import { afterAll, beforeAll, describe, expect, it } from 'vitest'; import type { City, MapDefinition, Nation } from '@sammo-ts/logic'; import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra'; import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { createUpdateCitySupplyHandler } from '../src/turn/monthlyCitySupplyAction.js'; import { createMonthlyEventHandler, type MonthlyEventActionHandler } from '../src/turn/monthlyEventHandler.js'; import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL; const integration = describe.skipIf(!databaseUrl); const nationId = 990_051; const cityIds = [990_051, 990_052, 990_053] as const; const generalIds = [990_051, 990_052] as const; const lostCityName = '고립저장성'; const stats = { population: 1_001, agriculture: 501, commerce: 499, security: 99, defence: 101, wall: 50, }; const maxStats = { population: 2_000, agriculture: 1_000, commerce: 1_000, security: 1_000, defence: 1_000, wall: 1_000, }; const map: MapDefinition = { id: 'city-supply-persistence', name: 'city-supply-persistence', cities: cityIds.map((id, index) => ({ id, name: index === 2 ? lostCityName : `보급저장도시${index + 1}`, level: 1, region: 1, position: { x: index, y: 0 }, connections: index === 0 ? [cityIds[1]] : index === 1 ? [cityIds[0]] : [], max: maxStats, initial: stats, })), defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 }, }; const buildCity = (id: number, trust: number): City => ({ id, name: map.cities.find((city) => city.id === id)?.name ?? String(id), nationId, level: 1, state: 0, population: stats.population, populationMax: maxStats.population, agriculture: stats.agriculture, agricultureMax: maxStats.agriculture, commerce: stats.commerce, commerceMax: maxStats.commerce, security: stats.security, securityMax: maxStats.security, supplyState: 0, frontState: 2, defence: stats.defence, defenceMax: maxStats.defence, wall: stats.wall, wallMax: maxStats.wall, conflict: { 2: 3 }, meta: { trust, trade: 100, region: 1, officer_set: 7, term: 2 }, }); const nation: Nation = { id: nationId, name: '보급저장국', color: '#000000', capitalCityId: cityIds[0], chiefGeneralId: null, gold: 1_000, rice: 1_000, power: 0, level: 1, typeCode: 'che_중립', meta: {}, }; const buildGeneral = (id: number, cityId: number): TurnGeneral => ({ id, name: `보급장수${id}`, nationId, cityId, troopId: 0, stats: { leadership: 50, strength: 50, intelligence: 50 }, experience: 0, dedication: 0, officerLevel: 4, role: { personality: null, specialDomestic: null, specialWar: null, items: { horse: null, weapon: null, book: null, item: null }, }, injury: 0, gold: 1_000, rice: 1_000, crew: 101, crewTypeId: 1100, train: 51, atmos: 99, age: 30, npcState: 0, triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, meta: { killturn: 24, officerCity: cityIds[2], officer_city: cityIds[2] }, turnTime: new Date('0193-01-01T00:00:00.000Z'), }); integration('monthly city supply database persistence', () => { let db: GamePrismaClient; let closeDb: (() => Promise) | undefined; beforeAll(async () => { const connector = createGamePostgresConnector({ url: databaseUrl! }); await connector.connect(); db = connector.prisma; closeDb = () => connector.disconnect(); await db.logEntry.deleteMany({ where: { text: { contains: lostCityName } } }); await db.general.deleteMany({ where: { id: { in: [...generalIds] } } }); await db.city.deleteMany({ where: { id: { in: [...cityIds] } } }); await db.nation.deleteMany({ where: { id: nationId } }); }); afterAll(async () => { await db.logEntry.deleteMany({ where: { text: { contains: lostCityName } } }); await db.general.deleteMany({ where: { id: { in: [...generalIds] } } }); await db.city.deleteMany({ where: { id: { in: [...cityIds] } } }); await db.nation.deleteMany({ where: { id: nationId } }); await closeDb?.