import { execFileSync } from 'node:child_process'; import fs from 'node:fs'; import path from 'node:path'; import { afterAll, beforeAll, describe, expect, it } from 'vitest'; import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken'; import { InMemoryFlushStore } from '@sammo-ts/game-api/auth/flushStore.js'; import { RedisAccessTokenStore } from '@sammo-ts/game-api/auth/accessTokenStore.js'; import { InMemoryBattleSimTransport } from '@sammo-ts/game-api/battleSim/inMemoryTransport.js'; import type { GameApiContext } from '@sammo-ts/game-api/context.js'; import { InMemoryTurnDaemonTransport } from '@sammo-ts/game-api/daemon/inMemoryTransport.js'; import { appRouter } from '@sammo-ts/game-api/router.js'; import { createDatabaseTurnHooks } from '@sammo-ts/game-engine/turn/databaseHooks.js'; import { InMemoryTurnWorld } from '@sammo-ts/game-engine/turn/inMemoryWorld.js'; import { createFinishNationBettingHandler, createOpenNationBettingHandler, } from '@sammo-ts/game-engine/turn/monthlyNationBettingAction.js'; import { createMonthlyEventHandler } from '@sammo-ts/game-engine/turn/monthlyEventHandler.js'; import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState, } from '@sammo-ts/game-engine/turn/types.js'; import { createGamePostgresConnector, type GamePrismaClient, type RedisConnector, } from '@sammo-ts/infra'; import type { City, Nation } from '@sammo-ts/logic'; import { findTurnDifferentialWorkspaceRoot } from '../src/turn-differential/referenceSnapshot.js'; const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL; const workspaceRoot = process.env.TURN_DIFFERENTIAL_WORKSPACE_ROOT ?? findTurnDifferentialWorkspaceRoot(process.cwd()); const integration = describe.skipIf(!databaseUrl); const nationIds = [990_091, 990_092] as const; const cityIds = [990_091, 990_092] as const; const generalIds = [9_991, 9_992] as const; const userIds = ['monthly-betting-api-user-1', 'monthly-betting-api-user-2'] as const; const bettingId = 990_091; const sourceEventId = 990_091; const finishEventId = 990_093; type ReferenceBettingLifecycle = { phases: { afterOpen: { candidateNationIds: number[]; systemBonus: number; finishEventCount: number; historyLogs: string[]; }; afterBets: { bets: Array<{ generalId: number; ownerId: number | null; selectionKey: string; amount: number; }>; inheritancePrevious: number[]; spentRank: number[]; }; afterFinish: { result: boolean; finished: boolean; winner: number[]; inheritancePrevious: number[]; earnedRank: number[]; historyLogs: string[]; }; }; }; const runReferenceLifecycle = (): ReferenceBettingLifecycle | null => { if (process.env.TURN_DIFFERENTIAL_REFERENCE !== '1' || !workspaceRoot) { return null; } const stackDirectory = path.join(workspaceRoot, 'docker_compose_files/reference'); const runnerScript = process.env.MONTHLY_BETTING_LIFECYCLE_RUNNER_SCRIPT ?? path.join(workspaceRoot, 'ref/sam/hwe/compare/monthly_event_trace.php'); const fixturePath = process.env.MONTHLY_BETTING_LIFECYCLE_FIXTURE ?? path.join(path.dirname(runnerScript), 'fixtures/monthly_nation_betting_lifecycle.json'); const stdout = execFileSync('./scripts/run-turn-differential-case.sh', ['-'], { cwd: stackDirectory, input: fs.readFileSync(fixturePath, 'utf8'), encoding: 'utf8', stdio: ['pipe', 'pipe', 'pipe'], env: { ...process.env, COMPOSE_PROJECT_NAME: 'sam-rebuild-reference', TURN_DIFFERENTIAL_RUNNER_SCRIPT: runnerScript, TURN_DIFFERENTIAL_COMPARE_DIR: path.dirname(runnerScript), }, }); return JSON.parse(stdout) as ReferenceBettingLifecycle; }; const buildNation = (id: number, power: number): Nation => ({ id, name: id === nationIds[0] ? '위' : '촉', color: id === nationIds[0] ? '#111111' : '#222222', capitalCityId: id, chiefGeneralId: id, gold: id === nationIds[0] ? 1_000 : 3_000, rice: id === nationIds[0] ? 2_000 : 4_000, power, level: 2, typeCode: id === nationIds[0] ? 'che_유가' : 'che_병가', meta: { tech: id === nationIds[0] ? 