Merge branch 'main' into compare/scenario2601-200-parity-20260815
This commit is contained in:
@@ -1,7 +1,6 @@
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import { runTurnDaemonCli } from './turn/cli.js';
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export * from './lifecycle/types.js';
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export * from './lifecycle/clock.js';
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export * from './lifecycle/databaseCommandQueue.js';
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export * from './lifecycle/databaseTurnDaemonLease.js';
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export * from './lifecycle/inMemoryControlQueue.js';
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@@ -1 +0,0 @@
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export { ManualClock, StepClock, SystemClock } from '@sammo-ts/common';
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@@ -25,12 +25,12 @@ const readJsonFile = async (filePath: string): Promise<unknown> => {
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const resolveMapRoot = (options?: MapLoaderOptions): string => options?.mapRoot ?? DEFAULT_MAP_ROOT;
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export const resolveMapDefinitionPath = (mapName: string, options?: MapLoaderOptions): string => {
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const resolveMapDefinitionPath = (mapName: string, options?: MapLoaderOptions): string => {
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const prefix = options?.filePrefix ?? 'map_';
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return path.resolve(resolveMapRoot(options), `${prefix}${mapName}.json`);
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};
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export const loadMapDefinition = async (mapPath: string): Promise<MapDefinition> => {
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const loadMapDefinition = async (mapPath: string): Promise<MapDefinition> => {
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const raw = await readJsonFile(mapPath);
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return MapDefinitionSchema.parse(raw);
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};
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@@ -29,16 +29,16 @@ const resolveScenarioRoot = (options?: ScenarioLoaderOptions): string => options
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export const resolveScenarioDefaultsPath = (options?: ScenarioLoaderOptions): string =>
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path.resolve(resolveScenarioRoot(options), options?.defaultsFileName ?? 'default.json');
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export const resolveScenarioPath = (options: ScenarioLoaderOptions | undefined, scenarioId: number): string =>
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const resolveScenarioPath = (options: ScenarioLoaderOptions | undefined, scenarioId: number): string =>
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path.resolve(resolveScenarioRoot(options), `scenario_${scenarioId}.json`);
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export const loadScenarioDefaults = async (defaultsPath: string): Promise<ScenarioDefaults> => {
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const loadScenarioDefaults = async (defaultsPath: string): Promise<ScenarioDefaults> => {
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// 기본 시나리오 파일을 읽고 정규화한다.
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const raw = await readJsonFile(defaultsPath);
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return parseScenarioDefaults(raw);
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};
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export const loadScenarioDefinition = async (
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const loadScenarioDefinition = async (
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scenarioPath: string,
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defaults: ScenarioDefaults
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): Promise<ScenarioDefinition> => {
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@@ -20,12 +20,12 @@ const readJsonFile = async (filePath: string): Promise<unknown> => {
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const resolveUnitSetRoot = (options?: UnitSetLoaderOptions): string => options?.unitSetRoot ?? DEFAULT_UNIT_SET_ROOT;
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export const resolveUnitSetDefinitionPath = (unitSetName: string, options?: UnitSetLoaderOptions): string => {
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const resolveUnitSetDefinitionPath = (unitSetName: string, options?: UnitSetLoaderOptions): string => {
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const prefix = options?.filePrefix ?? 'unitset_';
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return path.resolve(resolveUnitSetRoot(options), `${prefix}${unitSetName}.json`);
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};
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export const loadUnitSetDefinition = async (unitSetPath: string): Promise<UnitSetDefinition> => {
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const loadUnitSetDefinition = async (unitSetPath: string): Promise<UnitSetDefinition> => {
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const raw = await readJsonFile(unitSetPath);
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return parseUnitSetDefinition(raw);
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};
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@@ -1,7 +1,7 @@
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import type { City, Nation } from '@sammo-ts/logic';
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import { asRecord, isRecord } from '@sammo-ts/common';
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import type { City } from '@sammo-ts/logic';
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import { asRecord } from '@sammo-ts/common';
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export { asRecord, isRecord };
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export { asRecord };
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export const readNumber = (value: unknown, fallback = 0): number => {
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if (typeof value === 'number' && Number.isFinite(value)) {
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@@ -16,21 +16,6 @@ export const readNumber = (value: unknown, fallback = 0): number => {
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return fallback;
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};
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export const readBoolean = (value: unknown, fallback = false): boolean => {
|
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if (typeof value === 'boolean') {
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return value;
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}
|
||||
if (typeof value === 'number') {
|
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return value !== 0;
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||||
}
|
||||
if (typeof value === 'string') {
|
||||
return value === 'true' || value === '1';
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}
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return fallback;
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||||
};
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||||
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||||
export const readString = (value: unknown, fallback = ''): string => (typeof value === 'string' ? value : fallback);
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export const readMetaNumber = (meta: Record<string, unknown>, key: string, fallback = 0): number =>
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readNumber(meta[key], fallback);
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@@ -49,12 +34,6 @@ export const readRequiredMetaNumber = (meta: Record<string, unknown>, key: strin
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throw new Error(`meta.${key} is required${suffix}.`);
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||||
};
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|
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export const readMetaString = (meta: Record<string, unknown>, key: string, fallback = ''): string =>
|
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readString(meta[key], fallback);
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|
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export const readMetaBoolean = (meta: Record<string, unknown>, key: string, fallback = false): boolean =>
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readBoolean(meta[key], fallback);
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export const valueFit = (value: number, min?: number | null, max?: number | null): number => {
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let next = value;
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if (min !== null && min !== undefined && next < min) {
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@@ -108,10 +87,3 @@ export const calcCityDevRatio = (city: City): number => {
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}
