMonthlyEventHandler({ getWorld: () => world, startYear: 190, actions: new Map([ ['AssignGeneralSpeciality', assign], ['AddGlobalBetray', betray], ]), }), }); const hooks = await createDatabaseTurnHooks(databaseUrl!, world); try { await world.advanceMonth(new Date('0200-01-01T00:00:00.000Z')); await hooks.hooks.flushChanges?.({ lastTurnTime: state.lastTurnTime.toISOString(), processedGenerals: 0, processedTurns: 2, durationMs: 0, partial: false, }); const rows = await db.general.findMany({ where: { id: { in: [...generalIds] } }, orderBy: { id: 'asc' }, }); expect(rows[0]?.specialCode).not.toBe('None'); expect(rows[0]?.meta).toMatchObject({ betray: 2 }); expect(rows[1]).toMatchObject({ special2Code: 'che_의술' }); expect(rows[1]?.meta).toMatchObject({ betray: 3, marker: 2 }); expect(rows[1]?.meta).not.toHaveProperty('inheritSpecificSpecialWar'); expect(await db.logEntry.count({ where: { generalId: { in: [...generalIds] } } })).toBe(4); } finally { await hooks.close(); await db.worldState.deleteMany({ where: { id: row.id } }); } }); });