import { execFileSync } from 'node:child_process'; import fs from 'node:fs'; import path from 'node:path'; import { LiteHashDRBG, RandUtil, type RNG } from '@sammo-ts/common'; import { ITEM_KEYS, DOMESTIC_TRAIT_KEYS, NATION_TRAIT_KEYS, PERSONALITY_TRAIT_KEYS, WAR_TRAIT_KEYS, loadDomesticTraitModules, loadItemModules, loadNationTraitModules, loadPersonalityTraitModules, loadWarTraitModules, type UnitSetDefinition, type WarBattleTraceEvent, type WarEngineConfig, } from '@sammo-ts/logic'; import { describe, expect, it } from 'vitest'; import { processBattleSimJob } from '../../../app/game-api/src/battleSim/processor.js'; import type { BattleSimJobPayload, BattleSimRequestPayload } from '../../../app/game-api/src/battleSim/types.js'; interface ReferenceTrace { engine: 'ref'; conquered: boolean; events: WarBattleTraceEvent[]; rng: RandomCall[]; } interface RandomCall { seq: number; operation: string; arguments: Record; result: unknown; } interface ReferenceItemMetadata { rawName: string; name: string; info: string; cost: number | null; buyable: boolean; consumable: boolean; reqSecu: number; } type ReferenceTraitCatalog = Record< 'nation' | 'domestic' | 'war' | 'personality', Record >; class TracingRng implements RNG { public readonly calls: RandomCall[] = []; public constructor(private readonly inner: RNG) {} public getMaxInt(): number { return this.inner.getMaxInt(); } public nextBytes(bytes: number): Uint8Array { const result = this.inner.nextBytes(bytes); this.record('nextBytes', { bytes }, Buffer.from(result).toString('hex')); return result; } public nextBits(bits: number): Uint8Array { const result = this.inner.nextBits(bits); this.record('nextBits', { bits }, Buffer.from(result).toString('hex')); return result; } public nextInt(max?: number): number { const result = this.inner.nextInt(max); this.record('nextInt', { maxInclusive: max ?? null }, result); return result; } public nextFloat1(): number { const result = this.inner.nextFloat1(); this.record('nextFloat1', {}, result); return result; } private record(operation: string, args: Record, result: unknown): void { this.calls.push({ seq: this.calls.length, operation, arguments: args, result }); } } const findWorkspaceRoot = (start: string): string | null => { let current = path.resolve(start); while (true) { if ( fs.existsSync(path.join(current, 'docker_compose_files/reference/compose.yml')) && fs.existsSync(path.join(current, 'ref/sam/hwe/compare/battle_trace.php')) ) { return current; } const parent = path.dirname(current); if (parent === current) { return null; } current = parent; } }; const readJson = (filePath: string): T => JSON.parse(fs.readFileSync(filePath, 'utf8')) as T; const runReferenceTrace = (workspaceRoot: string, fixtureJson: string): ReferenceTrace => { const stdout = execFileSync( 'docker', ['compose', 'exec', '-T', 'php', 'php', '/var/www/html/hwe/compare/battle_trace.php', '-'], { cwd: path.join(workspaceRoot, 'docker_compose_files/reference'), input: fixtureJson, encoding: 'utf8', stdio: ['pipe', 'pipe', 'pipe'], } ); return JSON.parse(stdout) as ReferenceTrace; }; const runReferenceItemCatalog = (workspaceRoot: string, itemKeys: string[]): Record => { const stdout = execFileSync( 'docker', ['compose', 'exec', '-T', 'php', 'php', '/var/www/html/hwe/compare/item_catalog.php'], { cwd: path.join(workspaceRoot, 'docker_compose_files/reference'), input: JSON.stringify(itemKeys), encoding: 'utf8', stdio: ['pipe', 'pipe', 'pipe'], } ); return JSON.parse(stdout) as Record; }; const runReferenceTraitCatalog = (workspaceRoot: string): ReferenceTraitCatalog => { const stdout = execFileSync( 'docker', ['compose', 'exec', '-T', 'php', 'php', '/var/www/html/hwe/compare/trait_catalog.php'], { cwd: path.join(workspaceRoot, 'docker_compose_files/reference'), encoding: 'utf8', stdio: ['pipe', 'pipe', 'pipe'], } ); return JSON.parse(stdout) as ReferenceTraitCatalog; }; const expectNearlyEqual = (actual: unknown, expected: unknown, label: string): void => { expect(typeof actual, `${label}: actual type`).toBe('number'); expect(typeof expected, `${label}: reference type`).toBe('number'); if (process.env['STRICT_BATTLE_PARITY'] === '1') { expect(actual, `${label}: exact battle parity`).toBe(expected); return; } const reference = expected as number; const tolerance = Math.max(1, Math.abs(reference) * 0.01); expect( Math.abs((actual as number) - reference), `${label}: core=${String(actual)}, ref=${String(expected)}, tolerance=${tolerance}` ).toBeLessThanOrEqual(tolerance); }; const assertTraceParity = ( coreEvents: WarBattleTraceEvent[], reference: ReferenceTrace, coreRng: TracingRng | null ): void => { const coreEventNames = coreEvents.map((event) => event.event); const referenceEventNames = reference.events.map((event) => event.event); expect( coreEventNames, `event sequence\ncore=${JSON.stringify(coreEventNames)}\nref=${JSON.stringify(referenceEventNames)}` ).toEqual(referenceEventNames); expect(coreRng?.calls.map(({ operation, result }) => ({ operation, result }))).toEqual( reference.rng.map(({ operation, result }) => ({ operation, result })) ); for (let index = 0; index < reference.events.length; index += 1) { const core = coreEvents[index]!; const ref = reference.events[index]!; expectNearlyEqual(core.attacker.hp, ref.attacker.hp, `event ${index} attacker.hp`); expectNearlyEqual(core.attacker.warPower, ref.attacker.warPower, `event ${index} attacker.warPower`); if (core.defender && ref.defender) { expect(core.defender.kind, `event ${index} defender.kind`).toBe(ref.defender.kind); expectNearlyEqual(core.defender.hp, ref.defender.hp, `event ${index} defender.hp`); expectNearlyEqual(core.defender.warPower, ref.defender.warPower, `event ${index} defender.warPower`); } else { expect(core.defender, `event ${index} defender presence`).toBe(ref.defender); } if (core.event === 'phase_damage') { for (const key of ['rawDeadAttacker', 'rawDeadDefender', 'deadAttacker', 'deadDefender']) { expectNearlyEqual(core.details[key], ref.details[key], `event ${index} ${key}`); } } } }; const workspaceRoot = findWorkspaceRoot(process.cwd()); const describeWithReference = workspaceRoot ? describe : describe.skip; describeWithReference('ref ↔ core2026 battle differential', () => { it('matches every legacy trait name and description', async () => { const reference = runReferenceTraitCatalog(workspaceRoot!); const [nation, domestic, war, personality] = await Promise.all([ loadNationTraitModules([...NATION_TRAIT_KEYS]), loadDomesticTraitModules([...DOMESTIC_TRAIT_KEYS]), loadWarTraitModules([...WAR_TRAIT_KEYS]), loadPersonalityTraitModules([...PERSONALITY_TRAIT_KEYS]), ]); const groups = { nation, domestic, war, personality }; const failures: string[] = []; for (const [kind, modules] of Object.entries(groups) as Array< [keyof ReferenceTraitCatalog, Array<{ key: string; name: string; info: string }>] >) { expect(modules.map((module) => module.key).sort()).toEqual(Object.keys(reference[kind]).sort()); for (const module of modules) { const actual = { name: module.name, info: module.info }; if (JSON.stringify(actual) !