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return total / max;
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};
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export const readNationTech = (nation: Nation | null | undefined): number => {
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if (!nation) {
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return 0;
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}
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return readMetaNumber(asRecord(nation.meta), 'tech', 0);
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};
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@@ -31,8 +31,8 @@ import {
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withCanonicalArgumentAliases,
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} from '../aiUtils.js';
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import { searchAllDistanceByNationList } from '@sammo-ts/logic/world/distance.js';
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import { generalActionHandlers } from '../generalAiGeneralActions.js';
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import { nationActionHandlers } from '../generalAiNationActions.js';
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import { generalActionHandlers } from './general/index.js';
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import { nationActionHandlers } from './nation/index.js';
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import { resolveConstraintEnv, type ConstraintEnv } from './constraint.js';
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import { buildSeedBase } from './seed.js';
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import { WorldStateView } from './worldStateView.js';
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@@ -7,31 +7,6 @@ import { do후방워프, do전방워프, do내정워프, do귀환, do집합 } fr
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import { doNPC헌납, doNPC사망대비 } from './npcActions.js';
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import { do국가선택, do중립, do거병, do건국, do해산, do선양, do방랑군이동 } from './politicsActions.js';
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export {
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do일반내정,
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do긴급내정,
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do전쟁내정,
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do금쌀구매,
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do징병,
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do전투준비,
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do소집해제,
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do출병,
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do후방워프,
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do전방워프,
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do내정워프,
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do귀환,
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do집합,
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doNPC헌납,
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doNPC사망대비,
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do국가선택,
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do중립,
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do거병,
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do건국,
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do해산,
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||||
do선양,
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||||
do방랑군이동,
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||||
};
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||||
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||||
export const generalActionHandlers: Record<
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||||
string,
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(ai: GeneralAI) => ReturnType<GeneralAI['buildGeneralCandidate']> | null
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||||
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@@ -12,29 +12,6 @@ import { do유저장긴급포상, do유저장포상, doNPC긴급포상, doNPC포
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import { do불가침제의, do선전포고 } from './diplomacy.js';
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import { do천도 } from './capital.js';
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export {
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do부대전방발령,
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do부대후방발령,
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do부대구출발령,
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do부대유저장후방발령,
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do유저장후방발령,
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do유저장구출발령,
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do유저장전방발령,
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do유저장내정발령,
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doNPC후방발령,
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doNPC구출발령,
|
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doNPC전방발령,
|
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doNPC내정발령,
|
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do유저장긴급포상,
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do유저장포상,
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doNPC긴급포상,
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doNPC포상,
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doNPC몰수,
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do불가침제의,
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do선전포고,
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do천도,
|
||||
};
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||||
|
||||
export const nationActionHandlers: Record<
|
||||
string,
|
||||
(ai: GeneralAI) => ReturnType<GeneralAI['buildNationCandidate']> | null
|
||||
|
||||
@@ -1 +0,0 @@
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||||
export * from './generalAi/general/index.js';
|
||||
@@ -1 +0,0 @@
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||||
export * from './generalAi/nation/index.js';
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@@ -2,7 +2,7 @@ import type { TurnGeneral } from './types.js';
|
||||
|
||||
const DEX_LIMIT = 1_275_975;
|
||||
|
||||
export const STORED_INHERITANCE_KEYS = [
|
||||
const STORED_INHERITANCE_KEYS = [
|
||||
'lived_month',
|
||||
'max_domestic_critical',
|
||||
'active_action',
|
||||
|
||||
@@ -6,6 +6,7 @@ import {
|
||||
createEmptyRealtimeReadModelChanges,
|
||||
GameClock,
|
||||
hasRealtimeReadModelChanges,
|
||||
SystemClock,
|
||||
type GameClockMode,
|
||||
type RealtimeEvent,
|
||||
type RealtimeReadModelChanges,
|
||||
@@ -13,7 +14,6 @@ import {
|
||||
import { createGamePostgresConnector, createRedisConnector, resolveRedisConfigFromEnv } from '@sammo-ts/infra';
|
||||
import { NATION_TRAIT_KEYS, NationTraitLoader, loadNationTraitModules } from '@sammo-ts/logic';
|
||||
|
||||
import { SystemClock } from '../lifecycle/clock.js';
|
||||
import { getNextTickTime } from '../lifecycle/getNextTickTime.js';
|
||||
import { InMemoryControlQueue } from '../lifecycle/inMemoryControlQueue.js';
|
||||
import type { Clock, TurnDaemonControlQueue, TurnDaemonHooks, TurnRunBudget } from '../lifecycle/types.js';
|
||||
@@ -193,21 +193,18 @@ const resolveRedisConfig = (redisUrl?: string, env: NodeJS.ProcessEnv = process.
|
||||
return resolveRedisConfigFromEnv(env);
|
||||
};
|
||||
|
||||
const createTurnDaemonRuntimeWithLease = async (
|
||||
options: TurnDaemonRuntimeOptions,
|
||||
databaseFlushEnabled: boolean,
|
||||
turnDaemonLease: DatabaseTurnDaemonLease | null
|
||||
): Promise<TurnDaemonRuntime> => {
|
||||
if (options.exclusiveFastForward && options.profileName) {
|
||||
throw new Error('exclusiveFastForward cannot be used with a gateway-managed profile.');
|
||||
}
|
||||
// DB에서 월드를 읽고 턴 데몬을 구동할 런타임을 만든다.
|
||||
const { state, snapshot } = await loadTurnWorldFromDatabase({
|
||||
databaseUrl: options.databaseUrl,
|
||||
mapOptions: options.mapOptions,
|
||||
});
|
||||
const clock = options.clock ?? new SystemClock();
|
||||
type LoadedTurnWorld = Awaited<ReturnType<typeof loadTurnWorldFromDatabase>>;
|
||||
type MonthlyActionModuleBundle = Awaited<ReturnType<typeof loadActionModuleBundle>>;
|
||||
type NationTraitModuleMap = Map<string, Awaited<ReturnType<typeof loadNationTraitModules>>[number]>;
|
||||
type ReservedTurnStoreHandle = Awaited<ReturnType<typeof createReservedTurnStore>>;
|
||||
type RedisConnector = ReturnType<typeof createRedisConnector>;
|
||||
type GamePostgresConnector = ReturnType<typeof createGamePostgresConnector>;
|
||||
|
||||
const resolveRuntimeState = (
|
||||
state: LoadedTurnWorld['state'],
|
||||
options: Pick<TurnDaemonRuntimeOptions, 'tickMinutes' | 'gameClockMode'>,
|
||||
clock: Clock
|
||||
) => {
|
||||
const tickMinutes = resolveTickMinutes(state.tickSeconds, options.tickMinutes);
|
||||
const nextTickSeconds = tickMinutes * 60;
|
||||
const tickSecondsChanged = options.tickMinutes !== undefined && nextTickSeconds !== state.tickSeconds;
|
||||
@@ -231,22 +228,420 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
...(options.gameClockMode ? { clockMode: options.gameClockMode } : {}),
|
||||
...(modeChanged ? { clockWallAnchor: new Date(clock.nowMs()) } : {}),
|
||||
};
|
||||
const schedule = options.schedule ?? buildFixedSchedule(tickMinutes);
|
||||
const hasEventAction = (name: string): boolean =>
