Commit Graph
5 Commits
Author SHA1 Message Date
Hide_D fe45b9b7a5 fix: restore lint and test baseline 2026-07-26 05:49:52 +00:00
Hide_D 15730feafe Refactor constraints and action definitions for improved clarity and functionality
- Renamed `requireMinimumTerm` to `reqMinimumTreatyTerm` for consistency in naming conventions.
- Introduced `battleGroundCity` constraint to encapsulate logic for checking if a city is in a war zone.
- Added `hasRouteToDestCity` constraint to validate city accessibility based on distance and resource requirements.
- Replaced `alwaysFail` with `denyWithReason` for better error handling in action definitions.
- Implemented `reqEnvValue` for environment value checks with comparison operators.
- Enhanced nation constraints with `reqNationValue` and `reqDestNationValue` for flexible value comparisons.
- Added `wanderingNation` constraint to check if a nation is classified as wandering.
- Improved general constraints with `reqGeneralValue` for dynamic value checks.
- Updated various action definitions to utilize new constraints for better maintainability and readability.
2026-02-06 18:55:43 +00:00
Hide_D c965b1120f feat: eslint 적용 및 관련 코드 일괄 수정 2026-01-05 15:46:47 +00:00
Hide_D e10bcba49b Refactor import paths to use absolute paths from '@sammo-ts/logic' for consistency and clarity across the codebase. This includes updates to various modules related to actions, triggers, constraints, and world management, ensuring that all imports are correctly pointing to the new structure. 2026-01-03 08:08:33 +00:00
Hide_D 56495c65e3 feat: add city, diplomacy, general, nation, and helper constraints
- Implemented various constraints for city management including occupied, supplied, and capacity checks.
- Added diplomacy constraints to manage relationships between nations.
- Introduced general constraints to validate general states and resources.
- Created helper functions for reading entities and resolving IDs.
- Enhanced the overall logic for managing game state and constraints.
2026-01-02 06:06:33 +00:00