Commit Graph
15 Commits
Author SHA1 Message Date
Hide_D d0789f20e9 docs: inventory removable Ref compatibility shims 2026-08-07 06:12:00 +00:00
Hide_D 5d6923f11a fix: align scenario 2400 monthly parity 2026-08-05 13:25:39 +00:00
Hide_D 58b9a230a7 fix: match scenario 2601 monthly seed progression 2026-08-03 18:56:23 +00:00
Hide_D 7d3cb50a5b refactor(logic): replace arbitrary action hooks with typed events 2026-07-30 03:31:31 +00:00
Hide_D 740c4bb1db fix live sortie turn lifecycle parity 2026-07-26 23:33:26 +00:00
Hide_D fc019a786c fix tied conflict conquest order 2026-07-26 23:14:27 +00:00
Hide_D 789b9c8c8f fix war command differential parity 2026-07-26 22:26:09 +00:00
Hide_D 6dec59430a fix live sortie legacy logs 2026-07-26 13:13:10 +00:00
Hide_D 1fef287b6b fix: align reserved turn commands with legacy 2026-07-25 14:16:59 +00:00
Hide_D a9954b5fb1 merge: complete general turn compatibility 2026-07-25 08:16:27 +00:00
Hide_D 79257e8559 feat: complete legacy general turn compatibility 2026-07-25 08:15:19 +00:00
Hide_D 828dceae13 fix: align item battle progression with legacy 2026-07-25 07:04:58 +00:00
Hide_D 0d7ede3d93 feat: complete legacy unique item battle parity 2026-07-25 06:47:56 +00:00
Hide_D 4b13c6d4f5 feat: align battle simulator with legacy handlers 2026-07-25 05:57:05 +00:00
Hide_D a6b195fcaf feat: implement base war unit and specific unit types for city and general
- Added `WarUnit` class as the base for all war units, encapsulating common properties and methods.
- Introduced `WarUnitCity` class to represent city units, including methods for siege mechanics and city-specific calculations.
- Created `WarUnitGeneral` class for general units, incorporating action pipelines and experience handling.
- Implemented various utility functions for calculating attack, defense, and other combat-related metrics.
- Established logging mechanisms for battle results and unit actions.
2026-01-24 13:15:29 +00:00