|
||||
snapshot.events.some(
|
||||
(event) =>
|
||||
Array.isArray(event.action) &&
|
||||
event.action.some((action) => Array.isArray(action) && action[0] === name)
|
||||
return { tickMinutes, resolvedState };
|
||||
};
|
||||
|
||||
const hasMonthlyEventAction = (events: LoadedTurnWorld['snapshot']['events'], name: string): boolean =>
|
||||
events.some(
|
||||
(event) =>
|
||||
Array.isArray(event.action) && event.action.some((action) => Array.isArray(action) && action[0] === name)
|
||||
);
|
||||
|
||||
const requiresReservedTurnStore = (events: LoadedTurnWorld['snapshot']['events']): boolean =>
|
||||
[
|
||||
'UpdateNationLevel',
|
||||
'CreateManyNPC',
|
||||
'RegNPC',
|
||||
'RegNeutralNPC',
|
||||
'RaiseNPCNation',
|
||||
'RaiseInvader',
|
||||
'AutoDeleteInvader',
|
||||
'ProvideNPCTroopLeader',
|
||||
].some((name) => hasMonthlyEventAction(events, name));
|
||||
|
||||
const createMonthlyEventActions = (options: {
|
||||
databaseUrl: string;
|
||||
snapshot: LoadedTurnWorld['snapshot'];
|
||||
getWorld: () => InMemoryTurnWorld | null;
|
||||
reservedTurnStoreHandle: ReservedTurnStoreHandle | null;
|
||||
commandEnv: ReturnType<typeof buildCommandEnv>;
|
||||
actionModules: MonthlyActionModuleBundle;
|
||||
nationTraits: NationTraitModuleMap;
|
||||
incomeHandler: ReturnType<typeof createIncomeHandler>;
|
||||
}): Map<string, MonthlyEventActionHandler> => {
|
||||
const eventActions = new Map<string, MonthlyEventActionHandler>();
|
||||
eventActions.set(
|
||||
'RandomizeCityTradeRate',
|
||||
createRandomizeCityTradeRateHandler({
|
||||
getWorld: options.getWorld,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'RaiseDisaster',
|
||||
createRaiseDisasterHandler({
|
||||
getWorld: options.getWorld,
|
||||
generalActionModules: options.actionModules.general,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'UpdateCitySupply',
|
||||
createUpdateCitySupplyHandler({
|
||||
getWorld: options.getWorld,
|
||||
map: options.snapshot.map,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'ProcessSemiAnnual',
|
||||
createProcessSemiAnnualHandler({
|
||||
getWorld: options.getWorld,
|
||||
nationTraits: options.nationTraits,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'ProcessWarIncome',
|
||||
createProcessWarIncomeHandler({
|
||||
getWorld: options.getWorld,
|
||||
nationTraits: options.nationTraits,
|
||||
})
|
||||
);
|
||||
eventActions.set('CreateAdminNPC', createCreateAdminNpcHandler());
|
||||
if (options.reservedTurnStoreHandle) {
|
||||
const reservedTurns = options.reservedTurnStoreHandle.store;
|
||||
eventActions.set(
|
||||
'CreateManyNPC',
|
||||
createCreateManyNpcHandler({
|
||||
getWorld: options.getWorld,
|
||||
reservedTurns,
|
||||
env: options.commandEnv,
|
||||
})
|
||||
);
|
||||
const eventRequiresReservedTurns =
|
||||
hasEventAction('UpdateNationLevel') ||
|
||||
hasEventAction('CreateManyNPC') ||
|
||||
hasEventAction('RegNPC') ||
|
||||
hasEventAction('RegNeutralNPC') ||
|
||||
hasEventAction('RaiseNPCNation') ||
|
||||
hasEventAction('RaiseInvader') ||
|
||||
hasEventAction('AutoDeleteInvader') ||
|
||||
hasEventAction('ProvideNPCTroopLeader');
|
||||
for (const actionName of ['RegNPC', 'RegNeutralNPC'] as const) {
|
||||
eventActions.set(
|
||||
actionName,
|
||||
createRegisterNpcHandler({
|
||||
actionName,
|
||||
getWorld: options.getWorld,
|
||||
reservedTurns,
|
||||
env: options.commandEnv,
|
||||
worldConfig: options.snapshot.worldConfig,
|
||||
scenarioFiction: options.snapshot.scenarioMeta?.fiction,
|
||||
})
|
||||
);
|
||||
}
|
||||
eventActions.set(
|
||||
'RaiseNPCNation',
|
||||
createRaiseNpcNationHandler({
|
||||
getWorld: options.getWorld,
|
||||
reservedTurns,
|
||||
env: options.commandEnv,
|
||||
map: options.snapshot.map,
|
||||
loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'RaiseInvader',
|
||||
createRaiseInvaderHandler({
|
||||
getWorld: options.getWorld,
|
||||
reservedTurns,
|
||||
env: options.commandEnv,
|
||||
loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'AutoDeleteInvader',
|
||||
createAutoDeleteInvaderHandler({
|
||||
getWorld: options.getWorld,
|
||||
reservedTurns,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'ProvideNPCTroopLeader',
|
||||
createProvideNpcTroopLeaderHandler({
|
||||
getWorld: options.getWorld,
|
||||
reservedTurns,
|
||||
env: options.commandEnv,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'UpdateNationLevel',
|
||||
createUpdateNationLevelHandler({
|
||||
getWorld: options.getWorld,
|
||||
reservedTurns,
|
||||
itemModules: options.actionModules.itemModules,
|
||||
loadAdditionalOccupiedUniqueCounts: () => loadOccupiedAuctionUniqueCounts(options.databaseUrl),
|
||||
})
|
||||
);
|
||||
}
|
||||
eventActions.set('InvaderEnding', createInvaderEndingHandler({ getWorld: options.getWorld }));
|
||||
eventActions.set('ChangeCity', createChangeCityHandler({ getWorld: options.getWorld }));
|
||||
eventActions.set('OpenNationBetting', createOpenNationBettingHandler({ getWorld: options.getWorld }));
|
||||
eventActions.set('FinishNationBetting', createFinishNationBettingHandler({ getWorld: options.getWorld }));
|
||||
for (const actionName of ['BlockScoutAction', 'UnblockScoutAction'] as const) {
|
||||
eventActions.set(
|
||||
actionName,
|
||||
createScoutBlockHandler({
|
||||
actionName,
|
||||
getWorld: options.getWorld,
|
||||
})
|
||||
);
|
||||
}
|
||||
eventActions.set('AssignGeneralSpeciality', createAssignGeneralSpecialityHandler({ getWorld: options.getWorld }));
|
||||
eventActions.set('AddGlobalBetray', createAddGlobalBetrayHandler({ getWorld: options.getWorld }));
|
||||
eventActions.set(
|
||||
'LostUniqueItem',
|
||||
createLostUniqueItemHandler({
|
||||
getWorld: options.getWorld,
|
||||
itemModules: options.actionModules.itemModules,
|
||||
})
|
||||
);
|
||||
eventActions.set('MergeInheritPointRank', createMergeInheritPointRankHandler({ getWorld: options.getWorld }));
|
||||
eventActions.set('ProcessIncome', createProcessIncomeActionHandler(options.incomeHandler));
|
||||
eventActions.set('NoticeToHistoryLog', createNoticeToHistoryLogHandler({ getWorld: options.getWorld }));
|
||||
eventActions.set('NewYear', createNewYearHandler({ getWorld: options.getWorld }));
|
||||
eventActions.set('ResetOfficerLock', createResetOfficerLockHandler({ getWorld: options.getWorld }));
|
||||
return eventActions;
|
||||
};
|
||||
|
||||
interface MonthlyRuntimeCache {
|
||||
nationPowerRollCount: number;
|
||||
tournamentRollConsumed: boolean;
|
||||
}
|
||||
|
||||
const createMonthlyCalendarRuntime = async (options: {
|
||||
databaseUrl: string;
|
||||
profileName: string;
|
||||
databaseFlushEnabled: boolean;
|
||||
snapshot: LoadedTurnWorld['snapshot'];
|
||||
currentYear: number;
|
||||
commandEnv: ReturnType<typeof buildCommandEnv>;
|
||||
incomeHandler: ReturnType<typeof createIncomeHandler>;
|
||||
monthlyEventHandler: ReturnType<typeof createMonthlyEventHandler>;
|
||||
hasEventAction: (name: string) => boolean;
|
||||
calendarHandlerOverride?: TurnCalendarHandler;
|
||||
getWorld: () => InMemoryTurnWorld | null;
|
||||
getRedisClient: () => ReturnType<typeof createRedisConnector>['client'] | undefined;
|
||||
clock: Clock;
|
||||
}) => {
|
||||
const cache: MonthlyRuntimeCache = {
|
||||
nationPowerRollCount: options.snapshot.nations.length,
|
||||
tournamentRollConsumed: false,
|
||||
};
|
||||
const unification = options.calendarHandlerOverride
|
||||
? null
|
||||
: createUnificationHandler({
|
||||
profileName: options.profileName,
|
||||
getWorld: options.getWorld,
|
||||
loadPendingUniqueAuctions: options.databaseFlushEnabled
|
||||
? () => loadPendingUnificationAuctionCancellations(options.databaseUrl)
|
||||
: undefined,
|
||||
dispatchUnitedEvents: (context) => options.monthlyEventHandler.dispatchTarget('united', context),
|
||||
});
|
||||
const monthlyBoundaryPreHandler = createMonthlyBoundaryPreHandler({
|
||||
getWorld: options.getWorld,
|
||||
startYear: options.snapshot.scenarioMeta?.startYear ?? options.currentYear,
|
||||
commandEnv: options.commandEnv,
|
||||
});
|
||||
const monthlyNationStatsHandler = createMonthlyNationStatsHandler({
|
||||
getWorld: options.getWorld,
|
||||
onNationPowerRollCount: (count) => {
|
||||
cache.nationPowerRollCount = count;
|
||||
},
|
||||
});
|
||||
const neutralAuctionRegistrar = await createNeutralAuctionRegistrar({
|
||||
databaseUrl: options.databaseUrl,
|
||||
profileName: options.profileName,
|
||||
getWorld: options.getWorld,
|
||||
getRedisClient: options.getRedisClient,
|
||||
getWorldConfig: () => options.snapshot.worldConfig ?? null,
|
||||
getNationPowerRollCount: () => cache.nationPowerRollCount,
|
||||
getTournamentRollConsumed: () => cache.tournamentRollConsumed,
|
||||
now: () => options.getWorld()?.getGameNow(new Date(options.clock.nowMs())) ?? new Date(options.clock.nowMs()),
|
||||
});
|
||||
const tournamentAutoStartHandler = createTournamentAutoStartHandler({
|
||||
profileName: options.profileName,
|
||||
getWorld: options.getWorld,
|
||||
getRedisClient: options.getRedisClient,
|
||||
getWorldConfig: () => options.snapshot.worldConfig ?? null,
|
||||
getNationPowerRollCount: () => cache.nationPowerRollCount,
|
||||
onTournamentRollConsumed: (consumed) => {
|
||||
cache.tournamentRollConsumed = consumed;
|
||||
},
|
||||
// Deterministic/manual runtimes must schedule the tournament from the
|
||||
// same clock that advances the game world. Production still falls
|
||||
// back to the system clock.
