import { describe, expect, it, vi } from 'vitest'; import { ITEM_KEYS, LogCategory, LogScope, loadItemModules, type City, type ItemModule, type Nation, } from '@sammo-ts/logic'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { createUpdateNationLevelHandler } from '../src/turn/monthlyNationLevelAction.js'; import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js'; import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; const uniqueHorse: ItemModule = { key: 'test_unique_horse', name: '시험명마', rawName: '시험명마', info: '', slot: 'horse', cost: null, buyable: false, consumable: false, reqSecu: 0, unique: true, }; const buildCity = (id: number, nationId = 1, level = 4): City => ({ id, name: `도시${id}`, nationId, level, state: 0, population: 1_000, populationMax: 2_000, agriculture: 500, agricultureMax: 1_000, commerce: 500, commerceMax: 1_000, security: 500, securityMax: 1_000, supplyState: 1, frontState: 0, defence: 500, defenceMax: 1_000, wall: 500, wallMax: 1_000, meta: {}, }); const buildNation = (level: number): Nation => ({ id: 1, name: '위', color: '#000000', capitalCityId: 1, chiefGeneralId: 1, gold: 10_000, rice: 20_000, power: 0, level, typeCode: 'che_중립', meta: { marker: 1 }, }); const buildGeneral = (id: number, patch: Partial = {}): TurnGeneral => ({ id, userId: `user-${id}`, name: id === 1 ? '조조' : `장수${id}`, nationId: 1, cityId: 1, troopId: 0, stats: { leadership: 90, strength: 70, intelligence: 90 }, experience: 0, dedication: 0, officerLevel: id === 1 ? 12 : 5, role: { personality: null, specialDomestic: null, specialWar: null, items: { horse: null, weapon: null, book: null, item: null }, }, injury: 0, gold: 1_000, rice: 1_000, crew: 100, crewTypeId: 1100, train: 100, atmos: 100, age: 30, npcState: 0, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: { killturn: 1_000, belong: 5 }, turnTime: new Date('0193-01-01T00:00:00.000Z'), ...patch, }); const event: TurnEvent = { id: 1, targetCode: 'month', priority: 1_000, condition: true, action: [['UpdateNationLevel']], meta: {}, }; const buildHarness = async ( nationLevel: number, cityCount: number, options: { hiddenSeed?: string; itemModules?: ItemModule[]; configConst?: Record; additionalOccupiedCounts?: Map; } = {} ) => { const state: TurnWorldState = { id: 1, currentYear: 193, currentMonth: 1, tickSeconds: 600, lastTurnTime: new Date('0193-01-01T00:00:00.000Z'), meta: { hiddenSeed: options.hiddenSeed ?? 'nation-level-test', killturn: 1_000 }, }; const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: options.configConst ?? ({ allItems: { horse: { [uniqueHorse.key]: 1 } }, maxUniqueItemLimit: [[-1, 1]], } satisfies Record), environment: { mapName: 'test', unitSet: 'default' }, }, map: { id: 'test', name: 'test', cities: [], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, }, generals: [buildGeneral(1), buildGeneral(2, { meta: { killturn: 850, belong: 30 } })], cities: Array.from({ length: cityCount }, (_, index) => buildCity(index + 1)), nations: [buildNation(nationLevel)], troops: [], diplomacy: [], events: [event], initialEvents: [], }; const world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, }); const prisma = { generalTurn: { findMany: vi.fn(async () => []), deleteMany: vi.fn(async () => ({ count: 0 })), createMany: vi.fn(async () => ({ count: 0 })), }, nationTurn: { findMany: vi.fn(async () => []), deleteMany: vi.fn(async () => ({ count: 0 })), createMany: vi.fn(async () => ({ count: 0 })), }, }; const reservedTurns = new InMemoryReservedTurnStore(prisma, { maxGeneralTurns: 30, maxNationTurns: 12 }); await reservedTurns.loadAll(); const handler = createUpdateNationLevelHandler({ getWorld: () => world, reservedTurns, itemModules: options.itemModules ?? [uniqueHorse], loadAdditionalOccupiedUniqueCounts: options.additionalOccupiedCounts ? async () => options.additionalOccupiedCounts! : undefined, }); return { world, reservedTurns, handler }; }; describe('UpdateNationLevel monthly action', () => { it('raises only upward, initializes new chief turns, rewards a unique item, and credits the chief', async () => { const { world, reservedTurns, handler } = await buildHarness(0, 2); await handler([], { year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: new Date() }, event); expect(world.getNationById(1)).toMatchObject({ level: 2, gold: 12_000, rice: 22_000, meta: { marker: 1 }, }); expect(reservedTurns.peekDirtyState().nationInitializationKeys).toEqual(['1:9', '1:10', '1:11']); expect(world.getGeneralById(1)?.role.items.horse).toBe(uniqueHorse.key); expect(world.getGeneralById(2)?.role.items.horse).toBeNull(); expect(world.peekDirtyState().inheritancePointAdjustments).toEqual([ { userId: 'user-1', key: 'unifier', amount: 500 }, ]); expect(world.peekDirtyState().logs).toEqual( expect.arrayContaining([ { scope: LogScope.SYSTEM, category: LogCategory.HISTORY, text: '【작위】조조가 독립하여 라는 군벌로 나섰습니다.', format: 2, year: 193, month: 2, }, { scope: LogScope.NATION, category: LogCategory.HISTORY, nationId: 1, text: '조조가 독립하여 라는 군벌로 나서다', format: 2, year: 193, month: 2, }, expect.objectContaining({ scope: LogScope.GENERAL, category: LogCategory.ACTION, generalId: 1 }), expect.objectContaining({ scope: LogScope.SYSTEM, category: LogCategory.HISTORY, text: expect.stringContaining('작위보상'), }), ]) ); }); it('does not downgrade or pay rewards when the qualifying city count is below the current level', async () => { const { world, reservedTurns, handler } = await buildHarness(3, 1); await handler([], { year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: new Date() }, event); expect(world.getNationById(1)).toMatchObject({ level: 3, gold: 10_000, rice: 20_000 }); expect(reservedTurns.peekDirtyState().nationInitializationKeys).toEqual([]); expect(world.peekDirtyState().inheritancePointAdjustments).toEqual([]); expect(world.peekDirtyState().logs).toEqual([]); }); it('sets both rename permissions only on promotion to emperor', async () => { const { world, handler } = await buildHarness(6, 21); await handler([], { year: 203, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date() }, event); expect(world.getNationById(1)).toMatchObject({ level: 7, gold: 17_000, rice: 27_000, meta: { marker: 1, can_국기변경: 1, can_국호변경: 1 }, }); expect(world.peekDirtyState().inheritancePointAdjustments).toEqual([ { userId: 'user-1', key: 'unifier', amount: 250 }, ]); }); it('does not duplicate a unique item reserved by an unfinished auction', async () => { const { world, handler } = await buildHarness(0, 1, { additionalOccupiedCounts: new Map([[uniqueHorse.key, 1]]), }); await handler([], { year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: new Date() }, event); expect(world.getGeneralById(1)?.role.items.horse).toBeNull(); expect(world.peekDirtyState().logs.some((entry) => entry.text.includes('작위보상'))).toBe(false); expect(world.peekDirtyState().inheritancePointAdjustments).toEqual([ { userId: 'user-1', key: 'unifier', amount: 250 }, ]); }); }); describe.skipIf(!process.env.LEGACY_HIDDEN_SEED)('UpdateNationLevel legacy fixed-seed comparison', () => { it('selects the same unique item as the isolated legacy fixture', async () => { const itemModules = await loadItemModules([...ITEM_KEYS]); const { world, handler } = await buildHarness(0, 2, { hiddenSeed: process.env.LEGACY_HIDDEN_SEED!, itemModules, configConst: { maxUniqueItemLimit: [[-1, 1]] }, }); await handler([], { year: 193, month: 2, startyear: 190, currentEventID: 1, turnTime: new Date() }, event); expect(world.getGeneralById(1)?.role.items).toEqual({ horse: null, weapon: null, book: 'che_서적_13_관자', item: null, }); }); });