import { describe, expect, it } from 'vitest'; import { LogCategory, LogFormat, LogScope, type City, type MapDefinition, type Nation } from '@sammo-ts/logic'; import { createIncomeHandler } from '../src/turn/incomeHandler.js'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { createNewYearHandler, createNoticeToHistoryLogHandler, createProcessIncomeActionHandler, createResetOfficerLockHandler, } from '../src/turn/monthlyCoreEventAction.js'; import { createMonthlyEventHandler, type MonthlyEventActionHandler } from '../src/turn/monthlyEventHandler.js'; import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; const map: MapDefinition = { id: 'core-event-test', name: 'core-event-test', cities: [], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, }; const buildNation = (): Nation => ({ id: 1, name: '갑국', color: '#777777', capitalCityId: 1, chiefGeneralId: 1, gold: 10_000, rice: 20_000, power: 0, level: 1, typeCode: 'che_중립', meta: { rate: 20, bill: 0, chief_set: 1 }, }); const buildCity = (): City => ({ id: 1, name: '갑성', nationId: 1, level: 4, state: 0, population: 10_000, populationMax: 20_000, agriculture: 1_000, agricultureMax: 2_000, commerce: 1_000, commerceMax: 2_000, security: 1_000, securityMax: 2_000, supplyState: 1, frontState: 0, defence: 500, defenceMax: 1_000, wall: 500, wallMax: 1_000, conflict: {}, meta: { trust: 80, trade: 100, officer_set: 1 }, }); const buildGeneral = (id: number, nationId: number, belong: number): TurnGeneral => ({ id, name: `장수${id}`, nationId, cityId: 1, troopId: 0, stats: { leadership: 50, strength: 50, intelligence: 50 }, experience: 0, dedication: 100, officerLevel: 5, role: { personality: null, specialDomestic: null, specialWar: null, items: { horse: null, weapon: null, book: null, item: null }, }, injury: 0, gold: 1_000, rice: 1_000, crew: 100, crewTypeId: 1100, train: 50, atmos: 50, age: 30, npcState: 0, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: { killturn: 24, belong }, turnTime: new Date('0190-06-01T00:00:00.000Z'), }); const buildWorld = ( events: TurnWorldSnapshot['events'], registerActions: (world: () => InMemoryTurnWorld | null) => Map, options: { currentMonth: number; generals?: TurnGeneral[]; nations?: Nation[]; cities?: City[]; } ): InMemoryTurnWorld => { const state: TurnWorldState = { id: 1, currentYear: 190, currentMonth: options.currentMonth, tickSeconds: 600, lastTurnTime: new Date(`0190-${String(options.currentMonth).padStart(2, '0')}-01T00:00:00.000Z`), meta: { hiddenSeed: 'monthly-core-actions' }, }; const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: { baseGold: 0, baseRice: 0 }, environment: { mapName: map.id, unitSet: 'default' }, }, scenarioMeta: { title: 'core event test', startYear: 190, life: null, fiction: null, history: [], ignoreDefaultEvents: false, }, map, diplomacy: [], events, initialEvents: [], generals: options.generals ?? [], cities: options.cities ?? [], nations: options.nations ?? [], troops: [], }; let world: InMemoryTurnWorld | null = null; const actions = registerActions(() => world); world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, calendarHandler: createMonthlyEventHandler({ getWorld: () => world, startYear: 190, actions, }), }); return world; }; describe('core monthly event actions at the real month boundary', () => { it('preserves notice format, NewYear month log, age/belong, and officer lock reset', async () => { const world = buildWorld( [ { id: 1, targetCode: 'month', priority: 1, condition: true, action: [ ['NoticeToHistoryLog', '새해 알림', LogFormat.EVENT_YEAR_MONTH], ['NewYear'], ['ResetOfficerLock'], ], meta: {}, }, ], (getWorld) => new Map([ ['NoticeToHistoryLog', createNoticeToHistoryLogHandler({ getWorld })], ['NewYear', createNewYearHandler({ getWorld })], ['ResetOfficerLock', createResetOfficerLockHandler({ getWorld })], ]), { currentMonth: 12, generals: [buildGeneral(1, 1, 3), buildGeneral(2, 0, 4)], nations: [buildNation()], cities: [buildCity()], } ); await world.advanceMonth(new Date('0191-01-01T00:00:00.000Z')); expect(world.getGeneralById(1)).toMatchObject({ age: 31, meta: { belong: 4 } }); expect(world.getGeneralById(2)).toMatchObject({ age: 31, meta: { belong: 4 } }); expect(world.getNationById(1)?.meta.chief_set).toBe(0); expect(world.getCityById(1)?.meta.officer_set).toBe(0); expect(world.peekDirtyState().logs).toEqual([ { scope: LogScope.SYSTEM, category: LogCategory.HISTORY, text: '새해 알림', format: LogFormat.EVENT_YEAR_MONTH, year: 191, month: 1, }, { scope: LogScope.SYSTEM, category: LogCategory.ACTION, text: '191년이 되었습니다.', format: LogFormat.MONTH, }, ]); }); it('uses the ProcessIncome resource argument instead of inferring it from the month', async () => { const world = buildWorld( [ { id: 2, targetCode: 'month', priority: 1, condition: true, action: [['ProcessIncome', 'gold']], meta: {}, }, ], (getWorld) => { const incomeHandler = createIncomeHandler({ getWorld, scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70, }, iconPath: '', map: {}, const: { baseGold: 0, baseRice: 0 }, environment: { mapName: map.id, unitSet: 'default' }, }, nationTraits: new Map(), }); return new Map([['ProcessIncome', createProcessIncomeActionHandler(incomeHandler)]]); }, { currentMonth: 6, generals: [buildGeneral(1, 1, 3)], nations: [buildNation()], cities: [buildCity()], } ); await world.advanceMonth(new Date('0190-07-01T00:00:00.000Z')); expect(world.getNationById(1)).toMatchObject({ gold: 10_210, rice: 20_000, meta: { prev_income_gold: 210, }, }); expect(world.getGeneralById(1)).toMatchObject({ gold: 1_000, rice: 1_000 }); expect(world.getNationById(1)?.meta.prev_income_rice).toBeUndefined(); expect(world.peekDirtyState().logs).toContainEqual( expect.objectContaining({ category: LogCategory.HISTORY, text: '【지급】봄이 되어 봉록에 따라 자금이 지급됩니다.', }) ); }); });