== JSON.stringify(reference[kind][module.key])) { failures.push( `${kind}/${module.key}: core=${JSON.stringify(actual)} ref=${JSON.stringify(reference[kind][module.key])}` ); } } } expect(failures, failures.join('\n')).toEqual([]); }); it('matches every war, personality, and nation trait in battle', { timeout: 180_000 }, () => { const unitSet = readJson( path.resolve(process.cwd(), '../../resources/unitset/unitset_che.json') ); const config: WarEngineConfig = { armPerPhase: 500, maxTrainByCommand: 100, maxAtmosByCommand: 100, maxTrainByWar: 110, maxAtmosByWar: 150, castleCrewTypeId: 1000, armTypes: { footman: 1, archer: 2, cavalry: 3, wizard: 4, siege: 5, misc: 6, castle: 0 }, }; const cases = [ ...WAR_TRAIT_KEYS.map((key) => ({ kind: 'war' as const, key })), ...PERSONALITY_TRAIT_KEYS.map((key) => ({ kind: 'personality' as const, key })), ...NATION_TRAIT_KEYS.map((key) => ({ kind: 'nation' as const, key })), ]; for (const entry of cases) { const base = readJson( path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json') ); base.seed = `battle-differential-trait-${entry.kind}-${entry.key}`; base.attackerGeneral.crew = 5000; base.attackerGeneral.leadership = 90; base.attackerGeneral.strength = 85; base.attackerGeneral.intel = 80; base.attackerGeneral.special2 = entry.kind === 'war' ? entry.key : 'None'; base.attackerGeneral.personal = entry.kind === 'personality' ? entry.key : 'None'; if (entry.kind === 'nation') { base.attackerNation.type = entry.key; } const coreEvents: WarBattleTraceEvent[] = []; let coreRng: TracingRng | null = null; processBattleSimJob( { ...base, unitSet, config, time: { year: base.year, month: base.month, startYear: base.startYear }, }, { trace: (event) => coreEvents.push(event), rngFactory: (seed) => { coreRng = new TracingRng(LiteHashDRBG.build(seed)); return new RandUtil(coreRng); }, } ); try { assertTraceParity(coreEvents, runReferenceTrace(workspaceRoot!, JSON.stringify(base)), coreRng); } catch (error) { throw new Error(`${entry.kind}/${entry.key}: ${error instanceof Error ? error.message : String(error)}`, { cause: error, }); } } }); it('loads every scenario item with the scenario slot', async () => { const scenarioDir = path.resolve(process.cwd(), '../../resources/scenario'); const itemSlots = new Map(); for (const filename of fs.readdirSync(scenarioDir).filter((entry) => entry.endsWith('.json'))) { const scenario = readJson<{ const?: { allItems?: Partial>>; }; }>(path.join(scenarioDir, filename)); for (const slot of ['horse', 'weapon', 'book', 'item'] as const) { for (const itemKey of Object.keys(scenario.const?.allItems?.[slot] ?? {})) { itemSlots.set(itemKey, slot); } } } const modules = await loadItemModules([...ITEM_KEYS]); const reference = runReferenceItemCatalog(workspaceRoot!, [...ITEM_KEYS]); expect(modules).toHaveLength(145); const failures: string[] = []; for (const module of modules) { const actual = { rawName: module.rawName, name: module.name, info: module.info, cost: module.cost, buyable: module.buyable, consumable: module.consumable, reqSecu: module.reqSecu, }; if ( module.slot !== itemSlots.get(module.key) || module.unique !== !reference[module.key]?.buyable || JSON.stringify(actual) !