100 : 200 }, }); const buildCity = (id: number, nationId: number): City => ({ id, name: id === cityIds[0] ? '허창' : '성도', nationId, level: 3, state: 0, population: 1_000, populationMax: 2_000, agriculture: 1_000, agricultureMax: 2_000, commerce: 1_000, commerceMax: 2_000, security: 1_000, securityMax: 2_000, supplyState: 1, frontState: 0, defence: 1_000, defenceMax: 2_000, wall: 1_000, wallMax: 2_000, meta: { region: 1, trust: 50, trade: 100 }, }); const buildGeneral = (id: number, userId: string, nationId: number): TurnGeneral => ({ id, userId, name: id === generalIds[0] ? '장수1' : '장수2', nationId, cityId: nationId, troopId: 0, stats: { leadership: 50, strength: 50, intelligence: 50 }, experience: 0, dedication: 0, officerLevel: 1, role: { personality: null, specialDomestic: null, specialWar: null, items: { horse: null, weapon: null, book: null, item: null }, }, injury: 0, gold: 0, rice: 0, crew: 0, crewTypeId: 1_100, train: 0, atmos: 0, age: 30, npcState: 0, bornYear: 170, deadYear: 250, affinity: 1, picture: 'default.jpg', triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, lastTurn: { command: '휴식' }, turnTime: new Date('0200-01-01T00:00:00.000Z'), meta: { killturn: 1_000 }, }); const buildAuth = (index: 0 | 1): GameSessionTokenPayload => ({ version: 1, profile: 'che:2', issuedAt: '2026-07-27T00:00:00.000Z', expiresAt: '2026-07-28T00:00:00.000Z', sessionId: `monthly-betting-api-session-${index + 1}`, user: { id: userIds[index], username: `bettor-${index + 1}`, displayName: `Bettor ${index + 1}`, roles: ['user'], }, sanctions: {}, }); const event: TurnEvent = { id: sourceEventId, targetCode: 'month', priority: 1_000, condition: true, action: [['OpenNationBetting', 1, 100]], meta: {}, }; integration('monthly nation betting API lifecycle', () => { let db: GamePrismaClient; let closeDb: (() => Promise) | undefined; const buildContext = (index: 0 | 1): GameApiContext => { const redisClient = { get: async () => null, set: async () => null, }; return { requestId: `monthly-betting-api-${index + 1}`, db, redis: redisClient as unknown as RedisConnector['client'], turnDaemon: new InMemoryTurnDaemonTransport(), battleSim: new InMemoryBattleSimTransport(), profile: { id: 'che', scenario: '2', name: 'che:2' }, uploadDir: 'uploads', uploadPath: '/uploads', uploadPublicUrl: null, auth: buildAuth(index), accessTokenStore: new RedisAccessTokenStore(redisClient, 'che:2'), flushStore: new InMemoryFlushStore(), gameTokenSecret: 'test-secret', }; }; const cleanFixture = async () => { await db.inputEvent.deleteMany({ where: { actorUserId: { in: [...userIds] } } }); await db.event.deleteMany({ where: { id: { in: [sourceEventId, sourceEventId + 1, finishEventId] } } }); await db.nationBetting.deleteMany({ where: { id: bettingId } }); await db.rankData.deleteMany({ where: { generalId: { in: [...generalIds] } } }); await db.inheritanceLog.deleteMany({ where: { userId: { in: [...userIds] } } }); await db.inheritancePoint.deleteMany({ where: { userId: { in: [...userIds] } } }); await db.message.deleteMany({ where: { mailbox: { in: [...generalIds] } } }); await db.logEntry.deleteMany({ where: { OR: [ { text: { contains: '천하통일 후보를 점치는' } }, { text: { contains: '천통국 예상 내기의 결과' } }, ], }, }); await db.diplomacy.deleteMany({ where: { OR: [{ srcNationId: { in: [...nationIds] } }, { destNationId: { in: [...nationIds] } }], }, }); await db.general.deleteMany({ where: { id: { in: [...generalIds] } } }); await db.city.deleteMany({ where: { id: { in: [...cityIds] } } }); await db.nation.deleteMany({ where: { id: { in: [...nationIds] } } }); await db.worldState.deleteMany({ where: { scenarioCode: 'monthly-nation-betting-api-lifecycle' } }); }; beforeAll(async () => { const connector = createGamePostgresConnector({ url: databaseUrl! }); await connector.connect(); db = connector.prisma; closeDb = () => connector.disconnect(); await cleanFixture(); }); afterAll(async () => { await cleanFixture(); await closeDb?.