|
||||
now: () => options.getWorld()?.getGameNow(new Date(options.clock.nowMs())) ?? new Date(options.clock.nowMs()),
|
||||
});
|
||||
const calendarHandler = composeCalendarHandlers(
|
||||
options.monthlyEventHandler,
|
||||
options.hasEventAction('ProcessIncome') ? null : options.incomeHandler,
|
||||
createYearbookHandler({ profileName: options.profileName, getWorld: options.getWorld }).handler,
|
||||
monthlyBoundaryPreHandler,
|
||||
createNationTurnMonthlyHandler({ getWorld: options.getWorld }),
|
||||
monthlyNationStatsHandler,
|
||||
createMonthlyDiplomacyHandler({ getWorld: options.getWorld }),
|
||||
createMonthlyWarSettingHandler({ getWorld: options.getWorld }),
|
||||
createMonthlyWanderHandler({
|
||||
getWorld: options.getWorld,
|
||||
startYear: options.snapshot.scenarioMeta?.startYear ?? options.currentYear,
|
||||
commandEnv: options.commandEnv,
|
||||
}),
|
||||
createMonthlyNationCountHandler({ getWorld: options.getWorld }),
|
||||
options.calendarHandlerOverride ?? unification?.handler,
|
||||
tournamentAutoStartHandler,
|
||||
neutralAuctionRegistrar.handler,
|
||||
createFrontStateHandler({ getWorld: options.getWorld, map: options.snapshot.map ?? null })
|
||||
);
|
||||
return { calendarHandler, neutralAuctionRegistrar, cache };
|
||||
};
|
||||
|
||||
const createRealtimeRuntime = async (options: {
|
||||
redisUrl?: string;
|
||||
profileName: string;
|
||||
hooks?: TurnDaemonHooks;
|
||||
takeCommittedReadModelChanges: (() => RealtimeReadModelChanges | null) | null;
|
||||
}): Promise<{ redisConnector: RedisConnector | null; hooks?: TurnDaemonHooks }> => {
|
||||
const redisConfig = resolveRedisConfig(options.redisUrl);
|
||||
if (!redisConfig) {
|
||||
return { redisConnector: null, hooks: options.hooks };
|
||||
}
|
||||
|
||||
const redisConnector = createRedisConnector(redisConfig);
|
||||
await redisConnector.connect();
|
||||
const redisClient = redisConnector.client;
|
||||
const realtimeChannel = buildGameEventChannel(options.profileName);
|
||||
const revisionKey = buildGameReadModelRevisionKey(options.profileName);
|
||||
const domainRevisionKey = buildGameReadModelDomainRevisionKey(options.profileName);
|
||||
const publishRealtimeEvent = async (event: RealtimeEvent): Promise<void> => {
|
||||
await redisClient.publish(realtimeChannel, JSON.stringify(event));
|
||||
};
|
||||
const publishReadModelChanges = async (changes: RealtimeReadModelChanges): Promise<number> => {
|
||||
if (
|
||||
changes.worldChanged ||
|
||||
(changes.mapCityIds ?? changes.cityIds).length > 0 ||
|
||||
(changes.mapNationIds ?? changes.nationIds).length > 0
|
||||
) {
|
||||
await redisClient.hIncrBy(domainRevisionKey, 'world', 1);
|
||||
}
|
||||
return redisClient.incr(revisionKey);
|
||||
};
|
||||
const publishCommittedChanges = async (changes: RealtimeReadModelChanges): Promise<number | undefined> => {
|
||||
if (!hasRealtimeReadModelChanges(changes)) {
|
||||
return undefined;
|
||||
}
|
||||
return publishReadModelChanges(changes);
|
||||
};
|
||||
const basePublishEvents = options.hooks?.publishEvents;
|
||||
const basePublishCommandEvents = options.hooks?.publishCommandEvents;
|
||||
const hooks: TurnDaemonHooks = {
|
||||
...options.hooks,
|
||||
publishEvents: async (result) => {
|
||||
try {
|
||||
const changes = options.takeCommittedReadModelChanges?.() ?? createEmptyRealtimeReadModelChanges();
|
||||
if (result.processedTurns > 0) {
|
||||
changes.worldChanged = true;
|
||||
}
|
||||
const revision = await publishCommittedChanges(changes);
|
||||
await publishRealtimeEvent({
|
||||
type: 'turnCompleted',
|
||||
at: new Date().toISOString(),
|
||||
lastTurnTime: result.lastTurnTime,
|
||||
changes,
|
||||
revision,
|
||||
});
|
||||
} catch {
|
||||
// 실시간 이벤트 전송 실패는 턴 처리 결과에 영향을 주지 않는다.
|
||||
}
|
||||
await basePublishEvents?.(result);
|
||||
},
|
||||
publishCommandEvents: async (result) => {
|
||||
try {
|
||||
const changes = options.takeCommittedReadModelChanges?.();
|
||||
if (changes && result.type === 'shiftSchedule' && result.ok) {
|
||||
changes.lobbyChanged = true;
|
||||
}
|
||||
if (changes && hasRealtimeReadModelChanges(changes)) {
|
||||
const revision = await publishCommittedChanges(changes);
|
||||
if (revision !== undefined) {
|
||||
await publishRealtimeEvent({
|
||||
type: 'readModelChanged',
|
||||
at: new Date().toISOString(),
|
||||
changes,
|
||||
revision,
|
||||
});
|
||||
}
|
||||
}
|
||||
} catch {
|
||||
// 명령은 이미 commit되었으므로 이벤트 실패로 되돌리지 않는다.
