Merge origin/main into frontend parity worktree
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import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
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import { simpleSerialize } from '../war/utils.js';
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const DEFAULT_FIRST_NAMES = [
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'가', '간', '감', '강', '고', '공', '공손', '곽', '관', '괴', '교', '금', '노', '뇌', '능', '도', '동',
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'두', '등', '마', '맹', '문', '미', '반', '방', '부', '비', '사', '사마', '서', '설', '성', '소', '손',
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'송', '순', '신', '심', '악', '안', '양', '엄', '여', '염', '오', '왕', '요', '우', '원', '위', '유',
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'육', '윤', '이', '장', '저', '전', '정', '제갈', '조', '종', '주', '진', '채', '태사', '하', '하후',
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'학', '한', '향', '허', '호', '화', '황', '공손', '손', '왕', '유', '장', '조',
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] as const;
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const DEFAULT_LAST_NAMES = [
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'가', '간', '강', '거', '건', '검', '견', '경', '공', '광', '권', '규', '녕', '단', '대', '도', '등',
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'람', '량', '례', '로', '료', '모', '민', '박', '범', '보', '비', '사', '상', '색', '서', '소', '속',
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'송', '수', '순', '습', '승', '양', '연', '영', '온', '옹', '완', '우', '웅', '월', '위', '유', '윤',
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'융', '이', '익', '임', '정', '제', '조', '주', '준', '지', '찬', '책', '충', '탁', '택', '통', '패',
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'평', '포', '합', '해', '혁', '현', '화', '환', '회', '횡', '후', '훈', '휴', '흠', '흥',
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] as const;
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const readNameParts = (value: unknown, fallback: readonly string[]): string[] => {
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if (!Array.isArray(value)) {
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return [...fallback];
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}
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const result = value.filter((entry): entry is string => typeof entry === 'string');
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return result.length > 0 ? result : [...fallback];
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};
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export const buildAuctionAlias = (
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generalId: number,
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hiddenSeed: string | number,
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configConst: Record<string, unknown> = {}
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): string => {
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const firstNames = readNameParts(configConst.randGenFirstName, DEFAULT_FIRST_NAMES);
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const middleNames = readNameParts(configConst.randGenMiddleName, ['']);
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const lastNames = readNameParts(configConst.randGenLastName, DEFAULT_LAST_NAMES);
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const pool: string[] = [];
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for (const first of firstNames) {
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for (const middle of middleNames) {
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for (const last of lastNames) {
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pool.push(`${first}${middle}${last}`);
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}
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}
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}
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const shuffled = new RandUtil(
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new LiteHashDRBG(simpleSerialize(hiddenSeed, 'obfuscatedNamePool'))
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).shuffle(pool);
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const normalizedId = Math.max(0, Math.floor(generalId));
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const duplicateIndex = Math.floor(normalizedId / shuffled.length);
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const name = shuffled[normalizedId % shuffled.length] ?? `익명${normalizedId}`;
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return duplicateIndex === 0 ? name : `${name}${duplicateIndex}`;
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};
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@@ -0,0 +1,105 @@
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import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
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import { simpleSerialize } from '../war/utils.js';
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export type NeutralResourceAuctionType = 'BUY_RICE' | 'SELL_RICE';
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export interface NeutralAuctionPlanInput {
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hiddenSeed: string | number;
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seedYear: number;
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seedMonth: number;
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nationCount: number;
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consumeTournamentRoll: boolean;
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averageGold: number;
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averageRice: number;
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buyRiceAuctionCount: number;
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sellRiceAuctionCount: number;
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}
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export interface NeutralResourceAuctionPlan {
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auctionType: NeutralResourceAuctionType;
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amount: number;
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startBidAmount: number;
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finishBidAmount: number;
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closeTurnCnt: number;
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}
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const clamp = (value: number, min: number, max: number): number => {
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if (max < min) {
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return min;
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}
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return Math.min(max, Math.max(min, value));
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};
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const roundToTens = (value: number): number => Math.round(value / 10) * 10;
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const normalizeCount = (value: number): number => (Number.isFinite(value) ? Math.max(0, Math.floor(value)) : 0);
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const normalizeAverage = (value: number): number => clamp(Number.isFinite(value) ? value : 0, 1_000, 20_000);
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const canOpenResourceAuction = (plan: NeutralResourceAuctionPlan): boolean =>
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plan.closeTurnCnt >= 1 &&
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plan.closeTurnCnt <= 24 &&
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plan.amount >= 100 &&
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plan.amount <= 10_000 &&
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plan.startBidAmount >= plan.amount * 0.5 &&
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plan.startBidAmount <= plan.amount * 2 &&
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plan.finishBidAmount >= plan.amount * 1.1 &&
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plan.finishBidAmount <= plan.amount * 2 &&
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plan.finishBidAmount >= plan.startBidAmount * 1.1;
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export const buildNeutralResourceAuctionPlan = (input: NeutralAuctionPlanInput): NeutralResourceAuctionPlan[] => {
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// ref TurnExecutionHelper는 날짜를 넘기기 전에 이전 연월로 monthly RNG를 만든다.
