import { afterAll, beforeAll, describe, expect, it } from 'vitest'; import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra'; import type { City, ItemModule, Nation } from '@sammo-ts/logic'; import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { createUpdateNationLevelHandler } from '../src/turn/monthlyNationLevelAction.js'; import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js'; import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js'; import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL; const integration = describe.skipIf(!databaseUrl); const nationId = 990_061; const generalId = 990_061; const cityIds = [990_061, 990_062] as const; const userId = 'monthly-nation-level-user'; const itemKey = 'test_monthly_nation_unique'; const uniqueHorse: ItemModule = { key: itemKey, name: '작위시험마', rawName: '작위시험마', info: '', slot: 'horse', cost: null, buyable: false, consumable: false, reqSecu: 0, unique: true, }; const nation: Nation = { id: nationId, name: '작위저장국', color: '#000000', capitalCityId: cityIds[0], chiefGeneralId: generalId, gold: 10_000, rice: 20_000, power: 0, level: 0, typeCode: 'che_중립', meta: {}, }; const buildCity = (id: number): City => ({ id, name: `작위도시${id}`, nationId, level: 4, state: 0, population: 1_000, populationMax: 2_000, agriculture: 500, agricultureMax: 1_000, commerce: 500, commerceMax: 1_000, security: 500, securityMax: 1_000, supplyState: 1, frontState: 0, defence: 500, defenceMax: 1_000, wall: 500, wallMax: 1_000, meta: { trust: 50, region: 1 }, }); const general: TurnGeneral = { id: generalId, userId, name: '조조', nationId, cityId: cityIds[0], troopId: 0, stats: { leadership: 90, strength: 70, intelligence: 90 }, experience: 0, dedication: 0, officerLevel: 12, role: { personality: null, specialDomestic: null, specialWar: null, items: { horse: null, weapon: null, book: null, item: null }, }, injury: 0, gold: 1_000, rice: 1_000, crew: 100, crewTypeId: 1100, train: 100, atmos: 100, age: 30, npcState: 0, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: { killturn: 1_000, belong: 10 }, turnTime: new Date('0193-01-01T00:00:00.000Z'), }; const event: TurnEvent = { id: 1, targetCode: 'month', priority: 1_000, condition: true, action: [['UpdateNationLevel']], meta: {}, }; integration('monthly nation level database persistence', () => { let db: GamePrismaClient; let closeDb: (() => Promise) | undefined; beforeAll(async () => { const connector = createGamePostgresConnector({ url: databaseUrl! }); await connector.connect(); db = connector.prisma; closeDb = () => connector.disconnect(); await db.logEntry.deleteMany({ where: { OR: [{ nationId }, { generalId }] } }); await db.nationTurn.deleteMany({ where: { nationId } }); await db.inheritancePoint.deleteMany({ where: { userId } }); await db.general.deleteMany({ where: { id: generalId } }); await db.city.deleteMany({ where: { id: { in: [...cityIds] } } }); await db.nation.deleteMany({ where: { id: nationId } }); }); afterAll(async () => { await db.logEntry.deleteMany({ where: { OR: [{ nationId }, { generalId }] } }); await db.nationTurn.deleteMany({ where: { nationId } }); await db.inheritancePoint.deleteMany({ where: { userId } }); await db.general.deleteMany({ where: { id: generalId } }); await db.city.deleteMany({ where: { id: { in: [...cityIds] } } }); await db.nation.deleteMany({ where: { id: nationId } }); await closeDb?.