Commit Graph
5 Commits
Author SHA1 Message Date
Hide_D 4f23173efe feat(items): add various new items with unique effects and triggers
- Added '병법24편' book item to enhance intelligence by 13.
- Added '오자병법' book item to enhance intelligence by 14.
- Added '한비자' book item to enhance intelligence by 14.
- Added '노자' book item to enhance intelligence by 15.
- Added '손자병법' book item to enhance intelligence by 15.
- Introduced '동작' item to increase dexterity by 20%.
- Implemented '옥벽' item for a 20% chance to steal resources in battle.
- Created '상한잡병론' book item to improve city healing efficiency by 50%.
- Developed '정력견혈산' book item to enhance city healing efficiency by 100%.
- Added '청낭서' book item to improve city healing efficiency by 50%.
- Introduced '태평청령' book item to improve city healing efficiency by 50%.
- Added '매화수전' item for a 50% sniping chance during strategy attempts.
- Created '비도' item for a 50% sniping chance during strategy attempts.
- Developed '수극' item for a one-time sniping action at the start of battle.
- Introduced '삼황내문' item to halt enemy phases during defense.
- Added '평만지장도' item to reduce cooldown for national strategies by 20%.
- Created '주판' item to enhance resource acquisition success and quantity.
- Developed '박혁론' item to negate enemy strategies and rage effects.
- Introduced '전국책' item to increase damage by 30% on successful strategies.
- Added '낙주' item to reduce conscription costs and maintain population.
- Created '오악진형도' item to increase damage against regional units.
- Developed '둔갑천서' item to enhance critical hit probability by 20%.
- Introduced '서촉지형도' item to increase attack phase by 2.
- Added '논어집해' item to improve strategy success rate and damage.
- Created '태평요술' item to enhance evasion probability by 20%.
- Developed '단결도' item to increase training efficiency by 15.
- Introduced '철벽서' item to increase training efficiency by 15.
- Created '청주' item to provide a one-time training boost of 40.
2026-01-06 16:40:47 +00:00
Hide_D c965b1120f feat: eslint 적용 및 관련 코드 일괄 수정 2026-01-05 15:46:47 +00:00
Hide_D d1522ff450 feat(items): add new item modules and enhance item functionality
- Introduced various item modules including '흑색마', '사륜거', '단궁', '동호비궁', '도기', '변도론', '전론', and '환약'.
- Implemented stat item modules to enhance general and war action contexts.
- Added triggers for item healing and sniping actions during battles.
- Enhanced item management with new utility functions for inventory handling.
- Updated the item registry and loader to support new items and their functionalities.
- Improved the overall structure of item-related code for better maintainability and scalability.
2026-01-03 09:28:46 +00:00
Hide_D e10bcba49b Refactor import paths to use absolute paths from '@sammo-ts/logic' for consistency and clarity across the codebase. This includes updates to various modules related to actions, triggers, constraints, and world management, ensuring that all imports are correctly pointing to the new structure. 2026-01-03 08:08:33 +00:00
Hide_D 64953e39a5 feat: add special action modules for domestic and war triggers
- Implemented '발명' and '인덕' domestic special action modules with modifiers for technology research and population management.
- Added '의술' and '징병' war special action modules to enhance healing and recruitment capabilities during battles.
- Created a general trigger for city healing in '의술' and integrated it with the war action pipeline.
- Developed a comprehensive registry and loader for special action modules to streamline their usage in the game logic.
- Enhanced test coverage for special action modules, ensuring correct application of modifiers and trigger functionalities.
2026-01-03 08:01:04 +00:00