== JSON.stringify(reference[module.key]) ) { failures.push( `${module.key}: slot=${module.slot}/${String(itemSlots.get(module.key))} unique=${String(module.unique)}/${String(!reference[module.key]?.buyable)} core=${JSON.stringify(actual)} ref=${JSON.stringify(reference[module.key])}` ); } } expect(failures, failures.join('\n')).toEqual([]); }); it('matches the legacy non-stacking rule for the 무쌍 trait item', () => { const base = readJson( path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json') ); base.seed = 'battle-differential-duplicate-musang'; base.attackerGeneral.personal = 'None'; base.attackerGeneral.special2 = 'che_무쌍'; base.attackerGeneral.item = 'event_전투특기_무쌍'; base.attackerGeneral.crew = 5000; base.attackerGeneral.leadership = 90; base.attackerGeneral.strength = 90; base.attackerGeneral.intel = 90; base.attackerGeneral.dex1 = 12000; const unitSet = readJson( path.resolve(process.cwd(), '../../resources/unitset/unitset_che.json') ); const config: WarEngineConfig = { armPerPhase: 500, maxTrainByCommand: 100, maxAtmosByCommand: 100, maxTrainByWar: 110, maxAtmosByWar: 150, castleCrewTypeId: 1000, armTypes: { footman: 1, archer: 2, cavalry: 3, wizard: 4, siege: 5, misc: 6, castle: 0 }, }; const coreEvents: WarBattleTraceEvent[] = []; let coreRng: TracingRng | null = null; processBattleSimJob( { ...base, unitSet, config, time: { year: base.year, month: base.month, startYear: base.startYear }, }, { trace: (event) => coreEvents.push(event), rngFactory: (seed) => { coreRng = new TracingRng(LiteHashDRBG.build(seed)); return new RandUtil(coreRng); }, } ); assertTraceParity(coreEvents, runReferenceTrace(workspaceRoot!, JSON.stringify(base)), coreRng); }); it('matches 척사 items against region-restricted troops', () => { const unitSet = readJson( path.resolve(process.cwd(), '../../resources/unitset/unitset_che.json') ); const config: WarEngineConfig = { armPerPhase: 500, maxTrainByCommand: 100, maxAtmosByCommand: 100, maxTrainByWar: 110, maxAtmosByWar: 150, castleCrewTypeId: 1000, armTypes: { footman: 1, archer: 2, cavalry: 3, wizard: 4, siege: 5, misc: 6, castle: 0 }, }; for (const itemKey of ['che_척사_오악진형도', 'event_전투특기_척사']) { const base = readJson( path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json') ); base.seed = `battle-differential-region-item-${itemKey}`; base.attackerGeneral.personal = 'None'; base.attackerGeneral.special2 = 'None'; base.attackerGeneral.item = itemKey; base.attackerGeneral.crew = 5000; base.defenderGenerals[0]!.crewtype = 1101; const coreEvents: WarBattleTraceEvent[] = []; let coreRng: TracingRng | null = null; processBattleSimJob( { ...base, unitSet, config, time: { year: base.year, month: base.month, startYear: base.startYear }, }, { trace: (event) => coreEvents.push(event), rngFactory: (seed) => { coreRng = new TracingRng(LiteHashDRBG.build(seed)); return new RandUtil(coreRng); }, } ); assertTraceParity(coreEvents, runReferenceTrace(workspaceRoot!, JSON.stringify(base)), coreRng); } }); it('keeps the detailed event sequence and phase values within 1%', () => { const fixturePath = path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json'); const fixtureJson = fs.readFileSync(fixturePath, 'utf8'); const request = JSON.parse(fixtureJson) as BattleSimRequestPayload & { startYear: number }; const unitSet = readJson( path.resolve(process.cwd(), '../../resources/unitset/unitset_che.json') ); const castleCrewTypeId = 1000; const config: WarEngineConfig = { armPerPhase: 500, maxTrainByCommand: 100, maxAtmosByCommand: 100, maxTrainByWar: 110, maxAtmosByWar: 150, castleCrewTypeId, armTypes: { footman: 1, archer: 2, cavalry: 3, wizard: 4, siege: 5, misc: 6, castle: unitSet.crewTypes?.find((crewType) => crewType.id === castleCrewTypeId)?.armType ?? 