|
||||
}
|
||||
await basePublishCommandEvents?.(result);
|
||||
},
|
||||
};
|
||||
return { redisConnector, hooks };
|
||||
};
|
||||
|
||||
const createStartedAdminActionConsumer = async (options: {
|
||||
runtimeOptions: TurnDaemonRuntimeOptions;
|
||||
turnDaemonLease: DatabaseTurnDaemonLease | null;
|
||||
commandConnector: GamePostgresConnector | null;
|
||||
redisConnector: RedisConnector | null;
|
||||
controlQueue: TurnDaemonControlQueue;
|
||||
}) => {
|
||||
const profileName = options.runtimeOptions.profileName;
|
||||
if (!profileName) {
|
||||
return null;
|
||||
}
|
||||
const consumer = await createGatewayAdminActionConsumer({
|
||||
databaseUrl: options.runtimeOptions.databaseUrl,
|
||||
gatewayDatabaseUrl: options.runtimeOptions.gatewayDatabaseUrl,
|
||||
profileName,
|
||||
pollIntervalMs: options.runtimeOptions.adminActionIntervalMs,
|
||||
handler: async (action) => {
|
||||
const reason = action.reason ?? `admin:${action.action ?? 'action'}`;
|
||||
if (options.turnDaemonLease?.isLost()) {
|
||||
return { status: 'REQUESTED', detail: 'turn-daemon lease 재획득을 기다리는 중입니다.' };
|
||||
}
|
||||
if (action.action === 'RESET_NOW' || action.action === 'RESET_SCHEDULED') {
|
||||
return { status: 'REQUESTED', detail: 'waiting for orchestrator reset' };
|
||||
}
|
||||
if (action.action === 'ACCELERATE' || action.action === 'DELAY') {
|
||||
if (!options.commandConnector) {
|
||||
return { status: 'FAILED', detail: '게임 command database 연결이 없습니다.' };
|
||||
}
|
||||
return applyRuntimeClockShift({
|
||||
action,
|
||||
profileName,
|
||||
db: options.commandConnector.prisma,
|
||||
redis: options.redisConnector?.client,
|
||||
});
|
||||
}
|
||||
switch (action.action) {
|
||||
case 'RESUME':
|
||||
options.controlQueue.enqueue({ type: 'resume', reason });
|
||||
return { status: 'APPLIED', detail: 'resume queued' };
|
||||
case 'PAUSE':
|
||||
options.controlQueue.enqueue({ type: 'pause', reason });
|
||||
return { status: 'APPLIED', detail: 'pause queued' };
|
||||
case 'STOP':
|
||||
case 'SHUTDOWN':
|
||||
options.controlQueue.enqueue({ type: 'shutdown', reason });
|
||||
return { status: 'APPLIED', detail: 'shutdown queued' };
|
||||
default:
|
||||
return { status: 'IGNORED', detail: 'not implemented' };
|
||||
}
|
||||
},
|
||||
});
|
||||
consumer.start();
|
||||
return consumer;
|
||||
};
|
||||
|
||||
const createTurnDaemonRuntimeWithLease = async (
|
||||
options: TurnDaemonRuntimeOptions,
|
||||
databaseFlushEnabled: boolean,
|
||||
turnDaemonLease: DatabaseTurnDaemonLease | null
|
||||
): Promise<TurnDaemonRuntime> => {
|
||||
if (options.exclusiveFastForward && options.profileName) {
|
||||
throw new Error('exclusiveFastForward cannot be used with a gateway-managed profile.');
|
||||
}
|
||||
// DB에서 월드를 읽고 턴 데몬을 구동할 런타임을 만든다.
|
||||
const { state, snapshot } = await loadTurnWorldFromDatabase({
|
||||
databaseUrl: options.databaseUrl,
|
||||
mapOptions: options.mapOptions,
|
||||
});
|
||||
const clock = options.clock ?? new SystemClock();
|
||||
const { tickMinutes, resolvedState } = resolveRuntimeState(state, options, clock);
|
||||
const schedule = options.schedule ?? buildFixedSchedule(tickMinutes);
|
||||
const hasEventAction = (name: string): boolean => hasMonthlyEventAction(snapshot.events, name);
|
||||
const eventRequiresReservedTurns = requiresReservedTurnStore(snapshot.events);
|
||||
const reservedTurnStoreHandle =
|
||||
options.generalTurnHandler && !eventRequiresReservedTurns
|
||||
? null
|
||||
@@ -263,7 +658,7 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
})
|
||||
: await loadTurnCommandProfile());
|
||||
let worldRef: InMemoryTurnWorld | null = null;
|
||||
let redisConnector: ReturnType<typeof createRedisConnector> | null = null;
|
||||
let redisConnector: RedisConnector | null = null;
|
||||
const nationTraits = await loadNationTraitModules([...NATION_TRAIT_KEYS], new NationTraitLoader());
|
||||
const nationTraitMap = new Map(nationTraits.map((module) => [module.key, module]));
|
||||
const monthlyActionModules = await loadActionModuleBundle(
|
||||
@@ -276,263 +671,40 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
scenarioConfig: snapshot.scenarioConfig,
|
||||
nationTraits: nationTraitMap,
|
||||
});
|
||||
const eventActions = new Map<string, MonthlyEventActionHandler>();
|
||||
eventActions.set(
|
||||
'RandomizeCityTradeRate',
|
||||
createRandomizeCityTradeRateHandler({
|
||||
getWorld: () => worldRef,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'RaiseDisaster',
|
||||
createRaiseDisasterHandler({
|
||||
getWorld: () => worldRef,
|
||||
generalActionModules: monthlyActionModules.general,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'UpdateCitySupply',
|
||||
createUpdateCitySupplyHandler({
|
||||
getWorld: () => worldRef,
|
||||
map: snapshot.map,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'ProcessSemiAnnual',
|
||||
createProcessSemiAnnualHandler({
|
||||
getWorld: () => worldRef,
|
||||
nationTraits: nationTraitMap,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'ProcessWarIncome',
|
||||
createProcessWarIncomeHandler({
|
||||
getWorld: () => worldRef,
|
||||
nationTraits: nationTraitMap,
|
||||
})
|
||||
);
|
||||
eventActions.set('CreateAdminNPC', createCreateAdminNpcHandler());
|
||||
if (reservedTurnStoreHandle) {
|
||||
eventActions.set(
|
||||
'CreateManyNPC',
|
||||
createCreateManyNpcHandler({
|
||||
getWorld: () => worldRef,
|
||||
reservedTurns: reservedTurnStoreHandle.store,
|
||||
env: monthlyCommandEnv,
|
||||
})
|
||||
);
|
||||
for (const actionName of ['RegNPC', 'RegNeutralNPC'] as const) {
|
||||
eventActions.set(
|
||||
actionName,
|
||||
createRegisterNpcHandler({
|
||||
actionName,
|
||||
getWorld: () => worldRef,
|
||||
reservedTurns: reservedTurnStoreHandle.store,
|
||||
env: monthlyCommandEnv,
|
||||
worldConfig: snapshot.worldConfig,
|
||||
scenarioFiction: snapshot.scenarioMeta?.fiction,
|
||||
})
|
||||
);
|
||||
}
|
||||
eventActions.set(
|
||||
'RaiseNPCNation',
|
||||
createRaiseNpcNationHandler({
|
||||
getWorld: () => worldRef,
|
||||
reservedTurns: reservedTurnStoreHandle.store,
|
||||
env: monthlyCommandEnv,
|
||||
map: snapshot.map,
|
||||
loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'RaiseInvader',
|
||||
createRaiseInvaderHandler({
|
||||
getWorld: () => worldRef,
|
||||
reservedTurns: reservedTurnStoreHandle.store,
|
||||
env: monthlyCommandEnv,
|
||||
loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'AutoDeleteInvader',
|
||||
createAutoDeleteInvaderHandler({
|
||||
getWorld: () => worldRef,
|
||||
reservedTurns: reservedTurnStoreHandle.store,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'ProvideNPCTroopLeader',
|
||||
createProvideNpcTroopLeaderHandler({
|
||||
getWorld: () => worldRef,
|
||||
reservedTurns: reservedTurnStoreHandle.store,
|
||||
env: monthlyCommandEnv,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'UpdateNationLevel',
|
||||
createUpdateNationLevelHandler({
|
||||
getWorld: () => worldRef,
|
||||
reservedTurns: reservedTurnStoreHandle.store,
|
||||
itemModules: monthlyActionModules.itemModules,
|
||||
loadAdditionalOccupiedUniqueCounts: () => loadOccupiedAuctionUniqueCounts(options.databaseUrl),
|
||||
})
|
||||
);
|
||||
}
|
||||
eventActions.set(
|
||||
'InvaderEnding',
|
||||
createInvaderEndingHandler({
|
||||
getWorld: () => worldRef,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'ChangeCity',
|
||||
createChangeCityHandler({
|
||||
getWorld: () => worldRef,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'OpenNationBetting',
|
||||
createOpenNationBettingHandler({
|
||||
getWorld: () => worldRef,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'FinishNationBetting',
|
||||
createFinishNationBettingHandler({
|
||||
getWorld: () => worldRef,
|
||||
})
|
||||
);
|
||||
for (const actionName of ['BlockScoutAction', 'UnblockScoutAction'] as const) {
|
||||
eventActions.set(
|
||||
actionName,
|
||||
createScoutBlockHandler({
|
||||
actionName,
|
||||
getWorld: () => worldRef,
|
||||
})
|
||||
);
|
||||
}
|
||||
eventActions.set(
|
||||
'AssignGeneralSpeciality',
|
||||
createAssignGeneralSpecialityHandler({
|
||||
getWorld: () => worldRef,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'AddGlobalBetray',
|
||||
createAddGlobalBetrayHandler({
|
||||
getWorld: () => worldRef,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'LostUniqueItem',
|
||||
createLostUniqueItemHandler({
|
||||
getWorld: () => worldRef,
|
||||
itemModules: monthlyActionModules.itemModules,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'MergeInheritPointRank',
|
||||
createMergeInheritPointRankHandler({
|
||||
getWorld: () => worldRef,
|
||||
})
|
||||
);
|
||||
eventActions.set('ProcessIncome', createProcessIncomeActionHandler(incomeHandler));
|
||||
eventActions.set('NoticeToHistoryLog', createNoticeToHistoryLogHandler({ getWorld: () => worldRef }));
|
||||
eventActions.set('NewYear', createNewYearHandler({ getWorld: () => worldRef }));
|
||||
eventActions.set('ResetOfficerLock', createResetOfficerLockHandler({ getWorld: () => worldRef }));
|
||||
const eventActions = createMonthlyEventActions({
|
||||
databaseUrl: options.databaseUrl,
|
||||
snapshot,
|
||||
getWorld: () => worldRef,
|
||||
reservedTurnStoreHandle,
|
||||
commandEnv: monthlyCommandEnv,
|
||||
actionModules: monthlyActionModules,
|
||||
nationTraits: nationTraitMap,
|
||||
incomeHandler,
|
||||
});
|
||||
const monthlyEventHandler = createMonthlyEventHandler({
|
||||
getWorld: () => worldRef,
|
||||
startYear: snapshot.scenarioMeta?.startYear ?? state.currentYear,
|
||||
actions: eventActions,
|
||||
});
|
||||
const unification = options.calendarHandler
|
||||
? null
|
||||
: createUnificationHandler({
|
||||
profileName: options.profileName ?? options.profile,
|
||||
getWorld: () => worldRef,
|
||||
loadPendingUniqueAuctions: databaseFlushEnabled
|
||||
? () => loadPendingUnificationAuctionCancellations(options.databaseUrl)
|
||||
: undefined,
|
||||
dispatchUnitedEvents: (context) => monthlyEventHandler.dispatchTarget('united', context),
|
||||
});
|
||||
const nationTurnMonthlyHandler = createNationTurnMonthlyHandler({
|
||||
getWorld: () => worldRef,
|
||||
});
|
||||
const monthlyBoundaryPreHandler = createMonthlyBoundaryPreHandler({
|
||||
getWorld: () => worldRef,
|
||||
startYear: snapshot.scenarioMeta?.startYear ?? state.currentYear,
|
||||
commandEnv: monthlyCommandEnv,
|
||||
});
|
||||
let monthlyNationPowerRollCount = snapshot.nations.length;
|
||||
let monthlyTournamentRollConsumed = false;
|
||||
const monthlyNationStatsHandler = createMonthlyNationStatsHandler({
|
||||
getWorld: () => worldRef,
|
||||
onNationPowerRollCount: (count) => {
|
||||
monthlyNationPowerRollCount = count;
|
||||
},
|
||||
});
|
||||
const monthlyDiplomacyHandler = createMonthlyDiplomacyHandler({
|
||||
getWorld: () => worldRef,
|
||||
});
|
||||
const monthlyNationCountHandler = createMonthlyNationCountHandler({
|
||||
getWorld: () => worldRef,
|
||||
});
|
||||
const monthlyWarSettingHandler = createMonthlyWarSettingHandler({
|
||||
getWorld: () => worldRef,
|
||||
});
|
||||
const monthlyWanderHandler = createMonthlyWanderHandler({
|
||||
getWorld: () => worldRef,
|
||||
startYear: snapshot.scenarioMeta?.startYear ?? state.currentYear,
|
||||
commandEnv: monthlyCommandEnv,
|
||||
});
|
||||
const frontStateHandler = createFrontStateHandler({
|
||||
getWorld: () => worldRef,
|
||||
map: snapshot.map ?? null,
|
||||
});
|
||||
const neutralAuctionRegistrar = await createNeutralAuctionRegistrar({
|
||||
const {
|
||||
calendarHandler,
|
||||
neutralAuctionRegistrar,
|
||||
cache: monthlyRuntimeCache,
|
||||
} = await createMonthlyCalendarRuntime({
|
||||
databaseUrl: options.databaseUrl,
|
||||
profileName: options.profileName ?? options.profile,
|
||||
getWorld: () => worldRef,
|
||||
getRedisClient: () => redisConnector?.client,
|
||||
getWorldConfig: () => snapshot.worldConfig ?? null,
|
||||
getNationPowerRollCount: () => monthlyNationPowerRollCount,
|
||||
getTournamentRollConsumed: () => monthlyTournamentRollConsumed,
|
||||
now: () => worldRef?.getGameNow(new Date(clock.nowMs())) ?? new Date(clock.nowMs()),
|
||||
});
|
||||
const tournamentAutoStartHandler = createTournamentAutoStartHandler({
|
||||
profileName: options.profileName ?? options.profile,
|
||||
getWorld: () => worldRef,
|
||||
getRedisClient: () => redisConnector?.client,
|
||||
getWorldConfig: () => snapshot.worldConfig ?? null,
|
||||
getNationPowerRollCount: () => monthlyNationPowerRollCount,
|
||||
onTournamentRollConsumed: (consumed) => {
|
||||
monthlyTournamentRollConsumed = consumed;
|
||||
},
|
||||
// Deterministic/manual runtimes must schedule the tournament from the
|
||||
// same clock that advances the game world. Production still falls
|
||||
// back to the system clock.