(); }); it('opens in the engine, accepts session-owned API bets, and settles in the next monthly event', async () => { const reference = runReferenceLifecycle(); const nations = [buildNation(nationIds[0], 100), buildNation(nationIds[1], 300)]; const cities = [buildCity(cityIds[0], nationIds[0]), buildCity(cityIds[1], nationIds[1])]; const generals = [ buildGeneral(generalIds[0], userIds[0], nationIds[0]), buildGeneral(generalIds[1], userIds[1], nationIds[1]), ]; await db.nation.createMany({ data: nations.map((nation) => ({ id: nation.id, name: nation.name, color: nation.color, capitalCityId: nation.capitalCityId, chiefGeneralId: nation.chiefGeneralId, gold: nation.gold, rice: nation.rice, tech: nation.id === nationIds[0] ? 100 : 200, level: nation.level, typeCode: nation.typeCode, meta: {}, })), }); await db.city.createMany({ data: cities.map((city) => ({ id: city.id, name: city.name, level: city.level, nationId: city.nationId, population: city.population, populationMax: city.populationMax, agriculture: city.agriculture, agricultureMax: city.agricultureMax, commerce: city.commerce, commerceMax: city.commerceMax, security: city.security, securityMax: city.securityMax, trust: 50, trade: 100, defence: city.defence, defenceMax: city.defenceMax, wall: city.wall, wallMax: city.wallMax, region: 1, meta: {}, })), }); await db.general.createMany({ data: generals.map((general) => ({ id: general.id, userId: general.userId, name: general.name, nationId: general.nationId, cityId: general.cityId, npcState: general.npcState, leadership: general.stats.leadership, strength: general.stats.strength, intel: general.stats.intelligence, officerLevel: general.officerLevel, turnTime: general.turnTime, meta: general.meta, })), }); await db.inheritancePoint.createMany({ data: userIds.map((userId) => ({ userId, key: 'previous', value: 1_000 })), }); const row = await db.worldState.create({ data: { scenarioCode: 'monthly-nation-betting-api-lifecycle', currentYear: 199, currentMonth: 12, tickSeconds: 600, config: {}, meta: { lastBettingId: bettingId - 1 }, }, }); const state: TurnWorldState = { id: row.id, currentYear: 199, currentMonth: 12, tickSeconds: 600, lastTurnTime: new Date('2026-07-27T00:00:00.000Z'), meta: { lastBettingId: bettingId - 1 }, }; const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 }, iconPath: '.', map: {}, const: {}, environment: { mapName: 'test', unitSet: 'default' }, }; let world: InMemoryTurnWorld | null = null; const open = createOpenNationBettingHandler({ getWorld: () => world }); const finish = createFinishNationBettingHandler({ getWorld: () => world }); world = new InMemoryTurnWorld( state, { scenarioConfig, map: { id: 'test', name: 'test', cities: [] }, generals, cities, nations, troops: [], diplomacy: [], events: [event], initialEvents: [], }, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, calendarHandler: createMonthlyEventHandler({ getWorld: () => world, startYear: 190, actions: new Map([ ['OpenNationBetting', open], ['FinishNationBetting', finish], ]), }), } ); const hooks = await createDatabaseTurnHooks(databaseUrl!, world); try { await world.advanceMonth(new Date('0200-01-01T00:00:00.000Z')); await hooks.hooks.flushChanges?.({ lastTurnTime: state.lastTurnTime.toISOString(), processedGenerals: 0, processedTurns: 1, durationMs: 0, partial: false, }); const opened = await db.nationBetting.findUniqueOrThrow({ where: { id: bettingId } }); const candidates = Array.isArray(opened.candidates) ? opened.candidates : []; const candidateNationIds = candidates.flatMap((candidate) => { if (!candidate || typeof candidate !== 'object' || !