0, }, }; const payload: BattleSimJobPayload = { ...request, unitSet, config, time: { year: request.year, month: request.month, startYear: request.startYear }, }; const coreEvents: WarBattleTraceEvent[] = []; let coreRng: TracingRng | null = null; const coreResult = processBattleSimJob(payload, { trace: (event) => coreEvents.push(event), rngFactory: (seed) => { coreRng = new TracingRng(LiteHashDRBG.build(seed)); return new RandUtil(coreRng); }, }); const reference = runReferenceTrace(workspaceRoot!, fixtureJson); expect(coreResult.result).toBe(true); assertTraceParity(coreEvents, reference, coreRng); }); it('matches wizard strategy attempts, outcomes, and RNG consumption', () => { const base = readJson( path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json') ); base.seed = 'battle-differential-magic-v1'; base.attackerGeneral.crew = 4000; base.attackerGeneral.crewtype = 1400; base.attackerGeneral.leadership = 60; base.attackerGeneral.strength = 30; base.attackerGeneral.intel = 95; base.attackerGeneral.special2 = 'che_신산'; base.attackerGeneral.personal = 'che_재간'; base.attackerGeneral.dex4 = 12000; base.defenderGenerals[0]!.crew = 4000; base.defenderGenerals[0]!.crewtype = 1100; base.defenderGenerals[0]!.leadership = 65; base.defenderGenerals[0]!.strength = 75; base.defenderGenerals[0]!.intel = 35; base.defenderGenerals[0]!.special2 = 'che_견고'; base.defenderGenerals[0]!.personal = 'che_유지'; const fixtureJson = JSON.stringify(base); const unitSet = readJson( path.resolve(process.cwd(), '../../resources/unitset/unitset_che.json') ); const config: WarEngineConfig = { armPerPhase: 500, maxTrainByCommand: 100, maxAtmosByCommand: 100, maxTrainByWar: 110, maxAtmosByWar: 150, castleCrewTypeId: 1000, armTypes: { footman: 1, archer: 2, cavalry: 3, wizard: 4, siege: 5, misc: 6, castle: 0 }, }; const payload: BattleSimJobPayload = { ...base, unitSet, config, time: { year: base.year, month: base.month, startYear: base.startYear }, }; const coreEvents: WarBattleTraceEvent[] = []; let coreRng: TracingRng | null = null; const result = processBattleSimJob(payload, { trace: (event) => coreEvents.push(event), rngFactory: (seed) => { coreRng = new TracingRng(LiteHashDRBG.build(seed)); return new RandUtil(coreRng); }, }); const reference = runReferenceTrace(workspaceRoot!, fixtureJson); expect(result.result).toBe(true); expect( reference.events.some((event) => Object.keys(event.attacker.activatedSkills).some((skill) => ['계략', '계략실패'].includes(skill)) ) ).toBe(true); assertTraceParity(coreEvents, reference, coreRng); }); it('matches cavalry, item, inherit-buff, and multiple-defender handling', () => { const base = readJson( path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json') ); base.seed = 'battle-differential-cavalry-items-v1'; base.attackerGeneral.crew = 7000; base.attackerGeneral.crewtype = 1300; base.attackerGeneral.leadership = 88; base.attackerGeneral.strength = 92; base.attackerGeneral.intel = 55; base.attackerGeneral.special2 = 'che_기병'; base.attackerGeneral.personal = 'che_패권'; base.attackerGeneral.horse = 'che_명마_07_백상'; base.attackerGeneral.dex3 = 18000; base.attackerGeneral.inheritBuff = { warAvoidRatio: 2, warCriticalRatio: 3, warCriticalRatioOppose: 2, }; const firstDefender = base.defenderGenerals[0]!; firstDefender.crew = 900; firstDefender.crewtype = 1200; firstDefender.leadership = 58; firstDefender.strength = 55; firstDefender.intel = 62; firstDefender.dex2 = 6000; firstDefender.inheritBuff = { warAvoidRatioOppose: 2 }; base.defenderGenerals.push({ ...firstDefender, no: 3, name: '수비자2', crew: 1100, crewtype: 1300, leadership: 64, strength: 