|
||||
now: () => worldRef?.getGameNow(new Date(clock.nowMs())) ?? new Date(clock.nowMs()),
|
||||
});
|
||||
const yearbookHandler = createYearbookHandler({
|
||||
profileName: options.profileName ?? options.profile,
|
||||
getWorld: () => worldRef,
|
||||
});
|
||||
const calendarHandler = composeCalendarHandlers(
|
||||
databaseFlushEnabled,
|
||||
snapshot,
|
||||
currentYear: state.currentYear,
|
||||
commandEnv: monthlyCommandEnv,
|
||||
incomeHandler,
|
||||
monthlyEventHandler,
|
||||
hasEventAction('ProcessIncome') ? null : incomeHandler,
|
||||
yearbookHandler.handler,
|
||||
monthlyBoundaryPreHandler,
|
||||
nationTurnMonthlyHandler,
|
||||
monthlyNationStatsHandler,
|
||||
monthlyDiplomacyHandler,
|
||||
monthlyWarSettingHandler,
|
||||
monthlyWanderHandler,
|
||||
monthlyNationCountHandler,
|
||||
options.calendarHandler ?? unification?.handler,
|
||||
tournamentAutoStartHandler,
|
||||
neutralAuctionRegistrar.handler,
|
||||
frontStateHandler
|
||||
);
|
||||
hasEventAction,
|
||||
calendarHandlerOverride: options.calendarHandler,
|
||||
getWorld: () => worldRef,
|
||||
getRedisClient: () => redisConnector?.client,
|
||||
clock,
|
||||
});
|
||||
let occupiedAuctionUniqueItemKeys: string[] = [];
|
||||
let refreshOccupiedAuctionUniqueItemKeys = async (): Promise<void> => {};
|
||||
const prefetchedNationTurns = new Set<string>();
|
||||
@@ -580,14 +752,14 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
}
|
||||
stateManager.register('runtimeCaches', {
|
||||
capture: () => ({
|
||||
monthlyNationPowerRollCount,
|
||||
monthlyTournamentRollConsumed,
|
||||
monthlyNationPowerRollCount: monthlyRuntimeCache.nationPowerRollCount,
|
||||
monthlyTournamentRollConsumed: monthlyRuntimeCache.tournamentRollConsumed,
|
||||
occupiedAuctionUniqueItemKeys: [...occupiedAuctionUniqueItemKeys],
|
||||
prefetchedNationTurns: Array.from(prefetchedNationTurns),
|
||||
}),
|
||||
restore: (captured) => {
|
||||
monthlyNationPowerRollCount = captured.monthlyNationPowerRollCount;
|
||||
monthlyTournamentRollConsumed = captured.monthlyTournamentRollConsumed;
|
||||
monthlyRuntimeCache.nationPowerRollCount = captured.monthlyNationPowerRollCount;
|
||||
monthlyRuntimeCache.tournamentRollConsumed = captured.monthlyTournamentRollConsumed;
|
||||
occupiedAuctionUniqueItemKeys = [...captured.occupiedAuctionUniqueItemKeys];
|
||||
prefetchedNationTurns.clear();
|
||||
for (const key of captured.prefetchedNationTurns) {
|
||||
@@ -642,8 +814,6 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
const controlQueue = options.controlQueue ?? new InMemoryControlQueue();
|
||||
|
||||
let hooks: TurnDaemonHooks | undefined;
|
||||
let publishRealtimeEvent: ((event: RealtimeEvent) => Promise<void>) | null = null;
|
||||
let publishReadModelChanges: ((changes: RealtimeReadModelChanges) => Promise<number>) | null = null;
|
||||
let takeCommittedReadModelChanges: (() => RealtimeReadModelChanges | null) | null = null;
|
||||
let close = async () => {};
|
||||
let auctionFinalizer: Awaited<ReturnType<typeof createAuctionFinalizer>> | null = null;
|
||||
@@ -734,84 +904,14 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
};
|
||||
}
|
||||
|
||||
const redisConfig = resolveRedisConfig(options.redisUrl);
|
||||
if (redisConfig) {
|
||||
redisConnector = createRedisConnector(redisConfig);
|
||||
await redisConnector.connect();
|
||||
const redisClient = redisConnector.client;
|
||||
const realtimeChannel = buildGameEventChannel(options.profileName ?? options.profile);
|
||||
publishRealtimeEvent = async (event: RealtimeEvent) => {
|
||||
await redisClient.publish(realtimeChannel, JSON.stringify(event));
|
||||
};
|
||||
const revisionKey = buildGameReadModelRevisionKey(options.profileName ?? options.profile);
|
||||
const domainRevisionKey = buildGameReadModelDomainRevisionKey(options.profileName ?? options.profile);
|
||||
publishReadModelChanges = async (changes) => {
|
||||
if (
|
||||
changes.worldChanged ||
|
||||
(changes.mapCityIds ?? changes.cityIds).length > 0 ||
|
||||
(changes.mapNationIds ?? changes.nationIds).length > 0
|
||||
) {
|
||||
await redisClient.hIncrBy(domainRevisionKey, 'world', 1);
|
||||
}
|
||||
return redisClient.incr(revisionKey);
|
||||
};
|
||||
}
|
||||
|
||||
if (publishRealtimeEvent) {
|
||||
const basePublishEvents = hooks?.publishEvents;
|
||||
const basePublishCommandEvents = hooks?.publishCommandEvents;
|
||||
const publishCommittedChanges = async (changes: RealtimeReadModelChanges): Promise<number | undefined> => {
|
||||
if (!hasRealtimeReadModelChanges(changes)) {
|
||||
return undefined;
|
||||
}
|
||||
return publishReadModelChanges?.(changes);
|
||||
};
|
||||
// Durable mutation summaries invalidate only the affected read models.
|
||||
hooks = {
|
||||
...hooks,
|
||||
publishEvents: async (result) => {
|
||||
try {
|
||||
const changes = takeCommittedReadModelChanges?.() ?? createEmptyRealtimeReadModelChanges();
|
||||
if (result.processedTurns > 0) {
|
||||
changes.worldChanged = true;
|
||||
}
|
||||
const revision = await publishCommittedChanges(changes);
|
||||
await publishRealtimeEvent({
|
||||
type: 'turnCompleted',
|
||||
at: new Date().toISOString(),
|
||||
lastTurnTime: result.lastTurnTime,
|
||||
changes,
|
||||
revision,
|
||||
});
|
||||
} catch {
|
||||
// 실시간 이벤트 전송 실패는 턴 처리 결과에 영향을 주지 않는다.
|
||||
}
|
||||
await basePublishEvents?.(result);
|
||||
},
|
||||
publishCommandEvents: async (result) => {
|
||||
try {
|
||||
const changes = takeCommittedReadModelChanges?.();
|
||||
if (changes && result.type === 'shiftSchedule' && result.ok) {
|
||||
changes.lobbyChanged = true;
|
||||
}
|
||||
if (changes && hasRealtimeReadModelChanges(changes)) {
|
||||
const revision = await publishCommittedChanges(changes);
|
||||
if (revision !== undefined) {
|
||||
await publishRealtimeEvent({
|
||||
type: 'readModelChanged',
|
||||
at: new Date().toISOString(),
|
||||
changes,
|
||||
revision,
|
||||
});
|
||||
}
|
||||
}
|
||||
} catch {
|
||||
// 명령은 이미 commit되었으므로 이벤트 실패로 되돌리지 않는다.