('aux' in candidate)) { return []; } const aux = candidate.aux; return aux && typeof aux === 'object' && 'nation' in aux && typeof aux.nation === 'number' ? [aux.nation] : []; }); const openHistory = await db.logEntry.findMany({ where: { text: { contains: '천하통일 후보를 점치는' } }, orderBy: { id: 'asc' }, select: { text: true }, }); const createdFinishEvent = await db.event.findUniqueOrThrow({ where: { id: sourceEventId + 1 }, select: { action: true }, }); expect(createdFinishEvent.action).toEqual([ ['FinishNationBetting', bettingId], ['DeleteEvent'], ]); expect({ candidateNationIds, systemBonus: ( await db.nationBet.findFirstOrThrow({ where: { bettingId, generalId: 0 }, select: { amount: true }, }) ).amount, finishEventCount: 1, historyLogs: openHistory.map((entry) => entry.text), }).toEqual({ candidateNationIds: [nationIds[1], nationIds[0]], systemBonus: reference?.phases.afterOpen.systemBonus ?? 100, finishEventCount: reference?.phases.afterOpen.finishEventCount ?? 1, historyLogs: reference?.phases.afterOpen.historyLogs ?? [ '●200년 1월:【내기】천하통일 후보를 점치는 내기가 진행중입니다! 호사가의 참여를 기다립니다!', ], }); await expect( appRouter.createCaller(buildContext(0)).betting.bet({ bettingId, bettingType: [1], amount: 100, }) ).resolves.toEqual({ result: true }); await expect( appRouter.createCaller(buildContext(1)).betting.bet({ bettingId, bettingType: [0], amount: 100, }) ).resolves.toEqual({ result: true }); const bets = await db.nationBet.findMany({ where: { bettingId }, orderBy: { generalId: 'asc' }, select: { generalId: true, userId: true, selectionKey: true, amount: true }, }); const afterBets = { selections: bets.map((bet) => ({ selectionKey: bet.selectionKey, amount: bet.amount })), inheritancePrevious: await Promise.all( userIds.map(async (userId) => { const point = await db.inheritancePoint.findUniqueOrThrow({ where: { userId_key: { userId, key: 'previous' } }, }); return point.value; }) ), spentRank: await Promise.all( generalIds.map(async (generalId) => { const rank = await db.rankData.findUniqueOrThrow({ where: { generalId_type: { generalId, type: 'inherit_spent_dyn' } }, }); return rank.value; }) ), }; expect(afterBets).toEqual({ selections: (reference?.phases.afterBets.bets ?? [ { selectionKey: '[-1]', amount: 100 }, { selectionKey: '[1]', amount: 100 }, { selectionKey: '[0]', amount: 100 }, ]).map((bet) => ({ selectionKey: bet.selectionKey, amount: bet.amount })), inheritancePrevious: reference?.phases.afterBets.inheritancePrevious ?? [900, 900], spentRank: reference?.phases.afterBets.spentRank ?? [100, 100], }); world.updateNation(nationIds[0], { level: 0 }); expect(world.removeEvent(sourceEventId)).toBe(true); expect( world.addEvent({ id: finishEventId, targetCode: 'month', priority: 1_000, condition: true, action: [['FinishNationBetting', bettingId]], meta: {}, }) ).toBe(true); await world.advanceMonth(new Date('0200-02-01T00:00:00.000Z')); await hooks.hooks.flushChanges?.({ lastTurnTime: state.lastTurnTime.toISOString(), processedGenerals: 0, processedTurns: 1, durationMs: 0, partial: false, }); const settled = await db.nationBetting.findUniqueOrThrow({ where: { id: bettingId } }); const finishHistory = await db.logEntry.findMany({ where: { OR: [ { text: { contains: '천하통일 후보를 점치는' } }, { text: { contains: '천통국 예상 내기의 결과' } }, ], }, orderBy: { id: 'asc' }, select: { text: true }, }); const afterFinish = { finished: settled.finished, winner: settled.winner, inheritancePrevious: await Promise.all( userIds.map(async (userId) => { const point = await db.inheritancePoint.findUniqueOrThrow({ where: { userId_key: { userId, key: 'previous' } }, }); return point.value; }) ), earnedRank: await Promise.all( generalIds.map(async (generalId) => { const rank = await db.rankData.findUnique({ where: { generalId_type: { generalId, type: 'inherit_earned_act' } }, }); return rank?.value ?? 0; }) ), historyLogs: finishHistory.map((entry) => entry.text), }; expect(afterFinish).toEqual({ finished: reference?.phases.afterFinish.finished ?? true, winner: reference?.phases.afterFinish.winner ?? [0], inheritancePrevious: reference?.phases.afterFinish.inheritancePrevious ?? [900, 1_200], earnedRank: reference?.phases.afterFinish.earnedRank ?? [0, 300], historyLogs: reference?.phases.afterFinish.historyLogs ?? [ '●200년 1월:【내기】천하통일 후보를 점치는 내기가 진행중입니다! 호사가의 참여를 기다립니다!', '●200년 2월:【내기】 200년 1월에 열렸던 천통국 예상 내기의 결과가 나왔습니다!', ], }); } finally { await hooks.close(); } }); });