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const rng = new RandUtil(
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new LiteHashDRBG(simpleSerialize(input.hiddenSeed, 'monthly', input.seedYear, input.seedMonth))
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);
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// ref postUpdateMonthly()의 국가 국력 보정이 registerAuction()보다 먼저 RNG를 소비한다.
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for (let nationIdx = 0; nationIdx < normalizeCount(input.nationCount); nationIdx += 1) {
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rng.nextRange(0.95, 1.05);
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}
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// 토너먼트가 없고 자동 개시가 켜진 경우 성공 여부와 무관하게 한 번 소비한다.
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if (input.consumeTournamentRoll) {
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rng.nextBool(0.4);
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}
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const averageGold = normalizeAverage(input.averageGold);
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const averageRice = normalizeAverage(input.averageRice);
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const result: NeutralResourceAuctionPlan[] = [];
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const buyRiceAuctionCount = normalizeCount(input.buyRiceAuctionCount);
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if (rng.nextBool(1 / (buyRiceAuctionCount + 5))) {
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const multiplier = rng.nextRangeInt(1, 5);
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const rawAmount = (averageRice / 20) * multiplier;
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const rawStartBid = clamp((averageGold / 20) * 0.9 * multiplier, rawAmount * 0.8, rawAmount * 1.2);
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const plan: NeutralResourceAuctionPlan = {
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auctionType: 'BUY_RICE',
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amount: roundToTens(rawAmount),
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startBidAmount: roundToTens(rawStartBid),
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finishBidAmount: roundToTens(rawAmount * 2),
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closeTurnCnt: rng.nextRangeInt(3, 12),
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};
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if (canOpenResourceAuction(plan)) {
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result.push(plan);
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}
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}
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const sellRiceAuctionCount = normalizeCount(input.sellRiceAuctionCount);
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if (rng.nextBool(1 / (sellRiceAuctionCount + 5))) {
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const multiplier = rng.nextRangeInt(1, 5);
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const rawAmount = (averageGold / 20) * multiplier;
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const rawStartBid = clamp((averageRice / 20) * 1.1 * multiplier, rawAmount * 0.8, rawAmount * 1.2);
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const plan: NeutralResourceAuctionPlan = {
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auctionType: 'SELL_RICE',
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amount: roundToTens(rawAmount),
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startBidAmount: roundToTens(rawStartBid),
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finishBidAmount: roundToTens(rawAmount * 2),
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closeTurnCnt: rng.nextRangeInt(3, 12),
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};
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if (canOpenResourceAuction(plan)) {
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result.push(plan);
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}
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}
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return result;
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};
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@@ -1,6 +1,8 @@
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export * from './domain/entities.js';
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export type { RandomGenerator } from '@sammo-ts/common';
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export * from './actions/index.js';
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export * from './auction/alias.js';
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export * from './auction/neutral.js';
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export * from './constraints/index.js';
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export * from './crewType/index.js';
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export * from './diplomacy/index.js';
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