72, intel: 48, dex2: 0, dex3: 8000, special2: 'che_기병', personal: 'che_패권', horse: 'che_명마_07_백상', inheritBuff: { warAvoidRatio: 1, warCriticalRatioOppose: 1, }, }); const fixtureJson = JSON.stringify(base); const unitSet = readJson( path.resolve(process.cwd(), '../../resources/unitset/unitset_che.json') ); const config: WarEngineConfig = { armPerPhase: 500, maxTrainByCommand: 100, maxAtmosByCommand: 100, maxTrainByWar: 110, maxAtmosByWar: 150, castleCrewTypeId: 1000, armTypes: { footman: 1, archer: 2, cavalry: 3, wizard: 4, siege: 5, misc: 6, castle: 0 }, }; const payload: BattleSimJobPayload = { ...base, unitSet, config, time: { year: base.year, month: base.month, startYear: base.startYear }, }; const coreEvents: WarBattleTraceEvent[] = []; let coreRng: TracingRng | null = null; const result = processBattleSimJob(payload, { trace: (event) => coreEvents.push(event), rngFactory: (seed) => { coreRng = new TracingRng(LiteHashDRBG.build(seed)); return new RandUtil(coreRng); }, }); const reference = runReferenceTrace(workspaceRoot!, fixtureJson); expect(result.result).toBe(true); expect(reference.events.filter((event) => event.event === 'opponent_switched')).toHaveLength(2); assertTraceParity(coreEvents, reference, coreRng); }); it('matches siege dexterity and castle damage handling', () => { const base = readJson( path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json') ); base.seed = 'battle-differential-siege-v1'; base.attackerGeneral.crew = 5000; base.attackerGeneral.crewtype = 1501; base.attackerGeneral.leadership = 90; base.attackerGeneral.strength = 65; base.attackerGeneral.intel = 55; base.attackerGeneral.dex5 = 16000; base.defenderGenerals[0]!.crew = 300; base.defenderGenerals[0]!.crewtype = 1200; base.defenderGenerals[0]!.leadership = 65; base.defenderGenerals[0]!.strength = 72; base.defenderGenerals[0]!.intel = 50; base.defenderGenerals[0]!.dex2 = 10000; const fixtureJson = JSON.stringify(base); const unitSet = readJson( path.resolve(process.cwd(), '../../resources/unitset/unitset_che.json') ); const config: WarEngineConfig = { armPerPhase: 500, maxTrainByCommand: 100, maxAtmosByCommand: 100, maxTrainByWar: 110, maxAtmosByWar: 150, castleCrewTypeId: 1000, armTypes: { footman: 1, archer: 2, cavalry: 3, wizard: 4, siege: 5, misc: 6, castle: 0 }, }; const payload: BattleSimJobPayload = { ...base, unitSet, config, time: { year: base.year, month: base.month, startYear: base.startYear }, }; const coreEvents: WarBattleTraceEvent[] = []; let coreRng: TracingRng | null = null; const result = processBattleSimJob(payload, { trace: (event) => coreEvents.push(event), rngFactory: (seed) => { coreRng = new TracingRng(LiteHashDRBG.build(seed)); return new RandUtil(coreRng); }, }); const reference = runReferenceTrace(workspaceRoot!, fixtureJson); expect(result.result).toBe(true); expect(reference.events.some((event) => event.defender?.kind === 'city')).toBe(true); assertTraceParity(coreEvents, reference, coreRng); }); it('matches the no-defender supply-retreat branch without consuming RNG', () => { const base = readJson( path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json') ); base.seed = 'battle-differential-supply-v1'; base.defenderGenerals = []; base.defenderNation.rice = 0; const fixtureJson = JSON.stringify(base); const unitSet = readJson( path.resolve(process.cwd(), '../../resources/unitset/unitset_che.json') ); const config: WarEngineConfig = { armPerPhase: 500, maxTrainByCommand: 100, maxAtmosByCommand: 100, maxTrainByWar: 110, maxAtmosByWar: 