import { describe, expect, it } from 'vitest'; import { LiteHashDRBG, RandUtil } from '@sammo-ts/common'; import type { GeneralItemSlots } from '../src/domain/entities.js'; import type { ItemModule } from '../src/items/types.js'; import { type UniqueAcquireType, buildVoteUniqueSeed, countOccupiedUniqueItems, resolveUniqueConfig, rollUniqueLottery, } from '../src/rewards/uniqueLottery.js'; const buildItem = (key: string, slot: ItemModule['slot'], buyable = false): ItemModule => ({ key, rawName: key, name: key, info: key, slot, cost: null, buyable, consumable: false, reqSecu: 0, unique: !buyable, }); describe('unique lottery', () => { const buildRegistry = (): Map => new Map([['itemB', buildItem('itemB', 'weapon', false)]]); const buildConfig = (overrides?: Partial>) => resolveUniqueConfig({ allItems: { weapon: { itemB: 1, }, }, maxUniqueItemLimit: [[-1, 1]], uniqueTrialCoef: 10, maxUniqueTrialProb: 10, minMonthToAllowInheritItem: 0, ...(overrides ?? {}), }); it('returns deterministic item for fixed seed', () => { const itemRegistry = buildRegistry(); const config = buildConfig(); const rngSeed = buildVoteUniqueSeed('seed', 1, 1); const rng = new RandUtil(LiteHashDRBG.build(rngSeed)); const result = rollUniqueLottery({ rng, config, itemRegistry, generalItems: { horse: null, weapon: null, book: null, item: null }, occupiedUniqueCounts: new Map(), scenarioId: 200, userCount: 1, currentYear: 200, currentMonth: 1, startYear: 180, initYear: 180, initMonth: 1, acquireType: '설문조사', }); expect(result).toBe('itemB'); }); it('supports acquire types that can yield unique items', () => { const itemRegistry = buildRegistry(); const config = buildConfig(); const acquireTypes: UniqueAcquireType[] = ['아이템', '설문조사', '랜덤 임관']; for (const acquireType of acquireTypes) { const rng = new RandUtil(LiteHashDRBG.build(buildVoteUniqueSeed('seed', 2, 2))); const result = rollUniqueLottery({ rng, config, itemRegistry, generalItems: { horse: null, weapon: null, book: null, item: null }, occupiedUniqueCounts: new Map(), scenarioId: 200, userCount: 1, currentYear: 200, currentMonth: 1, startYear: 180, initYear: 180, initMonth: 1, acquireType, }); expect(result).toBe('itemB'); } }); it('guarantees unique on founding acquire type', () => { const itemRegistry = buildRegistry(); const config = buildConfig({ uniqueTrialCoef: 0, maxUniqueTrialProb: 0 }); const rng = new RandUtil(LiteHashDRBG.build(buildVoteUniqueSeed('seed', 3, 3))); const result = rollUniqueLottery({ rng, config, itemRegistry, generalItems: { horse: null, weapon: null, book: null, item: null }, occupiedUniqueCounts: new Map(), scenarioId: 200, userCount: 1, currentYear: 200, currentMonth: 1, startYear: 180, initYear: 180, initMonth: 1, acquireType: '건국', }); expect(result).toBe('itemB'); }); it('counts only non-buyable equipped items', () => { const itemRegistry = new Map([ ['uniqueItem', buildItem('uniqueItem', 'weapon', false)], ['buyableItem', buildItem('buyableItem', 'book', true)], ]); const generals: GeneralItemSlots[] = [ { horse: null, weapon: 'uniqueItem', book: null, item: null }, { horse: null, weapon: null, book: 'buyableItem', item: null }, ]; const counts = countOccupiedUniqueItems(generals, itemRegistry); expect(counts.get('uniqueItem')).toBe(1); expect(counts.get('buyableItem')).toBeUndefined(); }); });