import { afterAll, beforeAll, describe, expect, it } from 'vitest'; import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra'; import type { City, Nation } from '@sammo-ts/logic'; import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { createChangeCityHandler } from '../src/turn/monthlyChangeCityAction.js'; import { createProvideNpcTroopLeaderHandler } from '../src/turn/monthlyProvideNpcTroopLeaderAction.js'; import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js'; import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js'; import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js'; import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL; const integration = describe.skipIf(!databaseUrl); const nationId = 990_091; const cityId = 990_091; const generalId = 990_091; const city: City = { id: cityId, name: '부대장지원도시', nationId, level: 4, state: 0, population: 1_001, populationMax: 2_000, agriculture: 501, agricultureMax: 1_000, commerce: 499, commerceMax: 1_000, security: 99, securityMax: 1_000, supplyState: 1, frontState: 0, defence: 101, defenceMax: 1_000, wall: 50, wallMax: 1_000, meta: { trust: 40, trade: 100 }, }; const nation: Nation = { id: nationId, name: '지원국', color: '#777777', capitalCityId: cityId, chiefGeneralId: null, gold: 0, rice: 0, power: 0, level: 2, typeCode: 'che_중립', meta: {}, }; const event: TurnEvent = { id: 1, targetCode: 'month', priority: 1_000, condition: true, action: [['ProvideNPCTroopLeader'], ['ChangeCity', 'all', { pop_max: '+100', pop: '50%', trust: 80, trade: 105 }]], meta: {}, }; integration('monthly NPC support database persistence', () => { let db: GamePrismaClient; let closeDb: (() => Promise) | undefined; const clean = async () => { await db.generalTurn.deleteMany({ where: { generalId } }); await db.rankData.deleteMany({ where: { generalId } }); await db.troop.deleteMany({ where: { troopLeaderId: generalId } }); await db.general.deleteMany({ where: { id: generalId } }); await db.nation.deleteMany({ where: { id: nationId } }); await db.city.deleteMany({ where: { id: cityId } }); }; beforeAll(async () => { const connector = createGamePostgresConnector({ url: databaseUrl! }); await connector.connect(); db = connector.prisma; closeDb = () => connector.disconnect(); await clean(); }); afterAll(async () => { await clean(); await closeDb?.(); }); it('commits the changed city, leader, troop, ranks, assembly turns, and world sequence', async () => { await db.city.create({ data: { id: city.id, name: city.name, nationId: 0, level: city.level, supplyState: city.supplyState, frontState: city.frontState, population: city.population, populationMax: city.populationMax, agriculture: city.agriculture, agricultureMax: city.agricultureMax, commerce: city.commerce, commerceMax: city.commerceMax, security: city.security, securityMax: city.securityMax, trust: 40, trade: 100, defence: city.defence, defenceMax: city.defenceMax, wall: city.wall, wallMax: city.wallMax, region: 1, conflict: {}, meta: {}, }, }); await db.nation.create({ data: { id: nation.id, name: nation.name, color: nation.color, capitalCityId: nation.capitalCityId, chiefGeneralId: null, gold: nation.gold, rice: nation.rice, tech: 0, level: nation.level, typeCode: nation.typeCode, meta: {}, }, }); await db.city.update({ where: { id: cityId }, data: { nationId } }); const stateRow = await db.worldState.create({ data: { scenarioCode: 'monthly-npc-support-persistence', currentYear: 199, currentMonth: 12, tickSeconds: 600, config: {}, meta: { hiddenSeed: 'monthly-npc-support-persistence', lastGeneralId: generalId - 1, lastNPCTroopLeaderID: 40, }, }, }); const state: TurnWorldState = { id: stateRow.id, currentYear: 199, currentMonth: 12, tickSeconds: 600, lastTurnTime: new Date('0199-12-01T00:00:00.000Z'), meta: { hiddenSeed: 'monthly-npc-support-persistence', lastGeneralId: generalId - 1, lastNPCTroopLeaderID: 40, }, }; const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 165, min: 15, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 65 }, iconPath: '.', map: {}, const: {}, environment: { mapName: 'test', unitSet: 'default' }, }, map: { id: 'test', name: 'test', cities: [] }, generals: [], cities: [city], nations: [nation], troops: [], diplomacy: [], events: [event], initialEvents: [], }; const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12, }); let world: InMemoryTurnWorld | null = null; const provide = createProvideNpcTroopLeaderHandler({ getWorld: () => world, reservedTurns, env: buildCommandEnv(snapshot.scenarioConfig), }); const changeCity = createChangeCityHandler({ getWorld: () => world }); world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, calendarHandler: createMonthlyEventHandler({ getWorld: () => world, startYear: 190, actions: new Map([ ['ProvideNPCTroopLeader', provide], ['ChangeCity', changeCity], ]), }), }); const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns }); try { await world.advanceMonth(new Date('0200-01-01T00:00:00.000Z')); await dbHooks.hooks.flushChanges?.({ lastTurnTime: state.lastTurnTime.toISOString(), processedGenerals: 0, processedTurns: 1, durationMs: 0, partial: false, }); expect(await db.city.findUniqueOrThrow({ where: { id: cityId } })).toMatchObject({ populationMax: 2_100, population: 1_050, trust: 80, trade: 105, }); expect(await db.general.findUniqueOrThrow({ where: { id: generalId } })).toMatchObject({ name: '㉥부대장 41', nationId, cityId, troopId: generalId, leadership: 10, strength: 10, intel: 10, experience: 2_000, dedication: 2_000, npcState: 5, affinity: 999, meta: expect.objectContaining({ killturn: 70 }), }); expect(await db.troop.findUniqueOrThrow({ where: { troopLeaderId: generalId } })).toMatchObject({ nationId, name: '㉥부대장 41', }); const turns = await db.generalTurn.findMany({ where: { generalId } }); expect(turns).toHaveLength(30); expect(new Set(turns.map((turn) => turn.actionCode))).toEqual(new Set(['che_집합'])); expect(await db.rankData.count({ where: { generalId } })).toBe(44); expect((await db.worldState.findUniqueOrThrow({ where: { id: stateRow.id } })).meta).toMatchObject({ lastNPCTroopLeaderID: 41, }); } finally { await dbHooks.close(); await db.worldState.deleteMany({ where: { id: stateRow.id } }); } }); });