(); }); it('commits nation resources, chief turns, unique reward, logs, and unifier points together', async () => { await db.nation.create({ data: { id: nation.id, name: nation.name, color: nation.color, capitalCityId: nation.capitalCityId, chiefGeneralId: nation.chiefGeneralId, gold: nation.gold, rice: nation.rice, tech: nation.power, level: nation.level, typeCode: nation.typeCode, meta: {}, }, }); const cities = cityIds.map(buildCity); await db.city.createMany({ data: cities.map((city) => ({ id: city.id, name: city.name, level: city.level, nationId: city.nationId, supplyState: city.supplyState, frontState: city.frontState, population: city.population, populationMax: city.populationMax, agriculture: city.agriculture, agricultureMax: city.agricultureMax, commerce: city.commerce, commerceMax: city.commerceMax, security: city.security, securityMax: city.securityMax, trust: 50, defence: city.defence, defenceMax: city.defenceMax, wall: city.wall, wallMax: city.wallMax, region: 1, conflict: {}, meta: {}, })), }); await db.general.create({ data: { id: general.id, userId, name: general.name, nationId, cityId: general.cityId, troopId: 0, npcState: 0, leadership: general.stats.leadership, strength: general.stats.strength, intel: general.stats.intelligence, experience: 0, dedication: 0, officerLevel: 12, injury: 0, gold: 1_000, rice: 1_000, crew: 100, crewTypeId: 1100, train: 100, atmos: 100, age: 30, turnTime: general.turnTime, meta: general.meta, }, }); await db.nationTurn.create({ data: { nationId, officerLevel: 9, turnIdx: 0, actionCode: 'che_포상', arg: { amount: 100 }, }, }); const stateRow = await db.worldState.create({ data: { scenarioCode: 'monthly-nation-level-persistence', currentYear: 193, currentMonth: 1, tickSeconds: 600, config: {}, meta: { hiddenSeed: 'nation-level-persistence', killturn: 1_000 }, }, }); const state: TurnWorldState = { id: stateRow.id, currentYear: 193, currentMonth: 1, tickSeconds: 600, lastTurnTime: new Date('2026-07-25T00:20:00.000Z'), meta: { hiddenSeed: 'nation-level-persistence', killturn: 1_000 }, }; const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: { allItems: { horse: { [itemKey]: 1 } }, maxUniqueItemLimit: [[-1, 1]] }, environment: { mapName: 'test', unitSet: 'default' }, }, map: { id: 'test', name: 'test', cities: [], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, }, generals: [general], cities, nations: [nation], troops: [], diplomacy: [], events: [event], initialEvents: [], }; const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12 }); await reservedTurns.loadAll(); let world: InMemoryTurnWorld | null = null; const handler = createUpdateNationLevelHandler({ getWorld: () => world, reservedTurns, itemModules: [uniqueHorse], }); world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, calendarHandler: createMonthlyEventHandler({ getWorld: () => world, startYear: 190, actions: new Map([['UpdateNationLevel', handler]]), }), }); const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns }); try { await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z')); await dbHooks.hooks.flushChanges?.({ lastTurnTime: state.lastTurnTime.toISOString(), processedGenerals: 0, processedTurns: 1, durationMs: 0, partial: false, }); expect(await db.nation.findUniqueOrThrow({ where: { id: nationId } })).toMatchObject({ level: 2, gold: 12_000, rice: 22_000, }); expect(await db.general.findUniqueOrThrow({ where: { id: generalId } })).toMatchObject({ horseCode: itemKey, }); expect(await db.nationTurn.count({ where: { nationId } })).toBe(36); expect( await db.nationTurn.findUniqueOrThrow({ where: { nationId_officerLevel_turnIdx: { nationId, officerLevel: 9, turnIdx: 0, }, }, }) ).toMatchObject({ actionCode: 'che_포상', arg: { amount: 100 } }); expect( await db.inheritancePoint.findUniqueOrThrow({ where: { userId_key: { userId, key: 'unifier' } } }) ).toMatchObject({ value: 500, }); expect(await db.logEntry.count({ where: { OR: [{ nationId }, { generalId }] } })).toBeGreaterThanOrEqual(3); } finally { await dbHooks.close(); await db.worldState.delete({ where: { id: stateRow.id } }); } }); });