|
||||
}
|
||||
await basePublishCommandEvents?.(result);
|
||||
},
|
||||
};
|
||||
}
|
||||
const realtimeRuntime = await createRealtimeRuntime({
|
||||
redisUrl: options.redisUrl,
|
||||
profileName: options.profileName ?? options.profile,
|
||||
hooks,
|
||||
takeCommittedReadModelChanges,
|
||||
});
|
||||
redisConnector = realtimeRuntime.redisConnector;
|
||||
hooks = realtimeRuntime.hooks;
|
||||
|
||||
const commandConnector = hooks ? createGamePostgresConnector({ url: options.databaseUrl }) : null;
|
||||
const databaseCommandQueue = commandConnector ? new DatabaseTurnDaemonCommandQueue(commandConnector.prisma) : null;
|
||||
@@ -880,50 +980,13 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
{ profile: options.profile, defaultBudget }
|
||||
);
|
||||
|
||||
if (options.profileName) {
|
||||
adminActionConsumer = await createGatewayAdminActionConsumer({
|
||||
databaseUrl: options.databaseUrl,
|
||||
gatewayDatabaseUrl: options.gatewayDatabaseUrl,
|
||||
profileName: options.profileName,
|
||||
pollIntervalMs: options.adminActionIntervalMs,
|
||||
handler: async (action) => {
|
||||
const reason = action.reason ?? `admin:${action.action ?? 'action'}`;
|
||||
if (turnDaemonLease?.isLost()) {
|
||||
return { status: 'REQUESTED', detail: 'turn-daemon lease 재획득을 기다리는 중입니다.' };
|
||||
}
|
||||
if (action.action === 'RESET_NOW' || action.action === 'RESET_SCHEDULED') {
|
||||
// 리셋은 오케스트레이터에서 빌드+재기동으로 처리한다.
|
||||
return { status: 'REQUESTED', detail: 'waiting for orchestrator reset' };
|
||||
}
|
||||
if (action.action === 'ACCELERATE' || action.action === 'DELAY') {
|
||||
if (!commandConnector) {
|
||||
return { status: 'FAILED', detail: '게임 command database 연결이 없습니다.' };
|
||||
}
|
||||
return applyRuntimeClockShift({
|
||||
action,
|
||||
profileName: options.profileName!,
|
||||
db: commandConnector.prisma,
|
||||
redis: redisConnector?.client,
|
||||
});
|
||||
}
|
||||
switch (action.action) {
|
||||
case 'RESUME':
|
||||
resolvedControlQueue.enqueue({ type: 'resume', reason });
|
||||
return { status: 'APPLIED', detail: 'resume queued' };
|
||||
case 'PAUSE':
|
||||
resolvedControlQueue.enqueue({ type: 'pause', reason });
|
||||
return { status: 'APPLIED', detail: 'pause queued' };
|
||||
case 'STOP':
|
||||
case 'SHUTDOWN':
|
||||
resolvedControlQueue.enqueue({ type: 'shutdown', reason });
|
||||
return { status: 'APPLIED', detail: 'shutdown queued' };
|
||||
default:
|
||||
return { status: 'IGNORED', detail: 'not implemented' };
|
||||
}
|
||||
},
|
||||
});
|
||||
adminActionConsumer.start();
|
||||
}
|
||||
adminActionConsumer = await createStartedAdminActionConsumer({
|
||||
runtimeOptions: options,
|
||||
turnDaemonLease,
|
||||
commandConnector,
|
||||
redisConnector,
|
||||
controlQueue: resolvedControlQueue,
|
||||
});
|
||||
|
||||
return {
|
||||
lifecycle,
|
||||
|
||||
@@ -14,7 +14,7 @@ import { createNpcTaxHandler } from '../../src/turn/npcTaxHandler.js';
|
||||
import { createFrontStateHandler } from '../../src/turn/frontStateHandler.js';
|
||||
import { createNationTurnMonthlyHandler } from '../../src/turn/nationTurnMonthlyHandler.js';
|
||||
|
||||
export const createMockPrisma = (initialGeneralRows: any[] = []) => {
|
||||
const createMockPrisma = (initialGeneralRows: any[] = []) => {
|
||||
let generalRows = [...initialGeneralRows];
|
||||
return {
|
||||
generalTurn: {
|
||||
@@ -47,7 +47,7 @@ export const createMockPrisma = (initialGeneralRows: any[] = []) => {
|
||||
};
|
||||
};
|
||||
|
||||
export const addMinutes = (time: Date, minutes: number): Date => new Date(time.getTime() + minutes * 60_000);
|
||||
const addMinutes = (time: Date, minutes: number): Date => new Date(time.getTime() + minutes * 60_000);
|
||||
|
||||
export type TurnHarnessRunOptions = {
|
||||
minutes?: number;
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
import { asRecord } from '@sammo-ts/common';
|
||||
import { asRecord, ManualClock } from '@sammo-ts/common';
|
||||
|
||||
import {
|
||||
InMemoryControlQueue,
|
||||
EngineStateManager,
|
||||
ManualClock,
|
||||
TurnDaemonLifecycle,
|
||||
type TurnDaemonCommandResult,
|
||||
type TurnProcessor,
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
import {
|
||||
createItemInventoryFromSlots,
|
||||
ITEM_KEYS,
|
||||
LogCategory,
|
||||
LogScope,
|
||||
@@ -9,6 +8,7 @@ import {
|
||||
type ItemModule,
|
||||
type Nation,
|
||||
} from '@sammo-ts/logic';
|
||||
import { createItemInventoryFromSlots } from '@sammo-ts/logic/items/inventory.js';
|
||||
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { createUpdateNationLevelHandler } from '../src/turn/monthlyNationLevelAction.js';
|
||||
@@ -148,9 +148,7 @@ const buildHarness = async (
|
||||
generals: [buildGeneral(1), buildGeneral(2, { meta: { killturn: 850, belong: 30 } })],
|
||||
cities: [
|
||||
...Array.from({ length: cityCount }, (_, index) => buildCity(index + 1)),
|
||||
...Array.from({ length: options.neutralCityCount ?? 0 }, (_, index) =>
|
||||
buildCity(cityCount + index + 1, 0)
|
||||
),
|
||||
...Array.from({ length: options.neutralCityCount ?? 0 }, (_, index) => buildCity(cityCount + index + 1, 0)),
|
||||
],
|
||||
nations: [
|
||||
...(options.neutralCityCount
|
||||
|
||||
@@ -12,7 +12,7 @@ import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn
|
||||
import type { GeneralAiDebugState } from '../src/turn/ai/generalAi.js';
|
||||
import type { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { GeneralAI } from '../src/turn/ai/generalAi.js';
|
||||
import { do징병 } from '../src/turn/ai/generalAiGeneralActions.js';
|
||||
import { do징병 } from '../src/turn/ai/generalAi/general/recruitActions.js';
|
||||
import { buildCommandEnv, buildReservedTurnDefinitions } from '../src/turn/reservedTurnCommands.js';
|
||||
import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js';
|
||||
import { round } from 'es-toolkit';
|
||||
|
||||
@@ -2,7 +2,7 @@ import { afterAll, beforeAll, describe, expect, it } from 'vitest';
|
||||
|
||||
import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
|
||||
import { GAME_TICKS_PER_TURN } from '@sammo-ts/common';
|
||||
import { SystemClock } from '../src/lifecycle/clock.js';
|
||||
import { SystemClock } from '@sammo-ts/common';
|
||||
import { DatabaseTurnDaemonCommandQueue } from '../src/lifecycle/databaseCommandQueue.js';
|
||||
import { getNextTickTime } from '../src/lifecycle/getNextTickTime.js';
|
||||
import { TurnDaemonLifecycle } from '../src/lifecycle/turnDaemonLifecycle.js';
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
import { ManualClock } from '@sammo-ts/common';
|
||||
|
||||
import {
|
||||
InMemoryControlQueue,
|
||||
EngineStateManager,
|
||||
ManualClock,
|
||||
TurnDaemonLifecycle,
|
||||
getNextTickTime,
|
||||
type TurnProcessor,
|
||||
|
||||
Reference in New Issue
Block a user