(); }); it('persists supply damage, isolation, officer reset, and the pre-month log date', async () => { await db.nation.create({ data: { id: nation.id, name: nation.name, color: nation.color, capitalCityId: nation.capitalCityId, chiefGeneralId: null, gold: nation.gold, rice: nation.rice, tech: nation.power, level: nation.level, typeCode: nation.typeCode, meta: {}, }, }); const cities = [buildCity(cityIds[0], 50), buildCity(cityIds[1], 50), buildCity(cityIds[2], 33)]; await db.city.createMany({ data: cities.map((city) => ({ id: city.id, name: city.name, level: city.level, nationId: city.nationId, supplyState: city.supplyState, frontState: city.frontState, population: city.population, populationMax: city.populationMax, agriculture: city.agriculture, agricultureMax: city.agricultureMax, commerce: city.commerce, commerceMax: city.commerceMax, security: city.security, securityMax: city.securityMax, trust: city.meta.trust as number, trade: 100, defence: city.defence, defenceMax: city.defenceMax, wall: city.wall, wallMax: city.wallMax, region: 1, conflict: city.conflict ?? {}, meta: { officer_set: 7, term: 2 }, })), }); const generals = [buildGeneral(generalIds[0], cityIds[2]), buildGeneral(generalIds[1], cityIds[0])]; await db.general.createMany({ data: generals.map((general) => ({ id: general.id, name: general.name, nationId: general.nationId, cityId: general.cityId, troopId: general.troopId, npcState: general.npcState, leadership: general.stats.leadership, strength: general.stats.strength, intel: general.stats.intelligence, experience: general.experience, dedication: general.dedication, officerLevel: general.officerLevel, injury: general.injury, gold: general.gold, rice: general.rice, crew: general.crew, crewTypeId: general.crewTypeId, train: general.train, atmos: general.atmos, age: general.age, turnTime: general.turnTime, meta: general.meta, })), }); const row = await db.worldState.create({ data: { scenarioCode: 'city-supply-persistence', currentYear: 193, currentMonth: 1, tickSeconds: 600, config: {}, meta: {}, }, }); const state: TurnWorldState = { id: row.id, currentYear: 193, currentMonth: 1, tickSeconds: 600, lastTurnTime: new Date('2026-07-25T00:10:00.000Z'), meta: {}, }; const actions = new Map(); const snapshot: TurnWorldSnapshot = { scenarioConfig: { stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, iconPath: '', map: {}, const: {}, environment: { mapName: map.id, unitSet: 'default' }, }, map, generals, cities, nations: [nation], troops: [], diplomacy: [], events: [ { id: 1, targetCode: 'pre_month', priority: 9_000, condition: true, action: [['UpdateCitySupply']], meta: {}, }, ], initialEvents: [], }; let world: InMemoryTurnWorld | null = null; const calendarHandler = createMonthlyEventHandler({ getWorld: () => world, startYear: 190, actions }); world = new InMemoryTurnWorld(state, snapshot, { schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] }, calendarHandler, }); actions.set('UpdateCitySupply', createUpdateCitySupplyHandler({ getWorld: () => world, map })); const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world); try { await world.advanceMonth(new Date('2026-07-25T00:20:00.000Z')); await dbHooks.hooks.flushChanges?.({ lastTurnTime: world.getState().lastTurnTime.toISOString(), processedGenerals: 0, processedTurns: 1, durationMs: 0, partial: false, }); expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[0] } })).toMatchObject({ nationId, supplyState: 1, population: 1_001, }); expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[2] } })).toMatchObject({ nationId: 0, supplyState: 0, frontState: 0, population: 901, agriculture: 451, commerce: 449, security: 89, defence: 91, wall: 45, conflict: {}, meta: { officer_set: 0, term: 0, state: 0 }, }); expect((await db.city.findUniqueOrThrow({ where: { id: cityIds[2] } })).trust).toBeCloseTo(29.7); expect(await db.general.findUniqueOrThrow({ where: { id: generalIds[0] } })).toMatchObject({ officerLevel: 1, crew: 96, atmos: 94, train: 48, meta: { officerCity: 0, officer_city: 0 }, }); expect(await db.general.findUniqueOrThrow({ where: { id: generalIds[1] } })).toMatchObject({ officerLevel: 1, crew: 101, atmos: 99, train: 51, meta: { officerCity: 0, officer_city: 0 }, }); expect(await db.logEntry.findFirstOrThrow({ where: { text: { contains: lostCityName } } })).toMatchObject({ year: 193, month: 1, text: `●193년 1월:【고립】${lostCityName}이 보급이 끊겨 미지배 도시가 되었습니다.`, }); } finally { await dbHooks.close(); await db.worldState.delete({ where: { id: row.id } }); } }); });