fix(game-ui): 내 정보 전투 누적 수치를 실제 기록에 연결
명장 일람과 같은 rank_data 원천을 general.me에 투영하고 Ref 비율식으로 표시한다. 전투 누적과 무쌍 승리수 배율을 회귀 테스트로 고정한다.
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@@ -2,7 +2,7 @@ import { TRPCError } from '@trpc/server';
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import { z } from 'zod';
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import { LogCategory, LogScope } from '@sammo-ts/logic';
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import { asRecord } from '@sammo-ts/common';
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import { asRecord, type RankDataType } from '@sammo-ts/common';
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import type { GameApiContext } from '../../context.js';
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import {
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@@ -63,6 +63,14 @@ const zImmediateActionInput = z
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})
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.optional();
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const MAIN_RECORD_LIMIT = 15;
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const PERSONAL_RECORD_TYPES = [
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'firenum',
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'warnum',
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'killnum',
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'deathnum',
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'killcrew',
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'deathcrew',
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] as const satisfies readonly RankDataType[];
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const NEUTRAL_NATION_CONTEXT = {
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id: 0,
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name: '재야',
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@@ -276,7 +284,7 @@ export const getGeneralContext = async (ctx: GameApiContext) => {
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const metaRecord = asRecord(general.meta);
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const officerCityId = readNumber(metaRecord.officerCity ?? metaRecord.officer_city ?? metaRecord.officerCityId, 0);
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const [city, queriedNation, worldState, officerCity, troop, troopLeader, troopLeaderFirstTurn, accessLog] =
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const [city, queriedNation, worldState, officerCity, troop, troopLeader, troopLeaderFirstTurn, accessLog, rankRows] =
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await Promise.all([
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general.cityId > 0
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? ctx.db.city.findUnique({
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@@ -346,6 +354,10 @@ export const getGeneralContext = async (ctx: GameApiContext) => {
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where: { generalId: general.id },
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select: { refreshScore: true, refreshScoreTotal: true },
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}),
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ctx.db.rankData.findMany({
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where: { generalId: general.id, type: { in: [...PERSONAL_RECORD_TYPES] } },
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select: { type: true, value: true },
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}),
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]);
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const nation = queriedNation ?? NEUTRAL_NATION_CONTEXT;
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@@ -466,6 +478,8 @@ export const getGeneralContext = async (ctx: GameApiContext) => {
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};
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const refreshScore = accessLog?.refreshScore ?? 0;
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const refreshScoreTotal = accessLog?.refreshScoreTotal ?? 0;
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const rankValues = new Map(rankRows.map((row) => [row.type, row.value]));
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const rankValue = (type: (typeof PERSONAL_RECORD_TYPES)[number]): number => rankValues.get(type) ?? 0;
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const troopStatus: 'inactive' | 'present' | 'away' =
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troopLeaderFirstTurn?.actionCode !== undefined && troopLeaderFirstTurn.actionCode !== 'che_집합'
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? 'inactive'
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@@ -527,6 +541,15 @@ export const getGeneralContext = async (ctx: GameApiContext) => {
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statUpgradeLimit: readNumber(constValues.upgradeLimit, 30),
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dex: [1, 2, 3, 4, 5].map((index) => readNumber(metaRecord[`dex${index}`], 0)),
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},
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records: {
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battles: rankValue('warnum'),
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strategies: rankValue('firenum'),
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serviceYears: readNumber(metaRecord.belong, 0),
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wins: rankValue('killnum'),
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losses: rankValue('deathnum'),
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killedCrew: rankValue('killcrew'),
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lostCrew: rankValue('deathcrew'),
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},
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items: {
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horse: normalizeItemCode(general.horseCode),
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weapon: normalizeItemCode(general.weaponCode),
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