import { describe, expect, it } from 'vitest'; import type { City, Nation, NationTraitModule } from '@sammo-ts/logic'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { createProcessSemiAnnualHandler, storeLegacySemiAnnualTrust } from '../src/turn/monthlySemiAnnualAction.js'; import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; const buildCity = (id: number, patch: Partial = {}): City => ({ id, name: `도시${id}`, nationId: 1, level: 4, state: 0, population: 10_000, populationMax: 50_000, agriculture: 1_001, agricultureMax: 5_000, commerce: 1_001, commerceMax: 5_000, security: 1_001, securityMax: 2_000, supplyState: 1, frontState: 0, defence: 1_001, defenceMax: 5_000, wall: 1_001, wallMax: 5_000, conflict: {}, meta: { trust: 55, dead: 123, marker: id }, ...patch, }); const buildNation = (id: number, patch: Partial = {}): Nation => ({ id, name: `국가${id}`, color: '#777777', capitalCityId: null, chiefGeneralId: null, gold: 1_000, rice: 1_000, power: 0, level: 1, typeCode: 'che_중립', meta: { rate: 20 }, ...patch, }); const buildGeneral = (id: number, patch: Partial = {}): TurnGeneral => ({ id, name: `장수${id}`, nationId: 1, cityId: 1, troopId: 0, stats: { leadership: 50, strength: 50, intelligence: 50 }, experience: 0, dedication: 0, officerLevel: 0, role: { personality: null, specialDomestic: null, specialWar: null, items: { horse: null, weapon: null, book: null, item: null }, }, injury: 0, gold: 1_000, rice: 1_000, crew: 0, crewTypeId: 0, train: 0, atmos: 0, age: 20, npcState: 0, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: { killturn: 1_000 }, turnTime: new Date('0193-01-01T00:00:00.000Z'), ...patch, }); const event: TurnEvent = { id: 1, targetCode: 'month', priority: 1_000, condition: true, action: [['ProcessSemiAnnual', 'gold']], meta: {}, }; const populationTrait: NationTraitModule = { key: 'test-population', name: '인구 보정 시험', info: '', kind: 'nation', onCalcNationalIncome: (_context, type, amount) => (type === 'pop' ? amount * 1.2 : amount), }; const buildHarness = ( options: { cities?: City[]; nations?: Nation[]; generals?: TurnGeneral[]; configConst?: Record; traits?: ReadonlyMap; } = {} ) => { const state: TurnWorldState = { id: 1, currentYear: 193, currentMonth: 1, tickSeconds: 600, lastTurnTime: new Date('0193-01-01T00:00:00.000Z'), meta: {}, }; const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: options.configConst ?? {}, environment: { mapName: 'test', unitSet: 'default' }, }, map: { id: 'test', name: 'test', cities: [], defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, }, generals: options.generals ?? [], cities: options.cities ?? [], nations: options.nations ?? [], troops: [], diplomacy: [], events: [event], initialEvents: [], }; const world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, }); const handler = createProcessSemiAnnualHandler({ getWorld: () => world, nationTraits: options.traits, }); return { world, handler }; }; const environment = { year: 193, month: 1, startyear: 190, currentEventID: 1, turnTime: new Date('0193-01-01T00:00:00.000Z'), }; describe('ProcessSemiAnnual monthly action', () => { it('stores the adjusted trust at the MariaDB FLOAT boundary', () => { expect(storeLegacySemiAnnualTrust(88.30675 + 10)).toBe(Math.fround(98.30675)); expect(storeLegacySemiAnnualTrust(88.30675 + 10)).not.toBe(98.30675); }); it('preserves the global popIncrease order, neutral double decay, supplied filtering, and nation trait', async () => { const { world, handler } = buildHarness({ configConst: { basePopIncreaseAmount: 15_000 }, cities: [buildCity(1), buildCity(2, { supplyState: 0 }), buildCity(3, { nationId: 0 })], nations: [buildNation(1, { typeCode: populationTrait.key })], traits: new Map([[populationTrait.key, populationTrait]]), }); await handler(['gold'], environment, event); expect(world.getCityById(1)).toMatchObject({ population: 25_630, agriculture: 991, commerce: 991, security: 991, defence: 991, wall: 991, meta: { trust: 55, dead: 0, marker: 1 }, }); expect(world.getCityById(2)).toMatchObject({ population: 10_000, agriculture: 991, meta: { trust: 55, dead: 0, marker: 2 }, }); expect(world.getCityById(3)).toMatchObject({ population: 10_000, agriculture: 981, commerce: 981, security: 981, defence: 981, wall: 981, meta: { trust: 50, dead: 0, marker: 3 }, }); expect(world.peekDirtyState().logs).toEqual([]); }); it('uses the negative population security branch and clamps population, domestic stats, and trust', async () => { const { world, handler } = buildHarness({ cities: [ buildCity(1, { population: 49_000, populationMax: 50_000, agriculture: 4_999, agricultureMax: 5_000, commerce: 4_999, commerceMax: 5_000, security: 1_500, securityMax: 2_000, defence: 4_999, defenceMax: 5_000, wall: 4_999, wallMax: 5_000, meta: { trust: 5, dead: 1 }, }), ], nations: [buildNation(1, { meta: { rate: 50 } })], }); await handler(['gold'], environment, event); expect(world.getCityById(1)).toMatchObject({ population: 49_464, agriculture: 4_207, commerce: 4_207, security: 1_262, defence: 4_207, wall: 4_207, meta: { trust: 0, dead: 0 }, }); }); it('uses the staged rate_tmp when the desired rate changes mid-period', async () => { const { world, handler } = buildHarness({ cities: [buildCity(1)], nations: [buildNation(1, { meta: { rate: 50, rate_tmp: 20 } })], }); await handler(['gold'], environment, event); expect(world.getCityById(1)).toMatchObject({ population: 15_525, agriculture: 991, commerce: 991, security: 991, defence: 991, wall: 991, meta: { trust: 55, dead: 0 }, }); }); it('rounds decimal half boundaries like MariaDB ROUND', async () => { const { world, handler } = buildHarness({ cities: [buildCity(1, { defence: 2_000, wall: 2_000 })], nations: [buildNation(1, { meta: { rate: 15 } })], }); await handler(['gold'], environment, event); expect(world.getCityById(1)).toMatchObject({ defence: 2_030, wall: 2_030 }); }); it('applies strict legacy resource thresholds to generals and nations for either resource', async () => { const amounts = [1_000, 1_001, 10_000, 10_001, 100_000, 100_001]; const { world, handler } = buildHarness({ generals: amounts.map((amount, index) => buildGeneral(index + 1, { gold: amount, rice: amount })), nations: amounts.map((amount, index) => buildNation(index + 1, { gold: amount, rice: amount, meta: { rate: 20 } }) ), }); await handler(['gold'], environment, event); await handler(['rice'], environment, event); expect(world.listGenerals().map((general) => general.gold)).toEqual([1_000, 991, 9_900, 9_701, 97_000, 97_001]); expect(world.listGenerals().map((general) => general.rice)).toEqual([1_000, 991, 9_900, 9_701, 97_000, 97_001]); expect(world.listNations().map((nation) => nation.gold)).toEqual([1_000, 991, 9_900, 9_701, 97_000, 95_001]); expect(world.listNations().map((nation) => nation.rice)).toEqual([1_000, 991, 9_900, 9_701, 97_000, 95_001]); }); it('rejects resources outside the legacy enum', () => { const { handler } = buildHarness(); expect(() => { void handler(['tech'], environment, event); }).toThrow('ProcessSemiAnnual requires resource "gold" or "rice".'); }); });