import { type MapDefinition, type MapCityDefinition } from '../../src/world/types.js'; export const MINIMAL_MAP_CITIES: MapCityDefinition[] = [ { id: 1, name: '소성A', level: 1, // 소성 region: 1, // 지역A position: { x: 50, y: 10 }, connections: [2, 3, 5, 6, 8], // B, C, E, F, H max: { population: 20000, agriculture: 2000, commerce: 2000, security: 2000, defence: 500, wall: 500 }, initial: { population: 5000, agriculture: 100, commerce: 100, security: 100, defence: 100, wall: 100 }, }, { id: 2, name: '중성B', level: 2, // 중성 region: 2, // 지역B position: { x: 20, y: 30 }, connections: [1, 4, 5, 6, 9], // A, D, E, F, I max: { population: 30000, agriculture: 3000, commerce: 3000, security: 3000, defence: 600, wall: 600 }, initial: { population: 8000, agriculture: 200, commerce: 200, security: 200, defence: 200, wall: 200 }, }, { id: 3, name: '중성C', level: 2, // 중성 region: 3, // 지역C position: { x: 80, y: 30 }, connections: [1, 4, 5, 7, 8], // A, D, E, G, H max: { population: 30000, agriculture: 3000, commerce: 3000, security: 3000, defence: 600, wall: 600 }, initial: { population: 8000, agriculture: 200, commerce: 200, security: 200, defence: 200, wall: 200 }, }, { id: 4, name: '소성D', level: 1, // 소성 region: 4, // 지역D position: { x: 50, y: 50 }, connections: [2, 3, 5, 7, 9], // B, C, E, G, I max: { population: 20000, agriculture: 2000, commerce: 2000, security: 2000, defence: 500, wall: 500 }, initial: { population: 5000, agriculture: 100, commerce: 100, security: 100, defence: 100, wall: 100 }, }, { id: 5, name: '특성E', level: 4, // 특성 region: 5, // 지역E position: { x: 50, y: 30 }, connections: [1, 2, 3, 4], // A, B, C, D max: { population: 50000, agriculture: 5000, commerce: 5000, security: 5000, defence: 1000, wall: 1000 }, initial: { population: 15000, agriculture: 500, commerce: 500, security: 500, defence: 300, wall: 300 }, }, { id: 6, name: '이성F', level: 3, // 이성 region: 1, // 지역A position: { x: 30, y: 10 }, connections: [1, 2], // A, B max: { population: 40000, agriculture: 4000, commerce: 4000, security: 4000, defence: 800, wall: 800 }, initial: { population: 10000, agriculture: 300, commerce: 300, security: 300, defence: 250, wall: 250 }, }, { id: 7, name: '진G', level: 5, // 진 (Map defaults might interpret this differently, using Level 1-4 standard usually) region: 4, // 지역D position: { x: 70, y: 50 }, connections: [3, 4], // C, D max: { population: 20000, agriculture: 2000, commerce: 2000, security: 2000, defence: 1000, wall: 1000 }, initial: { population: 4000, agriculture: 100, commerce: 100, security: 100, defence: 500, wall: 500 }, }, { id: 8, name: '수H', level: 6, // 수 region: 3, // 지역C position: { x: 90, y: 20 }, connections: [1, 3], // A, C max: { population: 20000, agriculture: 2000, commerce: 2000, security: 2000, defence: 1000, wall: 1000 }, initial: { population: 4000, agriculture: 100, commerce: 100, security: 100, defence: 500, wall: 500 }, }, { id: 9, name: '관I', level: 7, // 관 region: 2, // 지역B position: { x: 10, y: 40 }, connections: [2, 4], // B, D max: { population: 20000, agriculture: 2000, commerce: 2000, security: 2000, defence: 1000, wall: 1000 }, initial: { population: 4000, agriculture: 100, commerce: 100, security: 100, defence: 500, wall: 500 }, }, ]; export const MINIMAL_MAP: MapDefinition = { id: 'minimal_map', name: '최소형맵', cities: MINIMAL_MAP_CITIES, defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0, }, };