- Added '병법24편' book item to enhance intelligence by 13.
- Added '오자병법' book item to enhance intelligence by 14.
- Added '한비자' book item to enhance intelligence by 14.
- Added '노자' book item to enhance intelligence by 15.
- Added '손자병법' book item to enhance intelligence by 15.
- Introduced '동작' item to increase dexterity by 20%.
- Implemented '옥벽' item for a 20% chance to steal resources in battle.
- Created '상한잡병론' book item to improve city healing efficiency by 50%.
- Developed '정력견혈산' book item to enhance city healing efficiency by 100%.
- Added '청낭서' book item to improve city healing efficiency by 50%.
- Introduced '태평청령' book item to improve city healing efficiency by 50%.
- Added '매화수전' item for a 50% sniping chance during strategy attempts.
- Created '비도' item for a 50% sniping chance during strategy attempts.
- Developed '수극' item for a one-time sniping action at the start of battle.
- Introduced '삼황내문' item to halt enemy phases during defense.
- Added '평만지장도' item to reduce cooldown for national strategies by 20%.
- Created '주판' item to enhance resource acquisition success and quantity.
- Developed '박혁론' item to negate enemy strategies and rage effects.
- Introduced '전국책' item to increase damage by 30% on successful strategies.
- Added '낙주' item to reduce conscription costs and maintain population.
- Created '오악진형도' item to increase damage against regional units.
- Developed '둔갑천서' item to enhance critical hit probability by 20%.
- Introduced '서촉지형도' item to increase attack phase by 2.
- Added '논어집해' item to improve strategy success rate and damage.
- Created '태평요술' item to enhance evasion probability by 20%.
- Developed '단결도' item to increase training efficiency by 15.
- Introduced '철벽서' item to increase training efficiency by 15.
- Created '청주' item to provide a one-time training boost of 40.
- Implemented '궁병' trait with bonuses for archer units, including reduced recruitment costs and increased evasion.
- Added '기병' trait providing cavalry units with damage bonuses and reduced recruitment costs.
- Introduced '돌격' trait enhancing attack phases and damage against equal or weaker unit types.
- Created '무쌍' trait that increases damage and reduces damage taken based on the number of victories.
- Developed '반계' trait to reduce enemy strategy success rates and reflect damage back.
- Added '보병' trait with reduced recruitment costs and damage penalties for allies during attacks.
- Implemented '신산' trait enhancing magic success rates for various strategies.
- Created '신중' trait guaranteeing strategy success.
- Added '위압' trait to activate pressure effects on the first phase of battle.
- Implemented '저격' trait allowing for a chance to activate a sniping effect against new opponents.
- Developed '집중' trait to increase damage on successful strategies.
- Created '척사' trait providing damage bonuses against regional and city units while reducing ally damage.
- Implemented '필살' trait enhancing critical hit chances and disabling enemy evasion on critical hits.
- Added '환술' trait to boost magic success rates and damage on successful magic attacks.
- Introduced various item modules including '흑색마', '사륜거', '단궁', '동호비궁', '도기', '변도론', '전론', and '환약'.
- Implemented stat item modules to enhance general and war action contexts.
- Added triggers for item healing and sniping actions during battles.
- Enhanced item management with new utility functions for inventory handling.
- Updated the item registry and loader to support new items and their functionalities.
- Improved the overall structure of item-related code for better maintainability and scalability.