150, castleCrewTypeId: 1000, armTypes: { footman: 1, archer: 2, cavalry: 3, wizard: 4, siege: 5, misc: 6, castle: 0 }, }; const payload: BattleSimJobPayload = { ...base, unitSet, config, time: { year: base.year, month: base.month, startYear: base.startYear }, }; const coreEvents: WarBattleTraceEvent[] = []; let coreRng: TracingRng | null = null; const result = processBattleSimJob(payload, { trace: (event) => coreEvents.push(event), rngFactory: (seed) => { coreRng = new TracingRng(LiteHashDRBG.build(seed)); return new RandUtil(coreRng); }, }); const reference = runReferenceTrace(workspaceRoot!, fixtureJson); expect(result.result).toBe(true); expect(reference.events.map((event) => event.event)).toEqual(['battle_start', 'supply_retreat', 'battle_end']); assertTraceParity(coreEvents, reference, coreRng); }); it('matches every scenario item in an attacker battle simulation', { timeout: 180_000 }, () => { const scenarioDir = path.resolve(process.cwd(), '../../resources/scenario'); const itemSlots = new Map(); for (const filename of fs.readdirSync(scenarioDir).filter((entry) => entry.endsWith('.json'))) { const scenario = readJson<{ const?: { allItems?: Partial>>; }; }>(path.join(scenarioDir, filename)); for (const slot of ['horse', 'weapon', 'book', 'item'] as const) { for (const itemKey of Object.keys(scenario.const?.allItems?.[slot] ?? {})) { itemSlots.set(itemKey, slot); } } } expect(itemSlots.size).toBe(145); expect([...ITEM_KEYS].sort()).toEqual([...itemSlots.keys()].sort()); const unitSet = readJson( path.resolve(process.cwd(), '../../resources/unitset/unitset_che.json') ); const config: WarEngineConfig = { armPerPhase: 500, maxTrainByCommand: 100, maxAtmosByCommand: 100, maxTrainByWar: 110, maxAtmosByWar: 150, castleCrewTypeId: 1000, armTypes: { footman: 1, archer: 2, cavalry: 3, wizard: 4, siege: 5, misc: 6, castle: 0, }, }; const failures: string[] = []; const itemFilter = process.env['ITEM_PARITY_FILTER']; for (const [itemKey, slot] of [...itemSlots].sort(([lhs], [rhs]) => lhs.localeCompare(rhs))) { if (itemFilter && itemKey !== itemFilter) { continue; } const base = readJson( path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json') ); base.seed = `battle-differential-item-${itemKey}`; base.attackerGeneral.personal = 'None'; base.attackerGeneral.special2 = 'None'; base.attackerGeneral.crew = 5000; base.attackerGeneral.leadership = 90; base.attackerGeneral.strength = 90; base.attackerGeneral.intel = 90; base.attackerGeneral.dex1 = 12000; base.attackerGeneral.dex2 = 12000; base.attackerGeneral.dex3 = 12000; base.attackerGeneral.dex4 = 12000; base.attackerGeneral.dex5 = 12000; base.attackerGeneral[slot] = itemKey; const defender = base.defenderGenerals[0]!; defender.personal = 'None'; defender.special2 = 'None'; defender.crew = 1500; defender.leadership = 75; defender.strength = 75; defender.intel = 75; base.defenderCity.wall = 3000; base.defenderCity.wall_max = 3000; const payload: BattleSimJobPayload = { ...base, unitSet, config, time: { year: base.year, month: base.month, startYear: base.startYear }, }; const coreEvents: WarBattleTraceEvent[] = []; let coreRng: TracingRng | null = null; processBattleSimJob(payload, { trace: (event) => coreEvents.push(event), rngFactory: (seed) => { coreRng = new TracingRng(LiteHashDRBG.build(seed)); return new RandUtil(coreRng); }, }); const reference = runReferenceTrace(workspaceRoot!, JSON.stringify(base)); try { assertTraceParity(coreEvents, reference, coreRng); } catch (error) { const debug = process.env['ITEM_PARITY_DEBUG'] === '1' ? `\ncore=${JSON.stringify( coreEvents .map((event, index) => ({ index, event })) .filter(({ event }) => event.event === 'phase_power' || event.event === 'phase_damage') )}\nref=${JSON.stringify( reference.events .map((event, index) => ({ index, event })) .filter(({ event }) => event.event === 'phase_power' || event.event === 'phase_damage') )}` : ''; failures.push(`${itemKey}: ${error instanceof Error ? error.message : String(error)}${debug}`); } } expect(failures, failures.join('\n')).toEqual([]); }); it('matches every scenario item in a defender battle simulation', { timeout: 180_000 }, () => { const scenarioDir = path.resolve(process.cwd(), '../../resources/scenario'); const itemSlots = new Map(); for (const filename of fs.readdirSync(scenarioDir).filter((entry) => entry.endsWith('.json'))) { const scenario = readJson<{ const?: { allItems?: Partial>>; }; }>(path.join(scenarioDir, filename)); for (const slot of ['horse', 'weapon', 'book', 'item'] as const) { for (const itemKey of Object.keys(scenario.const?.allItems?.[slot] ?? {})) { itemSlots.set(itemKey, slot); } } } const unitSet = readJson( path.resolve(process.cwd(), '../../resources/unitset/unitset_che.json') ); const config: WarEngineConfig = { armPerPhase: 500, maxTrainByCommand: 100, maxAtmosByCommand: 100, maxTrainByWar: 110, maxAtmosByWar: 150, castleCrewTypeId: 1000, armTypes: { footman: 1, archer: 2, cavalry: 3, wizard: 4, siege: 5, misc: 6, castle: 0, }, }; const failures: string[] = []; const itemFilter = process.env['ITEM_PARITY_FILTER']; for (const [itemKey, slot] of [...itemSlots].sort(([lhs], [rhs]) => lhs.localeCompare(rhs))) { if (itemFilter && itemKey !== itemFilter) { continue; } const base = readJson( path.resolve(process.cwd(), 'fixtures/battle/basic-infantry.json') ); base.seed = `battle-differential-defender-item-${itemKey}`; base.attackerGeneral.personal = 'None'; base.attackerGeneral.special2 = 'None'; base.attackerGeneral.crew = 1500; base.attackerGeneral.leadership = 75; base.attackerGeneral.strength = 75; base.attackerGeneral.intel = 75; const defender = base.defenderGenerals[0]!; defender.personal = 'None'; defender.special2 = 'None'; defender.crew = 5000; defender.leadership = 90; defender.strength = 90; defender.intel = 90; defender.dex1 = 12000; defender.dex2 = 12000; defender.dex3 = 12000; defender.dex4 = 12000; defender.dex5 = 12000; defender[slot] = itemKey; const payload: BattleSimJobPayload = { ...base, unitSet, config, time: { year: base.year, month: base.month, startYear: base.startYear }, }; const coreEvents: WarBattleTraceEvent[] = []; let coreRng: TracingRng | null = null; processBattleSimJob(payload, { trace: (event) => coreEvents.push(event), rngFactory: (seed) => { coreRng = new TracingRng(LiteHashDRBG.build(seed)); return new RandUtil(coreRng); }, }); const reference = runReferenceTrace(workspaceRoot!, JSON.stringify(base)); try { assertTraceParity(coreEvents, reference, coreRng); } catch (error) { const debug = process.env['ITEM_PARITY_DEBUG'] === '1' ? `\ncore=${JSON.stringify( coreEvents .map((event, index) => ({ index, event })) .filter(({ event }) => event.event === 'phase_power' || event.event === 'phase_damage') )}\nref=${JSON.stringify( reference.events .map((event, index) => ({ index, event })) .filter(({ event }) => event.event === 'phase_power' || event.event === 'phase_damage') )}` : ''; failures.push(`${itemKey}: ${error instanceof Error ? error.message : String(error)}${debug}`); } } expect(failures, failures.join('\n')).toEqual([]); }); });