Merge branch 'main' into compare/scenario2601-200-parity-20260815
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@@ -1,5 +1,4 @@
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export * from './types.js';
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export * from './bootstrap.js';
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export * from './loader.js';
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export * from './unitSet.js';
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export * from './distance.js';
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@@ -1,63 +0,0 @@
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import type { City, General, Nation, Troop } from '@sammo-ts/logic/domain/entities.js';
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import type { ScenarioConfig, ScenarioDiplomacy } from '@sammo-ts/logic/scenario/types.js';
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import type { ScenarioConfigSource, WorldStateSnapshotSource } from '@sammo-ts/logic/ports/worldSnapshot.js';
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import type { MapDefinition, ScenarioMeta, UnitSetDefinition, WorldSnapshot } from './types.js';
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export interface WorldSnapshotLoadInput<
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GeneralType extends General = General,
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CityType extends City = City,
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NationType extends Nation = Nation,
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TroopType extends Troop = Troop,
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> {
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worldSource: WorldStateSnapshotSource<GeneralType, CityType, NationType, TroopType>;
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scenarioConfig?: ScenarioConfig;
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scenarioMeta?: ScenarioMeta;
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scenarioSource?: ScenarioConfigSource;
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map: MapDefinition;
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unitSet?: UnitSetDefinition;
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diplomacy?: ScenarioDiplomacy[];
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events?: unknown[];
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initialEvents?: unknown[];
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}
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// DB 기반 월드 로더: 세계 상태와 시나리오 설정을 합쳐 스냅샷을 만든다.
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export const loadWorldSnapshot = async <
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GeneralType extends General,
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CityType extends City,
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NationType extends Nation,
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TroopType extends Troop,
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>(
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input: WorldSnapshotLoadInput<GeneralType, CityType, NationType, TroopType>
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): Promise<WorldSnapshot> => {
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const { worldSource, scenarioSource } = input;
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const scenarioConfig =
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input.scenarioConfig ?? (scenarioSource ? await scenarioSource.loadScenarioConfig() : undefined);
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if (!scenarioConfig) {
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throw new Error('Scenario config is required to load world snapshot.');
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}
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const scenarioMeta =
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input.scenarioMeta ?? (scenarioSource?.loadScenarioMeta ? await scenarioSource.loadScenarioMeta() : undefined);
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const [generals, cities, nations, troops] = await Promise.all([
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worldSource.listGenerals(),
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worldSource.listCities(),
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worldSource.listNations(),
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worldSource.listTroops(),
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]);
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return {
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scenarioConfig,
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...(scenarioMeta ? { scenarioMeta } : {}),
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map: input.map,
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...(input.unitSet ? { unitSet: input.unitSet } : {}),
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nations,
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cities,
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generals,
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troops,
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diplomacy: input.diplomacy ?? [],
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events: input.events ?? [],
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initialEvents: input.initialEvents ?? [],
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};
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};
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