fix: restore lint and test baseline
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@@ -108,7 +108,7 @@ const applyIncomeOutcome = (
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originOutcome: number
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): { next: number; ratio: number; realOutcome: number } => {
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let next = current + income;
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let realOutcome = 0;
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let realOutcome: number;
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if (next < baseResource) {
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realOutcome = 0;
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next = baseResource;
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@@ -139,14 +139,11 @@ const processIncomeForNation = (
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const trait = traitMap.get(nation.typeCode) ?? null;
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const incomeContext = buildNationIncomeContext(nation, trait);
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let income = 0;
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if (type === 'gold') {
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income = getGoldIncome(incomeContext, nationCities, officerCounts, nation.capitalCityId ?? 0, nation.level);
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} else {
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income =
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getRiceIncome(incomeContext, nationCities, officerCounts, nation.capitalCityId ?? 0, nation.level) +
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getWallIncome(incomeContext, nationCities, officerCounts, nation.capitalCityId ?? 0, nation.level);
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}
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const income =
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type === 'gold'
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? getGoldIncome(incomeContext, nationCities, officerCounts, nation.capitalCityId ?? 0, nation.level)
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: getRiceIncome(incomeContext, nationCities, officerCounts, nation.capitalCityId ?? 0, nation.level) +
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getWallIncome(incomeContext, nationCities, officerCounts, nation.capitalCityId ?? 0, nation.level);
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const incomeValue = roundResource(income);
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const originOutcome = getOutcome(100, nationGenerals);
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